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31 Forums / Server Support / Re: Dedicated Server and LAN users on: June 06, 2011, 07:59:30 PM
Yes, that sounds about right. If the server is displaying on the list and the server was able to retrieve its own address, outside users shouldn't have any trouble connecting. 
The error you described wherein LAN connections cause the client to crash is a known issue that generally occurs when attempting to connect (usually multiple times in succession) to the external address from a local connection.  It's basically just a glitch on the client end caused by a quick server disconnection following an IP sanity check failure due to the server and client reporting mismatching addresses.

Alternatively to inserting the IP, local users could open up the console(~) and enter: 'queryLanServers(28000);' - where 28000 is your server's port.  This query is normally run on refresh, but was accidentally transposed for a similar function in the current version of the patch.
32 Forums / Server Support / Re: Dedicated Server and LAN users on: June 06, 2011, 01:02:44 PM
Users within a network cannot join using the server's external address.  You can hit your 'Insert' key in the list to manually add the LAN address to your listing, and click in the 'Favorite' column to save it to you list.
33 Forums / Support / Re: UE on startup on: May 16, 2011, 12:03:13 PM
If you are able to start the game, it is unlikely that the problem is a graphics driver problem, though if it is an ATI/AMD card, you should make sure Catalyst AI and Adaptive Anti-Aliasing are disabled in your 3D settings to avoid issues.  Try a reinstall without third-party scripts and make sure whatever security software you have isn't blocking network connections from the game.

For the valid application error, please refer to the FAQ entry here.
34 Forums / Support / Re: UE on startup on: May 13, 2011, 12:15:42 PM
This is typically a graphics driver error.  You can check the FAQ entry here for a few solutions.
35 Forums / Support / Re: Single Player/Lan not working? on: May 13, 2011, 11:04:25 AM
The error you're referring to is only received when you launch Tribes2.exe without target parameters.  In order to launch in LAN mode, you should be running "Tribes2.exe -nologin", but it should be noted that the singleplayer training missions are also launchable from online mode.
36 Forums / Support / Re: Can't create/retrieve account - stuck in limbo on: May 12, 2011, 12:18:52 PM
No, it should be greyed out by default.  The drop down is for switching between multiple accounts stored on your computer so you don't have to type in the username.  The "Retrieve Account" selection adds the extra input field for downloading accounts from the server.
37 Forums / Support / Re: Can't create/retrieve account - stuck in limbo on: May 12, 2011, 12:10:10 PM
If it tells you the account has been taken, then yes, it most likely did get registered when you first attempted - unless you suspect someone would register your name.

The account is registered and stored on the server.  If you can figure out the account details you can download the keypair and login using it, otherwise you might as well create a new account with a different name.  "Champion Hyena" (with a space) doesn't look to be in use, if you want to try that.
38 Forums / Support / Re: Help setting up my account on: May 12, 2011, 11:58:13 AM
If you check the FAQ, we have an entry on this problem: "The server detected a problem in your request and could not create an account."

Generally this means your patch version is out of date - you may have downloaded it from a third party website (not recommended by the way) or found it in our archives.  You can remedy this by reinstalling the latest patch from our downloads section.
After that, just go through the process again.

AVG typically will only give you problems on the first step of account creation (retrieving the account server address and checking for availability).  Since you made it past there, it's pretty safe to say you should be fine.  If it does give you problems when you get to the server list, reinstalling without the link scanner will fix it.  That or plain uninstalling it.
39 Forums / Support / Re: Server joining problem :\ on: November 06, 2009, 11:59:43 AM
This error will occur constantly if the mission the game is attempting to load does not exist.

When using the $Host::Map variable to specify a default mission, the game requires the file name of the mission (sans extension), not the display name.  For example, to set Flatland Big as the default map, you would use the following:
$Host::Map = "FlatlandBig";
40 Forums / Mods and Customization / Re: tribes 2 skinning problem on: October 31, 2009, 08:33:40 PM
VL2 files are simply archives that the game reads upon launching. If all you want to do is use a skin in-game, just plop it right into the folder.
For player skins, you'll just want to put it in "base/textures/skins/", making sure that the naming format is correct (eg. MySkin.lmale.png), and the game will detect it automatically.
41 Forums / Support / Re: Failure To Launch after Driver Update on: October 31, 2009, 08:28:56 PM
If there is a more recent driver available, you can try installing that.  Otherwise you will have to look back at slightly older versions, or revert to the driver you were using previously.
42 Forums / Mods and Customization / Re: Way to change voice pitch during gameplay? on: October 30, 2009, 01:27:42 PM
It can be changed during gameplay if you are the server host, simply by modifying the %client.voicePitch variable.  As has already been said though, you can't do it on the client...  But you could change the pitch on your own end by modifying the message handlers to disregard the pitch sent by the server if you really wanted to sound funny to yourself.
43 Forums / Support / Re: btf_turretplatform.dif on: October 30, 2009, 01:22:27 PM

Of note though, there is an identical interior included in the classic map pack which has been renamed to "btf_turretplatform_c.dif"
If it's the only clientside object in the map, the host could change it to that in the mission file.
44 Forums / Support / Re: T2 Windows 7 Installation. on: October 28, 2009, 06:41:02 PM
Strange though, I got it from the filefront download.  I've used that one at least 3 other times.

The corruption most likely occurred during transfer.  If you're able to download via the torrent, or just use the torrent to check the file state after downloading, it would check the file integrity for you and replace any broken chunks.
45 Forums / Support / Re: Hosting T2 Server/Game on: October 23, 2009, 06:13:23 PM
I talked with Krash in-game and hes stumped for the most part as well.

From what I recall, I told you exactly what the problem was with your server - you had been running in LAN mode - that it would return a status response every three minutes, and if you told me what it said I could tell you if anything was wrong.  If you are receiving a "Heartbeat confirmed." response, the server is on the master list, and is connectable by outside players.
You will need to either push the insert key on your keyboard and input your LAN address, or type "querylanservers($host::port);" into your client console to favourite and join it from within the network.

Also, you really won't need "-online" in a dedicated shortcut.  It won't hurt it in any way, but it already assumes online by default.
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