Blakhart
- person Blakhart
- perm_contact_calendar Member since
- today Last active (92 visits)
Comments
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Yeah. I would just dl the linked full game and the update and run it. http://www.tribesnext.com/downloads
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there was 60 plus at spam haven a few mins ago, you are missing out on the world famous t2 egos and drama! :D
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http://www.youtube.com/watch?v=C-UM17iRlns yay poland!
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bets on bigbobs spam?
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well, its better than mr lemmiwinks
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and what is derpy??
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imagine a tribes:runescape lol!
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Aww that aint nuthin but love! But we need to forgo the personal animosities for the sake of the game. Wether we like v2, classic, base, con, ultra, there are too few of us to attack each other and make each other miserable and drive some from the game. Now if someone simply plays to tk and base kill, those are the ones…
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I doubt it, at least not as extensively as t1 and t2, or even t3. Compare the scripting that is possible in other mmo games and that is likely the model they will follow. I wonder if they will do the 25fps framecap like in star wars? Then again, I am just guessing!
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thanks toiky and shouldnt your name be julien?
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After having to edit .uu files and whatnot in ut engined Tribes:Vengeance (Unreal:Tribes, Tribes:Tournament, lol) I am thoroughly spoiled with the ease with wich t2 (and t1) can be scripted in comparison. And don't even get me started on ut networking.
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Also, I have seen scara with ai at a classic server, although I don't remember the name of the server. It was up just a few months ago and has not been seen since. it had ai for every map. Perhaps someone who knows the server and admin could help us get the maps?
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time left?
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firing disks in ultra mod in t1 could result in being hit by your own disk when ypu boosted past their speed
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set up some t2tv at spam haven!
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Each client shows a slightly different view of the game that the server has running, and by slight I mean slight. So his ping differed from yours. That does not mean that he did not hit you as determined by his system sending the data to the server, the server calculates gamestate and decides what happened after the fact.…
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I find it helps to find cover to get behind such as terrain or game objects such as structures to snipe from. In this case being able to see the muzzle of the weapon is a good idea so you know when it clears obstructions. Then you also need to keep in mind that others (teh nme) may have seen you so moving a bit at least…
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theres the double forward arrow, left left, hit B cheat and the alt plus F4 cheat that one is a crowd pleaser!
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Try setting resolution on the desktop to 800x600, starting the game, then changing the game res to whatever native resolution is, then change desktop back.
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im gonna be a night elf mohawk! (puts on robe and wizard hat and spinfusor)
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lol pass us by?
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http://www.gergely.risko.hu/debian-dsa1571/dilbert9.jpg
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I don 'I don't think that is possible with a unreal engined game.
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wheres dave g?
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What? This is U3 engined?
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Hey there! You might try setting your desktop screen resolution to 1024x768 or even 800x600 just to see if the game will run. Then if it does, in game change the res in game to whatever your native res is. Close game and then reset your desktop res.
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100 plus players? this is like taking the worst part about goons and making it 24/7 mandatory and no scripting?
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Hi I would pitch the wifi card and get a router that you can install ddwrt on and then put it in client mode.
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player and items helps keep me from disking myself or shooting terrain with the laser when creeping around sniping
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lol Jesus sings for saliva! http://www.youtube.com/watch?v=R7z2lJhaFds