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31 Forums / Support / Re: Account Server Unreachable (yes, another one sorry) on: May 02, 2012, 02:57:23 PM
I wouldn't recommend forwarding any ports for the game unless you're hosting a server (much less DMZing), and in that case only the port you're hosting on, such as UDP 28000 for default server settings.  You will only need to forward the port over TCP if you are running a script requiring TCP traffic or the built-in Telnet system for remote administration.

The reference to ports in the FAQ entry on this subject is specific to a firewall/AV program blocking communication to the game, and you can usually add an exception in whatever application control features it has.
32 Forums / Support / Re: Can't download the tribesnext patch. on: May 02, 2012, 01:03:52 PM
The link on the front page forwards to Google Drive to process the file request, so you may need to wait a few seconds for it to initiate the download.

If you are consistently unable to download from that link, you can get the RC2a patch directly here.
33 Forums / Support / Re: Server issues again?!? on: April 30, 2012, 12:29:44 PM
The listing was offline for a few hours the other day due to a minor miscalculation in the PHP configuration as to how often new child processes should be spawned, so that after a certain point that morning they simply stopped and the server was unable to process the traffic.  Should not be a problem anymore.

Due to the continued degradation of the website's regular hosting service over the past few weeks, the forums and such have been moved to the same server as the listing for the moment.  If you notice any errors on the forums it'd be a good idea to mention them.
Also replaced the temporary splash pages with a single temporary page from a few years ago since the old temporary pages weren't particularly useful.
34 Forums / Support / Re: Hardware failed / UE on: December 12, 2011, 02:39:01 PM
Driver errors occur regardless of your build date, and it's generally a good idea to keep them reasonably up to date from the card manufacturer's website. 

The "hardware failed to switch to specified mode" error specifically relates to the OpenGL renderer attempting to switch to a fullscreen resolution and bit depth unsupported by your video card and/or video drivers.  It is more common on laptops and odd configurations with a limited list of supported fullscreen resolutions using default preferences, or preferences from another machine.

In most cases, you can solve it by either running the game in a window (Tribes2.exe -online -w) and selecting your prefered resolution from the settings, or manually choosing your resolution in your clientPrefs.cs file.
$pref::Video::fullScreen = 0;
$pref::Video::resolution = "640 480 32";
Once ingame, the OpenGL driver should be able to poll your device for a list of supported fullscreen resolutions, so it is unlikely you should have further issues.
35 Forums / Support / Re: F-Secure picks up Tribes2.exe as a trojan generic on: December 12, 2011, 02:38:37 PM
I helped someone who had the same problem with F-secure a few weeks back, and I'm fairly sure it does have a whitelist of sorts if it continues to give you trouble.
If you go into the settings and look under "Virus and spyware scanning", you should be able to find an "Open excluded items list" link.  If you switch to the "Objects" tab in that window, check the "Exclude objects" option, add the Tribes2 directory to that list, and it should be excluded from their real-time scanning. 
36 Forums / Support / Re: not launching? on: December 03, 2011, 11:22:29 AM
This is typically a graphics driver error for which reinstalling would have absolutely no effect.  You should ensure you are running the latest drivers from your video card manufacturer's website, and can check the FAQ entry here for a bit more information.
37 Forums / Support / Re: Textures Glitching out on: August 29, 2011, 12:12:33 PM
Are your video card drivers up to date?
If you have an AMD/ATI card, you can download them here.
If you have an nVidia card, you can download them here.
If you're using an onboard Intel GPU, you can download them here.
38 Forums / Support / Re: Can't create a New Account in Tribes2 on: August 28, 2011, 11:44:16 AM
Inability to connect to the auth server (when not actually offline) is almost always due to an HTTP checking system in anti-virus programs such as AVG and is fixable by disabling the option.  Have you checked this FAQ entry?
39 Forums / Support / Re: Can't Login--Wrong Password. on: August 28, 2011, 11:39:49 AM
Passwords never leave your computer, and cannot be reset.  Your best bet is trying to remember your password, but if you can't, you'll have to make a new account to play.
40 Forums / Server Support / Re: No heartbeat on: July 19, 2011, 12:39:45 PM
Because of the way the system is designed, a correctly patched clean installation of the game will always attempt to send a heartbeat when a server is run using the "-dedicated" switch or started from ingame in online mode.  The StartHeartbeat() function, which is called by every online mode server after completing most of the loading (as long as you haven't set the "Display on Master" option / $pref::Net::DisplayOnMaster to "Never") is hooked in a package that is automatically executed on startup.  It thereafter sends a heartbeat to the master server every 3 minutes; this is done via a GET request over TCP on port 80 - a basic HTTP request.
Regardless of the successful completion of the request, it will always tell you that the heartbeat is being sent unless you have specifically set it not to.

If the connection is not being attempted at all, there are only a few things it would mean in normal scenarios:
- The package is unable to overload the required function.  This is likely due to a conflicting third-party script or mod.
- The server is running in offline (-nologin) mode.
- The patch is incorrectly installed and T2csri.vl2 is not in your "base" directory.
- $pref::Net::DisplayOnMaster (clientPrefs.cs) is set to "Never"

Because you've mentioned running Tricon, the most likely scenario is a conflict, or error in the package management system due to the multitude of packages used by the script.  I would recommend using a different server administration solution if you need one.

Edit: Also, installing the patch while the game server is running will absolutely not have any effect in your favour, considering the only scripts involved are loaded into memory when the server starts.
41 Forums / Support / Re: Need Help Playing Online on: July 03, 2011, 11:22:24 PM
You need to install the TribesNext patch to play online.  If you're still seeing that launcher, you haven't installed it yet.
42 Forums / Support / Re: Need Help Playing Online on: July 03, 2011, 10:15:55 PM
If you're seeing the old Sierra update launcher when you click, you need to make sure you've installed the patch.  If you haven't done so, you will be unable to play online.

If you're getting an offline error message on the first step of account creation, check this FAQ entry for a few possible solutions.
43 Forums / Support / Re: Need Help Playing Online on: July 03, 2011, 10:01:10 AM
In order to play in online mode, you'll need to use the "Tribes 2 Online" shortcut and make an account.  This should be in the same place you found the "Solo & Lan" shortcut (generally in your Start menu under "Dynamix"), but if not you can modify your existing shortcut by right-clicking, going to properties, and changing the last part of the target to: "Tribes2.exe -online"
44 Forums / Server Support / Re: Dedicated Server and LAN users on: June 06, 2011, 07:59:30 PM
Yes, that sounds about right. If the server is displaying on the list and the server was able to retrieve its own address, outside users shouldn't have any trouble connecting. 
The error you described wherein LAN connections cause the client to crash is a known issue that generally occurs when attempting to connect (usually multiple times in succession) to the external address from a local connection.  It's basically just a glitch on the client end caused by a quick server disconnection following an IP sanity check failure due to the server and client reporting mismatching addresses.

Alternatively to inserting the IP, local users could open up the console(~) and enter: 'queryLanServers(28000);' - where 28000 is your server's port.  This query is normally run on refresh, but was accidentally transposed for a similar function in the current version of the patch.
45 Forums / Server Support / Re: Dedicated Server and LAN users on: June 06, 2011, 01:02:44 PM
Users within a network cannot join using the server's external address.  You can hit your 'Insert' key in the list to manually add the LAN address to your listing, and click in the 'Favorite' column to save it to you list.
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