Thyth · Apotheosis Incarnate
- person Thyth
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Comments
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There are some reported heuristic false positives on the modified Tribes2 executable. RC2 and later will not modify the executable, and will do patching in memory, so those false positives should vanish.
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Where did you get the installer for the game?
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A few people have reported successes with playing the Windows version under Crossover.
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VPN off network using a non-UDP transport. You could also complain to your campus IT department about abysmal VPN performance, or VoIP performance. You're more likely to get a straight answer from them if it sounds business related.
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You can try following this (rather old) Sparrow Flyer tutorial on Advanced Mod: http://www.advancedmod.com/Tribes2/tutorials/sparrow_flyer.txt
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Yeah... the SierraUp we put in the patch is only there to make the game default shortcuts work. It's really a pathetically short C program: /* * sierraup.c * * Created on: Oct 31, 2008 */#include #include #include int main(int argc, char** argv){ printf("SierraUp Replacement 1.0…
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Redownload it using bittorrent. That sounds like a corrupted installer.
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No client side script will enable a player to shocklance through a wall, or arbitrarily control the final outcome of a vote. The only interaction a player has with the voting system is to start a vote and to record their own yes/no vote. There is extremely strict separation between client and server script execution to…
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I'd be pretty impressed if someone wrote a script to automatically mine-disc, especially to do some of the mid-air mine-disc attacks I've seen. Such a script would need to take into account the user's velocity, mine throw force, mine throw direction, velocity inheritance, target velocity, and predict where the target is…
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You can try rc1d: http://www.tribesnext.com/files/TribesNext_rc1d.exe
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Looks like Krash made some modifications to the first page of the account creation wizard. Unless you get the authentication server status as "online", the wizard should not let you proceed to key generation. Since your computer failed to acquire the IP address of the account server, it should not have been able to…
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Locked for cross posting. See the other thread you posted in.
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Read the fine development roadmap in the support forum.
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There is no support for dynamically loaded image or sound resources by the server like that. The most you could do is formatted text.
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There are about two dozen reasons why the game can throw an unhandled exception. Only a few of those can be attributed to the patch. If your game is failing on startup, you might need to update your video card drivers, or disable the intro movie.
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The base version of the pack only has an active effect of 30 meter jamming. The classic version of the pack has a passive active effect of 0 meter jamming (just the player wearing it), and has a 30 meter jamming field when active. I just checked the code for both.
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Server has been moved, and it is now online again.
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I'll bring the server back online tomorrow. I don't have the time to move it this evening.
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Read the FAQs on setting affinity.
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Game servers poke clients with the protocol version in use on the server side as the start-up to the authentication sequence, so any additions can be negotiated between the server and the client. The current plan is to add an additional upload of a periodically refreshed community server certificate to handle name changes,…
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The account server is online and connectable. I just checked it. Clearly your stuff is not "fine".
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If it is a deprioritization of UDP, the only real solution is to VPN to another network that isn't subject to the same restrictions, while using a non-UDP VPN transport. The latter part is especially tricky, because most VPN transports are over UDP, and would be affected in the same way.
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Just find some bored undergraduate CS student to implement A* on a dynamically generated octree.
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Read the list of known issues: http://www.tribesnext.com/forum/index.php?topic=38.0 Locked for not reading the stickies.
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It might be some sort of packet QoS on UDP on your residence hall connection. I've seen UDP placed on a lower priority bracket than TCP when behind certain filtering hardware.
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Have you set affinity? See the FAQ.
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What exactly did you do to change affinity?
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See the FAQs on setting affinity.