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TribesNext >  TribesNext.com Forums >  General Discussion >  You know what really chaps my ass? « previous next »
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Author Topic: You know what really chaps my ass?
mystic_1
Nugget
Posts: 17

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15: March 01, 2009, 07:01:22 PM »
One thats becoming more & more common...
TK'ing your teams flag runner so you can snap up the flag and make the score.....

And I anticipate at least one response from this post.....

+1

mystic_1

"Learning sufficient manual dexterity to push a few buttons (mine, and 3 directions, mouse fire, mouse jet) quickly requires less advanced brain power than implementing a Kalman filter to probabilistically predict player positions."
- Thyth
DarkBasilisk
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16: March 01, 2009, 07:06:12 PM »
I assume he's mostly talking about competition, where you don't get two chances to kill a capper.

Even if he is, I'm still calling crap on that, unless you can explain how classic changed play so much from base that cappers move at mach ten and never get intercepted by anyone after the D's first shot at them. I played in competition on base for a while, and even versus good cappers taking carefully planned ski routes, there's multiple times where they're open to rifle shots. And it only takes two good hits to take out the capper.
Alviss
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17: March 01, 2009, 08:17:31 PM »
One thats becoming more & more common...
TK'ing your teams flag runner so you can snap up the flag and make the score.....

And I anticipate at least one response from this post.....

Ok, wow. Dude... i even told you this in-game, but clearly you were too busy bitching.

I saw you coming in with low health, a sliver if i remember correctly. You were coming up the ramp quickly, and i didn't think you'd miss that mine directly at the flag stand on the crest of the ramp. I was SURE you were gunna get nuked by it, so i stepped back, and shot the mine (to save you no less), and as i was shooting, you came through the door-way and were killed in the resulting explosion.

I didn't even capture the flag, i was pushed out by the explosion. It was the other fellow at the flag-stand.

I already said i was sorry, and it was an unfortunate judgement error. Now i ask that you kindly, wipe the tears from your eyes and get on with your life.

Tribes2 never left. It was you who was lost.
PROJECTILE
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18: March 01, 2009, 08:48:28 PM »
it's not overpowered at all.  without it, capping would be overpowered.  it's a needed addition to be able to more effectively stop cappers in classic. 

I am interested in hearing this point elaborated upon. In my experience, cappers are stopped with an effective midfield disrupting the approach, point defense on the flag, and light defense and midfielders chasing down the capper. Minedisking as I understand it (throwing a mine and shooting it with the disclauncher to instantly kill a light) isn't nessicary at any point, as two good hits on a runner with a disc launcher is certainly possible between the midfield, point and chase defenders. Perhaps I do not fully understand how minedisking works in flag defense or am otherwise a scrub. Please enlighten me.
well first, i am talking mainly about competition, but the same holds true (to a lesser extent) in higher level pubs or pickups.
second, it really depends if you're talking 14 man or 7 man (the two most popular ladders when they were around).  14 man places a much higher emphasis on chasing ld and ld off the flag stand (a light on flag or lof is expected to stop cappers when there's not much pressure, but he's usually more of a pincushion for enemies to focus fire on so they don't shoot the chasing ld as much).  Still, I wouldn't consider ld chasers "midfield," since they are generally pretty close to the flag (just not right ON the flagstand). 
in 7 man, mine discing is key, since the most important ld on your team is going to be the lof, and the main way of stopping cappers on the flagstand is by mine discing
the problem with hitting a capper with two discs or whatever else you have is exactly that: against any good capper, you're never going to be able to do that with any consistency, and it's not always easy or practical to find out which of his 6 routes on each map he's headed out on.  even from a very technical standpoint, it's much easier to shoot a capper when you're directly behind him than when he's flying over your head midfield (the snipes can be very difficult to hit with any regularity)
Purest
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19: March 01, 2009, 08:50:23 PM »
I love MAing the flag carrier right before they reach the stand and stealing their caps. Always generates some kind of WTF, and they're cool with it.
PROJECTILE
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20: March 01, 2009, 08:56:18 PM »
I assume he's mostly talking about competition, where you don't get two chances to kill a capper.

Even if he is, I'm still calling crap on that, unless you can explain how classic changed play so much from base that cappers move at mach ten and never get intercepted by anyone after the D's first shot at them. I played in competition on base for a while, and even versus good cappers taking carefully planned ski routes, there's multiple times where they're open to rifle shots. And it only takes two good hits to take out the capper.
that's actually the main difference between playing ld on base and base++ vs. playing ld on classic.  The midfield is much more opened up and nobody really plays true midfield in classic, whereas midfield in base was extremely important.  It's actually beneficial to NOT head back to your flag or ctrl k in base, and instead midfield the flag, because it's extremely easy to intercept the (very) slow cappers.  I used to almost never kill myself in base or base++ when i was playing ld, I would just start going back to my base and if they grabbed again, i'd midfield it. 
in classic, that doesn't really work.  the cap routes really are that much faster and more elusive.  Most of the time, you're not going to be able to successfully intercept a capper midfield, much less kill them from full health.  Even if you hit with some consistency from midfield, think about this: which is being more useful, a midfielder who can, with some consistency, snipe or chain a capper down a certain amount of health, or ld closer to the base, who not only help the rest of the defense with the rest of the enemy team's offense, but will almost always have a better chasing and sniping angle on any capper, in addition to the fact that they are often in position to bb or mine disc the capper so they can't even get off the stand?
« Last Edit: March 01, 2009, 09:06:13 PM by PROJECTILE »
dirty-piss pinko
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21: March 01, 2009, 11:33:01 PM »
there will never be a thread on these forums that's not about comp strategies.
Kryand
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22: March 02, 2009, 12:23:22 AM »
there will never be a thread on these forums that's not about comp strategies.
Why is that a problem? Is it a bad thing that we are trying to give people high level advice and hopefully make them better players?

Purest
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23: March 02, 2009, 01:00:49 AM »
It's the "be as good as us at this game or gtfo" attitude. Though it has toned down as of late.
Blakhart
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24: March 02, 2009, 05:11:43 AM »
lol
DUN_DUNNA
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25: March 02, 2009, 10:37:11 AM »
The Raging Inferno could use a few more threads... lol

dirty-piss pinko
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26: March 02, 2009, 10:44:24 AM »
there will never be a thread on these forums that's not about comp strategies.
Why is that a problem? Is it a bad thing that we are trying to give people high level advice and hopefully make them better players?
anyone who needs any of this advice is probably too busy actually playing the game to read any of it.
blindkilla
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27: March 02, 2009, 11:57:15 AM »
what really chaps my ass

when my underwear is to tight and my boys have no room to relax. thats why I only wear boxers now.
UFO-POOFLY
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28: March 02, 2009, 12:47:20 PM »
When you set up base defence (gen duty), which involves a small mine field. Only to watch a noob plow threw.
Eolk
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29: March 02, 2009, 12:49:04 PM »
When you set up base defence (gen duty), which involves a small mine field. Only to
watch a noob plow threw.
Yeah, it always sucks to see teammates step on ALL of the mines that you placed, even when you mark them with beacons. No, they don't destroy just a few, they hit ALL of them, die, and you lose ten points and have to re-deploy them all.
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