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TribesNext >  TribesNext.com Forums >  General Discussion >  a little nostalgia, stuff that used to be « previous next »
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Author Topic: a little nostalgia, stuff that used to be
Blakhart
Juggernaught
Posts: 1415

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15: March 22, 2011, 06:36:13 AM »
copy/paste rename it to frameskippa.cs and put it in scripts/autoexec, fire up game, set to 2, 1 does little, 3 is too much

if ues increase disable or delete framskippa
xionc
Seņor Nugget

Posts: 129

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16: March 22, 2011, 11:57:14 AM »
The script is simply to allow one to see menus when using aa. Ati had/has an issue with aa and t2. So this script came along when the r300 was newish. Some said it helped their fps so I posted it. The r300 is a great core for the time, and in open areas should do around 300fps unlocked. it should play t2 wonderfully save for the most dramatic game instances, meaning a server full of spam.
Max fps I get in open areas (without other models rendered at moment) is around 110-180. In spammy moments fps sometimes drop below 30, on Hostile Loch sometimes it is 20 or less (but its rather a shitmap issue). Also, what you mean posting "300fps unlocked"?


As to fps boost, start in the vid card driver. Also related to drivers, I found the cat 5.11 to be best for the r300 cores, but I think we have already discussed that. For best fps, no catalyst ai, no aa, no aniso, all optimisations enabled. As I recall, enabling threaded or multithreaded optimisation in the ccc or with one of the vid card tuner apps did help performance without stuttering, unlike the same driver option activated in nvidia products.
I have no multithread CPU now, just old P4, so it wouldn't make any improovement. My drivers are Omega Drivers, based on Cat 5.11, ofc I've disabled aa, aniso etc, and swiched to max performance textures, mipmaping etc. Here are my settings (related to OGL):



Again I would be pleased If you have any tips for me.


As to game fps enhancements, all detail sliders full right, game in 32bit colour (but 16bit will double your fps at the price of a very fugly game, although it should be said ati does make 16bit look a lot more like 32bit than anyone else I know). No vertex lighting, enable texture compression fastest setting - if you notice things like walking thru players in game or they appear to walk thru you with compression enabled and you do not like this disable compression. I am thinking if I ran an r300 today I would be tempted to run it in 16bit colour since it looks very good for 16bit and enjoy the better minimum fps in dramatic scenes.
err, you mean sliders full left? I've set game to 16bbp (just cause I like ascetic look in games), no vertex, and disabled texture compression, cause I didn't recive noticable fps improovement, btw game forces to disable it itself (after changing something in 'settings' it goes back to uncompressed textures), maybe thats caused by switching off "safe mode".



Thanks for the frameskippa script, I'll check it now.


EDIT:
btw, how to lock refresh rate? Now I'm using RefreshLock to override higher than 60Hz refresh rates in Tribes. I recall someone have script, or other way to costomize refresh rates in Tribes.

FrameSkippa works very well, thanks again.
« Last Edit: March 22, 2011, 01:31:46 PM by xionc »
Blakhart
Juggernaught
Posts: 1415

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17: March 22, 2011, 02:00:33 PM »
I'll look at your ccc pics when I have time and see if I can come up with anything. My 9700 would do 300fps in open areas in t2, as did many other 9700s in t2, so it is capable of that.
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