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Blakhart
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90: June 21, 2015, 08:02:25 PM »
While looking into win7 netstack tuning, I found this page wich may be of interest to gamers;
http://betanews.com/2011/01/20/use-hidden-windows-tweaks-to-speed-up-your-internet-and-network-connections/

The pertinent bits a gamer will be interested in most are the following;

"Chimney Offload State

One of the first options listed here is "Chimney Offload State." It sounds a little cryptic, but the idea is a straightforward one: to transfer various network connection processing tasks from your PC's CPU to the network adapter, thus freeing up valuable processor time for other things.

This is generally a very good thing, then, and in theory at least Windows should turn this feature on whenever it detects that your hardware can handle it. So if the NETSH report says Chimney Offload State is "enabled" (or "automatic") on your PC then everything is working as it should, and you can move on to the next setting.

You can't rely on Windows activating this setting, though, so if Chimney Offload State is marked as "disabled" then you might want to try turning it on manually. Just type:

netsh int tcp set global chimney=enabled

-- and press "Enter," then reboot to try the new setting. If it's better, great; if you have problems, open another elevated command prompt and enter:

netsh int tcp set global chimney=disabled

-- to turn the technology off again.

Direct Cache Access

Windows 7 included a new technology called Direct Cache Access (DCA), which reduces system overheads by allowing a network controller to transfer data directly into your CPU's cache. That sounds good, but again there are compatibility issues: your controller, chipset and processor must all support DCA for it to work, which is probably why it's turned off by default. If NETSH reports that Direct Cache Access is disabled on your PC, though, you can try turning it on yourself. Enter:

netsh int tcp set global dca=enabled

-- and reboot to turn the feature on. Re-enter the command, replacing "=enabled" with "=disabled" if there are problems and you need to turn it off.

NetDMA State

Windows 7 also supports NetDMA, a technology that allows network adapters to transfer data directly to your application, again without needing your CPU to assist. This should be turned on, but if it's marked as "disabled" on your PC then a quick NETSH command will fix this. Enter:

netsh int tcp set global netdma=enabled

-- and reboot to turn the technology on. Use the same command, replacing "=enabled" with "=disabled" if you have any issues with NetDMA and want to turn it off again."



The enabling of these settings is dependent upon the motherboard, os, drivers, and nic card having these capabilities to begin with.
Tweak at your own risk.
« Last Edit: June 21, 2015, 08:10:02 PM by Blakhart »
Blakhart
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91: June 26, 2015, 04:34:25 PM »
A (further) word on anti aliasing.

Enabling antialiasing removes (or attempts to remove) the jagged effect seen in diagonal lines across the screen as you play. This makes for much nicer image quality than without antialiasing, but it comes at a price as described in my first few posts in this thread. Lately I've been weighing the cost of fsssaa (full screen super sample anitaliasing) wich is tremendous as far as vid card workload and vid card memory traffic compared to the benefit thereof. I noted in T1 and T2 that even if fsssaa is enabled there are still random aliasied lines here and there, popping textures, shimmering textures, all of wich is bs, these effects shouldn't be present yet they are, and I figured with fsssaa there should be none of this crap. Oh yes the vid card driver is set to Highest Quality.

Enter fxaa.
Fxaa is available in many vid card driver control panels and works in T1, T2, TA and T:V as well, and this is great as it more or less eliminates texture popping and shimmer as well as aliasing. It also does it for a fraction of the time (as in 1.3ms) your vid card would take to render the same scene with msaa or even worse, fsssaa (wich can take several passes thru your vid card shader engine). But all is not perfect in fxaa-land, it will make the text in the game menus (server list, settings, etc) harder to read. But I'll take getting rid of lower fps, shimmer, popped textures, and aliasing at the price of slightly harder to read text. I tried fxaa a few years ago and settled on fsssaa as it was reputed to be the best in image quality, but have now revisited and revised my settings. Look for fxaa in your t2 game profile in your vid card driver control panel today. If you have any other form of antialiasing enabled disable it if you decide to use fxaa.
« Last Edit: June 26, 2015, 04:41:30 PM by Blakhart »
Blakhart
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92: June 28, 2015, 12:49:15 PM »
A word on Tribes Ascend tribes.ini settings;

Code:
[SystemSettings]
CPUNumLogicalProcessors=2
Trilinear=True
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.00000
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=True
SHSecondaryLighting=True
DirectionalLightmaps=True
OneFrameThreadLag=False
MotionBlur=False
MotionBlurPause=True
MotionBlurSkinning=1
DepthOfField=False
AmbientOcclusion=False
Bloom=False
bAllowLightShafts=False
Distortion=False
FilteredDistortion=False
DropParticleDistortion=False
bAllowDownsampledTranslucency=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
LensFlares=False
FogVolumes=False
UseVsync=True
Fullscreen=True
AllowD3D10=True
AllowD3D11=False
AllowRadialBlur=False
AllowSubsurfaceScattering=False
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
ShadowFilterQualityBias=0
MaxAnisotropy=16
MaxMultisamples=0
MinShadowResolution=64
MinPreShadowResolution=8
MaxShadowResolution=1120
MaxWholeSceneDominantShadowResolution=1344
ShadowFadeResolution=128
PreShadowFadeResolution=16
ShadowFadeExponent=.25
PlayerShadowFadeResolution=16
ResX=1920
ResY=1080
SceneCaptureStreamingMultiplier=1.000000
ShadowTexelsPerPixel=1.27324
PreShadowResolutionFactor=.5
bAllowBetterModulatedShadows=False
bAllowWholeSceneDominantShadows=True
Borderless=false
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
m_TrShadowLODGroup=2
m_TrTextureLODGroup=2

[TribesGame.TrAudioSettings]
m_nVolumeMaster=100
m_nVolumeEffects=100
m_nVolumeMusic=100
m_nVolumeVoice=100

[WinDrv.WindowsClient]
DisplayGamma=2.7

[TribesGame.TrGameEngine]
bSmoothFrameRate=False
MaxSmoothedFrameRate=122
AllowScreenDoorFade=False
AllowNvidiaStereo3d=False
bForceStaticTerrain=True

[Engine.GameViewportClient]
bUseHardwareCursorWhenWindowed=TRUE

[TribesGame.TrDevice]
m_bTinyWeaponsEnabled=True

[Engine.Engine]
bForceStaticTerrain=True

[Engine.ISVHacks]
bInitializeShadersOnDemand=False
DisableATITextureFilterOptimizationChecks=True
UseMinimalNVIDIADriverShaderOptimization=True
PumpWindowMessagesWhenRenderThreadStalled=False

[TextureStreaming]
PoolSize=250
MemoryMargin=20
MemoryLoss=0
HysteresisLimit=20
DropMipLevelsLimit=16
StopIncreasingLimit=12
StopStreamingLimit=8
MinEvictSize=10
MinFudgeFactor=1
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=TRUE
LoadMapTimeLimit=5.0
LightmapStreamingFactor=0.04
ShadowmapStreamingFactor=0.04
MaxLightmapRadius=2000.0
AllowStreamingLightmaps=True
TextureFileCacheBulkDataAlignment=1
UsePriorityStreaming=True
bAllowSwitchingStreamingSystem=False
UseDynamicStreaming=True
bEnableAsyncDefrag=False
bEnableAsyncReallocation=False
MaxDefragRelocations=256
MaxDefragDownShift=128

[XAudio2.XAudio2Device]
MaxChannels=32
m_bEnableBassBoost=false

[TribesGame.TrPlayerController]
m_bEnableChatFilter=true
m_bShowHUDObjectives=true
m_bShowHUDNotifications=true
m_bShowHUDFriendStateNotifications=true
m_bEnableOverheadDamageIndicators=true
m_bShowHUDObjectives=true
m_bShowHUDReticule=true
m_bShowHUDCredits=true
m_bShowHUDAccolades=true
m_bShowHUDBadges=true
m_bShowHUDScores=true
m_bShowHUDHealthBar=true
m_bShowHUDVisor=true
m_bShowHUDChat=true
m_bShowHUDCombatLog=true
m_bShowHUDKillbox=true
m_bShowHUDDeathcam=true
m_bShowHUDHeroText=true
m_bShowHUDPromptPanel=true
m_bShowHUDRespawnTimer=true
m_bShowHUDSkiBars=true
m_bShowHUDFriendColoring=true
m_bShowHUDCracks=true
m_WhisperFilter=0
EnableAlienFX=false
m_bAnimMenu=true
m_bAllowSimulatedProjectiles=false

[TribesGame.TrEntryPlayerController]
m_bEnableChatFilter=true
m_bShowHUDObjectives=true
m_bShowHUDNotifications=true
m_bShowHUDFriendStateNotifications=true

The above tribes.ini, found in Games/Tribes/TribesGame/Config is what I use and it works fine, plays fine, looks fine. Make a copy of yours before you try mine so you can go back if needed. Much of the special effects are disabled so as to increase frame rate over image quality. For the configurable ingame settings menus set your resolution as desired and under the Video tab you want to have Graphics Detail set to Very High as this provides for farthest visible range. Set Texture Detail to Minimal for best fps and the game still looks great. Disable Smoothing as well as Motion Blur. In the ini is the string "OneFrameThreadLag=False", I prefer to play this way - you may not - so if you don't like the resulting play set this string to true and save the ini.
Thank you, drive through.
Virus
Nugget

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93: June 28, 2015, 04:37:14 PM »
Thanks.

Blakhart
Juggernaught
Posts: 1616

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94: July 08, 2015, 10:09:39 AM »
A (further again) word on antialiasing;

In the search for high image quality I've tried most of the methods found in vid card driver control panels and found them lacking time and again. Too much aa and the image is blurred, text is hard to read, and the performance drop that comes with enhanced aa is pretty high. As described previously, fxaa seemed to result in, strangely enough, the best image quality overall out of the various aa methods available to me, yet it still had issues such as slight yet noticeable texture popping, crawling, shimmer, and worst of all it made text unreadable in a lot of cases. Fxaa image quality was better than even ssaa, but it still had issues however slight.

So on a whim I tried enabling msaa @ 2x and fxaa and all is bliss.
Msaa has a very low performance hit especially @ 2x and fxaa is almost free as far as performance goes.
No more texture popping, crawling, shimmer, and best of all text is perfectly readable.
This can be applied to most any game not just the tribes series.
The great payoff here is excellent image quality at the absolute least performance hit.
rJay
Scout

Posts: 382

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95: July 08, 2015, 03:41:08 PM »
My AA looks great and amazing, no problems except frame rate drop and frame tearing.

Romans 1:16
Blakhart
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96: July 09, 2015, 06:50:23 AM »
Wait, I thought you liked jaggies?
rJay
Scout

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97: July 09, 2015, 07:45:30 AM »
You're killin' me man.

Romans 1:16
Blakhart
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98: September 14, 2015, 01:35:34 PM »
I ran across this after looking into deleting the remnants of an old os after an upgrade;
Remove Old Drivers After Upgrading to New Hardware
http://www.howtogeek.com/howto/windows-vista/remove-old-drivers-after-upgrading-to-new-hardware/

This may help systems perform optimally.
Blakhart
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99: January 04, 2016, 12:36:48 PM »
A word on TA and Hirez;

If you have ta installed, it came with a "service" that if left as installed will start up with the system, meaning you may not even play the game for the duration your pc is on yet hirez has access to your system. If you dislike the idea of others rummaging around your pc you can set this "service" to manual rather than automatic and still play the game. However, after playing the game you'll want to shut the service off untill next time you play. Just look for Hi-Rez Studios Authentication and Update service. Set it to manual as shown here;
http://www.sevenforums.com/tutorials/2495-services-start-disable.html
After playing the game, just fire up task manager and go to processes, click show processes from all users, then select hirez and right click the service, then click end process tree. If you don't shut it down after playing ta, the service is still running.
« Last Edit: January 04, 2016, 12:40:18 PM by Blakhart »
rJay
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100: January 07, 2016, 03:13:09 PM »
A word on TA and Hirez;

If you have ta installed, it came with a "service" that if left as installed will start up with the system, meaning you may not even play the game for the duration your pc is on yet hirez has access to your system. If you dislike the idea of others rummaging around your pc you can set this "service" to manual rather than automatic and still play the game. However, after playing the game you'll want to shut the service off untill next time you play. Just look for Hi-Rez Studios Authentication and Update service. Set it to manual as shown here;
http://www.sevenforums.com/tutorials/2495-services-start-disable.html
After playing the game, just fire up task manager and go to processes, click show processes from all users, then select hirez and right click the service, then click end process tree. If you don't shut it down after playing ta, the service is still running.
This makes it look like they can go through your personal files with no limitations........which isn't exactly the case. Just to be clear here.

Romans 1:16
Blakhart
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Posts: 1616

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101: February 02, 2016, 06:44:00 PM »
A word on win10;



Using GWX Control Panel to Permanently Remove the 'Get Windows 10' Icon

GWX Control Panel is the easiest way for users of Windows 7 and Windows 8.1 to protect their computers from Windows 10. With GWX Control Panel you can: Remove the "Get Windows 10" icon that appears in your notification area, prevent your Windows Update control panel from upgrading your computer to Windows 10, prevent your computer from secretly downloading Windows 10 installation files, detect and remove the hidden Windows 10 installation files if they're already on your PC, optionally monitor your computer for unwanted Windows 10-related settings and files- and beginning with version 1.7 you can now easily delete some hard-to-remove program files that are known to cause Windows 10 upgrades and annoyances.
http://blog.ultimateoutsider.com/2015/08/using-gwx-stopper-to-permanently-remove.html
Blakhart
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102: August 18, 2016, 10:12:39 AM »
A word on Receive and Transmit buffers;

This is a nic tuning feature one can use to reduce latency a bit on both inbound and outbound packets, its effects should be noticeable. The other nic tweaks are good ideas too in some instances, some systems may perform better with interrupt moderation enabled. I set mine to half of their stock figures rather than the 96 as suggested in the guide, but try it and see how she plays, if you write down the stock figures you can always go back to them if desired.

https://rejzor.wordpress.com/2015/12/07/improve-network-performance-for-games/
Blakhart
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103: November 10, 2016, 06:18:43 AM »
The illustrious T2 warrior Sami - Fin has alerted me to an interview of some of the T2 devs;
http://www.ign.com/articles/2000/01/12/tribes-2-interview-2


 Dynamix: Thanks a ton for the interview. Anything else you'd like to add?

TG: Come get some!

MF: (laughs) Shazbot!




and a bonus link;
https://www.bluesnews.com/cgi-bin/board.pl?action=userinfo&user=5809
« Last Edit: November 10, 2016, 06:48:23 AM by Blakhart »
Blakhart
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104: November 30, 2016, 11:09:44 AM »
And a word from one of T2's devs;



Hmmm. The only thing I can think of is the significant patch we did at GarageGames as one of our first projects. I don't remember an official expansion; though we pitched doing one for Sierra, ultimately they went a different direction with the franchise.

Glad you're still playing!!


This was the response to my question below;
On Wed, Nov 30, 2016 at 6:20 AM Blakhart wrote:
    Hi (redacted), been a while since I emailed you, hope everything is well, and a friend asked me if I knew what the "Tribes2 Expansion Pack" is or was or could have been. I have to say I don't remember reading/hearing about it so I ask you for any input as well as any T2 history tidbits you'd like to pass along. Have a good one in whatever you're doing these days and thanks for some great games, still play t1 and t2 almost daily.

Blakhart
« Last Edit: November 30, 2016, 11:11:42 AM by Blakhart »
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