TribesNext

Welcome, Guest. Please login or register.
Did you miss your activation email?


TribesNext >  TribesNext.com Forums >  Tribes 2 >  Mods and Customization >  Randomizer! [v3.0 : 4-24-11] « previous next »
Pages: 1 [2] Print
Author Topic: Randomizer! [v3.0 : 4-24-11]
touslyxid
Nugget
Posts: 30

View Profile
15: April 02, 2011, 06:03:27 AM »
Should had done it as an april fools joke. Grin
Heat Killer
Scout

Posts: 469

View Profile
16: April 02, 2011, 12:05:52 PM »
Should had done it as an april fools joke. Grin
That would've been funny as hell

Heat Killer
Scout

Posts: 469

View Profile
17: April 02, 2011, 12:07:12 PM »
Oh Noez!! A double Post!! (Just cause they are about two different things)

NEW VERSION OUT!! v2.1
Added:
  • Minor bug fixes
  • Hitting JACKPOT will not spawn you 'empty-handed'
  • Correctly tells where or not ammo stations are on/off
  • Deployable Stations now work with ammo-only option
  • Option to disable spawning with turret barrel (randomizerPrefs.cs only value)
  • Randomize selective areas of player (randomizerPrefs.cs only value)

See first post to download!

Phantom139
Seņor Nugget

Posts: 214

View Profile WWW
18: April 03, 2011, 02:36:26 PM »
I think you can solve the AI issue pretty easily through edits of AIInventory.cs.

Item blacklisting is also easy as well, just use a GVAR and then remove those items from the inventoryHud. You can also do a method overwrite on the item::onColision function to check if the specific item is blacklisted.

Bio:
Founder/Creator Phantom Games Development.
Tribes 2 Modder, T3D Owner and Developer
Site:
www.phantomdev.net
Heat Killer
Scout

Posts: 469

View Profile
19: April 04, 2011, 02:36:29 PM »
I think you can solve the AI issue pretty easily through edits of AIInventory.cs.

Item blacklisting is also easy as well, just use a GVAR and then remove those items from the inventoryHud. You can also do a method overwrite on the item::onColision function to check if the specific item is blacklisted.
Thanks for the directions to look! I'll be fixing the AI after I implement the random vehicle feature.  Then after the AI, I'll be adding the blacklist...

Heat Killer
Scout

Posts: 469

View Profile
20: April 23, 2011, 11:10:10 PM »
Friendly bump!

Version 3.0 out!
  • Random vehicles (Should work with ANY mod)
  • Minimal bot support (They will use mortars if they have them)

Check the first post to download!

djfuq
Nugget

Posts: 24

View Profile
21: December 07, 2011, 06:13:02 PM »
this may be what holystorm would like to see on "weird stuff" nights... forgot where that thread was hmmm
RZ0
Nugget

Posts: 49

View Profile
22: December 07, 2011, 09:44:45 PM »
I will try this out tomorrow and tell you what I think...
Pages: 1 [2] Print 
« previous next »
Jump to:  

irc.tribalwar.com / #TribesNext Powered by SMF 1.1.18 | SMF © 2005, Simple Machines
anything