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TribesNext >  TribesNext.com Forums >  Tribes 2 >  Mods and Customization >  Old Mod start up « previous next »
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Author Topic: Old Mod start up
Zamo
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January 15, 2009, 07:49:18 PM »
Dumb Question. Can you start a server using .dso files from an old mod or do you need to have the .cs files? I plan to copy  of the old mod .dso files onto a fresh install of the fully patched Tribesnext t2 game.
Defender
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1: January 15, 2009, 08:10:57 PM »
if the old mod was made after the last and final tribes2 patch it will run. if not your kinda out of luck.. but you could try deleting the server.dso in the mods folder and force it to run on the updated server.cs.. if the mod maker did not make majer changes in the server.cs it may work..

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Meltdown Hell, Tribes1. Hellzone, Tribes2. Hellzone, Legends. War2003, Tribes2. Upcoming Projects, Hellzone, Legions. - Code Dev!
Zamo
Nugget
Posts: 16

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2: January 15, 2009, 08:16:50 PM »
Hmmm...it might be worth a shot. It was made before the last big patch for t2. It is Syrinx by Zod, remember it? I was just curious because I saw where you got Mechina running. I assum you had the .cs files? Do you know Zod by chance?
Defender
Nugget²

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3: January 15, 2009, 09:25:29 PM »
I bet ZOD, modified the server.cs...
try getting in touch with him.. I think he runs the mechina mod site..

[Projects] Defender
Meltdown Hell, Tribes1. Hellzone, Tribes2. Hellzone, Legends. War2003, Tribes2. Upcoming Projects, Hellzone, Legions. - Code Dev!
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