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TribesNext >  TribesNext.com Forums >  Tribes 2 >  Mods and Customization >  Mousemod « previous next »
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Author Topic: Mousemod
PHX-Mouse
Nugget
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15: January 28, 2009, 01:46:47 AM »
Oh, I wouldn't say that. We still have the Mousemod server, we just turned it off after it got virus-infected and didn't have time to deal with it. It was not heavily used much anymore either. But since then ListerD and I talk about firing it back up again every once in a while, it wouldn't take much to do.  Napalm, Lister and I are playing MobWars on Facebook right now and have kept in touch.

With more targets, ahem, er, I mean esteemed players to play with it would certainly be more fun, and it looks like we've got some interest here!

Regarding Shields - one of the big problems with shields (and cloaks) was that they weren't self sustaining. What good is a shield that shuts down just as you need it? Blasters, concussion grenades, and other heavy armors were quite good at taking down a heavy. An experienced player could take out a heavy in a couple passes (assuming skill levels, some players in heavy were practically invincible - like me <grin> - but that's what you get for playing T1 and T2 for many years). You have to know how to use everything you have rather than just the gun in your hand. Everyone always seems to forget the blasters and grenades. Cloakers were also a good balance, nothing like blowing the stuff off a heavy and watching him run around trying to pick up his stuff. And then the lights were given the rapid fire 15 round grenade launchers which were pretty effective, if the heavy was dumb enough not to move out of the way!

Mouse misses you guys!
Coro
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16: January 28, 2009, 12:27:49 PM »
Holy buckets, it's Mouse.

I personally never had a problem with shields or cloakers, except when I was fighting Moutheater. Forget heavies with inv packs in your base (You, Aggie), Mouth in medium with his plasma and his shield pack was game over a lot of times. Undecided

Put it up! Put it up! Do it! We can probably create a good base of players if we give it a shot.
WiiMote
Seņor Nugget
Posts: 249

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17: January 29, 2009, 06:20:01 AM »
Regarding the shield packs:  The primary problem I saw with them was that a few heavies with shield packs could easily hold a gen room for an entire match.  I think players should spawn with something that's extremely effective at taking out shielders.  I think a special blaster would do the trick, slightly faster rate of fire, much faster projectiles (the coding for blasters bases the reflective property on time IIRC, so faster projectiles means more bouncing around), and also make the blaster fire in a cone, or even with a shotgun effect.

Another note, I think the sensor jammer pack should have the same mousemod benefit as the shield and cloak...  lower energy drain.  And possibly also effect shield packs.

The main issue would be addressing downed gens though.  Increasing spawn armor's capabilities specifically for taking down shielders camping your base could help.

I've had a few other ideas too, but those might be too powerful.  For example, EMP nades/mines that "shuts off" the victims' energy for a few seconds.  Or (for fun), a sniper rifle that heals instead of hurts (but requires a repair pack, and saps all the user's energy like a laser rifle, usable by medium armor only?).

Anyways, despite my gripes...  I'll be more than happy to join the MM server if it pops back up.  Be great to see a bunch of the old players again.  Hopefully Exon will pop up, I miss the guy.

"The Funk's gots a kid?  The Funk's gots a kid!"  -Exon
« Last Edit: January 29, 2009, 06:22:25 AM by WiiMote »

Formally ElectricMindFunk
PHX-Mouse
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18: January 29, 2009, 04:26:05 PM »
Hey! I did some tweaking and I think CPA is back up! It's showing on the list, though I don't have T2 loaded here at work yet so I can't test it.

Can someone take a look and let me now?


Regarding heavy's with shields, i did tweak the hyperblaster a little so its a bit more powerful, and it does penetrate shields...

Now if I could only remember the admin passwords.... heh
WiiMote
Seņor Nugget
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19: January 29, 2009, 04:38:16 PM »
Checking now.

Joined up, it's loading.  My room mate is downloading something, so it's killing my connection right now.

Yep, up and running Katabatic.

edit:

Interesting, when I left the server, it was no longer appearing on my list.  All I did was change the map.
« Last Edit: January 29, 2009, 05:00:03 PM by WiiMote »

Formally ElectricMindFunk
PHX-Mouse
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20: January 29, 2009, 05:18:26 PM »
It should be back up now. I was busy backing up 1.6GB of data off the server (backing up the T2 directory) and doing some updates and then had to reboot.

Should be better, and faster now!
na85
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21: January 29, 2009, 10:50:35 PM »
I've noticed that it's very rare to see people join a bot server.  For whatever reason, people are more willing to join an empty server than one with bots.

ListerD
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22: January 30, 2009, 09:02:13 AM »
BOOH!  Grin

I connected this morning for a few minutes. It worky! It worky!
WiiMote
Seņor Nugget
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23: January 30, 2009, 09:06:00 AM »
Holy crap!  It's ListerD!

Sup?

Formally ElectricMindFunk
ListerD
Nugget

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24: February 03, 2009, 08:18:35 AM »
Oh not much... getting older by the day.

But hey, at least T2 is back!   Grin

Saw Phelps last night on CPA. Me, Phelps and Napalm did some bombing  Smiley

Shadowex3
Seņor Nugget
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25: February 03, 2009, 02:50:28 PM »
I've noticed that it's very rare to see people join a bot server.  For whatever reason, people are more willing to join an empty server than one with bots.

Probably because most people I've talked to automatically filter bots entirely, or anything over some small number (5 for me), and personally once I see a single fake playercount that doesn't match a bot count I ignore that server forever.

Quote
...Shields...

yeah I always thought shieldpacks were fairly imba since the blaster just didn't cut it anymore. That's when I got into the habit of always carrying an ELF on D.

Quote
Who the hell are you?
I the hell am Harry
Are you always a wiseass?
No. Sometimes I'm asleep.
Coro
Nugget
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26: February 03, 2009, 03:58:57 PM »
I've seen a Combat Pi 3.14 (haha) more than once online. That's not 'ours' is it?
ListerD
Nugget

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27: February 03, 2009, 04:31:44 PM »
It's mine. I setup a test server to figure out what's wrong with the maps on CPA.

Like the name huh?  Grin

We could turn off the bots I guess, but then you'd be sitting around waiting for someone to join.
PHX-Mouse
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28: February 03, 2009, 09:56:42 PM »
Regarding the invalid player count: that isn't necessarily a deliberate thing, there was some kind of scripting bug in the player count, we put in a patch to fix it, thanks to one of the guys here.
Fuzzhead
Nugget
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29: February 04, 2009, 08:32:55 AM »
Hey!

I don't know if anyone remembers me, but I played on Combat PA quite a bit back in the day. I just beat the mess out of some bots on the server, but I'm still absurdly rusty. I can't remember any of the controls, my spinfusor aim is a mess, and I can't pilot a shrek for my life (although that's probably the same as from before).

I definitely remember na85, ListerD, PissinNapalm, and of course Mouse...

Anyways, thanks for getting the server back up, home to see y'all online in the near future.
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