PROJECTILE

  • PROJECTILE
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  • yeah ok, i'll try playing ld once or twice and gain some experience before commenting on shocklancing :rolleyes:
  • either you're incredibly stupid, or you are mistcane because lol
  • ugh, don't be a newbie there's almost no situation where you'd want an ammo pack as a HO, just like there's only a very few situations where you'd want a shocklance over any other weapon
  • if you hang out in irc you might be able to get the pw from someone. A lot of the vets though get frustrated with newbies joining Pickup games, because they are rarely useful and can actually be a detriment
  • the branzone pickup server, which is 34 players, is always locked in case someone is holding a PU. i'm not sure if the people that run the PU really want the passwords to be given out to random players as they try to keep the playing level as high as possible. Otherwise, the branzone central is unpassworded until there are…
  • don't use elf in duels not only are you better off with another weapon, it's actually easier than you'd think to dodge a shot right after being elfed if you're any good
  • oh yeah, and new players should learn HO as their first position over anything else, because it's the most important position in almost any situation
  • as has already been said, offense is way more important than defense in t2. almost every team in both 14 man and 7 man ladders have run an offensive "stack" in almost every map; that is, they will have more offense than they have defense (typically, in 14 man the most common was an 8O/6D stack, but on some maps you would…
  • yes, among numerous other things. flags don't have to be open to grabbing in all directions to be well balanced for the offense (see: dangerous crossing, jagged claw, beggar's run), but any map where the flag is located far indoors and can't quickly be taken out in less than a couple seconds just bogs down the offense and…
  • ugh, don't listen to people like this at all. open flagstands provide balance to offense/defense and ultimately make the pubs better.
  • i don't think it's a problem get better, newbs
  • ooh, don't forget that when you eject out of a shrike you end up going super fast, generally killing the need for skiing at all on vehicle maps
  • yeah, that's what i meant. i've never (and i've seen a LOT of competition) ever seen satchel charge seriously used in comp. the poster above had the right idea, usually a shriker in medium, or even a lone heavy can take out an mpb properly with just their ordinary weapons
  • never use satchel, ever
  • hell no, i've reinstalled windows probably about 5 times since i've played those matches. If you really want to find some of them, cavalier at one point had an entire archive of dozens of demos from icon, and sterio had quite the collection of them too. A3 is also a notorious demo collector. Darkstrand might have some of…
  • this was good wish i still had my old demos from comp, i had some pretty sick ones, and some pretty entertaining matches to boot. I wish i still had icon vs ia and icon vs rt, as well as delirium tremens vs rt
  • I foresee more obnoxious retards getting kicked and banned for using stupid voicepacks in the future
  • used to play as UseR-X- on 56k in 2001-2002 (as well as off and on as a variety of smurfs in t1) or so for kore (#3 base++), then got on cable and switched to projectile permanently right as I joined 311, which held #3 and subsequently #2 on the base++ ladder. left, came back and played with icon (#1 in classic), then…
  • There aren't really "best" strategies. The truth is that it's not just "omg this strategy will win us this map based on matchups and positions etc" or "strategies are useless, you need to be completely dynamic and adapting." It's a little bit of column A, a little bit of column B. The first thing you need to realize is…
  • I disagree with a lot of this. First let me say that base and base++ had a skill curve that topped out wayyyyy too early. Generally nothing good comes from a game where you can reach the top of the skill curve in months. It's only a good thing in my opinion to increase the difficulty of the game. It makes it much more…
  • that's really what you get when you pub. competition is an entirely different matter. as an aside, in real competition, offense is much more important than defense (much like in american football), and you can have an entirely mediocre team in almost every way, but have an excellent and deep group of HO, and still do very…
  • Hi. I AM an elitest prick there are a couple uses for bombers. HO are generally more effective, but I can think of 3 circumstances when bombers have been used to at least decent effect: 1) during timing runs (usually with a medium grabber in a shriker, but also sometimes with speed capping). bombers cause a lot more…