Blakhart
- person Blakhart
- perm_contact_calendar Member since
- today Last active (137 visits)
Comments
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Hi You might try deleteing all .dso files found in your various t2 folders of your clients before you fire up the game, and when you make any changes in the game with a text editor. Also, if for some reason you're running in vertex lighting mode rather than standard opengl, uncheck the vertex lighting box in the graphics…
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Also, if you're running behind a router, you may have to open some ports for the server to be seen.
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LOL!
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Wow, a server with an attitude!
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For those with multicore systems, one may try this: SetPerfCounterEnable(1); Paste that string in some script in autoexec, or make it a script by itself called perf.cs or somesuch. Remember where you put it if you paste it into an existing script though. Run the game with it set to one as it is in the above line, and then…
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Here's some info on tweaking visuals: http://www.techspot.com/tweaks/tribes2/
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lol@himmler
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Check your filter settings when you check for servers.
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So my server's up and running with Tribesnext, figure might as well make the jump from the script alt master. Good job and thanks for all the hard work guys.
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Tribes was written for the glide language, with opengl support added later as an afterthought. It does play well under opengl anyway. Tribes2 was written in opengl from the start, with dx8 as the target dx level. Tribes being dx6. The dx8 as opposed to dx6 version means, more or less, the tricky shading effects written…
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Ok so then what all needs to be reverted back to delete the patch?