Improving your Tribes 2 bot support dramatically for CTF & Siege

edited February 2009 in General Discussion
Hello there, I posted this thread in regards to letting people know that yes TribesAI is 10 years + old and that it can and HAS been improved upon by the community - namely Lagg_alot (whose server is --- DESTRUCTION ZONE ---). I'll post details on things that you can download to improve your bot support if you wish to make playing offline a better prospect:

Siege ultra-advanced AI maps:
Thanks to regards to lagg_alot. These bots can rape the protecter's base and fly vehicles.
http://www.tribes2maps.com/map_detail.php?id=3689 (Aztec Temple)
http://www.tribes2maps.com/map_detail.php?id=3618 (Cold Front)
http://www.tribes2maps.com/map_detail.php?id=3615 (Fumarole)
http://www.tribes2maps.com/map_detail.php?id=3634 (Strangehold)
http://www.tribes2maps.com/map_detail.php?id=3582 (No Quarter: No Vehicles)

Siege advanced AI maps:
http://www.tribes2maps.com/map_detail.php?id=3528 (Omann Ru)

CTF advanced AI maps:
http://www.tribes2maps.com/map_detail.php?id=3421 (Nona Vee)

Put the files into your Tribes 2 (Dynamix) folder base, unzip there.

Community Patch for AI Support Final by ZOD (Released 2004):
http://www.tribaloutpost.com/forums/attachment.php?attachmentid=3881&d=1091393976
Just to let you know, the Zod AI Base mod is not the same as the community patch one, the AI mod for the community script means that the bots act like dynamix bots in a tank i.e. they don't fire the motar turret. This is a FIX on it.
(NOTE: Backup your base/scripts.vl2 file and it MAY interfere with Lagg_Alots AI for his maps BUT will make all AI in most / all maps a whole lot better)

How to add MORE bots to your maps:
1. Open the console command in a game match (press: ` or ~ (left of the key: 1 and up of the key: tab) and then type in addbots:(amount); i.e. addbots(16); for 16 more bots.
2. If its not a dedicated server, ie player hosted. Its best to use aiconnectmultiple(24,0.99,0.99); this will add 24 bots. Should all be with dev names on it. Skills set to max.

For more botting past information visit:
http://www.tribaloutpost.com/forums/forumdisplay.php?s=&f=17&page=1&pp=25&sort=lastpost&order=desc&daysprune=-1

Comments

  • A few errors in your post...

    addbots(amount) only made your server "invisible" if it went over 16 because the All Servers filter had a default max of 16 bots. Secondly, TribesNext doesn't have that 16 bot max on the all servers filter as far as I can tell.
  • On adding more bots: the effectiveness of the bots will be reduced as you add more and more. My experience with adding extra bots (having run a 32-bot server) is that there will come a point where the engine will run the AI for some bots, then run it for others, effectively stopping the bots that aren't being processed at the given moment.
    In addition, depending on the map or gametype, the bots could run out of objectives, preferring to just stack up on other objectives. This tended to lead to seven bots standing on the flag, then wondering why they kept dying when they had to fend off an attacker with spinfusors.

    I haven't run a server intended to show up on the server list yet, so I don't know what the effects of extra bots has on the listing.
  • Bumping this sky high
  • Necro-Bump


    Any reason why the community patch isn't streamed in as an 'official' TN update?
  • Necro-Bump


    Any reason why the community patch isn't streamed in as an 'official' TN update?
    theres a community/browser patch? Show me plz :p
  • I can confirm that TN is not filtering out servers with more than 16 "declared" bots... I have 22 on the RevMod2 server now and it shows up.
  • Necro-Bump


    Any reason why the community patch isn't streamed in as an 'official' TN update?
    We weren't aware that there was a community patch?
  • If its not a dedicated server, ie player hosted. Its best to use aiconnectmultiple(24,0.99,0.99); this will add 24 bots. should all be with dev names on it. skills set to max.
  • Community patch fixes a lot of things, and has the advanced ai from lagg, with some additional ai editing.
  • Interesting. I take it this will inevitably cause one to be rejected by public servers unless they also are using it?
  • No, but it contains fixes for clientside ues.
  • The average T2 bot AI = "I will jump in front of the enemy turrets!"
  • Just to let you know, the Zod AI Base mod WORKS, the AI mod for the communit script means that the bots act like dynamix bots in a tank i.e. they don't fire the motar turret. This is a FIX on it.
  • can someone try this and tell me which one it is. I cant remember if its aiconnectmultiple(24,0.99,0.99); or aiconnectbymultiple(24,0.99,0.99);
  • Just to let you know, the Zod AI Base mod WORKS, the AI mod for the communit script means that the bots act like dynamix bots in a tank i.e. they don't fire the motar turret. This is a FIX on it.

    Where does one find Zod's AI Base mod?
  • The community patch includes Lagg-a-lot bot code, but it isn't his newest code.

    I've never heard of Zod (or z0dd)'s AI Base mod...
  • By the way, where are the zods?
  • Big Z posts tinfoil threads on TW.

    I think little z is gone.
  • Could somebody repost the ai updates plz? On some bad days when your ego is crushed on public servers by guys who just shot&lance you midair like it were just natural, and you feel like being just fodder, its good to fire up a game with a few dumbed bots to feel that you are still somebody, lol. No seriously, no problem with public servers, but bots can come quite handy for LAN games & for introducing newbies... so could sy provide plz some dl locations for the patches?
  • lagg_alot map pack here: http://t2bots.conforums.com/index.cgi?action=display&board=othermaps&num=1292798323&start=0#1292798323
    (10 maps with awesome bot support: bots are actually capable of using vehicles!)
    but I still cannot find the "community patch" :(
  • Wow thank you teratos!

    As for more super-bot maps I also found these:
    http://t2bots.conforums.com/index.cgi?board=robertosmaps&action=display&num=1292798195
    every single one of them worth downloading... the bot support is pretty advanced, you can actually go for a bombing run with a bot-crew. They are cool for newbs practicing anyway..
  • edited August 2011
    PS: why is community patch not available directly at the downloads section?
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