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TribesNext >  TribesNext.com Forums >  Support >  Tribes 2 audio/sound noise/popping/static issues « previous next »
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Author Topic: Tribes 2 audio/sound noise/popping/static issues
Mutton
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September 01, 2019, 07:46:13 AM »
Greetings! Anytime a sound effect occurs in-game, it is coupled with noise/static. This could be something in the lobby like hovering over a GUI button, or an in-game voice comment, or a generic weapon or explosion.

I have a "vanilla" install using Tribes2Config_1.6.1.exe. The only fix attempt I have tried is replacing the dsound.dll in C:\Dynamix\Tribes2\GameData with the latest version from https://www.indirectsound.com (this changed dsound.dll from 0.15 to 0.19), but that had no effect.

I will reply to this comment with some diagnostic logs as they can be quite big. Thanks again for any help you can provide!

Mutton
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1: September 01, 2019, 07:46:34 AM »
DSOUND.LOG contents:


[[============================================================]]
  This file is created every time that IndirectSound is loaded
[[============================================================]]

IndirectSound was loaded dynamically by a call to LoadLibrary()
The IndirectSound library being loaded is located at C:\Dynamix\Tribes2\GameData\DSOUND.DLL
   Version -- 0.19
The process loading IndirectSound is located at C:\Dynamix\Tribes2\GameData\Tribes2.exe
   Product Name -- Tribes2 Launcher Application
   Product Version -- 0, 25034, 0, 0
   File Description -- Tribes2 Launcher MFC Application
   File Version -- 0, 25034, 0, 0
Initializing User Settings
Loaded Local User Settings file: C:\Dynamix\Tribes2\GameData\dsound.ini
hardwareBufferCount: 128
   128 hardware-accelerated buffers will be emulated
eax1: false
   EAX 1.0 support will be disabled
eax2: false
   EAX 2.0 support will be disabled
surroundPanning: "constantPower"
   3D sounds will be positioned in speakers using constant power (-3 dB) panning
maxFrequencyRatio: 2
   Sounds can be played up to 2 times faster than their original frequency
   (pitch can be raised 2 times higher)
monoSourceBehavior: "center"
   2D sounds with mono sources will play out of the front center speaker if it exists
   and the front left and right speakers otherwise
disabled3dBehavior: "2D"
   3D sounds with disabled processing will play out of the same speakers that they would if they were 2D
earlyStopFadeOutTime: 0 [DEFAULT]
   By default sounds that are stopped before they are finished will stop playing immediately
nearDistanceToStartNormalizing: 0.083
   3D sounds will gradually be normalized in all speakers when they are located 0.083 world units or closer to the listener
speedOfSound: 343.5
   Doppler shift will be calculated with a reference speed of sound of 343.5 meters per second
milesCompatibility: false [DEFAULT]
   Miles Sound System compatibility mode is disabled by default
Failed to create the XAudio2 interface
Failed to load the XAudio2 Library
The new instance of IDirectSound didn't successfully initialize
IndirectSound is being unloaded because the process is terminating
Mutton
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2: September 01, 2019, 07:47:22 AM »
DXDIAG output:

------------------
System Information
------------------
      Time of this report: 9/1/2019, 11:41:18
             Machine name: GRANITE
               Machine Id: {7C132A22-48B5-4EBE-9CEF-0C6A30C8348D}
         Operating System: Windows 10 Home 64-bit (10.0, Build 18362) (18362.19h1_release.190318-1202)
                 Language: English (Regional Setting: English)
      System Manufacturer: Gigabyte Technology Co., Ltd.
             System Model: AB350N-Gaming WIFI
                     BIOS: F22 (type: UEFI)
                Processor: AMD Ryzen 3 2200G with Radeon Vega Graphics     (4 CPUs), ~3.5GHz
                   Memory: 16384MB RAM
      Available OS Memory: 15304MB RAM
                Page File: 6340MB used, 11268MB available
              Windows Dir: C:\WINDOWS
          DirectX Version: DirectX 12
      DX Setup Parameters: Not found
         User DPI Setting: 96 DPI (100 percent)
       System DPI Setting: 96 DPI (100 percent)
          DWM DPI Scaling: Disabled
                 Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Not Supported
 DirectX Database Version: Unknown
           DxDiag Version: 10.00.18362.0267 64bit Unicode

------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
        Sound Tab 3: No problems found.
          Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
           Card name: AMD Radeon(TM) Vega 8 Graphics
        Manufacturer: Advanced Micro Devices, Inc.
           Chip type: AMD Radeon Graphics Processor (0x15DD)
            DAC type: Internal DAC(400MHz)
         Device Type: Full Device (POST)
          Device Key: Enum\PCI\VEN_1002&DEV_15DD&SUBSYS_D0001458&REV_C8
       Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
 Device Problem Code: No Problem
 Driver Problem Code: Unknown
      Display Memory: 8662 MB
    Dedicated Memory: 1009 MB
       Shared Memory: 7652 MB
        Current Mode: 1920 x 1080 (32 bit) (59Hz)
         HDR Support: Not Supported
    Display Topology: Internal
 Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
     Color Primaries: Red(0.640625,0.337891), Green(0.310547,0.619141), Blue(0.159180,0.058594), White Point(0.313477,0.329102)
   Display Luminance: Min Luminance = 0.500000, Max Luminance = 270.000000, MaxFullFrameLuminance = 270.000000
        Monitor Name: Generic PnP Monitor
       Monitor Model: ASUS VS247
          Monitor Id: ACI249A
         Native Mode: 1920 x 1080(p) (60.000Hz)
         Output Type: HDMI
Monitor Capabilities: HDR Not Supported
Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32BPP
      Advanced Color: Not Supported
         Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\c0329634.inf_amd64_7412a25aa969363f\B329655\aticfx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\c0329634.inf_amd64_7412a25aa969363f\B329655\aticfx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\c0329634.inf_amd64_7412a25aa969363f\B329655\aticfx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\c0329634.inf_amd64_7412a25aa969363f\B329655\amdxc64.dll
 Driver File Version: 24.20.11020.0002 (English)
      Driver Version: 24.20.11020.2
         DDI Version: 12
      Feature Levels: 12_1,12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1
        Driver Model: WDDM 2.4
 Graphics Preemption: DMA
  Compute Preemption: DMA
            Miracast: Not Supported by Graphics driver
      Detachable GPU: No
 Hybrid Graphics GPU: Integrated
      Power P-states: Not Supported
      Virtualization: Paravirtualization
          Block List: No Blocks
  Catalog Attributes: Universal:False Declarative:False
   Driver Attributes: Final Retail
    Driver Date/Size: 5/28/2018 8:00:00 PM, 2051720 bytes
         WHQL Logo'd: Yes
     WHQL Date Stamp: Unknown
   Device Identifier: {D7B71EE2-569D-11CF-EA77-0CDB73C2D535}
           Vendor ID: 0x1002
           Device ID: 0x15DD
           SubSys ID: 0xD0001458
         Revision ID: 0x00C8
  Driver Strong Name: oem22.inf:cb0ae4144c9b55ce:ati2mtag_RavenAM4DS:24.20.11020.2:pci\ven_1002&dev_15dd&subsys_d0001458&rev_c8
      Rank Of Driver: 00D10000
         Video Accel: Unknown
         DXVA2 Modes: DXVA2_ModeMPEG2_VLD  DXVA2_ModeMPEG2_IDCT  DXVA2_ModeH264_VLD_NoFGT  DXVA2_ModeHEVC_VLD_Main  DXVA2_ModeH264_VLD_Stereo_Progressive_NoFGT  DXVA2_ModeH264_VLD_Stereo_NoFGT  DXVA2_ModeVC1_VLD  DXVA2_ModeMPEG4pt2_VLD_AdvSimple_NoGMC  DXVA2_ModeHEVC_VLD_Main10  DXVA2_ModeVP9_VLD_Profile0  DXVA2_ModeVP9_VLD_10bit_Profile2 
      Deinterlace Caps: n/a
        D3D9 Overlay: Not Supported
             DXVA-HD: Not Supported
        DDraw Status: Enabled
          D3D Status: Enabled
          AGP Status: Enabled
       MPO MaxPlanes: 2
            MPO Caps: ROTATION,VERTICAL_FLIP,HORIZONTAL_FLIP,YUV,BILINEAR,STRETCH_YUV,HDR (MPO3)
         MPO Stretch: 16.000X - 0.250X
     MPO Media Hints: rotation, resizing, colorspace Conversion
         MPO Formats: NV12,420_OPAQUE
    PanelFitter Caps: ROTATION,VERTICAL_FLIP,HORIZONTAL_FLIP,YUV,BILINEAR,STRETCH_YUV,HDR (MPO3)
 PanelFitter Stretch: 16.000X - 0.250X
Mutton
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Posts: 6

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3: September 01, 2019, 07:47:56 AM »
DXDIAG output, continued:


-------------
Sound Devices
-------------
            Description: Speakers (Realtek(R) Audio)
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_1220&SUBSYS_1458A182&REV_1000
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: RTKVHD64.sys
         Driver Version: 6.00.0001.8447 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: Yes
          Date and Size: 5/15/2018 12:00:00 AM, 6228424 bytes
            Other Files:
        Driver Provider: Realtek Semiconductor Corp.
         HW Accel Level: Basic
              Cap Flags: 0xF1F
    Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

            Description: 1 - ASUS VS247 (AMD High Definition Audio Device)
 Default Sound Playback: No
 Default Voice Playback: No
            Hardware ID: HDAUDIO\FUNC_01&VEN_1002&DEV_AA01&SUBSYS_00AA0100&REV_1007
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: AtihdWT6.sys
         Driver Version: 10.00.0001.0006 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: Yes
          Date and Size: 11/16/2017 12:00:00 AM, 111112 bytes
            Other Files:
        Driver Provider: Advanced Micro Devices
         HW Accel Level: Basic
              Cap Flags: 0xF1F
    Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

            Description: Realtek Digital Output (Realtek(R) Audio)
 Default Sound Playback: No
 Default Voice Playback: No
            Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_1220&SUBSYS_1458A182&REV_1000
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: RTKVHD64.sys
         Driver Version: 6.00.0001.8447 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: Yes
          Date and Size: 5/15/2018 12:00:00 AM, 6228424 bytes
            Other Files:
        Driver Provider: Realtek Semiconductor Corp.
         HW Accel Level: Basic
              Cap Flags: 0xF1F
    Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Mutton
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Posts: 6

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4: September 01, 2019, 07:49:41 AM »
Not going to share the whole DXDIAG output, but I did note this part seemed relevant:



---------------
Diagnostics
---------------

Windows Error Reporting:
+++ WER0 +++:
Fault bucket 2051831963589056992, type 1
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Tribes2.exe
P2: 0.25034.0.0
P3: 3dc05b85
P4: msvcrt.dll
P5: 7.0.18362.1
P6: 58bec60c
P7: c0000005
P8: 000891ea
P9:
P10:


+++ WER1 +++:
Fault bucket 621084478, type 1
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Tribes2.exe
P2: 0.25034.0.0
P3: 3dc05b85
P4: Tribes2.exe
P5: 0.25034.0.0
P6: 3dc05b85
P7: c0000005
P8: 00159ce2
P9:
P10:


+++ WER2 +++:
Fault bucket 621084478, type 1
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Tribes2.exe
P2: 0.25034.0.0
P3: 3dc05b85
P4: Tribes2.exe
P5: 0.25034.0.0
P6: 3dc05b85
P7: c0000005
P8: 00159ce2
P9:
P10:
Mutton
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5: September 01, 2019, 07:50:34 AM »
Lastly, below is my clientprefs.cs:

$pref::AcceptedEULA = 1;
$pref::Audio::activeDriver = "Miles";
$pref::Audio::captureGainScale = "1";
$pref::Audio::channels = 2;
$pref::Audio::decodingMask = 1;
$pref::Audio::drivers = "Miles";
$pref::Audio::effectsVolume = "0.473684";
$pref::Audio::enableVoiceCapture = "0";
$pref::Audio::encodingLevel = 0;
$pref::Audio::environmentEnabled = "0";
$pref::Audio::forceMaxDistanceUpdate = 0;
$pref::Audio::frequency = "22050";
$pref::Audio::guiVolume = "0.561404";
$pref::Audio::masterVolume = "0.385965";
$pref::Audio::microphoneEnabled = "1";
$pref::Audio::musicEnabled = "0";
$pref::Audio::musicVolume = "0.8";
$pref::Audio::provider = "Miles Fast 2D Positional Audio";
$pref::Audio::radioVolume = "0.763158";
$pref::Audio::sampleBits = 16;
$pref::audio::speakerType = "2 Speakers";
$pref::Audio::voiceChannels = 2;
$pref::Audio::voiceVolume = "1";
$pref::borlaK::t1voice = "5";
$pref::chatHudLength = 1;
$pref::Classic::ignoreTeamDestroyMessages = 0;
$pref::Classic::playerHitSound = 1;
$pref::Classic::playerHitWav = "~wfx/weapons/cg_hard4.wav";
$pref::Classic::vehicleHitSound = 1;
$pref::Classic::vehicleHitWav = "~wfx/weapons/mine_switch.wav";
$pref::Classic::wasteRepairKit = 0;
$pref::CloudsOn = "1";
$pref::currentChatMenu = "defaultChatMenu";
$pref::Decal::decalTimeout = "5000";
$pref::Decal::maxNumDecals = "256";
$pref::decalsOn = "1";
$pref::DioPackHUD::Enabled = 1;
$pref::DioPackHUD::KillJets = "1";
$pref::DioPackHUD::PostJetPack = "0";
$pref::DioPackHUD::TextHUD = "0";
$pref::Editor::visibleDistance = "2100";
$pref::Email::Column0 = 30;
$pref::Email::Column1 = 250;
$pref::Email::Column2 = 250;
$pref::Email::Column3 = 150;
$pref::Email::ComposeWindowExtent = "500 408";
$pref::Email::ComposeWindowPos = "74 32";
$pref::Email::SortColumnKey = "3";
$pref::Email::SortInc = "0";
$pref::enableBadWordFilter = "0";
$pref::environmentMaps = "1";
$pref::FavCurrentList = "0";
$pref::FavCurrentSelect = "1";
$pref::FavNames0 = "SCOUT ASSASSIN";
$pref::FavNames1 = "SCOUT SNIPER";
$pref::FavNames10 = "SENSOR JAMMER";
$pref::FavNames11 = "AMMO/CONC";
$pref::FavNames12 = "BOMBER T/G";
$pref::FavNames13 = "CHASER";
$pref::FavNames14 = "FORWARD ASSAULT";
$pref::FavNames15 = "AMMO ASSAULT";
$pref::FavNames16 = "DECOY";
$pref::FavNames17 = "BLASTER";
$pref::FavNames18 = "FLAG DEFENDER";
$pref::FavNames19 = "LAK";
$pref::FavNames2 = "SCOUT DEFENSE";
$pref::FavNames3 = "ASSAULT SPIDER";
$pref::FavNames4 = "ASSAULT DEPLOYER";
$pref::FavNames5 = "ASSAULT LANDSPIK";
$pref::FavNames6 = "SHIELD";
$pref::FavNames7 = "JUGGERNAUT OFFENSE";
$pref::FavNames8 = "JUGGERNAUT DEPLOYER";
$pref::FavNames9 = "REPAIR";
$pref::Favorite0 = "armor\tScout\tweapon\tSpinfusor\tweapon\tChaingun\tweapon\tGrenade Launcher\tpack\tEnergy Pack\tgrenade\tFlare Grenade\tMine\tMine";
$pref::Favorite1 = "armor\tScout\tweapon\tLaser Rifle\tweapon\tSpinfusor\tweapon\tGrenade Launcher\tpack\tEnergy Pack\tgrenade\tFlare Grenade\tMine\tMine";
$pref::Favorite10 = "armor\tScout\tweapon\tShocklance\tweapon\tGrenade Launcher\tweapon\tSpinfusor\tpack\tSensor Jammer Pack\tgrenade\tConcussion Grenade\tMine\tMine";
$pref::Favorite11 = "Armor\tScout\tweapon\tBlaster\tweapon\tPlasma Rifle\tweapon\tShocklance\tpack\tAmmunition Pack\tgrenade\tConcussion Grenade\tMine\tEMPTY";
$pref::Favorite12 = "armor\tJuggernaut\tweapon\tChaingun\tweapon\tShocklance\tweapon\tGrenade Launcher\tweapon\tFusion Mortar\tweapon\tMissile Launcher\tpack\tRepair Pack\tgrenade\tFlare Grenade\tMine\tMine";
$pref::Favorite13 = "Armor\tScout\tweapon\tSpinfusor\tweapon\tChaingun\tweapon\tELF Projector\tpack\tEnergy Pack\tgrenade\tConcussion Grenade\tMine\tMine";
$pref::Favorite14 = "Armor\tAssault\tweapon\tChaingun\tweapon\tGrenade Launcher\tweapon\tSpinfusor\tweapon\tPlasma Rifle\tpack\tEnergy Pack\tgrenade\tFlare Grenade\tMine\tMine";
$pref::Favorite15 = "Armor\tAssault\tweapon\tMissile Launcher\tweapon\tSpinfusor\tweapon\tChaingun\tweapon\tPlasma Rifle\tpack\tAmmunition Pack\tgrenade\tGrenade\tMine\tMine";
$pref::Favorite16 = "armor\tScout\tweapon\tChaingun\tweapon\tGrenade Launcher\tweapon\tSpinfusor\tpack\tSensor Jammer Pack\tGrenade\tWhiteout Grenade\tMine\tMine";
$pref::Favorite17 = "Armor\tScout\tweapon\tBlaster\tweapon\tShocklance\tweapon\tSpinfusor\tpack\tEnergy Pack\tgrenade\tFlare Grenade\tMine\tMine";
$pref::Favorite18 = "armor\tJuggernaut\tweapon\tSpinfusor\tweapon\tGrenade Launcher\tweapon\tFusion Mortar\tweapon\tPlasma Rifle\tweapon\tChaingun\tpack\tShield Pack\tGrenade\tGrenade\tMine\tMine";
$pref::Favorite19 = "armor\tScout\tweapon\tSpinfusor\tweapon\tPlasma Rifle\tweapon\tShocklance\tpack\tEnergy Pack\tgrenade\tGrenade\tMine\tMine";
$pref::Favorite2 = "Armor\tScout\tweapon\tSpinfusor\tweapon\tPlasma Rifle\tweapon\tShocklance\tpack\tEnergy Pack\tgrenade\tFlare Grenade\tMine\tMine";
$pref::Favorite3 = "Armor\tAssault\tweapon\tPlasma Rifle\tweapon\tSpinfusor\tweapon\tGrenade Launcher\tweapon\tMissile Launcher\tpack\tSpider Clamp Turret\tgrenade\tFlare Grenade\tMine\tMine";
$pref::Favorite4 = "armor\tAssault\tweapon\tPlasma Rifle\tweapon\tGrenade Launcher\tweapon\tSpinfusor\tweapon\tMissile Launcher\tpack\tInventory Station\tgrenade\tFlare Grenade\tMine\tMine";
$pref::Favorite5 = "Armor\tAssault\tweapon\tChaingun\tweapon\tSpinfusor\tweapon\tMissile Launcher\tweapon\tELF Projector\tpack\tLandspike Turret\tgrenade\tFlare Grenade\tMine\tMine";
$pref::Favorite6 = "Armor\tScout\tweapon\tSpinfusor\tweapon\tChaingun\tweapon\tGrenade Launcher\tpack\tShield Pack\tgrenade\tConcussion Grenade\tMine\tMine";
$pref::Favorite7 = "armor\tJuggernaut\tweapon\tSpinfusor\tweapon\tChaingun\tweapon\tGrenade Launcher\tweapon\tMissile Launcher\tweapon\tFusion Mortar\tpack\tEnergy Pack\tgrenade\tFlare Grenade\tMine\tMine";
$pref::Favorite8 = "armor\tJuggernaut\tweapon\tChaingun\tweapon\tMissile Launcher\tweapon\tFusion Mortar\tweapon\tSpinfusor\tweapon\tGrenade Launcher\tpack\tInventory Station\tgrenade\tConcussion Grenade\tMine\tMine";
$pref::Favorite9 = "Armor\tAssault\tweapon\tGrenade Launcher\tweapon\tMissile Launcher\tweapon\tSpinfusor\tweapon\tChaingun\tpack\tRepair Pack\tgrenade\tFlare Grenade\tMine\tMine";
$pref::Forum::CacheSize = 100;
$pref::Forum::Column0 = 290;
$pref::Forum::Column1 = 265;
$pref::Forum::Column2 = 159;
$pref::Forum::PostWindowExtent = "500 408";
$pref::Forum::PostWindowPos = "69 32";
$Pref::GMW_VoicePopupprev = "0";
$pref::HudMessageLogSize = 40;
$pref::ignoreTeamRepairMessages = "1";
$Pref::IMChatHudLength = 4;
$pref::Input::ActiveConfig = "CustomConfig";
$pref::Input::JoystickEnabled = "0";
$pref::Input::KeyboardEnabled = "1";
$pref::Input::KeyboardTurnSpeed = 0.1;
$pref::Input::LinkMouseSensitivity = "1";
$pref::Input::MouseEnabled = "0";
$pref::Interior::detailAdjust = "1";
$pref::Interior::DynamicLights = "1";
$pref::Interior::DynamicLightsClipPix = "0";
$pref::Interior::DynamicLightsFadePix = "0";
$pref::Interior::LightUpdatePeriod = "66";
$pref::Interior::lockArrays = "1";
$pref::interior::showdetailmaps = 0;
$pref::Interior::ShowEnvironmentMaps = "1";
$pref::Interior::TexturedFog = "1";
$pref::Interior::VertexLighting = "0";
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Krash
Administrator
Posts: 275

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6: September 01, 2019, 10:43:10 AM »
Offhand, this sounds like the effect you'd experience if you're using an abnormally low bitrate or sample rate in your audio settings (it'll be particularly prevalent if you switch the game to use 8-bit sound) ideally, for it to sound *as intended*, you'll want both the in-game settings and your audio device to be set to default shared mode output to the 16-bit/44KHz audio format.

If it's still not working with the game set as high as it can go, can you check if it has the same result with indirectsound removed, and changing you default output device to another (e.g. through hdmi for a tv/monitor or via a different audio jack)?  It's possible the configuration on one of these things is altering the format or conflicting in some way.

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