I think yer record is skipping...

I've been all through the mission editor and .mis file. Just where is the switch to turn
Vertex Lighting off? Maybe a little explaination would be helpful. Like a mini tutorial?
Ona's T2 Editor tutorial is really well done, however, I have an issue with how he gets into the editor. Here's my step by step procedure fo entering the T2 Editor and avoiding the UE when placing a new object. Some of this may be rudamentery for most.
-Start T2.
-Go to the LAN game tab, Host, Advanced options and set the timer for 200 minutes.
-Launch your mission.
-Spawn into a team and let the Match start.
-Once match has begun, Press
Alt-E. In about 1 second you will be in the Editor at the center of the mission area, player view.
-Press
~ to bring up the Console
-Type
toggleCamera(1); this will switch your view and free you from your player object view restrictions. From here you may now "Observer Fly Mode" around the mission area.
To aviod the UE,
-From the top menu bar, select World/Drop below Camera.
-From the top menu bar, select Window/World Editor Creator.
-Open up the Mission SimGroup tree and select the branch in which you will place your first object for this mapping session. To do this, hold Alt and click on branch. The branch name will highlight
pink and object names will highlight
blue. You then need to click somewhere in the sky to deselect the objects. The branch folder will now be
red.
-Elevate your view point and look towards the sky. Seems the UE happens when the pbject spawns in view.
-With your view turned skyward. Select the object from the World Editor Creator list. The object name will appear in the desired folder and hopefully the editor didn't UE by now.
->Important<- Before you change the camera view, Save the mission.
Save the mission a lot..
Next, rotate your view to the object. If the editor hasn't UEed by now, you can change the object drop to whatever method suits your editing style and continue with your session.
This may be a hassle, but it you are having UE problems when the object appears, this method should eleviate the headache. I'd really like to know where the Vertex Lighting switch is...
-Disclaimer- This method works for me. Missinterpitation of the steps involed is on you. If you need some clairification, please don't be a bozo. The game is buggy and prone to UEs.
Like it just did while writing this little tutorial... ergh.
Launch --> Settings --> Graphics --> Vertex Lighting (Make sure the little box is off)