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Author Topic: Map Editing: Spawn Points
rJay
Nugget³
Posts: 96

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June 18, 2012, 05:02:47 AM »
Hey, what's up? This is rJay. I have a problem. When I edit an exsisting mission, then save, it messes up the spawning: thus it spawns me at 0,0. Which is most of the time under ground, and is bad for CTF, Arena, etc. How do I fix this? Thanks!
rJay

P.S. I've already looked at all the map editing tutorials I could find. Tongue I really need to know: 1. how to edit without messing them up. Or: 2. How to add new spawn graphs. Any help is awesome. Thanks for listening! Smiley

rJay
rJay
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Posts: 96

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1: June 18, 2012, 05:10:47 AM »
btw, most tutorials are for early t2 days. I need info from modern mappers. Wink

EDIT: Does it matter that I am editing in the Classic MOD?
« Last Edit: June 18, 2012, 09:35:43 AM by rJay »

rJay
Krash
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Posts: 210

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2: June 19, 2012, 10:59:45 PM »
If you haven't modified anything in the spawn areas but have changed the mission's filename, you can simply find the existing spawngraph file ("mapname.spn") in the terrains directory and rename a copy to match the filename of your new mission file.

However, if you have modified these areas, you'll need to generate a new spawngraph.  If you're using the mission editor, switch to the "AI Editor" from the window menu, then select "Build Spawn Graph..." from the "AI" menu.
Alternatively, start the mission on a dedicated server and enter into the console: buildNavigationGraph("spn");

rJay
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3: June 20, 2012, 05:18:45 AM »
Thx ill try it.

rJay
rJay
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Posts: 96

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4: June 21, 2012, 06:27:26 PM »
Ok, man. I tryed it and it didn't work... should i delete the exsisting spawn graphs first, and then create new ones? And then do what you said? Or.... ? Thanks for your help. Smiley

rJay
rJay
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Posts: 96

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5: June 27, 2012, 06:34:29 PM »
Ok. What I said above worked. Smiley thx for the help

rJay
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