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1  TribesNext.com Forums / Support / Re: Account Creation on: April 01, 2010, 01:17:12 PM
Hi,
I am trying to create two new accounts for my kids. Everything on the create account script works until I select finish. When I do that it says that the server detected a problem and your request could not be completed.  Can you help me with this?
Zamo
2  TribesNext.com Forums / Server Support / Great...now what...?!! on: April 11, 2009, 10:09:01 AM
Hey folks, I am running a server (House of Devastation). It apears to load and run correctly and I have played on it before.  Now, I am still running the server , but when I try to get on it to play, the T2 I am playing with shows that there are no servers available. I checked this site and it said 49 servers wher up. My filters havn't changed in fact, I have changed nothing. Any ideas out there?
Zamo
3  TribesNext.com Forums / Server Support / Re: Tricon and or Admin scripts on: January 19, 2009, 02:23:43 PM
Yep, thank you guys, I figured it out and its working well now.
4  TribesNext.com Forums / Server Support / Re: Tricon and or Admin scripts on: January 18, 2009, 05:02:25 PM
Is the client number I see when people log onto my server different than the GUID then?
5  TribesNext.com Forums / Server Support / Tricon and or Admin scripts on: January 18, 2009, 10:12:03 AM
I cannot get my old Tricon scripts to work with my mod on the new Tribesnext Master server. It worked fine on the old master server. Now, if I get the Tricon stuff to compile, the mod runs in either Base or Classic. If I delete all of the Tricon stuff, the mod runs ok. Also, how does one set up admin rights running a server on the new master server. I notced that the old GUIDs are no longer the same, and that they appear to change with each log on. Is this correct?  Thanks.
6  TribesNext.com Forums / Mods and Customization / Re: Old Mod start up on: January 15, 2009, 08:16:50 PM
Hmmm...it might be worth a shot. It was made before the last big patch for t2. It is Syrinx by Zod, remember it? I was just curious because I saw where you got Mechina running. I assum you had the .cs files? Do you know Zod by chance?
7  TribesNext.com Forums / Mods and Customization / Old Mod start up on: January 15, 2009, 07:49:18 PM
Dumb Question. Can you start a server using .dso files from an old mod or do you need to have the .cs files? I plan to copy  of the old mod .dso files onto a fresh install of the fully patched Tribesnext t2 game.
8  TribesNext.com Forums / Mods and Customization / Re: Mechina Server up for testing!!!!!!! on: January 15, 2009, 07:38:34 PM
Hey Defender,
Nice job in bringing Mechina back, I hope to play it again soon. I was wondering, did you have the .cs files in order to start your mechina server or did you use .dso files. I have the .dso files for Syrinx and was wondering if they could be used to start a Syrinx server.
Zamo
9  TribesNext.com Forums / Support / Re: Unhandled Exception c0000005 on: January 10, 2009, 01:20:15 PM
I too get that same error code, but only when I try to join my own server. I saw two people on my server this afternoon so i must be running. If I try to join other servers, I connect just fine. Any suggestions? I would liketo be able to play on my own server.
10  TribesNext.com Forums / Strategies and Guides / Re: Game winning strategies on: January 08, 2009, 04:45:55 PM
Yeah Wilcard is right. If you come into a gsme with a strategy then you lose. I think Tribes depends on teamwork...hence the name Tribes. Good communications on the fly is the key as are skills.
Zamo
11  TribesNext.com Forums / General Discussion / Re: Tribes 2 Veterans on: January 08, 2009, 04:42:47 PM
I guess I am a vet....thousands of hours in front of the screen perfecting skills as a sniper in Syrinx and Mechina maods. Been playing since T1 as a noob. I was addicted. I recognize a lot of names on this thread and to you I say hello. Man there where some good times.
Zamo
12  TribesNext.com Forums / General Discussion / Re: Your fondest memory of T2? on: January 08, 2009, 04:33:31 PM
Is this the Wildcard I used to play with in Mechina and Syrinx?  Along with Zenoajax, Dirty Dingo, Mr. Anderson and Sif?
Zamo
13  TribesNext.com Forums / Mods and Customization / Re: Old school Mod's & Skins on: January 08, 2009, 10:59:14 AM
Hey Creech...long time no see. I agree with you about Syrinx. I would love to set that up. I think I have the files but they are .dso's. Would that work? I also have Mechina, remember tha?
Zamo
14  TribesNext.com Forums / Server Support / Re: How can I start my Mod? on: January 08, 2009, 10:47:01 AM
Thanks for the information guys. I see the server now and actually able to get on it. Unfortunately it is running in Classic instead of my mod. I will check out the shortcut in ispawn when I get back. Do the old Tricon scripts work? If not Do you plan to make a patch to enable them? Thanks again for all of the work on this.
15  TribesNext.com Forums / Server Support / Re: How can I start my Mod? on: January 06, 2009, 06:39:03 AM
Thanks. I can see the server when I try to play. I just cant get past the UE on start up. The server is ok, but when I try to play on it from either the same computer or another computer I get the UE.
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