Blakhart
- person Blakhart
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and then there's this: // #autoload// #name = FrameSkippa// #version = 1.0// #author = {Geez}Bluez// #warrior = Bluez// #email = [email protected]// #status = Release// #include = support/team_tracker.cs// #description = Increases FPS by skipping predetermined frameskip settings.// #config =…
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The script is simply to allow one to see menus when using aa. Ati had/has an issue with aa and t2. So this script came along when the r300 was newish. Some said it helped their fps so I posted it. The r300 is a great core for the time, and in open areas should do around 300fps unlocked. it should play t2 wonderfully save…
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"Can't we all just get along?!?/Rodney King
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If you're not using aa no need for the script. Also, this script was written for the 9700 radeon core, a far different animal than what amdati makes today.
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yes and heres some food for thought // ----//// 270 fps to 13ms refresh//// ----$radeonAAfix::refresh = 13;// ----function GuiCanvas::RadeonAAfix( %this ){ if( playGui.isAwake() ) return; if( $fps::real > 10 ) %this.repaint(); %refresh = mfloor( $radeonAAfix::refresh ); $radeonAAfix::thread = %this.schedule( %refresh,…
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as to ati, its all about ccc settings rather than patches
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ill toss a cd in and see what is amusing, post some olde tyme t2 .cs guess i never really thought about looking at the first release code, should be fun! it ued enough to make me put it away till the patches started coming out
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the best tactic is to fly the bomber in endless loops as far from the enemy base as possible
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ffs just play the game how you like and dont worry about others (just remember that green = good guy, red = bad guy)
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ive an original release cd somewhere or two
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try the faqs yet? http://www.tribesnext.com/forum/index.php?board=8.0
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"Already have the game? Apply this patch to restore online functionality."
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it sounds like the tn patch hasnt taken, try to patch again
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how do you guys not know this?
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this may be what its going to end up like: http://www.youtube.com/watch?v=9BAM9fgV-ts but i am going to remain hopefull that itll surprise me pleasantly
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derms killed t2
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how is the performance of t2 on osx?
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10 years since the game came out and system hardware still cant play it
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freakin hippies
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and if you dont have music playing in game you can easily hear them approach and know to take action, theyre usualy going for the back so you know where they will be
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oops sorry 13, they go into your gamedata folder! sorry! must admit id had a few libations last night and was not 100% when i made your account and sent you the instructions
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are you sure they exist?
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it is
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when they selected the unreal engine (and d3d) for the new version i became pretty sure it would not fly as a tribes game, wich is all about modability at client and server
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"- Check your IP / port configuration." if youve any router or firewall between your server and teh innerweb youll have to poke a hole in them so your peeps can see yuor trbies servar
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them bots will hunt you down an tear you up boy!
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when i get some reliable bandwidth ill be hosting a base edit (similar to classic) with enhanced ai and a ultra mod the base edit always gets newbs since its a non threatening place to learn what device does what and the bots dont vote to kick or batch about players being "newbs" the ultra edit is simply my desire for high…
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You can be sure I would play. The specs needed for any t2 server are very minimal. You will get along fine with a 600MHz cpu and 256mb ram on xp if t2 server was all that was running on it. What is needed is bandwidth. If you want to you can set the packet rate to 18 and the size to 256 and get along fine, but in fast mods…
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Devs learned the lesson of Tribes 1, there were more people playing the game than games sold because there was no coa.
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"For the 100th time, HM2 does not require a password anymore." if such is the case then there are plenty of cheats in t2