Krash · Neptune Sleeps

  • Krash
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  • The current version may require you to insert your LAN address to connect to your local server, but should be fine for everyone else. See this thread.
  • Does it crash, or does it freeze? There's a difference. What servers are you trying to join? If you open the console (~) when loading, what is the last message you see before crashing? Are you running any custom maps/scripts/etc? Are you running the latest drivers? What are your system specs? Are you running a laptop? What…
  • Can you open up your console (~) and type (or paste) echo($IPv4::InetAddress); and then tell me what it says? It should set to your external address automatically, and if it doesn't it can cause the game to fail an ip verification check on joining games. You might want to hop on IRC and see if anyone is available to help…
  • Maketa: This usually happens when there are DSO files in your install from a mod you've run previously. You can search for files named .dso and delete them, or you can use a DSO remover such as this one: http://xfer1.the-construct.net/tribes2/etc/DSO%20Remover.bat (Just pop it in your mod folder and run)
  • What message do you get when you type in your account details and answer yes after clicking login?
  • If you killed the ruby interpreter's process while generating a key, that key will be broken. Just a heads up. :p
  • You may need to click on the list itself to make it active, but Insert is the correct key.
  • The setperfcounter is used on multi-core servers to remove the stuttering effect they experience. It shouldn't cause a UE, nor affect your ability to start the game. Most cases of crashing on start are due to incompatibilities with the video drivers, but of course there are exceptions. If you can provide all the details…
  • This can happen if the key generation fails. In most cases, you should be able to resolve the problem simply by restarting the game and going through the process again. How long did it take you to generate your key? If it was next to instant, you are either not running the patched version of the game, or the patch failed…
  • You'll need to pop in your local LAN address to connect to your local server if it's returning this error. To find out what yours is, you should be able to open (double-click) on your active connection in the windows network connections list and click on the support tab. Or, you could click "Run" in your start menu, type…
  • At the point you're describing, a loop runs a bit of code at short intervals. It only runs until the key is generated, so if you're able to click the button it may eventually go through. If not, we may be able to find a workaround later.
  • Have you tried reinstalling and reapplying the patch? I've heard a few people having trouble with vista, but I don't have anything running it to see if I can reproduce the error.
  • IRC is not currently used, though the files may still be loading when the game starts. If it gives you an error message related to it, you can ignore it. What I want you guys to do is browse into your Tribes 2/GameData/ directories and delete two file: public.store private.store Once you've done this and you triple-check…
  • There were some issues regarding the server load - mostly tied up in over 8000 downloads of tribes2gsi off of TC.net... the listing was rewritten to support some caching, so may not have been responding for a few hours, but you shouldn't have any trouble now.
  • Glad to hear it.
  • This was fixed in an update a few days ago - try reinstalling the patch.
  • If your server shortcut looks something like this, it should be fine: C:\Dynamix\Tribes2\GameData\tribes2.exe -dedicated -mod Devastation There aren't seperate files for client and server. One patch fits all. To start up the client and join the server, use a shortcut to online mode or run SierraUp.exe.
  • Do you get any messages in the server console about the heartbeats? They should send about ever three minutes, and the list server should send back a response. What are you using as the target in your shortcut?
  • There is no real Linux support for the patch at the moment, unfortunately. We are working towards a solution to have it function properly under software such as WINE, but native support isn't high on the priority list at the moment. :(
  • You need to register using the "Create New Account" button ingame, if that's what you mean. It looks to me like Moran24 is registered in the game, not Moran26. Are you sure you're not just logging in with the wrong username?
  • Actually this error is sent when another account has been registered on the server from the same IP address within 7 days. If you attempted to create an account before, this probably means it already exists.
  • Without your cooperation and answers to all the ideas and questions I put forward in effort to help you come to a solution, I can't give you a definitive answer. We're only trying to help, and to explain why something happens is generally much more effective in determing the root of the problem. Keep in mind that we've…
  • Not at the moment, no.
  • There are a few other things you can try to fix a startup UE, including but not limited to: - Reinstalling the game itself from the installer available in the downloads section. Make sure to either install in a new directory or totally clear out the old one. - Running in compatibility mode and disabling any additional…
  • There might be a slight delay on startup to allow the ruby interpreter and a few scripts to load. As long as you don't get any errors, you should be fine.
  • Are you running the latest drivers? Does it open if you add the following line to GameData/base/prefs/clientPrefs.cs (create it if it doesn't exist): $pref::skipintro = 1; You could also try: $pref::Video::displayDevice = "D3D"; or: $pref::Video::displayDevice = "OpenGL";
  • This has been resolved in the latest version, but is a server-side fix. The hosts of the servers will need to update.
  • There is nothing formatted yet, but you can view a raw list by going to master.tribesnext.com/list
  • This was an issue we encountered in the last-minute testing phase, but yes, you can connect to the server using the LAN address. Sorry if it causes any inconvenience. We'll surely resolve the issue in later versions of the patch, but for now you might want to just add the server's lan address to your favourites.
  • If you have run the patcher, it did not go through. It creates a replacement for SierraUp.exe that does not contain anything mentioned in your post. You're probably going to want to try reinstalling.