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        <title>Server Support — TribesNEXT</title>
        <link>https://www.tribesnext.com/forum/</link>
        <pubDate>Sat, 14 Mar 2026 06:09:29 +0000</pubDate>
        <language>en</language>
            <description>Server Support — TribesNEXT</description>
    <atom:link href="https://www.tribesnext.com/forum/categories/server-support/feed.rss" rel="self" type="application/rss+xml"/>
    <item>
        <title>A Word On AI Servers</title>
        <link>https://www.tribesnext.com/forum/discussion/4392/a-word-on-ai-servers</link>
        <pubDate>Wed, 09 Oct 2024 05:10:04 +0000</pubDate>
        <category>Server Support</category>
        <dc:creator>Blakhart</dc:creator>
        <guid isPermaLink="false">4392@/forum/discussions</guid>
        <description><![CDATA[<p>Greetings! I've been playing around with a bot server and have noted some things over the course of the last few months.</p><p><br /></p><p>With 32 bots playing the server doesn't have much cpu time devoted to T2 due the relatively efficient code but didn't like the fact the server would consume around 200w of power with just about any exertion. i remedied this by swapping in a low wattage Xeon of the same socket and setting the power subsystem to only use full performance of the mem and drive systems, turbo boost is disabled. This brought idle watts down to 80 and lower and play was unaffected. So there's that if you want to run a server and not have it noticed in your power bill.</p><p><br /></p><p>Another thing noted was increasing priority seemed to have a detrimental effect on gameplay. One issue noted at higher than normal priority is nonreg laser hits, setting the server back to normal pri seemed to allow for a noticeable increase in laser rifle registers. This may also tie in with odd random crashes, if you run at high or real time pri you may be causing the code to stall as the parent may be waiting for the child thread to say something while the child's waiting for the parent to say something and the pri is keeping that from happening, with 4 threads per T2 server noted in task manager. There may be some disk issue involved if disk access is preempted, net activity should not be in question regardless the pri. So in my case higher pri isn't always better.</p><p>My server bios gives options for how an admin wants their memory system used, either as active ecc or simple memory mirroring. In memory mirroring the total ram count is halved as the memory contents are mirrored. I tried this and after a few hours running weird things came up in gameplay. I restarted the server and selected ecc as the mem protocol and weirdness was resolved. This reminded me of an old tale told me by T2 vets ages ago that T2 didn't like to live on RAID0 disks, that said memory mirroring isn't like RAID0 at all, more like RAID1. Also right now my T2 server install is on a hardware 15krpm sas RAID0  array and seems to be happy.</p><p>Something that did provide a bit smoother gameplay was setting affinity to only one core or a specific few cores instead of all 8 or whatever n cores you have. At issue with my specific server is HT, hyperthreading is enabled; some of the cores are in essence vestigial, meaning they're not full cores. If you set affinity to some cores but not others in a HT system you need to know what specific cores are literal and what are virtual or weird things may happen. So in this server I gave up on setting affinity and suggest you do the same if you have a system that employs HT but it will work fine in a server that isn't HT.</p><p><br /></p><p>One of the things I note in several bot servers I've visited recently is stuttering during gameplay, in some cases severe enough to be unplayable and even nauseating.</p><p>This detriment is almost always resolved with the simple application of this control typically found either in serverprefs or in your autoexec folder;</p><p>"SetPerfCounterEnable(0);"</p><p>I have to assume each server that stutters has perfcounter set to 1 meaning it's enabled and this is the number one cause of stutter in servers, set it to 0 and enjoy a smooth server.</p>]]>
        </description>
    </item>
    <item>
        <title>Goon Haven Maps</title>
        <link>https://www.tribesnext.com/forum/discussion/4416/goon-haven-maps</link>
        <pubDate>Sat, 17 May 2025 01:18:27 +0000</pubDate>
        <category>Server Support</category>
        <dc:creator>Blakhart</dc:creator>
        <guid isPermaLink="false">4416@/forum/discussions</guid>
        <description><![CDATA[<p>Anyone have a link to Goon Haven maps? </p><p>Pretty sure I had them and now can't find them anywhere. </p><p>Thanks in advance.</p>]]>
        </description>
    </item>
    <item>
        <title>Server Fails</title>
        <link>https://www.tribesnext.com/forum/discussion/4408/server-fails</link>
        <pubDate>Tue, 25 Mar 2025 17:42:48 +0000</pubDate>
        <category>Server Support</category>
        <dc:creator>Blakhart</dc:creator>
        <guid isPermaLink="false">4408@/forum/discussions</guid>
        <description><![CDATA[<p>Ok so here we see some events logged at the server, normally it happens just after a given map loads;</p><p>Faulting application Tribes2.exe, version 0.25034.0.0, time stamp 0x3dc05b85, faulting module Tribes2.exe, version 0.25034.0.0, time stamp 0x3dc05b85, exception code 0xc0000005, fault offset 0x002f8c20, process id 0x7dc, application start time 0x01db9186a1401f01.</p><p>Faulting application Tribes2.exe, version 0.25034.0.0, time stamp 0x3dc05b85, faulting module Tribes2.exe, version 0.25034.0.0, time stamp 0x3dc05b85, exception code 0xc0000005, fault offset 0x002f93d1, process id 0x72c, application start time 0x01db98397afec123.</p><p>Faulting application Tribes2.exe, version 0.25034.0.0, time stamp 0x3dc05b85, faulting module Tribes2.exe, version 0.25034.0.0, time stamp 0x3dc05b85, exception code 0xc0000005, fault offset 0x002f93d1, process id 0x774, application start time 0x01db9c251c0d6af0.</p><p>Faulting application Tribes2.exe, version 0.25034.0.0, time stamp 0x3dc05b85, faulting module Tribes2.exe, version 0.25034.0.0, time stamp 0x3dc05b85, exception code 0xc0000005, fault offset 0x002f8c20, process id 0x2b0, application start time 0x01db9b8d21815660.</p><p><br /></p><p>I note the same timestamp (0x3dc05b85) is given for each event, but the events are from different days. Dunno if the stamp's legit or if something external to T2 is causing the issue at the server. The same two offsets are blamed in each event, also. I didn't bother going any further back to see if there were other offsets.</p><p>Any input appreciated.</p>]]>
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        <title>Power saving for idle Linux servers</title>
        <link>https://www.tribesnext.com/forum/discussion/4367/power-saving-for-idle-linux-servers</link>
        <pubDate>Sun, 11 Jun 2023 10:40:05 +0000</pubDate>
        <category>Server Support</category>
        <dc:creator>loop</dc:creator>
        <guid isPermaLink="false">4367@/forum/discussions</guid>
        <description><![CDATA[<p><strong>Who cares?</strong></p><p>If you run an idle Tribes 2 Linux dedicated server in your basement, this could decrease your idle power consumption.</p><p>It might work on Windows and with bot servers but I haven't tested on either. Bot servers will likely need better player count checks.</p><p><strong>I want it, what do?</strong></p><p>Add the script to your <em>mod/scripts/autoexec/</em> folder or exec it as part of your startup scripts. The script has no effect unless the game launched in dedicated server mode. It will increase your minimum ping to 32ms when no players are connected.</p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/www.tribesnext.com\/forum\/uploads\/ROIF09S6C8SL\/server-power-saver.cs&quot;,&quot;name&quot;:&quot;server_power_saver.cs&quot;,&quot;type&quot;:&quot;text\/plain&quot;,&quot;size&quot;:1371,&quot;displaySize&quot;:&quot;large&quot;,&quot;float&quot;:&quot;none&quot;,&quot;mediaID&quot;:2880,&quot;dateInserted&quot;:&quot;2023-06-11T10:36:56+00:00&quot;,&quot;insertUserID&quot;:18765,&quot;foreignType&quot;:&quot;embed&quot;,&quot;foreignID&quot;:18765,&quot;embedType&quot;:&quot;file&quot;}">
    <a rel="nofollow" href="https://www.tribesnext.com/forum/uploads/ROIF09S6C8SL/server-power-saver.cs" download="" aria-label="server_power_saver.cs">
        server_power_saver.cs
    </a>
</div>
<p><strong>Background</strong></p><p>An i7-7700K powers <a href="https://twitch.tv/t2vault" rel="nofollow noopener ugc">https://twitch.tv/t2vault</a> - this consumes around 120 watts.</p><p>After starting a Tribes 2 dedicated server, the power draw increases to 220W: an extra 100 watts! The dedicated server takes up 8% of this aging 4c/8t processor.</p><p>I realised that the server's sleep per iteration is only 1ms. With the Linux task scheduler and a mostly idle core, this is actually 1ms, so the dedicated server does a lot of nothing very fast.</p><p>Obviously, I don't want to give players a bad experience but I also don't want to double my power bill if I don't have to.</p><p>A happy middle ground seems to be setting that sleep to 32ms or higher and resetting it to 1ms when the server has active players. A 32ms sleep was enough to push my process into the 0.5 to 0.7% consumption zone without severely affecting ping. I actually run it at 50ms which hides it's consumption in the noise of the vault stream.</p><p>All copies of Tribes 2 are executed through the current version of Wine, 8.8.</p>]]>
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    <item>
        <title>Server issue</title>
        <link>https://www.tribesnext.com/forum/discussion/4333/server-issue</link>
        <pubDate>Wed, 16 Jun 2021 22:24:17 +0000</pubDate>
        <category>Server Support</category>
        <dc:creator>the_realsoap</dc:creator>
        <guid isPermaLink="false">4333@/forum/discussions</guid>
        <description><![CDATA[<p>Hi guys! </p><p><br /></p><p>When i attempt to connect to my Classic+Lak Rabit server I am pinging higher than I should be, I check all my TCP and UDP settings, also others are tending to ping 55-60 ping higher than they should be,</p><p><br /></p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/www.tribesnext.com\/forum\/uploads\/094\/EOKQJOWMTX7W.png&quot;,&quot;name&quot;:&quot;image.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:177864,&quot;width&quot;:1854,&quot;height&quot;:908,&quot;displaySize&quot;:&quot;large&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
    <div>
        <a href="https://www.tribesnext.com/forum/uploads/094/EOKQJOWMTX7W.png" rel="nofollow noopener ugc" target="_blank">
            <img src="https://www.tribesnext.com/forum/uploads/094/EOKQJOWMTX7W.png" alt="image.png" height="908" width="1854" data-display-size="large" data-float="none" data-type="image/png" data-embed-type="image" /></a>
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</div>
<p><br /></p>]]>
        </description>
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    <item>
        <title>Server Setup</title>
        <link>https://www.tribesnext.com/forum/discussion/306/server-setup</link>
        <pubDate>Sun, 18 Jan 2009 17:50:59 +0000</pubDate>
        <category>Server Support</category>
        <dc:creator>Threatcon</dc:creator>
        <guid isPermaLink="false">306@/forum/discussions</guid>
        <description><![CDATA[A post specifically about hosting a T2 server should be stickied somewhere.  How to setup and host your own dedicated server, optimizations and such.  Maybe some common map packs.  Just an idea  ;D<br /><br />
If it already exists, sorry I missed it.]]>
        </description>
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    <item>
        <title>Curbing enthusiasm</title>
        <link>https://www.tribesnext.com/forum/discussion/4397/curbing-enthusiasm</link>
        <pubDate>Sat, 18 Jan 2025 17:57:49 +0000</pubDate>
        <category>Server Support</category>
        <dc:creator>Blakhart</dc:creator>
        <guid isPermaLink="false">4397@/forum/discussions</guid>
        <description><![CDATA[<p>Greetings! I feel it'd be nice for the community to roll out a script to curb such enthusiasm as the following;</p><p><br /></p><p>"xxx.xxx.xxx ip</p><p>Got challenge request</p><p>Sent challenge response</p><p>x 9000"</p><p><br /></p><p>The above went on for hours with little impact on the server before a console visit revealed the waste of time.</p><p>What would be appropriate responses to such?</p><p>Adding the ip to the classicviralbanlist?</p><p>One script option could be a simple timer to limit such spam to say 1 connect request every x seconds before a timeout of say 3 or 30 minutes for exceeding said limit?</p><p>Any input appreciated!</p>]]>
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        <title>Not listed on master server</title>
        <link>https://www.tribesnext.com/forum/discussion/4359/not-listed-on-master-server</link>
        <pubDate>Thu, 16 Mar 2023 17:02:36 +0000</pubDate>
        <category>Server Support</category>
        <dc:creator>Compies</dc:creator>
        <guid isPermaLink="false">4359@/forum/discussions</guid>
        <description><![CDATA[<p>Hello guys,</p><p>I am moving to a new server and have copied my Tribes 2 server to the new one. But now I have problems to be listed on the master server and I don't know why, because on my old server everything is running and it is also listed. I can also connect to my new server through the console with JoinGame("IP:28000"); , this is not a problem, so port forwarding is okay, but I am still not listed there.</p><p>First I couldn't also join the game over the console, I got a "Man in the middle message", very strange, because it is a dedicated server with fixed public IP. I used then the BindAddress inside the ServerPrefs.cs and put it to the public IP, and now I am able to connect over the console.</p><p>I hope someone here has an idea why I am still not listed.</p><p><br /></p><p>Thanks a lot.</p>]]>
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        <title>Master Server heartbeat</title>
        <link>https://www.tribesnext.com/forum/discussion/4332/master-server-heartbeat</link>
        <pubDate>Sat, 12 Jun 2021 00:05:18 +0000</pubDate>
        <category>Server Support</category>
        <dc:creator>zoyx</dc:creator>
        <guid isPermaLink="false">4332@/forum/discussions</guid>
        <description><![CDATA[<p>Trying to run a TribesNext server from my house and I can't get on the master server. I have forwarded ports 80 (tcp) and 27999 thru 29000 (udp). I am getting this message:</p><p>-- Sent heartbeat to TN Master. (<a href="https://l.facebook.com/l.php?u=http%3A%2F%2Fmaster.tribesnext.com%3A80%2F%3Ffbclid%3DIwAR38REwfTK32rdBgaLd53BIf-xV9RDFU8DDGjSTEjAvghem6NXPGMg6jLSY&amp;h=AT2DlFXLzRTewRO3yIyP17hmLO8PMPPnBvswVb4PbheI5W7js0X3GYvpw92-wtpPcnYEC7O1hVoAopPzEdXowyMopKCl-m-cWw6lFntIRqGG4e-615pDFYJbh9lmTcTp2A&amp;__tn__=-UK-R&amp;c[0]=AT3qcxEG-6Skb5AyUdn1CsLqKkF-HjIqL8aJPU4V_2Ge0EJby6PutxYPflAC0Aj7DEBclXKodB11b422rWDMBkjnmxTj4jyGzbRHQ5pHJnuX4nVx98FpfxQB2OrurTWowGTwCZUgVHkSI1CVJKFY1H0Fr_Sn" rel="nofollow noopener ugc">master.tribesnext.com:80</a>)</p><p> - Your server could not be contacted.</p><p> - Check your IP / port configuration.</p><p>I shut down Windows Firewall. My Battlefield 1942 server on the same machine is working and being advertised on that master server.</p><p>Any ideas?</p>]]>
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        <title>Enabling Tribes Next Heartbeat?</title>
        <link>https://www.tribesnext.com/forum/discussion/4317/enabling-tribes-next-heartbeat</link>
        <pubDate>Sun, 22 Nov 2020 20:40:19 +0000</pubDate>
        <category>Server Support</category>
        <dc:creator>d_lux</dc:creator>
        <guid isPermaLink="false">4317@/forum/discussions</guid>
        <description><![CDATA[<p>Hello,</p><p>Recently toyed around with getting a server hosted, although it appears I need some Tribes Next "heartbeat" enabled to do so? (If I have friends not local to my lan who would like to join).</p><p>I note, running a server manually (cmd/console) I can host a server fine and connect locally, although the server is never populated via the server list in-game. </p><p>Also noted is I DO NOT see the echo of "-Heartbeat confirmed" in the Tribes console.</p><p>If I run T and launch/host a server from inside the game, the heartbeat triggers (as seen in the T console) and the server is populated in the server list.</p><p>Is there a way around this?</p><p>I've been digging around in the .cs files, but I have yet to spot this output...</p><p>Any info helps.</p>]]>
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        <title>Tribes 2 Linux Files</title>
        <link>https://www.tribesnext.com/forum/discussion/4152/tribes-2-linux-files</link>
        <pubDate>Mon, 04 Feb 2019 14:21:48 +0000</pubDate>
        <category>Server Support</category>
        <dc:creator>NET247</dc:creator>
        <guid isPermaLink="false">4152@/forum/discussions</guid>
        <description><![CDATA[So, was just doing a bit of a clean-out and found my old T2 Linux files.<br /><br />
Figured I'd share them here if anyone is looking for them.<br /><br />
I used these around 2010ish to run a Linux T2 server.<br /><br /><a href="http://downloads.net247.com.au/servers/tribes2/loki_patch-fix-0.1.tar" rel="nofollow">http://downloads.net247.com.au/servers/tribes2/loki_patch-fix-0.1.tar</a><br /><a href="http://downloads.net247.com.au/servers/tribes2/tribes2-25034-cdrom-x86.run" rel="nofollow">http://downloads.net247.com.au/servers/tribes2/tribes2-25034-cdrom-x86.run</a><br /><a href="http://downloads.net247.com.au/servers/tribes2/tribes2_linuxserver.zip" rel="nofollow">http://downloads.net247.com.au/servers/tribes2/tribes2_linuxserver.zip</a>]]>
        </description>
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        <title>Multiple Restarts when trying to set up server and cant see server</title>
        <link>https://www.tribesnext.com/forum/discussion/4231/multiple-restarts-when-trying-to-set-up-server-and-cant-see-server</link>
        <pubDate>Sat, 10 Aug 2019 08:58:28 +0000</pubDate>
        <category>Server Support</category>
        <dc:creator>Zamo</dc:creator>
        <guid isPermaLink="false">4231@/forum/discussions</guid>
        <description><![CDATA[Hi, Im trying to bring back my mod Devastation. Its been years since Ive run a server. I downloaded a clean game, did the patch, and added my mod exactly where it was before. When I run it, it looks, like it loads all the way. I don't see a heartbeat confirmed and then it will restart again and again. I am at a loss. Ive turn off the AV and think Ive opened port 28000 on my att router. Suggestions?]]>
        </description>
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    <item>
        <title>Linux Server Setup</title>
        <link>https://www.tribesnext.com/forum/discussion/762/linux-server-setup</link>
        <pubDate>Wed, 04 Mar 2009 18:45:42 +0000</pubDate>
        <category>Server Support</category>
        <dc:creator>ccfreak2k</dc:creator>
        <guid isPermaLink="false">762@/forum/discussions</guid>
        <description><![CDATA[<span><span>THE TRIBESNEXT PATCHES DO NOT SUPPORT THE NATIVE LINUX CLIENT/SERVER. THE ONLY WAY TO GET TRIBESNEXT TO WORK IN LINUX IS TO USE WINE OR USE A VIRTUAL MACHINE.</span> </span><span>This guide will tell you how to make a DEDICATED SERVER on a headless server using Wine.</span><br /><br />
This is a guide for setting up Tribes 2 to work in Linux and TribesNext without using a virtual machine. I made it because, apparently, I was the only person as of this writing to have gotten it to work (or even bothered trying, who knows). To do this, you'll need a few things:<br /><ul><li>A Linux box of some kind. The kernel should probably be fairly recent (any 2.6 without any glaring bugs should be fine), but that's usually not a problem. Alternatively, you could use something else like FreeBSD or even Solaris, but you need to be able to use Wine (explained below).</li>
<li>A decent shell. A good portion use Bash, but the actual shell matters not. It should preferrably have decent scripting support.</li>
<li>Wine. Since TribesNext is Windows only, you'll be using this to run it. Using a recent version is preferred, but any version is basically a roll of the dice as to if it'll run and to what extent.</li>
<li>An X client. Most shell servers don't have one, so I highly recommend Xvfb.</li>
<li>OPTIONAL: GNU Screen or equivalent. Useful to background the server and bring it back later (so you can log off and go to sleep or whatever).</li>
<li>OPTIONAL: taskset. This is useful for boxes with more than one CPU, as it allows you to specify which CPU(s) the program's threads will run on.</li>
<li>Some time. Useful because, without time, there is only space.</li>
</ul><br />
I will assume your shell server doesn't have a full X environment to use. Otherwise, why the hell would you be reading this guide?<br /><br />
The first thing I did was installed Tribes 2 on my box. This involves, of course, installing the game, patching the game (if you installed from CD instead of GSA) and installing the TribesNext patch. You may also wish to verify that it works on your box, but this doesn't matter a whole lot since it won't be running on your box for long, maybe. However, don't install any addons, especially client-side, as it doesn't make much sense.<br /><br />
Once the Tribes 2 install is squared away, compress it and upload it. The actual compression method obviously doesn't matter so long as you can extract it from your server. Hell, you can elect not to compress it, I don't care. Just make sure that GameData makes it to your server, as all of the required bits are inside that directory (outside of that are just shortcuts).<br /><br />
You might want to run the server using a different account than your normal one in case Tribes 2 gets compromised. That way, the damage is limited to that account (and not your own). Either way, extract the game files somewhere in your account. Now you'll want to spend time configuring your server. If you don't have an X server that isn't Xvfb, you won't be able to use the GUI to do this. You won't even be able to see the console window. However, the magic of Xvfb is the fact that it doesn't have any video requirements, and the framebuffer it creates is virtualized. The upside is that things that require GUIs (Wine command prompts, for one) will run on a headless server, but the downside is that it's not easy getting screenshots of what's actually going on inside the framebuffer. For Tribes 2, you probably won't care once the server is running.<br /><br />
Use your favorite text editor to edit the config scripts (vim is the most popular, I use nano). If you have multiple IP addresses, I highly recommend binding Tribes 2 to one of them (use $Host::BindAddress in ServerPrefs.cs). Look elsewhere for detailed server configuring.<br /><br />
Now it's time to tie it all together and stick a bow on it. I made a small shell script to automate the server process (having made one before for Garry's Mod, also in Wine). First I use a series of loops to find and delete DSOs. It's not pretty, but it works:<br /><pre spellcheck="false" tabindex="0">find /home/t2s/.wine/drive_c/Tribes2/GameData/base -name *.dso | while read line
do
	rm $line
done
</pre>
<br />
ScratchMonkey recommends this instead (it does basically the same thing in one line; <a href="http://www.tribesnext.com/forum/index.php?topic=762.msg13483#msg13483" rel="nofollow">see his post</a> for the technical details):
<pre spellcheck="false" tabindex="0">find /home/t2s/.wine/drive_c/Tribes2/GameData/base -name \*.dso -execdir /bin/rm {} \+
</pre>
<br />
Then a line to start the server itself:<br /><pre spellcheck="false" tabindex="0">env WINEPREFIX=/home/t2s/.wine \
xvfb-run -a -w 5 \
taskset 0x00000001 \
wine Tribes2.exe -online -dedicated -mission Katabatic CTF
</pre>
<br />
The first "line" is for Wine (it works without it, but I put it in for good measure). The second launches a per-user Xvfb process. On a Debian box (or any other box, who knows), Xvfb runs like any other X client, so it would have to be started ahead of time (on Debian, this was done with sudo /etc/init.d/Xvfb start), but Ubuntu here uses seperate processes. The third line tells taskset (and, by extension, the kernel) to run the process on only the first CPU (it uses a bitmask, so 0x00000003 would let it run on the first two CPUs).<br /><br />
Stick the code in a shell script, mark it as executable and, optionally, run it in a screen session. That way, you can run it, detach and log out, and the server will keep running. You could also launch the script using &amp; (./server.sh &amp;) to automatically background it if you want too. Doesn't matter a whole lot.<br /><br />
Once you actually run the executable, the only way you'll know that it's working is if you can connect to it from your client. Even if it doesn't show up in the server listing, it might be taking connections anyway. If this is the case, and you're using the modified T2csri.vl2 that's made for Wine users, then REMOVE that one and restore the original. If it STILL doesn't work, I either missed something (doubtful) or there is something wrong with your config/box.<br /><br />
Addendum: Thyth had something to say about getting Ruby to work or something in <a href="http://www.tribesnext.com/forum/index.php?topic=762.msg19114#msg19114" rel="nofollow">his post</a> further down.]]>
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        <title>Version2 server ignoring serverprefs</title>
        <link>https://www.tribesnext.com/forum/discussion/4109/version2-server-ignoring-serverprefs</link>
        <pubDate>Sun, 30 Sep 2018 20:35:19 +0000</pubDate>
        <category>Server Support</category>
        <dc:creator>greenseeker</dc:creator>
        <guid isPermaLink="false">4109@/forum/discussions</guid>
        <description><![CDATA[Setting up a private server for a little old school LAN party and having some issues here...<br /><br />
Here's my bat file that starts the server:
<pre spellcheck="false" tabindex="0">@echo off

del .\base\scripts\*.dso 1&gt; nul 2&gt;&amp;1
del .\base\scripts\autoexec\*.dso 1&gt; nul 2&gt;&amp;1
del .\base\scripts\packs\*.dso 1&gt; nul 2&gt;&amp;1
del .\base\scripts\turrets\*.dso 1&gt; nul 2&gt;&amp;1
del .\base\scripts\vehicles\*.dso 1&gt; nul 2&gt;&amp;1
del .\base\scripts\weapons\*.dso 1&gt; nul 2&gt;&amp;1

del .\Version2\scripts\*.dso 1&gt; nul 2&gt;&amp;1
del .\Version2\scripts\autoexec\*.dso 1&gt; nul 2&gt;&amp;1
del .\Version2\scripts\packs\*.dso 1&gt; nul 2&gt;&amp;1
del .\Version2\scripts\turrets\*.dso 1&gt; nul 2&gt;&amp;1
del .\Version2\scripts\vehicles\*.dso 1&gt; nul 2&gt;&amp;1
del .\Version2\scripts\weapons\*.dso 1&gt; nul 2&gt;&amp;1

start Tribes2.exe -dedicated -nologin -mod Version2 -serverprefs C:\Dynamix\Tribes2\GameData\Version2\prefs\ServerPrefs_Seige.cs
cls
exit
</pre>
<br />
...and here is the ServerPrefs_Seige.cs file:
<pre spellcheck="false" tabindex="0">$Host::allowAdminPlayerVotes = 0;
$Host::AllowConsoleAccess = 0;
$Host::AntiTurtleTime = 6;
$Host::AutoPWEnabled = 0;
$Host::AutoPWPassword = "changeit";
$Host::AutoPWPlayerCount = 30;
$Host::AutoRestartServer = 0;
$Host::BadWordFilter = 0;
$Host::BanTime = 1800;
$Host::BotCount = 2;
$Host::BotsEnabled = 0;
$Host::ConnectLog = 1;
$Host::CRCTextures = 0;
$Host::Dedicated = 1;
$Host::EchoChat = 0;
$Host::FairTeams = 0;
$Host::FloodProtectionEnabled = 1;
$Host::GameName = "Commvault Tribes 2";
$Host::Greeting = "Welcome to Version2, more info \ncan be found at http:www.onlinesportsleague.net";
$Host::HiVisibility = "0";
$Host::holoName1 = "Storm";
$Host::holoName2 = "Inferno";
$Host::holoName3 = "Starwolf";
$Host::holoName4 = "DSword";
$Host::holoName5 = "BloodEagle";
$Host::holoName6 = "Harbinger";
$Host::Info = "This is a Tribes 2 Version2 Server.";
$Host::KickBanTime = 300;
$Host::LimitArmors = 0;
$Host::LoadTR2Gametype = 1;
$Host::LogEchoEnabled = 0;
$Host::Map = "Gauntlet";
$Host::MapPlayerLimitsAlcatraz_Siege = "-1 48";
$Host::MapPlayerLimitsArchipelago_CTF = "16 -1";
$Host::MapPlayerLimitsBeggarsRun_CTF = "-1 32";
$Host::MapPlayerLimitsCaldera_Siege = "-1 48";
$Host::MapPlayerLimitsDamnation_CTF = "-1 32";
$Host::MapPlayerLimitsDeathBirdsFly_CTF = "8 -1";
$Host::MapPlayerLimitsDesiccator_CTF = "-1 -1";
$Host::MapPlayerLimitsDustToDust_CTF = "-1 32";
$Host::MapPlayerLimitsFirestorm_CTF = "-1 24";
$Host::MapPlayerLimitsGauntlet_Siege = "-1 32";
$Host::MapPlayerLimitsIcebound_Siege = "-1 -1";
$Host::MapPlayerLimitsKatabatic_CTF = "-1 48";
$Host::MapPlayerLimitsMasada_Siege = "-1 32";
$Host::MapPlayerLimitsMinotaur_CTF = "-1 32";
$Host::MapPlayerLimitsPantheon_CTF = "-1 48";
$Host::MapPlayerLimitsQuagmire_CTF = "-1 -1";
$Host::MapPlayerLimitsRecalescence_CTF = "16 -1";
$Host::MapPlayerLimitsRespite_Siege = "-1 32";
$Host::MapPlayerLimitsReversion_CTF = "-1 -1";
$Host::MapPlayerLimitsRiverdance_CTF = "-1 -1";
$Host::MapPlayerLimitsSanctuary_CTF = "-1 -1";
$Host::MapPlayerLimitsSlapdash_CTF = "-1 -1";
$Host::MapPlayerLimitsThinIce_CTF = "-1 -1";
$Host::MapPlayerLimitsUltimaThule_Siege = "8 -1";
$Host::MapPlayerLimitsTombstone_CTF = "-1 -1";
$Host::MaxBotDifficulty = 0.75;
$Host::MaxMessageLen = 120;
$Host::MaxPlayers = 32;
$Host::MinBotDifficulty = 0.5;
$Host::MissionType = "Siege";
$Host::MissionList = "Trident\tSiege\nIcebound\tSiege\nArmadillo\tSiege\nRespite\tSiege\nGauntlet\tSiege\n";
$Host::MOTD = "Welcome to My Version2 Server";
$Host::MOTDEnabled = 0;
$Host::MOTDFont = "";
$Host::MOTDLines = 3;
$Host::MOTDTime = 10;
$Host::NoNullVoiceSpam = 1;
$Host::NoSmurfs = 0;
$Host::PacketRateToClient = 24;
$Host::PacketSize = 400;
$Host::PlayerRespawnTimeout = 60;
$Host::Port = 28000;
$Host::PromptTourneyDemos = 1;
$Host::PureServer = 0;
$Host::RandomizeTeams = 1;
$Host::RandomMissions = 0;
$Host::RapeMinimumPerTeam = 0;
$Host::RestartTime = 12;
$Host::Siege::Halftime = 20000;
$Host::SuperAdminPassword = "xxxxx";
$Host::TeamDamageOn = 1;
$Host::TeamName0 = "Unassigned";
$Host::TeamName1 = "Storm";
$Host::TeamName2 = "Inferno";
$Host::TeamName3 = "Starwolf";
$Host::TeamName4 = "Diamond Sword";
$Host::TeamName5 = "Blood Eagle";
$Host::TeamName6 = "Phoenix";
$Host::TeamSkin0 = "blank";
$Host::TeamSkin1 = "base";
$Host::TeamSkin2 = "baseb";
$Host::TeamSkin3 = "swolf";
$Host::TeamSkin4 = "dsword";
$Host::TeamSkin5 = "beagle";
$Host::TeamSkin6 = "cotp";
$Host::Telnet = 0;
$Host::TelnetListenPass = "ListenOnyPassword";
$Host::TelnetPassword = "FullAccessPassword";
$Host::TelnetPort = 666;
$Host::TimeLimit = 30;
$Host::TkLimit = 0;
$Host::TN::beat = 3;
$Host::TN::echo = 1;
$Host::TournamentMode = 0;
$Host::useCustomSkins = 0;
$Host::UseHighPerformanceCounter = 0;
$Host::VotePassPercent = 60;
$Host::VoteSpread = 20;
$Host::VoteTime = 30;
$Host::warmupTime = 60;
</pre>
<br />
Regardless of what I set HiVisibility to, the server enables it, and regardless of what I set Map or MissionList to, it only cycles through the DynamixFinalPack maps. Even if I change MissionType to CTF, it still cycles through the Siege maps (which is actually what I want, but I was troubleshooting).<br /><br />
Can anyone clue me in to why it's ignoring my config?]]>
        </description>
    </item>
    <item>
        <title>Security Patch for Tribes 2</title>
        <link>https://www.tribesnext.com/forum/discussion/4073/security-patch-for-tribes-2</link>
        <pubDate>Sun, 15 Jul 2018 12:08:55 +0000</pubDate>
        <category>Server Support</category>
        <dc:creator>Bahke</dc:creator>
        <guid isPermaLink="false">4073@/forum/discussions</guid>
        <description><![CDATA[This patch fixes a serious remote code execution vulnerability in the network code of Tribes 2.<br />
The vulnerability affects both the client and server.<br />
If anybody wants proof that there is a problem, I can show how it is exploitable remotely. (I will only do this if asked to by the server owner)<br />
To install the patch, put it in the scripts/autoexec folder.<br /><br /><br /><a href="https://dl-web.dropbox.com/s/dc15omwgqh1krij/security.cs" rel="nofollow">https://dl-web.dropbox.com/s/dc15omwgqh1krij/security.cs</a>]]>
        </description>
    </item>
    <item>
        <title>Does anyone know what this number means?</title>
        <link>https://www.tribesnext.com/forum/discussion/4017/does-anyone-know-what-this-number-means</link>
        <pubDate>Mon, 29 Jan 2018 22:40:52 +0000</pubDate>
        <category>Server Support</category>
        <dc:creator>Infernus</dc:creator>
        <guid isPermaLink="false">4017@/forum/discussions</guid>
        <description><![CDATA[I setup a Renegades server and see this number at the end of the server name but not sure what it means. The number seems to increase as well. Does anyone know what it means?<br /><br /><img src="https://s13.postimg.org/xifxp13fr/Capture.jpg" alt="Capture.jpg" />]]>
        </description>
    </item>
    <item>
        <title>Server hosted and cant joining</title>
        <link>https://www.tribesnext.com/forum/discussion/3990/server-hosted-and-cant-joining</link>
        <pubDate>Mon, 09 Oct 2017 13:07:55 +0000</pubDate>
        <category>Server Support</category>
        <dc:creator>_Unknown _</dc:creator>
        <guid isPermaLink="false">3990@/forum/discussions</guid>
        <description><![CDATA[who can help me ?]]>
        </description>
    </item>
    <item>
        <title>Colo questions</title>
        <link>https://www.tribesnext.com/forum/discussion/3603/colo-questions</link>
        <pubDate>Fri, 11 Aug 2017 10:19:54 +0000</pubDate>
        <category>Server Support</category>
        <dc:creator>KamikazeBen</dc:creator>
        <guid isPermaLink="false">3603@/forum/discussions</guid>
        <description><![CDATA[Sup dude(ttes)<br /><br />
I'm toying with using this R510 I got from work to host game servers at a Colo. I'll start with TribesNext in theory.<br /><br />
Has anyone ever hosted a 128-slot at a colo or through AWS? I'm trying to get ideas of how much bandwidth I can expect to commit to.<br /><br />
The hardware is obviously overpowered for the Tribes 2 era!]]>
        </description>
    </item>
    <item>
        <title>Can you tell me how to create a server and put it in the servers list please?</title>
        <link>https://www.tribesnext.com/forum/discussion/3597/can-you-tell-me-how-to-create-a-server-and-put-it-in-the-servers-list-please</link>
        <pubDate>Sat, 17 Jun 2017 22:56:21 +0000</pubDate>
        <category>Server Support</category>
        <dc:creator>­­­­</dc:creator>
        <guid isPermaLink="false">3597@/forum/discussions</guid>
        <description><![CDATA[I want steps to create a server, I don't know how to create a server, I think creating a server is difficult so I need help.]]>
        </description>
    </item>
    <item>
        <title>TribesNext Server Status for Site</title>
        <link>https://www.tribesnext.com/forum/discussion/2883/tribesnext-server-status-for-site</link>
        <pubDate>Tue, 16 Aug 2011 15:46:32 +0000</pubDate>
        <category>Server Support</category>
        <dc:creator>Kapeket</dc:creator>
        <guid isPermaLink="false">2883@/forum/discussions</guid>
        <description><![CDATA[Would love to be able to do two things:<br /><br />
- Show the server list on the site<br />
- Show one server on the site separately<br /><br />
Gametracker isn't interested.<br /><br />
Do any exist now?  Haven't found anything so far.<br /><br />
Thanks!]]>
        </description>
    </item>
    <item>
        <title>Dedicated Server Screws Things Up</title>
        <link>https://www.tribesnext.com/forum/discussion/3565/dedicated-server-screws-things-up</link>
        <pubDate>Thu, 29 Dec 2016 20:45:14 +0000</pubDate>
        <category>Server Support</category>
        <dc:creator>Roboto</dc:creator>
        <guid isPermaLink="false">3565@/forum/discussions</guid>
        <description><![CDATA[Lately I've been having this issue with a dedicated server completely messing with the bots. When you run them in a dedicated server they act like they're on crack, they completely ignore some objectives and fly like airheads. I would had said that this is a scripting issue but everything works just fine in a listen server.<br /><br />
Now what on earth makes bots completely ignore objectives in a dedicated server vs a listen one? Tried with and without affinity, tried starting with a specified core and tried manually setting a core for T2 to run from the task manager. I'm out of ideas so I need some help, is running a dedicated server modifying anything with how the bots work? Is it modifying the game speed, what is it?<br /><br /><br /><span><b>EDIT</b></span><br />
Problem fixed, if anyone wants to know what it was, well... Affinity.exe does not work well with bots and servers, so just don't use affinity when hosting a dedicated or listen bot server. At least, this was my problem.]]>
        </description>
    </item>
    <item>
        <title>how do you create servers in Tribes 2 ?</title>
        <link>https://www.tribesnext.com/forum/discussion/3552/how-do-you-create-servers-in-tribes-2</link>
        <pubDate>Sat, 01 Oct 2016 01:30:11 +0000</pubDate>
        <category>Server Support</category>
        <dc:creator>||TRIBES||NEXT||</dc:creator>
        <guid isPermaLink="false">3552@/forum/discussions</guid>
        <description><![CDATA[i want to make server<br /><br />
and thank you all .]]>
        </description>
    </item>
    <item>
        <title>My server shows 256 bots?!</title>
        <link>https://www.tribesnext.com/forum/discussion/3549/my-server-shows-256-bots</link>
        <pubDate>Mon, 19 Sep 2016 15:04:43 +0000</pubDate>
        <category>Server Support</category>
        <dc:creator>Zamo</dc:creator>
        <guid isPermaLink="false">3549@/forum/discussions</guid>
        <description><![CDATA[Not sure why, but my server shows 256 bots on it while I only have 5. Any ideas.]]>
        </description>
    </item>
    <item>
        <title>My Host Game Does Not Show Up in the List!</title>
        <link>https://www.tribesnext.com/forum/discussion/3439/my-host-game-does-not-show-up-in-the-list</link>
        <pubDate>Thu, 05 Mar 2015 18:12:50 +0000</pubDate>
        <category>Server Support</category>
        <dc:creator>GarbMan</dc:creator>
        <guid isPermaLink="false">3439@/forum/discussions</guid>
        <description><![CDATA[I used to play Tribes 2 many years ago, and not that it is back online I would love to be a host.  I'm not that interested in setting up a dedicated server, but would like to host form time to time.<br /><br />
When I host a game everything seems to work fine, but no one can see my game.  I tried going online on another computer and it does not show up in the list of servers.  I tried opening up my router and removing the security, but still it does not show up.  Also, I see no Death Matches online.  Is there a reason for that too?<br /><br />
Does someone have a step by step way to setup a host game that others can see?  Please help!  Thanks!]]>
        </description>
    </item>
    <item>
        <title>Dedicated Server and LAN users</title>
        <link>https://www.tribesnext.com/forum/discussion/2746/dedicated-server-and-lan-users</link>
        <pubDate>Mon, 06 Jun 2011 12:05:32 +0000</pubDate>
        <category>Server Support</category>
        <dc:creator>kvgeorge1</dc:creator>
        <guid isPermaLink="false">2746@/forum/discussions</guid>
        <description><![CDATA[I wanted to host a dedicated server and also be able to play against it on the same LAN that I have the server on.  When I startup the server, everything appears fine and the server is listed in the server list when I go online.  However, any client connecting to the server gets a UE immediately upon connection.  However, if I stop the server and run it as a LAN server (-nologin), then the users on my LAN can use the server with no issues, but as expected, will not show-up in the server list on Tribes Next.<br /><br />
Any suggestions?]]>
        </description>
    </item>
    <item>
        <title>Limiting access to the server</title>
        <link>https://www.tribesnext.com/forum/discussion/3433/limiting-access-to-the-server</link>
        <pubDate>Thu, 22 Jan 2015 07:55:08 +0000</pubDate>
        <category>Server Support</category>
        <dc:creator>binderjeep</dc:creator>
        <guid isPermaLink="false">3433@/forum/discussions</guid>
        <description><![CDATA[Hello Tribes next attracted me because of the open source nature of the code, i am not a programmer by trade but i am wondering if the source code available for the tribesNext server could be modified so that only a list of preapproved IP addresses, or ingame names would be able to login to the server. Sort of like a guest list in which only users on the list would be able to join the server. This would be more complex than just putting a password on the server, it would require a successful join to be based on the users IP or ingame name to be included on a list.<br /><br />
Secondly, could the code be modified to export the player stats and game stats at the end of each game?<br /><br />
I tried to message the develoer directly but i am a new member and require at least 3 posts first.<br /><br />
thanks all. ::)]]>
        </description>
    </item>
    <item>
        <title>Dedicated Server crash after 15 Seconds</title>
        <link>https://www.tribesnext.com/forum/discussion/3423/dedicated-server-crash-after-15-seconds</link>
        <pubDate>Wed, 10 Dec 2014 21:46:34 +0000</pubDate>
        <category>Server Support</category>
        <dc:creator>Maiwand</dc:creator>
        <guid isPermaLink="false">3423@/forum/discussions</guid>
        <description><![CDATA[Dedicated Server Running Renegades Mod. I get a UE Error 15 seconds after the server is up and it shuts down. Please look below and see if you see anything that might fix my problem. Running Windows 7 x64<br /><br /><br /><br />
Loading compiled script scripts/weapons/ren_missileLauncher.cs.<br />
Validation required for shape: ammo_missile.dts<br />
Validation required for shape: weapon_missile.dts<br />
Loading compiled script scripts/weapons/ren_shockLance.cs.<br />
Validation required for shape: weapon_shocklance.dts<br />
Loading compiled script scripts/weapons/ren_targetingLaser.cs.<br />
Validation required for shape: weapon_targeting.dts<br />
Loading compiled script scripts/weapons/ren_mine.cs.<br />
Validation required for shape: mine.dts<br />
Compiling scripts/weapons/grenade.cs...<br />
Loading compiled script scripts/weapons/grenade.cs.<br />
Validation required for shape: grenade.dts<br />
Validation required for shape: grenade.dts<br />
Loading compiled script scripts/weapons/ren_flashGrenade.cs.<br />
Loading compiled script scripts/weapons/ren_flareGrenade.cs.<br />
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Loading compiled script scripts/weapons/ren_concussionGrenade.cs.<br />
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Loading compiled script scripts/weapons/fixit.cs.<br />
Loading compiled script scripts/weapons/vulcan.cs.<br />
Loading compiled script scripts/weapons/magnum.cs.<br />
Loading compiled script scripts/weapons/hblaster.cs.<br />
Loading compiled script scripts/weapons/railgun.cs.<br />
Loading compiled script scripts/weapons/srifle.cs.<br />
Loading compiled script scripts/weapons/wavegun.cs.<br />
Loading compiled script scripts/weapons/omegacannon.cs.<br />
Loading compiled script scripts/weapons/ugmissile.cs.<br />
Loading compiled script scripts/weapons/Shotgun.cs.<br />
Loading compiled script scripts/weapons/Groundskeeper.cs.<br />
Loading compiled script scripts/weapons/warhammer.cs.<br />
Loading compiled script scripts/weapons/Medicdart.cs.<br />
Loading compiled script scripts/weapons/flamer.cs.<br />
Loading compiled script scripts/weapons/empgrenade.cs.<br />
Loading compiled script scripts/weapons/disorientgrenade.cs.<br />
Loading compiled script scripts/weapons/incinerarygrenade.cs.<br />
Loading compiled script scripts/weapons/smokegrenade.cs.<br />
Loading compiled script scripts/weapons/plastiquegrenade.cs.<br />
Loading compiled script scripts/weapons/scoutgrenade.cs.<br />
Loading compiled script scripts/weapons/mortarGrenade.cs.<br />
Loading compiled script scripts/weapons/holomine.cs.<br />
Loading compiled script scripts/ren_turret.cs.<br />
Compiling scripts/turrets/mortarBarrelLarge.cs...<br />
Loading compiled script scripts/turrets/mortarBarrelLarge.cs.<br />
Compiling scripts/turrets/aaBarrelLarge.cs...<br />
Loading compiled script scripts/turrets/aaBarrelLarge.cs.<br />
Compiling scripts/turrets/missileBarrelLarge.cs...<br />
Loading compiled script scripts/turrets/missileBarrelLarge.cs.<br />
Compiling scripts/turrets/plasmaBarrelLarge.cs...<br />
Loading compiled script scripts/turrets/plasmaBarrelLarge.cs.<br />
Compiling scripts/turrets/ELFBarrelLarge.cs...<br />
Loading compiled script scripts/turrets/ELFBarrelLarge.cs.<br />
Loading compiled script scripts/turrets/ren_outdoorDeployableBarrel.cs.<br />
Loading compiled script scripts/turrets/ren_indoorDeployableBarrel.cs.<br />
Compiling scripts/turrets/sentryTurret.cs...<br />
Loading compiled script scripts/turrets/sentryTurret.cs.<br />
Loading compiled script scripts/ren_weapTurretCode.cs.<br />
Loading compiled script scripts/ren_pack.cs.<br />
Loading compiled script scripts/packs/ren_ammopack.cs.<br />
Validation required for shape: pack_upgrade_ammo.dts<br />
Loading compiled script scripts/packs/ren_cloakingpack.cs.<br />
Validation required for shape: pack_upgrade_cloaking.dts<br />
Compiling scripts/packs/energypack.cs...<br />
Loading compiled script scripts/packs/energypack.cs.<br />
Validation required for shape: pack_upgrade_energy.dts<br />
Compiling scripts/packs/repairpack.cs...<br />
Loading compiled script scripts/packs/repairpack.cs.<br />
Validation required for shape: pack_upgrade_repair.dts<br />
Compiling scripts/packs/shieldpack.cs...<br />
Loading compiled script scripts/packs/shieldpack.cs.<br />
Validation required for shape: pack_upgrade_shield.dts<br />
Loading compiled script scripts/packs/ren_satchelCharge.cs.<br />
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Loading compiled script scripts/packs/ren_sensorjammerpack.cs.<br />
Validation required for shape: pack_upgrade_sensorjammer.dts<br />
Compiling scripts/packs/aabarrelpack.cs...<br />
Loading compiled script scripts/packs/aabarrelpack.cs.<br />
Validation required for shape: pack_barrel_aa.dts<br />
Compiling scripts/packs/missilebarrelpack.cs...<br />
Loading compiled script scripts/packs/missilebarrelpack.cs.<br />
Validation required for shape: pack_barrel_missile.dts<br />
Compiling scripts/packs/mortarbarrelpack.cs...<br />
Loading compiled script scripts/packs/mortarbarrelpack.cs.<br />
Validation required for shape: pack_barrel_mortar.dts<br />
Compiling scripts/packs/plasmabarrelpack.cs...<br />
Loading compiled script scripts/packs/plasmabarrelpack.cs.<br />
Validation required for shape: pack_barrel_fusion.dts<br />
Compiling scripts/packs/ELFbarrelpack.cs...<br />
Loading compiled script scripts/packs/ELFbarrelpack.cs.<br />
Validation required for shape: pack_barrel_elf.dts<br />
Loading compiled script scripts/packs/stealthshieldpack.cs.<br />
Loading compiled script scripts/packs/espPack.cs.<br />
Compiling scripts/vehicles/vehicle_spec_fx.cs...<br />
Loading compiled script scripts/vehicles/vehicle_spec_fx.cs.<br />
Loading compiled script scripts/vehicles/ren_serverVehicleHud.cs.<br />
Loading compiled script scripts/vehicles/ren_vehicle_shrike.cs.<br />
Validation required for shape: vehicle_air_scout.dts<br />
Loading compiled script scripts/vehicles/ren_vehicle_bomber.cs.<br />
Validation required for shape: vehicle_air_bomber.dts<br />
LinearProjectileData(BomberFusionBolt)::load: activateDelayMS != -1, but no activate/maintain sequence on shape energy_bolt.dts<br />
Validation required for shape: repair_kit.dts<br />
Loading compiled script scripts/vehicles/ren_vehicle_havoc.cs.<br />
Validation required for shape: vehicle_air_hapc.dts<br />
Loading compiled script scripts/vehicles/ren_vehicle_wildcat.cs.<br />
Validation required for shape: vehicle_grav_scout.dts<br />
Loading compiled script scripts/vehicles/ren_vehicle_tank.cs.<br />
Validation required for shape: vehicle_grav_tank.dts<br />
Validation required for shape: repair_kit.dts<br />
Loading compiled script scripts/vehicles/ren_vehicle_mpb.cs.<br />
Validation required for shape: vehicle_land_mpbase.dts<br />
Loading compiled script scripts/vehicles/ren_vehicle_wraith.cs.<br />
Loading compiled script scripts/vehicles/ren_vehicle.cs.<br />
Compiling scripts/ai.cs...<br />
Loading compiled script scripts/ai.cs.<br />
Compiling scripts/aiDebug.cs...<br />
Loading compiled script scripts/aiDebug.cs.<br />
scripts/aiDebug.cs (340): Unable to find object: 'Canvas' attempting to call function 'popDialog'<br />
Compiling scripts/aiDefaultTasks.cs...<br />
Loading compiled script scripts/aiDefaultTasks.cs.<br />
Compiling scripts/aiObjectives.cs...<br />
Loading compiled script scripts/aiObjectives.cs.<br />
Compiling scripts/aiInventory.cs...<br />
Loading compiled script scripts/aiInventory.cs.<br />
Compiling scripts/aiChat.cs...<br />
Loading compiled script scripts/aiChat.cs.<br />
Compiling scripts/aiHumanTasks.cs...<br />
Loading compiled script scripts/aiHumanTasks.cs.<br />
Compiling scripts/aiObjectiveBuilder.cs...<br />
Loading compiled script scripts/aiObjectiveBuilder.cs.<br />
Compiling scripts/aiBotProfiles.cs...<br />
Loading compiled script scripts/aiBotProfiles.cs.<br />
Loading compiled script scripts/ren_item.cs.<br />
Validation required for shape: repair_kit.dts<br />
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Validation required for shape: Huntersflag.dts<br />
Validation required for shape: nexus_effect.dts<br />
Validation required for shape: beacon.dts<br />
Loading compiled script scripts/ren_station.cs.<br />
Compiling scripts/simGroup.cs...<br />
Loading compiled script scripts/simGroup.cs.<br />
Compiling scripts/trigger.cs...<br />
Loading compiled script scripts/trigger.cs.<br />
Compiling scripts/forceField.cs...<br />
Loading compiled script scripts/forceField.cs.<br />
Compiling scripts/lightning.cs...<br />
Loading compiled script scripts/lightning.cs.<br />
Compiling scripts/weather.cs...<br />
Loading compiled script scripts/weather.cs.<br />
Loading compiled script scripts/ren_deployables.cs.<br />
Validation required for shape: pack_deploy_inventory.dts<br />
Validation required for shape: pack_deploy_sensor_motion.dts<br />
Validation required for shape: pack_deploy_sensor_pulse.dts<br />
Validation required for shape: pack_deploy_turreto.dts<br />
Validation required for shape: pack_deploy_turreti.dts<br />
Loading compiled script scripts/packs/deployablemortarturret.cs.<br />
Loading compiled script scripts/packs/deployableplasmaturret.cs.<br />
Loading compiled script scripts/packs/deployableAAturret.cs.<br />
Loading compiled script scripts/packs/deployableelfturret.cs.<br />
Loading compiled script scripts/packs/deployablemissileturret.cs.<br />
Loading compiled script scripts/packs/deployablerailturret.cs.<br />
Loading compiled script scripts/packs/deployablevulcanturret.cs.<br />
Loading compiled script scripts/packs/deployablelaserturret.cs.<br />
Loading compiled script scripts/packs/deployablespringboard.cs.<br />
Loading compiled script scripts/packs/deployabledetpack.cs.<br />
Validation required for shape: stackable2S.dts<br />
Warning: shape stackable2S.dts collision detail 0 (Collision-2) bounds exceed that of shape.<br />
Warning: shape stackable2S.dts collision detail 0 (Collision-2) bounds exceed that of shape.<br />
Warning: shape stackable2S.dts collision detail 0 (Collision-2) bounds exceed that of shape.<br />
Warning: shape stackable2S.dts collision detail 0 (Collision-2) bounds exceed that of shape.<br />
Warning: shape stackable2S.dts collision detail 0 (Collision-2) bounds exceed that of shape.<br />
Loading compiled script scripts/packs/deployableteleport.cs.<br />
Loading compiled script scripts/packs/deployableffemitter.cs.<br />
Loading compiled script scripts/packs/deployableplatform.cs.<br />
Warning: shape stackable1s.dts collision detail 0 (Collision-4) bounds exceed that of shape.<br />
Loading compiled script scripts/packs/deployableblastwall.cs.<br />
Warning: shape stackable1s.dts collision detail 0 (Collision-4) bounds exceed that of shape.<br />
Loading compiled script scripts/packs/deployablemechanicaltree.cs.<br />
Warning: shape xorg5.dts collision detail 0 (Collision-3) bounds exceed that of shape.<br />
Warning: shape Sorg20.dts collision detail 0 (Collision-4) bounds exceed that of shape.<br />
Loading compiled script scripts/packs/deployablecombatgrav.cs.<br />
Warning: shape stackable5m.dts collision detail 0 (Collision-1) bounds exceed that of shape.<br />
Loading compiled script scripts/packs/deployableInterceptor.cs.<br />
Warning: shape stackable5m.dts collision detail 0 (Collision-1) bounds exceed that of shape.<br />
Loading compiled script scripts/packs/deployableWraith.cs.<br />
Warning: shape stackable5m.dts collision detail 0 (Collision-1) bounds exceed that of shape.<br />
Loading compiled script scripts/packs/deployablesensorjammer.cs.<br />
Validation required for shape: pack_deploy_sensor_motion.dts<br />
Loading compiled script scripts/packs/deployablewiretap.cs.<br />
Compiling scripts/navGraph.cs...<br />
Loading compiled script scripts/navGraph.cs.<br />
Loading compiled script scripts/targetManager.cs.<br />
Compiling scripts/serverCommanderMap.cs...<br />
Loading compiled script scripts/serverCommanderMap.cs.<br />
Compiling scripts/environmentals.cs...<br />
Loading compiled script scripts/environmentals.cs.<br />
Compiling scripts/power.cs...<br />
Loading compiled script scripts/power.cs.<br />
Loading compiled script scripts/ren_overloads.cs.<br />
Compiling scripts/serverTasks.cs...<br />
Loading compiled script scripts/serverTasks.cs.<br />
Loading compiled script scripts/ren_admin.cs.<br />
exec: invalid script file prefs/banlist.cs.<br />
Compiling scripts/HybridGame.cs...<br />
Loading compiled script scripts/HybridGame.cs.<br />
Loading compiled script scripts/aiHybrid.cs.<br />
Compiling scripts/ConquestGame.cs...<br />
Loading compiled script scripts/ConquestGame.cs.<br />
Loading compiled script scripts/aiConquest.cs.<br />
Compiling scripts/mapGame.cs...<br />
Loading compiled script scripts/mapGame.cs.<br />
&gt;&gt;&gt;&gt; ACTIVATING MAP SUPPORT       VERSION 2.0]]>
        </description>
    </item>
    <item>
        <title>Tank UE&#39; Fix Possible!</title>
        <link>https://www.tribesnext.com/forum/discussion/3350/tank-ue-039-fix-possible</link>
        <pubDate>Thu, 05 Jun 2014 04:48:40 +0000</pubDate>
        <category>Server Support</category>
        <dc:creator>earth</dc:creator>
        <guid isPermaLink="false">3350@/forum/discussions</guid>
        <description><![CDATA[DX Dark Dragon was kind enough to help look into the rumors of a UE bug and is under the impression it resides in line 260 of vehicle.cs  and replacing with this file, will resolve.<br /><br />
We have not tried on live server to see it works, yet... to confirm.<br /><br /><a href="http://pastebin.com/sHDTwbUj" rel="nofollow">http://pastebin.com/sHDTwbUj</a>]]>
        </description>
    </item>
    <item>
        <title>ERR: Invalid User</title>
        <link>https://www.tribesnext.com/forum/discussion/3396/err-invalid-user</link>
        <pubDate>Tue, 21 Oct 2014 11:27:57 +0000</pubDate>
        <category>Server Support</category>
        <dc:creator>rJay</dc:creator>
        <guid isPermaLink="false">3396@/forum/discussions</guid>
        <description><![CDATA[So my server that I've been testing keeps spamming this error:<br /><br />
ERR: Invalid user.<br /><span><span>Session negotiation error: Invalid user.</span></span><br /><br />
What do I do, and how can I get it to stop? Thanks in advance.<br /><br />
rJay]]>
        </description>
    </item>
    <item>
        <title>unhandled exception</title>
        <link>https://www.tribesnext.com/forum/discussion/3395/unhandled-exception</link>
        <pubDate>Tue, 21 Oct 2014 07:10:09 +0000</pubDate>
        <category>Server Support</category>
        <dc:creator>srglink</dc:creator>
        <guid isPermaLink="false">3395@/forum/discussions</guid>
        <description><![CDATA[quite a few of us are having trouble logging on to the server  we are getting unhandled exception]]>
        </description>
    </item>
   </channel>
</rss>
