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TribesNext >  TribesNext.com Forums >  Tribes 2 >  Mods and Customization >  Stat Tracking « previous next »
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Author Topic: Stat Tracking
Alviss
Seņor Nugget

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January 26, 2009, 01:40:06 AM »
VGH

For those who have asked for a stat tracking script, where your kills/deaths/suicides/favorite weapons/tea parties are all recorded and listed for others to see. I bring good news, I'm beginning works on a plugin that will do just that.

Some may remember such a script way back when, but support for it has all but evaporated.

The new plugin, i'm calling, Stat_Track, will be a Vl2 that is simply placed in the base folder.

The basic outline of the plugin will be a CS (client-side) script that will read client message callbacks for deaths/kills, attempt to recognize the tool of destruction, and store the data until a map change or disconnect from the server, then transmitting the data to a remote website; Where players can look up their, and others, stats by inputting the player's name.

Once the great fellas in-charge of TribesNext reactivate the browser, i'll add in browser based stat tracking, and clan tracking on the website and browser.

I'm posting this announcement now, to get peoples thoughts and comments ahead of time, so they can be better recognized and considered.

Please post any question, concerns or suggestions. :)

Tribes2 never left. It was you who was lost.
na85
Nugget³

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1: January 26, 2009, 10:28:02 AM »
How will you prevent stat abuse?  I.e. people that edit your script to double the number of reported kills?

teratos
Assault
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2: January 26, 2009, 10:30:29 AM »
You can't really, but it doesn't matter much.

I still have some old stat-tracking scripts if you want them (to look over them or whatever).

"Enjoy the rest of your sad elitist life as I will pursue helping gamers in this gamer generation, and perhaps you will develop an unstretchable itch in the knowledge that people like you mean very little to me, or anyone else with strong care in anything that they pursue."
 - sgtvindetta
WiiMote
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3: January 26, 2009, 10:43:13 AM »
There's a few ways that would make it more difficult to hack, but it's more intensive than it's really worth.

Formally ElectricMindFunk
na85
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4: January 26, 2009, 10:45:58 AM »
Just playing devil's advocate.

WiiMote
Seņor Nugget
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5: January 26, 2009, 12:14:26 PM »
I'm more interested in the kill count tracker for personal use.  Who cares how many MA's I nailed with a spinfusor, or how distant the shot was besides me?  I want the stats to be legit for myself.

Also, it's very possible for a T2 player to have a fantastic kill ratio, but still be a terrible Tribes CTF player.

Formally ElectricMindFunk
`Phoenix
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6: January 26, 2009, 12:42:54 PM »
Quote
Once the great fellas in-charge of TribesNext reactivate the browser, i'll add in browser based stat tracking, and clan tracking on the website and browser.


Just make sure that it doesn't update on the browser every time they leave the game. I remember this being a problem with PJ's stat tracking script. Maybe this server is more reliable and there's not nearly as many people, but better safe than sorry.

I came to play tribes 2

Lost sieger

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Alviss
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7: January 26, 2009, 01:34:20 PM »
How will you prevent stat abuse?

Data sent to the webserver will be encrypted, which means, sadly, some of the plugin will be closed source.

I'm more interested in the kill count tracker for personal use.  Who cares how many MA's I nailed with a spinfusor, or how distant the shot was besides me?  I want the stats to be legit for myself.

Thats exactly why i used PJ's script back in 2005. I used it as a way to show myself i actually was improving.

Also, it's very possible for a T2 player to have a fantastic kill ratio, but still be a terrible Tribes CTF player.

Exactly, people who view your personal info (if you want them too, i'm going to add in a hidden-stat setting) can take from your stats what they wish.
Actually, thinking about it, i'll also include most played gametypes. Smiley
There's a few ways that would make it more difficult to hack, but it's more intensive than it's really worth.
You can't really, but it doesn't matter much.

I still have some old stat-tracking scripts if you want them (to look over them or whatever).

Thanks, but i'm using this project as a way to improve my personal coding skills, and want to accomplish my goals without assistance.







Tribes2 never left. It was you who was lost.
Thyth
Apotheosis Incarnate

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8: January 26, 2009, 01:44:29 PM »
I'll add 31 million, 337 thousand kills to my account.

Sarcastic, narcissistic, genius, resurrecting the game with brilliant strokes of wizardry.
WiiMote
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9: January 26, 2009, 02:03:55 PM »
Be really fun to add in the name of every player killed, the server you killed them on, and the date and time of each kill.

Formally ElectricMindFunk
Shizuka
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10: January 26, 2009, 02:31:20 PM »
I'll add 31 million, 337 thousand kills to my account.
"eleetooo"? Or is that meant to be read "elite, ooo /sarcasm"

I like the PJ stats that shows my top ten killers and victims, but more the "total" number, which I don't modify (or... know how to...). As the number is going up on its own, I know that I'm actually getting something right.

The above is Shizuka Kamishima.
Why not?
Alviss
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11: January 26, 2009, 09:52:44 PM »
Be really fun to add in the name of every player killed, the server you killed them on, and the date and time of each kill.

Lol, i wouldn't have room in my database for such detail.

Tribes2 never left. It was you who was lost.
Spinal^
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12: January 27, 2009, 08:15:32 AM »
What's the point of uploading to a master server? I would say client side stats would be more than sufficiant for those collecting data. Stat's won't prove anything to other players anyhow; aside from personal use.

Also, how in depth would this be? I wouldn't mind a per-session rather than a running total with lots of information about my collective progress.

Ex: Playing lak I would be increasing my SL ability. Score the amount of hits, distances, normal and back hits, against whom and against me (killed by whom and what).

- This would collect massive amounts of information at continuous intervals, but would prove usefull for judging your own progress depending on where you play.
- The ability to control when you have the script running and not running would also be nice. Perhaps that's asking for much more work than needed?

I wouldn't be running this aside from Matches, Scrims, etc. No reason to track PUBs, at least for me.
Alviss
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13: January 27, 2009, 09:05:41 AM »
What's the point of uploading to a master server? I would say client side stats would be more than sufficiant for those collecting data. Stat's won't prove anything to other players anyhow; aside from personal use.

You can use the info however you like.
-Fill a personal dmg quota.
-Prove to other people that you really are VGTG
-Show your worth to prospecting clans

If someone sees 100 kills and 300 deaths, they can go ahead and think you suck, it's the viewers choice if they want to consider your 21424 flag caps, or 10,000 lak rabbit points.

Also, how in depth would this be? I wouldn't mind a per-session rather than a running total with lots of information about my collective progress.

It will store any data i can derive from Client callbacks.
sooo...
-MA's (distance/weapon)
-Total dmg done by a weapon/vehicle
-Individual kills with said weapon/vehicle
-Suicides
-Tks
-Caps
-Total Points
-Most played GameType/RuleSet
-Bots whacked (so someone doesn't get hella points from killing bots)
-Times killed by something silly
-Enemy base objects killed
-Deployables killed
-And much more.

I might also include an option to view data sent within the last day
or have an average per hour.
IE. If you're playing 3 hours a day, for a 2 days, it will show your average for 6 hours.

I wouldn't be running this aside from Matches, Scrims, etc. No reason to track PUBs, at least for me.

The script will run at all times, (unless of course you copy and paste it out of your base directory) this is to keep people from padding their kills, and only activating it when they're playing with a good team.

I will be, however, including partitioning of data collected in different gametypes/rulesets. So, there will be an option to view only your stats from lak games/CTF/Arena/Duel. 

Tribes2 never left. It was you who was lost.
Spinal^
Nugget²
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14: January 27, 2009, 09:13:19 AM »
Would it be able to show me only specific information from a map I've played though?  I'd like to review by map and date.

And thanks. I'll get to see how much time I've "wasted" played T2  Tongue
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