Blakhart

  • Blakhart
  • Member since
  • Last active (86 visits)

Comments

  • Hi Check your networking? Any app trying to stop the server from net access?
  • A word on disk policies. You say you don't have a policy about disks? Well, you do now. In talking about disk policy, we are once again talking about caching in memory, and as we learned above. data from disk is infinitely slower than the same data found in ram. So we cheat with our disks. What this means is we cheat by…
  • A word on memory usage. This is about a control that controls how the os (most any M$ os) caches data in memory. If you have much memory, you can enable this control and see a benefit in some apps. To get to this control you once again in xp and server2003 (the os's I use) by right clicking on my computer icon, properties,…
  • A word on timeslices or quanta. Timeslices, or quanta for windows weenies, is the time in milliseconds that a cpu is tasked to run a thread. A thread is the code that actually gets executed by the cpu. There are normaly two choices in timeslices or quanta available to a user, adjust for best performance of programs, and…
  • A word on network settings. If you have the ability to control certain network settings such as interrupt request moderation, it may be beneficial to game play to do so. Each network event triggers an interrupt to the cpu. The cpu must then stop doing whatever it is doing and see to that net irq. Then it can continue to do…
  • Example code please?
    in ip banning Comment by Blakhart July 2011
  • This script keeps tabs on your ping and fps map by map and creates a hard copy. It logs in the log folder of your t2 install, view it to see your stats as far as system performance goes. As always, copy/save as serverstuff.cs, paste into the autoexec folder of your scripts folder. Works automatically. // #autoload// #name…
  • Good job. And for others who have an issue like this, disable any av or firewall untill you get the game up and connected.
  • Pm me your email addy and I will send you some other serverside scripts.
  • Both scripts above are clientside, just drop them in the autoexec folder. Anything that is placed in the autoexec folder by client or server gets run with no further questioning. This one is serverside but is kinda drastic in that it really limits voice spam: //// NVServerFilter v1.0//// This script is designed to give the…
  • There is/was a null voice crash that was patched out, at least in some cases. This null voice manipulation is a method by wich non-voice game sounds can be played when a client desired them to be, such as the mario sounds and the t-rex roar. This script keeps these null voice folks quiet, at least for your client://…
  • I can't say if index is bad for t2 or not, as it is one of the first things I disable after an install. Isn't there a null voice usage to crash clients?
  • Is there a mod agnostic kick/ban script that works with tn?????
  • Do you have read-only permission for the folder?
  • Texture Filtering Texture filtering is a control found in most vid card driver control panels. This control is basically a cheat control. Cheat in the sense that this control modifies how accurately the vid card renders a scene, either as the scene is presented and according to all setrtings such as aniso or antialias…
  • I am quite interested in seeing the anticheat. The community stuff is nice too.
  • Console here we come!
  • You have missed out on a lot of spam and overplayed, poorly chosen maps.
  • For the folks with onboard grafix:// #autoload// #name = FrameSkippa// #version = 1.0// #author = {Geez}Bluez// #warrior = Bluez// #email = [email protected]// #status = Release// #include = support/team_tracker.cs// #description = Increases FPS by skipping predetermined frameskip settings.// #config =…
  • A word on vsynch. If you are displeased by screen tearing in game, there is a method to reduce that tearing, and also to reduce heat, noise, and power consumption in your game system. An example of screen tearing: http://en.wikipedia.org/wiki/Screen_tearing What can be done to eliminate screen tearing is to synch each…
  • For those with older ati cards and having issues seeing the game menues: // ----//// 270 fps to 13ms refresh//// ----$radeonAAfix::refresh = 13;// ----function GuiCanvas::RadeonAAfix( %this ){ if( playGui.isAwake() ) return; if( $fps::real > 10 ) %this.repaint(); %refresh = mfloor( $radeonAAfix::refresh );…
  • Related: http://www.planettribes.com/mt/scripting.shtml http://pcplanet.scriptmania.com/Tribes2/t2scripting.html For more pm me an email addy.
  • Glad someone finds this info helpfull. Also, here's a tip from Capt. Kinzi:SetPerfCounterEnable(0); Capt. Kinzi: cook some derms for me! Copy the above code and paste it into a .txt file, save it, and rename it to fix.cs, pop it into the gamedata/base/scripts/autoexec folder. You can name it anything you want to that is…
  • Here are some helps for the old time ati cards, the 95/96/97/9800 series. First off, use a driver that was written when the card was still new - and this advice also applies to just about any vid card. This means mostly the cat 5.11 or thereabouts. This driver will work fine in t2, and has an option to enable threaded…
  • Nvidia goodness: http://nvidia.custhelp.com/cgi-bin/nvidia.cfg/php/enduser/std_adp.php?p_faqid=2624 "Question In the launch drivers for GeForce GTX 400 series GPUs, there was a bug in the Transparency Antialiasing implementation that enabled full-screen supersampling. Is there any way to still get full-screen supersampling…
  • In-Game settings Disable vertex lighting; this is a ue maker. Set pretty much everything full right. The reason why full right is good is cuz it causes the game to force all textures into memory rather than nickle and diming these textures on call, wich causes video card memory traffic that is best avoided as that is also…
  • So now that we have some basic vid card settings under our belts, we can talk about card specifics. By that I mean ati and nvidia. One setting that is kinda common to both ati and nvid is the threaded optimisation control. I have found that on some drivers and some cards you can enable this for t2 and play is fine, other…
  • Goons could use a lower player max. Set to like 32 or so, make 2 32 player servers out of it. The spam, however, will always be there. This mostly has to do with the speed that heavies can ski at, their lack of mass proportionate to their armor class, and the fact they can reload very quickly. If they had more mass, moved…