Thyth · Apotheosis Incarnate

  • Thyth
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  • RDTSC was never designed to be used as a high precision timer. You'll want to use HPET if your system supports it.
    in Affinity Comment by Thyth April 2009
  • My technical explanation is somewhere on the forum. To save you the time of searching for it, here it is: Jitter is a result of a programming defect in Tribes 2, where it used the RDTSC instruction to count CPU ticks as a form of high precision timer. Problem is... each CPU and core on a system has its own tick counter,…
    in Affinity Comment by Thyth April 2009
  • Sounds like an affinity related problem, which is in the FAQ topic. If you don't have affinity set, it is possible that the game thinks all of the servers are timing out, except those that respond in an incredibly short period of time. The one server that responded in time was probably particularly close, in a geographic…
    in Server Issue Comment by Thyth April 2009
  • Use %client.delete() instead.
  • This has already been discussed, and decided. There will be no mandatory downloads beyond what is necessary to get community services running. Period. End of story. Auto-map downloading is already on the agenda. If that isn't good enough for you, or soon enough for you, too bad. Topic locked.
  • Maybe it's because there's a Ruby interpreter embedded in the t2dll.dll which is loaded by the Windows version of the executable that wasn't present in the stock version of T2. Maybe that's what Turkeh meant when he said there is no TribesNext support for the Linux native version of T2.
  • Given that we're working without T2 source code, adequate knowledge of a disassembler and the x86 ISA is pretty much a prerequisite if you want to incorporate changes to the Linux version.
  • That's no script function. It's a space station internal engine function.
  • Not until RC3.
  • Protocol: UDP Port Range: 28000-28000 Translate To: [Your Server's Internal IP address.] To find your server's internal IP address, go to Start>Run, type "cmd", then in the black window type "ipconfig". You'll see an IP address that starts with 10.0.0, 172.160, or 192.168; use that to fill in the form.
    in None Comment by Thyth April 2009
  • glon32.dr7 was part of the old CD-ROM check. Unfortunately, the current executable still checks for it, even if it never uses it.
  • Read the FAQ: http://www.tribesnext.com/forum/index.php?topic=469.0
  • The causes of the RC2 wine incompatibility have been narrowed to the interprocess data transfer code, which underwent some minor revisions for RC2. The exact reasons as to why the changes broke wine support are a mystery, but at least I know which
  • Make sure you're running TribesNext RC2 or newer.
  • The easiest, and ugliest way is to run the game in a window and prior to playing a demo enter the console command: enableWinConsole(1);
  • Rain's list was a stopgap until we got TribesNext online. The official servers went down on the 3rd of November, and we brought TribesNext online about 2 months later. I think Krash may have helped Rain with some scripting. Rain helped us out by finding a potential security vulnerability in the TribesNext design prior to…
  • If you're only getting this message on one server, it's a problem with the server. If you're getting this message when connecting to every server, it's a problem with your client failing to acquire its WAN IP address. There should be a FAQ entry on that.
  • This was dealt with in the IRC channel. It is a network level firewall.
  • Possible, but as no operating system was specified, I can only state more general suggestions. The Windows XP firewall doesn't block outbound communications, so it wouldn't affect outgoing connectivity to the account server. The Windows Vista firewall supposedly does, and could cause these sorts of problems.
  • Sounds like you're using Internet Explorer to download the maps. IE tries to be "smart" about analyzing files it downloads, and renames them without prompting if it thinks it knows better. So, you can remove the .zip extension, or you can redownload the files using a different web browser.
  • In a web browser, do you see anything on this page: http://www.tribesnext.com/auth The game uses the contents of that page to find the account server location. After that, it connects to the address and port on that page for all account creation activities. If you're able to see the contents of that URL in a web browser,…
  • Well, you can try applying the patch available here: http://www.the-construct.net/forums/showthread.php?t=251 But, I doubt it will make a difference. If you're having this problem, I'd suggest making sure that you properly installed the TribesNext patch. You can check if the executable modifications were completed properly…
  • If you can see the web listing in your browser, it's a software firewall or antivirus program doing filtering.
  • Visit the IRC channel listed at the bottom of the page.
  • Hamachi can cause problems with TN due to the use of the 5.0.0.0/8 IP address range, which is marked by IANA as reserved (and shouldn't be used). As for the Class B IP check, it's already standard in the TN installation.
  • You cannot create accounts with an RC1 version now that RC2 has been released. Make sure to wipe out all DSO files once you upgrade from RC1 to RC2.
  • The ability to do this is tied to the new browser. You can expect this ability in RC3.
  • Read the FAQs: http://www.tribesnext.com/forum/index.php?topic=464.0
  • I altered the account creation protocol to address those semi-rare key generation failures. You need RC2 or newer to create accounts now.