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31 Forums / Support / Re: Can't Login--Wrong Password. on: August 28, 2011, 11:39:49 AM
Passwords never leave your computer, and cannot be reset.  Your best bet is trying to remember your password, but if you can't, you'll have to make a new account to play.
32 Forums / Server Support / Re: No heartbeat on: July 19, 2011, 12:39:45 PM
Because of the way the system is designed, a correctly patched clean installation of the game will always attempt to send a heartbeat when a server is run using the "-dedicated" switch or started from ingame in online mode.  The StartHeartbeat() function, which is called by every online mode server after completing most of the loading (as long as you haven't set the "Display on Master" option / $pref::Net::DisplayOnMaster to "Never") is hooked in a package that is automatically executed on startup.  It thereafter sends a heartbeat to the master server every 3 minutes; this is done via a GET request over TCP on port 80 - a basic HTTP request.
Regardless of the successful completion of the request, it will always tell you that the heartbeat is being sent unless you have specifically set it not to.

If the connection is not being attempted at all, there are only a few things it would mean in normal scenarios:
- The package is unable to overload the required function.  This is likely due to a conflicting third-party script or mod.
- The server is running in offline (-nologin) mode.
- The patch is incorrectly installed and T2csri.vl2 is not in your "base" directory.
- $pref::Net::DisplayOnMaster (clientPrefs.cs) is set to "Never"

Because you've mentioned running Tricon, the most likely scenario is a conflict, or error in the package management system due to the multitude of packages used by the script.  I would recommend using a different server administration solution if you need one.

Edit: Also, installing the patch while the game server is running will absolutely not have any effect in your favour, considering the only scripts involved are loaded into memory when the server starts.
33 Forums / Support / Re: Need Help Playing Online on: July 03, 2011, 11:22:24 PM
You need to install the TribesNext patch to play online.  If you're still seeing that launcher, you haven't installed it yet.
34 Forums / Support / Re: Need Help Playing Online on: July 03, 2011, 10:15:55 PM
If you're seeing the old Sierra update launcher when you click, you need to make sure you've installed the patch.  If you haven't done so, you will be unable to play online.

If you're getting an offline error message on the first step of account creation, check this FAQ entry for a few possible solutions.
35 Forums / Support / Re: Need Help Playing Online on: July 03, 2011, 10:01:10 AM
In order to play in online mode, you'll need to use the "Tribes 2 Online" shortcut and make an account.  This should be in the same place you found the "Solo & Lan" shortcut (generally in your Start menu under "Dynamix"), but if not you can modify your existing shortcut by right-clicking, going to properties, and changing the last part of the target to: "Tribes2.exe -online"
36 Forums / Server Support / Re: Dedicated Server and LAN users on: June 06, 2011, 07:59:30 PM
Yes, that sounds about right. If the server is displaying on the list and the server was able to retrieve its own address, outside users shouldn't have any trouble connecting. 
The error you described wherein LAN connections cause the client to crash is a known issue that generally occurs when attempting to connect (usually multiple times in succession) to the external address from a local connection.  It's basically just a glitch on the client end caused by a quick server disconnection following an IP sanity check failure due to the server and client reporting mismatching addresses.

Alternatively to inserting the IP, local users could open up the console(~) and enter: 'queryLanServers(28000);' - where 28000 is your server's port.  This query is normally run on refresh, but was accidentally transposed for a similar function in the current version of the patch.
37 Forums / Server Support / Re: Dedicated Server and LAN users on: June 06, 2011, 01:02:44 PM
Users within a network cannot join using the server's external address.  You can hit your 'Insert' key in the list to manually add the LAN address to your listing, and click in the 'Favorite' column to save it to you list.
38 Forums / Support / Re: UE on startup on: May 16, 2011, 12:03:13 PM
If you are able to start the game, it is unlikely that the problem is a graphics driver problem, though if it is an ATI/AMD card, you should make sure Catalyst AI and Adaptive Anti-Aliasing are disabled in your 3D settings to avoid issues.  Try a reinstall without third-party scripts and make sure whatever security software you have isn't blocking network connections from the game.

For the valid application error, please refer to the FAQ entry here.
39 Forums / Support / Re: UE on startup on: May 13, 2011, 12:15:42 PM
This is typically a graphics driver error.  You can check the FAQ entry here for a few solutions.
40 Forums / Support / Re: Single Player/Lan not working? on: May 13, 2011, 11:04:25 AM
The error you're referring to is only received when you launch Tribes2.exe without target parameters.  In order to launch in LAN mode, you should be running "Tribes2.exe -nologin", but it should be noted that the singleplayer training missions are also launchable from online mode.
41 Forums / Support / Re: Can't create/retrieve account - stuck in limbo on: May 12, 2011, 12:18:52 PM
No, it should be greyed out by default.  The drop down is for switching between multiple accounts stored on your computer so you don't have to type in the username.  The "Retrieve Account" selection adds the extra input field for downloading accounts from the server.
42 Forums / Support / Re: Can't create/retrieve account - stuck in limbo on: May 12, 2011, 12:10:10 PM
If it tells you the account has been taken, then yes, it most likely did get registered when you first attempted - unless you suspect someone would register your name.

The account is registered and stored on the server.  If you can figure out the account details you can download the keypair and login using it, otherwise you might as well create a new account with a different name.  "Champion Hyena" (with a space) doesn't look to be in use, if you want to try that.
43 Forums / Support / Re: Help setting up my account on: May 12, 2011, 11:58:13 AM
If you check the FAQ, we have an entry on this problem: "The server detected a problem in your request and could not create an account."

Generally this means your patch version is out of date - you may have downloaded it from a third party website (not recommended by the way) or found it in our archives.  You can remedy this by reinstalling the latest patch from our downloads section.
After that, just go through the process again.

AVG typically will only give you problems on the first step of account creation (retrieving the account server address and checking for availability).  Since you made it past there, it's pretty safe to say you should be fine.  If it does give you problems when you get to the server list, reinstalling without the link scanner will fix it.  That or plain uninstalling it.
44 Forums / Support / Re: Server joining problem :\ on: November 06, 2009, 11:59:43 AM
This error will occur constantly if the mission the game is attempting to load does not exist.

When using the $Host::Map variable to specify a default mission, the game requires the file name of the mission (sans extension), not the display name.  For example, to set Flatland Big as the default map, you would use the following:
$Host::Map = "FlatlandBig";
45 Forums / Mods and Customization / Re: tribes 2 skinning problem on: October 31, 2009, 08:33:40 PM
VL2 files are simply archives that the game reads upon launching. If all you want to do is use a skin in-game, just plop it right into the folder.
For player skins, you'll just want to put it in "base/textures/skins/", making sure that the naming format is correct (eg. MySkin.lmale.png), and the game will detect it automatically.
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