Thanks heat!
The navigation graph code for the engine used to make Tribes 2 is very inefficient, as Red Shifter has pointed out. Unfortunately you're just going to have to sit back with a cup of coffee or something while that thing builds.
Honestly, make sure you've entirely completed your map before doing this... it will save you a great deal of time.
I hope T3D is better. Seeing as it is updated.
The navigation graph code for the engine used to make Tribes 2 is very inefficient, as Red Shifter has pointed out. Unfortunately you're just going to have to sit back with a cup of coffee or something while that thing builds.
Honestly, make sure you've entirely completed your map before doing this... it will save you a great deal of time.
Yeah, I finally got the spawngraph done and it still spawned back at the center... so I am gonna get the AI done and then redo the spawngraph. I have been working on my C# apps for now, the switch to WPF is horrible. My opinion, Windows Applications were a lot easier. But WPF comes with its own easy-to-do Ribbon that I need to use.
As far as the map is going, the two CTF bases are complete and the Capture and Hold base in the center is done, Slapdash(Flatdash's Terrain) is what I am using.