TribesNext

Welcome, Guest. Please login or register.
Did you miss your activation email?

  Show Posts
Pages: [1]
1  TribesNext.com Forums / Support / Raspberry Pi 3 Tribes 2 Linux server on: June 05, 2017, 06:30:12 PM
 I'm just curious has anyone ever tried Running Tribes 2 on a  Raspberry Pi 3 Linux server yet ?
 Do you thinks it's possible and it could the Pi handle it ?
2  TribesNext.com Forums / Server Support / Re: Dedicated Server crash after 15 Seconds on: December 12, 2014, 12:07:50 AM
Thyth said something about Rudy and defensive torret you think this mod might have the stuff not supported by tribes next patch ? I see it's loading ruby script
3  TribesNext.com Forums / Server Support / Re: Dedicated Server crash after 15 Seconds on: December 11, 2014, 09:02:48 PM
I wish the renwerx guys had a contact to see if they had a clue wtf is going on
4  TribesNext.com Forums / Server Support / Re: Dedicated Server crash after 15 Seconds on: December 11, 2014, 09:01:43 PM
Yes of course I'm deleting the Dso files. I'm using the delete dso batch file. How did the other people on this forum run the Renegades mod. I tried another Mod Shifter and it worked fine. I know the latest Renegades mod worked on the last garage game patch I had a server running in 2005 do you guys think it might conflict with the tribes next patch ? Or Windows 7
5  TribesNext.com Forums / Server Support / Dedicated Server crash after 15 Seconds on: December 10, 2014, 09:46:34 PM
Dedicated Server Running Renegades Mod. I get a UE Error 15 seconds after the server is up and it shuts down. Please look below and see if you see anything that might fix my problem. Running Windows 7 x64



Loading compiled script scripts/weapons/ren_missileLauncher.cs.
Validation required for shape: ammo_missile.dts
Validation required for shape: weapon_missile.dts
Loading compiled script scripts/weapons/ren_shockLance.cs.
Validation required for shape: weapon_shocklance.dts
Loading compiled script scripts/weapons/ren_targetingLaser.cs.
Validation required for shape: weapon_targeting.dts
Loading compiled script scripts/weapons/ren_mine.cs.
Validation required for shape: mine.dts
Compiling scripts/weapons/grenade.cs...
Loading compiled script scripts/weapons/grenade.cs.
Validation required for shape: grenade.dts
Validation required for shape: grenade.dts
Loading compiled script scripts/weapons/ren_flashGrenade.cs.
Loading compiled script scripts/weapons/ren_flareGrenade.cs.
Validation required for shape: grenade.dts
Validation required for shape: grenade.dts
Loading compiled script scripts/weapons/ren_concussionGrenade.cs.
Loading compiled script scripts/weapons/ren_cameraGrenade.cs.
Validation required for shape: camera.dts
Loading compiled script scripts/weapons/fixit.cs.
Loading compiled script scripts/weapons/vulcan.cs.
Loading compiled script scripts/weapons/magnum.cs.
Loading compiled script scripts/weapons/hblaster.cs.
Loading compiled script scripts/weapons/railgun.cs.
Loading compiled script scripts/weapons/srifle.cs.
Loading compiled script scripts/weapons/wavegun.cs.
Loading compiled script scripts/weapons/omegacannon.cs.
Loading compiled script scripts/weapons/ugmissile.cs.
Loading compiled script scripts/weapons/Shotgun.cs.
Loading compiled script scripts/weapons/Groundskeeper.cs.
Loading compiled script scripts/weapons/warhammer.cs.
Loading compiled script scripts/weapons/Medicdart.cs.
Loading compiled script scripts/weapons/flamer.cs.
Loading compiled script scripts/weapons/empgrenade.cs.
Loading compiled script scripts/weapons/disorientgrenade.cs.
Loading compiled script scripts/weapons/incinerarygrenade.cs.
Loading compiled script scripts/weapons/smokegrenade.cs.
Loading compiled script scripts/weapons/plastiquegrenade.cs.
Loading compiled script scripts/weapons/scoutgrenade.cs.
Loading compiled script scripts/weapons/mortarGrenade.cs.
Loading compiled script scripts/weapons/holomine.cs.
Loading compiled script scripts/ren_turret.cs.
Compiling scripts/turrets/mortarBarrelLarge.cs...
Loading compiled script scripts/turrets/mortarBarrelLarge.cs.
Compiling scripts/turrets/aaBarrelLarge.cs...
Loading compiled script scripts/turrets/aaBarrelLarge.cs.
Compiling scripts/turrets/missileBarrelLarge.cs...
Loading compiled script scripts/turrets/missileBarrelLarge.cs.
Compiling scripts/turrets/plasmaBarrelLarge.cs...
Loading compiled script scripts/turrets/plasmaBarrelLarge.cs.
Compiling scripts/turrets/ELFBarrelLarge.cs...
Loading compiled script scripts/turrets/ELFBarrelLarge.cs.
Loading compiled script scripts/turrets/ren_outdoorDeployableBarrel.cs.
Loading compiled script scripts/turrets/ren_indoorDeployableBarrel.cs.
Compiling scripts/turrets/sentryTurret.cs...
Loading compiled script scripts/turrets/sentryTurret.cs.
Loading compiled script scripts/ren_weapTurretCode.cs.
Loading compiled script scripts/ren_pack.cs.
Loading compiled script scripts/packs/ren_ammopack.cs.
Validation required for shape: pack_upgrade_ammo.dts
Loading compiled script scripts/packs/ren_cloakingpack.cs.
Validation required for shape: pack_upgrade_cloaking.dts
Compiling scripts/packs/energypack.cs...
Loading compiled script scripts/packs/energypack.cs.
Validation required for shape: pack_upgrade_energy.dts
Compiling scripts/packs/repairpack.cs...
Loading compiled script scripts/packs/repairpack.cs.
Validation required for shape: pack_upgrade_repair.dts
Compiling scripts/packs/shieldpack.cs...
Loading compiled script scripts/packs/shieldpack.cs.
Validation required for shape: pack_upgrade_shield.dts
Loading compiled script scripts/packs/ren_satchelCharge.cs.
Validation required for shape: pack_upgrade_satchel.dts
Loading compiled script scripts/packs/ren_sensorjammerpack.cs.
Validation required for shape: pack_upgrade_sensorjammer.dts
Compiling scripts/packs/aabarrelpack.cs...
Loading compiled script scripts/packs/aabarrelpack.cs.
Validation required for shape: pack_barrel_aa.dts
Compiling scripts/packs/missilebarrelpack.cs...
Loading compiled script scripts/packs/missilebarrelpack.cs.
Validation required for shape: pack_barrel_missile.dts
Compiling scripts/packs/mortarbarrelpack.cs...
Loading compiled script scripts/packs/mortarbarrelpack.cs.
Validation required for shape: pack_barrel_mortar.dts
Compiling scripts/packs/plasmabarrelpack.cs...
Loading compiled script scripts/packs/plasmabarrelpack.cs.
Validation required for shape: pack_barrel_fusion.dts
Compiling scripts/packs/ELFbarrelpack.cs...
Loading compiled script scripts/packs/ELFbarrelpack.cs.
Validation required for shape: pack_barrel_elf.dts
Loading compiled script scripts/packs/stealthshieldpack.cs.
Loading compiled script scripts/packs/espPack.cs.
Compiling scripts/vehicles/vehicle_spec_fx.cs...
Loading compiled script scripts/vehicles/vehicle_spec_fx.cs.
Loading compiled script scripts/vehicles/ren_serverVehicleHud.cs.
Loading compiled script scripts/vehicles/ren_vehicle_shrike.cs.
Validation required for shape: vehicle_air_scout.dts
Loading compiled script scripts/vehicles/ren_vehicle_bomber.cs.
Validation required for shape: vehicle_air_bomber.dts
LinearProjectileData(BomberFusionBolt)::load: activateDelayMS != -1, but no activate/maintain sequence on shape energy_bolt.dts
Validation required for shape: repair_kit.dts
Loading compiled script scripts/vehicles/ren_vehicle_havoc.cs.
Validation required for shape: vehicle_air_hapc.dts
Loading compiled script scripts/vehicles/ren_vehicle_wildcat.cs.
Validation required for shape: vehicle_grav_scout.dts
Loading compiled script scripts/vehicles/ren_vehicle_tank.cs.
Validation required for shape: vehicle_grav_tank.dts
Validation required for shape: repair_kit.dts
Loading compiled script scripts/vehicles/ren_vehicle_mpb.cs.
Validation required for shape: vehicle_land_mpbase.dts
Loading compiled script scripts/vehicles/ren_vehicle_wraith.cs.
Loading compiled script scripts/vehicles/ren_vehicle.cs.
Compiling scripts/ai.cs...
Loading compiled script scripts/ai.cs.
Compiling scripts/aiDebug.cs...
Loading compiled script scripts/aiDebug.cs.
scripts/aiDebug.cs (340): Unable to find object: 'Canvas' attempting to call function 'popDialog'
Compiling scripts/aiDefaultTasks.cs...
Loading compiled script scripts/aiDefaultTasks.cs.
Compiling scripts/aiObjectives.cs...
Loading compiled script scripts/aiObjectives.cs.
Compiling scripts/aiInventory.cs...
Loading compiled script scripts/aiInventory.cs.
Compiling scripts/aiChat.cs...
Loading compiled script scripts/aiChat.cs.
Compiling scripts/aiHumanTasks.cs...
Loading compiled script scripts/aiHumanTasks.cs.
Compiling scripts/aiObjectiveBuilder.cs...
Loading compiled script scripts/aiObjectiveBuilder.cs.
Compiling scripts/aiBotProfiles.cs...
Loading compiled script scripts/aiBotProfiles.cs.
Loading compiled script scripts/ren_item.cs.
Validation required for shape: repair_kit.dts
Validation required for shape: repair_patch.dts
Validation required for shape: flag.dts
Validation required for shape: Huntersflag.dts
Validation required for shape: nexus_effect.dts
Validation required for shape: beacon.dts
Loading compiled script scripts/ren_station.cs.
Compiling scripts/simGroup.cs...
Loading compiled script scripts/simGroup.cs.
Compiling scripts/trigger.cs...
Loading compiled script scripts/trigger.cs.
Compiling scripts/forceField.cs...
Loading compiled script scripts/forceField.cs.
Compiling scripts/lightning.cs...
Loading compiled script scripts/lightning.cs.
Compiling scripts/weather.cs...
Loading compiled script scripts/weather.cs.
Loading compiled script scripts/ren_deployables.cs.
Validation required for shape: pack_deploy_inventory.dts
Validation required for shape: pack_deploy_sensor_motion.dts
Validation required for shape: pack_deploy_sensor_pulse.dts
Validation required for shape: pack_deploy_turreto.dts
Validation required for shape: pack_deploy_turreti.dts
Loading compiled script scripts/packs/deployablemortarturret.cs.
Loading compiled script scripts/packs/deployableplasmaturret.cs.
Loading compiled script scripts/packs/deployableAAturret.cs.
Loading compiled script scripts/packs/deployableelfturret.cs.
Loading compiled script scripts/packs/deployablemissileturret.cs.
Loading compiled script scripts/packs/deployablerailturret.cs.
Loading compiled script scripts/packs/deployablevulcanturret.cs.
Loading compiled script scripts/packs/deployablelaserturret.cs.
Loading compiled script scripts/packs/deployablespringboard.cs.
Loading compiled script scripts/packs/deployabledetpack.cs.
Validation required for shape: stackable2S.dts
Warning: shape stackable2S.dts collision detail 0 (Collision-2) bounds exceed that of shape.
Warning: shape stackable2S.dts collision detail 0 (Collision-2) bounds exceed that of shape.
Warning: shape stackable2S.dts collision detail 0 (Collision-2) bounds exceed that of shape.
Warning: shape stackable2S.dts collision detail 0 (Collision-2) bounds exceed that of shape.
Warning: shape stackable2S.dts collision detail 0 (Collision-2) bounds exceed that of shape.
Loading compiled script scripts/packs/deployableteleport.cs.
Loading compiled script scripts/packs/deployableffemitter.cs.
Loading compiled script scripts/packs/deployableplatform.cs.
Warning: shape stackable1s.dts collision detail 0 (Collision-4) bounds exceed that of shape.
Loading compiled script scripts/packs/deployableblastwall.cs.
Warning: shape stackable1s.dts collision detail 0 (Collision-4) bounds exceed that of shape.
Loading compiled script scripts/packs/deployablemechanicaltree.cs.
Warning: shape xorg5.dts collision detail 0 (Collision-3) bounds exceed that of shape.
Warning: shape Sorg20.dts collision detail 0 (Collision-4) bounds exceed that of shape.
Loading compiled script scripts/packs/deployablecombatgrav.cs.
Warning: shape stackable5m.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Loading compiled script scripts/packs/deployableInterceptor.cs.
Warning: shape stackable5m.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Loading compiled script scripts/packs/deployableWraith.cs.
Warning: shape stackable5m.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Loading compiled script scripts/packs/deployablesensorjammer.cs.
Validation required for shape: pack_deploy_sensor_motion.dts
Loading compiled script scripts/packs/deployablewiretap.cs.
Compiling scripts/navGraph.cs...
Loading compiled script scripts/navGraph.cs.
Loading compiled script scripts/targetManager.cs.
Compiling scripts/serverCommanderMap.cs...
Loading compiled script scripts/serverCommanderMap.cs.
Compiling scripts/environmentals.cs...
Loading compiled script scripts/environmentals.cs.
Compiling scripts/power.cs...
Loading compiled script scripts/power.cs.
Loading compiled script scripts/ren_overloads.cs.
Compiling scripts/serverTasks.cs...
Loading compiled script scripts/serverTasks.cs.
Loading compiled script scripts/ren_admin.cs.
exec: invalid script file prefs/banlist.cs.
Compiling scripts/HybridGame.cs...
Loading compiled script scripts/HybridGame.cs.
Loading compiled script scripts/aiHybrid.cs.
Compiling scripts/ConquestGame.cs...
Loading compiled script scripts/ConquestGame.cs.
Loading compiled script scripts/aiConquest.cs.
Compiling scripts/mapGame.cs...
Loading compiled script scripts/mapGame.cs.
<>>>>> ACTIVATING MAP SUPPORT <<<<<>
<>>>>>      VERSION 2.0       <<<<<>
Compiling missions/mapscripts/planetrenegades.cs...
Loading compiled script missions/mapscripts/planetrenegades.cs.
GrenadeProjectileData(ArtilleryShot)::onAdd: arming delay below minimum allowed (250 ms)
Loading compiled script scripts/HybridGame.cs.
Loading compiled script scripts/aiHybrid.cs.
Loading compiled script scripts/ConquestGame.cs.
Loading compiled script scripts/aiConquest.cs.
Loading compiled script scripts/mapGame.cs.
Compiling scripts/aiBountyGame.cs...
Loading compiled script scripts/aiBountyGame.cs.
Compiling scripts/TeamHuntersGame.cs...
Loading compiled script scripts/TeamHuntersGame.cs.
Compiling scripts/aiTeamHunters.cs...
Loading compiled script scripts/aiTeamHunters.cs.
Compiling scripts/aiHunters.cs...
Loading compiled script scripts/aiHunters.cs.
Compiling scripts/SinglePlayerGame.cs...
Loading compiled script scripts/SinglePlayerGame.cs.
Compiling scripts/spDialog.cs...
Loading compiled script scripts/spDialog.cs.
Compiling scripts/SiegeGame.cs...
Loading compiled script scripts/SiegeGame.cs.
Compiling scripts/aiSiege.cs...
Loading compiled script scripts/aiSiege.cs.
Compiling scripts/RabbitGame.cs...
Loading compiled script scripts/RabbitGame.cs.
Compiling scripts/aiRabbit.cs...
Loading compiled script scripts/aiRabbit.cs.
Compiling scripts/HuntersGame.cs...
Loading compiled script scripts/HuntersGame.cs.
Loading compiled script scripts/aiHunters.cs.
Compiling scripts/DnDGame.cs...
Loading compiled script scripts/DnDGame.cs.
Compiling scripts/aiDnD.cs...
Loading compiled script scripts/aiDnD.cs.
Compiling scripts/DMGame.cs...
Loading compiled script scripts/DMGame.cs.
Compiling scripts/aiDeathMatch.cs...
Loading compiled script scripts/aiDeathMatch.cs.
Compiling scripts/CnHGame.cs...
Loading compiled script scripts/CnHGame.cs.
Compiling scripts/aiCnH.cs...
Loading compiled script scripts/aiCnH.cs.
Loading compiled script scripts/CTFGame.cs.
Compiling scripts/aiCTF.cs...
Loading compiled script scripts/aiCTF.cs.
Compiling scripts/BountyGame.cs...
Loading compiled script scripts/BountyGame.cs.
Loading compiled script scripts/aiBountyGame.cs.
Loading compiled script scripts/defaultGame.cs.
scripts/ren_server.cs (172): Unable to find function RenPermaBanQuery
Loading compiled script t2csri/serverGlue.cs.
Loading compiled script t2csri/rubyUtils.cs.
Loading Ruby script t2csri/crypto.rb.
Loading compiled script t2csri/serverSide.cs.
Loading compiled script t2csri/serverSideClans.cs.
Loading compiled script t2csri/bans.cs.
Loading compiled script t2csri/ipv4.cs.
Loading compiled script t2csri/base64.cs.
Loading compiled script t2csri/serverGlue.cs.
Loading compiled script t2csri/rubyUtils.cs.
Loading Ruby script t2csri/crypto.rb.
Loading compiled script t2csri/serverSide.cs.
ActivatePackage called for a currently active package!
Loading compiled script t2csri/serverSideClans.cs.
Loading compiled script t2csri/bans.cs.
Loading compiled script t2csri/ipv4.cs.
Loading compiled script t2csri/base64.cs.
-- Sent heartbeat to TN Master. (master.tribesnext.com:80)
LOADING MISSION: Riverdance
Stage 2 load
Executing missions/Riverdance.mis.
Memory consumed = 3008
team 1 objectives load...
team 2 objectives load...
navGraph(): register permanent (static object) threat on the graph
navGraph(): register permanent (static object) threat on the graph
navGraph(): register permanent (static object) threat on the graph
navGraph(): register permanent (static object) threat on the graph
Default game mission load done.
starting camp thread...
starting mission countdown...
 - Heartbeat confirmed.
START MATCH
mission end countdown...
%
6  TribesNext.com Forums / Mods and Customization / Re: Renegades Mod Files are in here enjoy all Original files from renwerx.com on: December 10, 2014, 12:45:58 AM
I'm about to give up. Every time I run a dedicated server with the Renegades mod I get a UE I have no idea what's going on. I know Renegades mod worked after the last tribes patch. The only thing I can think of the reason the server is crashing is Because I'm running Windows 7 x64. I even tested this without the router and windows firewall off.  IF anyone knows how to run this mod on windows 7 please share your steps. I'm all out of ideas......... LETS SEE WHO CAN RUN mod on windows 7 with a Dedicated SERVER.
7  TribesNext.com Forums / Mods and Customization / Renegades Mod Files are in here enjoy all Original files from renwerx.com on: December 09, 2014, 09:39:47 PM
Whoohoo!! I found all the original Renegades Mod Files from the Original Renwerx.com Website. I was driving home and was thinking how can I find the origianl files from the Renegades Mod for Tribes 2. I was wonderering if anyone caches old websites including the files I know it was a real real slim chance. When I got home I searched and Bam I don't know how I found it but this service not only cashed the old Renwerx.com Website it also cached it's files. YES ALL Renegades Mod Files. I uploaded all of them to my Google drive so here you go I hope you all Enjoy this.

Following Files Listed Below   Download All files  zip https://drive.google.com/uc?id=0Bw2kTwAnwA__aFFDUlh5RmF6bGM&export=download

Server Files:

Renegades 2.1b Update Server
Renegades 2.0b Server EXE With Desktop Icons
Renegades 2.0b Server EXE No Desktop Icons
Renegades 2.0b LINUX Server
Renegades 2.0A Server EXE Without Desktop Icons
Renegades 2.0A Server EXE With Desktop Icons
Renegades 2.0A Server Linux
Renegades 2.0 Server EXE Without Desktop Icons
Renegades 2.0 Server EXE With Desktop Icons
Renegades 1.0A Server EXE

Renegades Client

Renegades Client Pack v4 Windows
Renegades Client Pack v4 Linux
Renegades Client Side Pack v093 Windows
Renegades Client Side Pack v093 Linux

Renegades Map Pack

TWL Final Pack
X2 Map Pack
8  TribesNext.com Forums / Mods and Customization / Re: Renegades Mod Help I need working Files on: December 09, 2014, 12:20:59 AM
I Tried the OEM Tribes 2 cd same thing UE error running a dedictaed server. shortcut starting in  C:\Dynamix\Tribes2\GameData\ispawn.exe 28000 tribes2 -dedicated -mod Renegades
9  TribesNext.com Forums / Mods and Customization / Re: Renegades Mod Help I need working Files on: December 08, 2014, 11:08:50 PM
Rjay I tried the ultimate pack version to. every time I try to start a dedicated server in 15 seconds I get UE error screen (c0000005 00559ce4) . I'm running windows 7. Tonight I'm going to install tribes with my oem and patch it then try tribes exit patch wonder if it will make a difference.
10  TribesNext.com Forums / Mods and Customization / Re: Tribes 2 Ultimate Pack on: December 07, 2014, 07:38:32 PM
Nice Download
11  TribesNext.com Forums / Mods and Customization / Re: Renegades Mod Help I need working Files on: December 07, 2014, 07:18:22 PM
Hey if anyone knows the email to any of the renwerx crew so that I maybe able to email them and get the files.
12  TribesNext.com Forums / Mods and Customization / Renegades Mod Help I need working Files on: December 06, 2014, 01:07:09 AM
I need some help getting my server up. I tried to install the Renegade Mod but the files just don't work. If anyone that has a working renegades mod could send it to me I would really appreciate it. I tried all the ones on the net and they don't fuction. If you have the files please email them to me @ maiwand.azami@gmail.com

Thank you.
Pages: [1]
irc.quakenet.org / #TribesNext Powered by SMF  © Simple Machines
anything