TribesNext

TribesNext.com Forums => Strategies and Guides => Topic started by: Shane on April 10, 2009, 05:32:11 PM



Title: z0mg mapping tutorial!?!?
Post by: Shane on April 10, 2009, 05:32:11 PM
http://home.comcast.net/~onadeathwish2008/OnaDeathWish%20Tutorials.htm



Title: Re: z0mg mapping tutorial!?!?
Post by: blazzingroach on April 27, 2009, 01:14:47 PM
Bones' Tribes 2 Mapping Tutorial
Web Version. http://tribes.necrobones.com/tribes2/tutorial.html (http://tribes.necrobones.com/tribes2/tutorial.html)
Printable version.  http://tribes.necrobones.com/tribes2/files/nbt2-mappingtutorial.doc (http://tribes.necrobones.com/tribes2/files/nbt2-mappingtutorial.doc)


Title: Re: z0mg mapping tutorial!?!?
Post by: Red Shifter on May 05, 2009, 07:23:33 PM
TURN OFF VERTEX LIGHTING TURN OFF VERTEX LIGHTING TURN OFF VERTEX LIGHTING TURN OFF VERTEX LIGHTING TURN OFF VERTEX LIGHTING TURN OFF VERTEX LIGHTING TURN OFF VERTEX LIGHTING TURN OFF VERTEX LIGHTING TURN OFF VERTEX LIGHTING TURN OFF VERTEX LIGHTING TURN OFF VERTEX LIGHTING TURN OFF VERTEX LIGHTING TURN OFF VERTEX LIGHTING TURN OFF VERTEX LIGHTING TURN OFF VERTEX LIGHTING


Title: Re: z0mg mapping tutorial!?!?
Post by: blazzingroach on May 09, 2009, 08:41:19 AM
I think yer record is skipping...   :P
I've been all through the mission editor and .mis file. Just where is the switch to turn Vertex Lighting off? Maybe a little explaination would be helpful. Like a mini tutorial?

Ona's T2 Editor tutorial is really well done, however, I have an issue with how he gets into the editor. Here's my step by step procedure fo entering the T2 Editor and avoiding the UE when placing a new object. Some of this may be rudamentery for most.

-Start T2.
-Go to the LAN game tab, Host, Advanced options and set the timer for 200 minutes.
-Launch your mission.
-Spawn into a team and let the Match start.
-Once match has begun, Press Alt-E. In about 1 second you will be in the Editor at the center of the mission area, player view.
-Press ~ to bring up the Console
-Type toggleCamera(1);  this will switch your view and free you from your player object view restrictions. From here you may now "Observer Fly Mode" around the mission area.

To aviod the UE,
EDIT: Useless info removed...  SEE BELOW.
der. What a noob move roach...


Title: Re: z0mg mapping tutorial!?!?
Post by: Ragora on May 09, 2009, 09:18:19 AM
I think yer record is skipping...   :P
I've been all through the mission editor and .mis file. Just where is the switch to turn Vertex Lighting off? Maybe a little explaination would be helpful. Like a mini tutorial?

Ona's T2 Editor tutorial is really well done, however, I have an issue with how he gets into the editor. Here's my step by step procedure fo entering the T2 Editor and avoiding the UE when placing a new object. Some of this may be rudamentery for most.

-Start T2.
-Go to the LAN game tab, Host, Advanced options and set the timer for 200 minutes.
-Launch your mission.
-Spawn into a team and let the Match start.
-Once match has begun, Press Alt-E. In about 1 second you will be in the Editor at the center of the mission area, player view.
-Press ~ to bring up the Console
-Type toggleCamera(1);  this will switch your view and free you from your player object view restrictions. From here you may now "Observer Fly Mode" around the mission area.

To aviod the UE,
-From the top menu bar, select World/Drop below Camera.
-From the top menu bar, select Window/World Editor Creator.
-Open up the Mission SimGroup tree and select the branch in which you will place your first object for this mapping session. To do this, hold Alt and click on branch. The branch name will highlight pink and object names will highlight blue. You then need to click somewhere in the sky to deselect the objects. The branch folder will now be red.
-Elevate your view point and look towards the sky. Seems the UE happens when the pbject spawns in view.
-With your view turned skyward. Select the object from the World Editor Creator list. The object name will appear in the desired folder and hopefully the editor didn't UE by now.
->Important<- Before you change the camera view, Save the mission. Save the mission a lot..
Next, rotate your view to the object. If the editor hasn't UEed by now, you can change the object drop to whatever method suits your editing style and continue with your session.

This may be a hassle, but it you are having UE problems when the object appears, this method should eleviate the headache. I'd really like to know where the Vertex Lighting switch is...

-Disclaimer- This method works for me. Missinterpitation of the steps involed is on you. If you need some clairification, please don't be a bozo. The game is buggy and prone to UEs.  

Like it just did while writing this little tutorial...   ergh.

Or go to (Within T2):

Launch --> Settings --> Graphics --> Vertex Lighting (Make sure the little box is off)


Title: Re: z0mg mapping tutorial!?!?
Post by: Red Shifter on May 10, 2009, 04:54:45 AM
-Press ~ to bring up the Console
-Type toggleCamera(1);  this will switch your view and free you from your player object view restrictions. From here you may now "Observer Fly Mode" around the mission area.
Alt+C


Title: Re: z0mg mapping tutorial!?!?
Post by: Fling on June 07, 2009, 10:36:58 AM
The absolute easiest way to make a map imo is to get ahold of zear's 'blank' mission file.  Then, simply go to where it indicates what terrain you will be using, and changing it to the one you want.  From there it's as simple as adding what you want.


Title: Re: z0mg mapping tutorial!?!?
Post by: Eolk on June 08, 2009, 04:48:59 AM
The absolute easiest way to make a map imo is to get ahold of zear's 'blank' mission file.  Then, simply go to where it indicates what terrain you will be using, and changing it to the one you want.  From there it's as simple as adding what you want.
This is how I've always done mapping.


Title: Re: z0mg mapping tutorial!?!?
Post by: Kryand on June 08, 2009, 11:55:52 AM
I always just pick a map with nice terrain and delete everything (usually via the MIS file). That keeps the atmosphere intact - though I suppose that's easy enough to replace.


Title: Re: z0mg mapping tutorial!?!?
Post by: Fling on June 08, 2009, 04:45:55 PM
I crash when I try to delete everything :\


Title: Re: z0mg mapping tutorial!?!?
Post by: Kryand on June 08, 2009, 05:37:47 PM
That's why you do it in the MIS file. If you delete the AIObjectives folder (if there is one) from in-game, you will crash. I wouldn't be surprised if there were other things that would crash you on delete as well.


Title: Re: z0mg mapping tutorial!?!?
Post by: OSiRiS341 on February 26, 2010, 07:15:01 PM
Printable version.  http://tribes.necrobones.com/tribes2/files/nbt2-mappingtutorial.doc (http://tribes.necrobones.com/tribes2/files/nbt2-mappingtutorial.doc)

Holy shit... That brings back a lot of memories!!! LOL


Title: Re: z0mg mapping tutorial!?!?
Post by: MagicMeep on May 30, 2014, 12:20:46 PM
I've never noticed this. I always wondered if there was a guide on how to create maps like Katabatic