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TribesNext.com Forums / Support / Re: Account Creation
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on: April 01, 2010, 01:17:12 PM
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Hi, I am trying to create two new accounts for my kids. Everything on the create account script works until I select finish. When I do that it says that the server detected a problem and your request could not be completed. Can you help me with this? Zamo
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TribesNext.com Forums / Server Support / Great...now what...?!!
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on: April 11, 2009, 10:09:01 AM
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Hey folks, I am running a server (House of Devastation). It apears to load and run correctly and I have played on it before. Now, I am still running the server , but when I try to get on it to play, the T2 I am playing with shows that there are no servers available. I checked this site and it said 49 servers wher up. My filters havn't changed in fact, I have changed nothing. Any ideas out there? Zamo
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TribesNext.com Forums / Server Support / Tricon and or Admin scripts
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on: January 18, 2009, 10:12:03 AM
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I cannot get my old Tricon scripts to work with my mod on the new Tribesnext Master server. It worked fine on the old master server. Now, if I get the Tricon stuff to compile, the mod runs in either Base or Classic. If I delete all of the Tricon stuff, the mod runs ok. Also, how does one set up admin rights running a server on the new master server. I notced that the old GUIDs are no longer the same, and that they appear to change with each log on. Is this correct? Thanks.
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TribesNext.com Forums / Mods and Customization / Re: Old Mod start up
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on: January 15, 2009, 08:16:50 PM
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Hmmm...it might be worth a shot. It was made before the last big patch for t2. It is Syrinx by Zod, remember it? I was just curious because I saw where you got Mechina running. I assum you had the .cs files? Do you know Zod by chance?
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TribesNext.com Forums / Mods and Customization / Old Mod start up
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on: January 15, 2009, 07:49:18 PM
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Dumb Question. Can you start a server using .dso files from an old mod or do you need to have the .cs files? I plan to copy of the old mod .dso files onto a fresh install of the fully patched Tribesnext t2 game.
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TribesNext.com Forums / Mods and Customization / Re: Mechina Server up for testing!!!!!!!
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on: January 15, 2009, 07:38:34 PM
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Hey Defender, Nice job in bringing Mechina back, I hope to play it again soon. I was wondering, did you have the .cs files in order to start your mechina server or did you use .dso files. I have the .dso files for Syrinx and was wondering if they could be used to start a Syrinx server. Zamo
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TribesNext.com Forums / Support / Re: Unhandled Exception c0000005
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on: January 10, 2009, 01:20:15 PM
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I too get that same error code, but only when I try to join my own server. I saw two people on my server this afternoon so i must be running. If I try to join other servers, I connect just fine. Any suggestions? I would liketo be able to play on my own server.
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TribesNext.com Forums / General Discussion / Re: Tribes 2 Veterans
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on: January 08, 2009, 04:42:47 PM
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I guess I am a vet....thousands of hours in front of the screen perfecting skills as a sniper in Syrinx and Mechina maods. Been playing since T1 as a noob. I was addicted. I recognize a lot of names on this thread and to you I say hello. Man there where some good times. Zamo
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TribesNext.com Forums / Server Support / Re: How can I start my Mod?
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on: January 08, 2009, 10:47:01 AM
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Thanks for the information guys. I see the server now and actually able to get on it. Unfortunately it is running in Classic instead of my mod. I will check out the shortcut in ispawn when I get back. Do the old Tricon scripts work? If not Do you plan to make a patch to enable them? Thanks again for all of the work on this.
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