AABarrelPack::onPickup(%this, %obj, %shape, %amount) aabarrelPack.cs (59) AABarrelPackImage::onActivate(%data, %obj, %slot) aabarrelPack.cs (49) AABarrelPackImage::onDeactivate(%data, %obj, %slot) aabarrelPack.cs (54) abs(%val) console_end.cs (511) AcceptChannelOptions() ChatGui.cs (516) acceptChatOptions() ChatGui.cs (590) ActionMap::blockBind( %this, %otherMap, %command ) controlDefaults.cs (28) ActionMap::copyBind( %this, %otherMap, %command ) controlDefaults.cs (7) activateCamera(%position, %rotation, %sourceObj, %team) weapTurretCode.cs (529) activateChatMenu( %filename ) chatMenuHud.cs (18) activateChatMenuHud( %make ) chatMenuHud.cs (80) activateDeploySensorGrn(%pl) deployables.cs (795) activateDeploySensorRed(%pl) deployables.cs (786) activateskillSpecificTrainingSettings() Training4.cs (87) addAIObjective(%team, %objective) aiObjectiveBuilder.cs (409) addBots(%count) aiDebug.cs (718) addChat(%keyDesc, %command) chatMenuHud.cs (64) addCreditsLine(%text, %lastLine) creditsGui.cs (80) addEnemies() SinglePlayerGame.cs (140) addGameType( %type ) ChooseFilterDlg.cs (251) addGreenVoiceLine(%client, %line) voiceChat.cs (52) addLine(%tag, %lineNum, %a0, %a1, %a2, %a3) hud.cs (1408) addMessageCallback(%msgType, %func) message.cs (5) addMessageHudLine(%text) client.cs (64) addMissionType(%type) ChooseFilterDlg.cs (270) addNewObjective(%type) AIEButtonBarDlg.gui (405) addNoVote(%msgType, %msgString) hud.cs (1720) addPlayersTeam(%num) SinglePlayerGame.cs (207) addQuickPackFavorite( %pack, %item ) inventoryHud.cs (781) addRedVoiceLine(%client, %line) voiceChat.cs (93) AddressDlg::AddBuddylist(%this) webemail.cs (678) AddressDlg::AddCC(%this) webemail.cs (713) AddressDlg::AddTo(%this) webemail.cs (733) AddressDlg::Cancel(%this) webemail.cs (753) AddressDlg::GoList(%this) webemail.cs (775) AddressDlg::GoSearch(%this) webemail.cs (759) AddressDlg::OK(%this) webemail.cs (799) AddressDlg::onClick(%this, %sender) webemail.cs (811) AddressDlg::onDatabaseQueryResult(%this,%status,%resultString,%key) webemail.cs (594) AddressDlg::onDatabaseRow(%this,%row,%isLastRow,%key) webemail.cs (661) AddressDlg::onDblClick(%this,%caller) webemail.cs (871) AddressDlg::onWake(%this) webemail.cs (889) addToAdminList( %client ) server.cs (1451) addToDeployGroup(%object) deployables.cs (464) addToQueueEnd(%name) SinglePlayerGame.cs (645) addToQueueNext(%name) SinglePlayerGame.cs (654) addToServerGuidList( %guid ) server.cs (1768) addToSuperAdminList( %client ) server.cs (1456) addTraining3Waypoints() Training3.cs (352) addWebLink( %name, %address ) webnews.cs (395) addYesVote(%msgType, %msgString) hud.cs (1708) AdminAddPlayerToGame(%client) LobbyGui.cs (332) AdvancedHostDlg::accept( %this ) GameGui.cs (1044) AdvancedHostDlg::onWake( %this ) GameGui.cs (1026) adviseHealthKit() Training1.cs (464) adviseHealthKit() Training2.cs (572) affectAllCommandPulldown(%open) Training4.cs (839) AH_RespawnText::update( %this ) GameGui.cs (1079) AH_VotePassText::update( %this ) GameGui.cs (1067) AH_VoteTimeText::update( %this ) GameGui.cs (1073) AH_WarmupText::update( %this ) GameGui.cs (1085) AIAcknowledgeObjective(%client, %objective) aiObjectives.cs (269) aiAddHumanObjective(%client, %objective, %targetClient, %fromCmdMap) aiHumanTasks.cs (1) AIAddTableObjective(%objective, %weight, %level, %bump, %position) aiObjectives.cs (69) AIAimingTurretBarrel::onFire(%this,%obj,%slot) weapTurretCode.cs (326) aiAlreadyControlled(%aiClient) aiHumanTasks.cs (246) AIAttackLocation::assume(%task, %client) aiObjectives.cs (657) AIAttackLocation::initFromObjective(%task, %objective, %client) aiObjectives.cs (640) AIAttackLocation::monitor(%task, %client) aiObjectives.cs (722) AIAttackLocation::retire(%task, %client) aiObjectives.cs (691) AIAttackLocation::weight(%task, %client) aiObjectives.cs (695) AIAttackObject::assume(%task, %client) aiObjectives.cs (1468) AIAttackObject::initFromObjective(%task, %objective, %client) aiObjectives.cs (1454) AIAttackObject::monitor(%task, %client) aiObjectives.cs (1513) AIAttackObject::retire(%task, %client) aiObjectives.cs (1498) AIAttackObject::weight(%task, %client) aiObjectives.cs (1503) AIAttackPlayer::assume(%task, %client) aiObjectives.cs (893) AIAttackPlayer::initFromObjective(%task, %objective, %client) aiObjectives.cs (883) AIAttackPlayer::monitor(%task, %client) aiObjectives.cs (937) AIAttackPlayer::retire(%task, %client) aiObjectives.cs (921) AIAttackPlayer::weight(%task, %client) aiObjectives.cs (928) aiAttemptHumanControl(%humanClient, %aiClient) aiHumanTasks.cs (226) aiB() aiBountyGame.cs (316) aiBotAlreadyConnected(%name) aiBotProfiles.cs (48) AIBountyEngageTask::assume(%task, %client) aiBountyGame.cs (36) AIBountyEngageTask::monitor(%task, %client) aiBountyGame.cs (150) AIBountyEngageTask::retire(%task, %client) aiBountyGame.cs (42) AIBountyEngageTask::weight(%task, %client) aiBountyGame.cs (47) AIBountyPatrolTask::assume(%task, %client) aiBountyGame.cs (163) AIBountyPatrolTask::init(%task, %client) aiBountyGame.cs (159) AIBountyPatrolTask::monitor(%task, %client) aiBountyGame.cs (182) AIBountyPatrolTask::retire(%task, %client) aiBountyGame.cs (173) AIBountyPatrolTask::weight(%task, %client) aiBountyGame.cs (177) aiBreakHumanControl(%humanClient, %aiClient) aiHumanTasks.cs (282) AIBuildObjectives() aiObjectiveBuilder.cs (424) aibump() aiDebug.cs (814) aibump2() aiDebug.cs (829) AIBuyInventory(%client, %requiredEquipment, %equipmentSets, %buyInvTime) aiInventory.cs (31) AICanPickupWeapon(%client, %weapon) aiInventory.cs (430) AIChooseEngageWeapon(%client, %targetClient, %distToTarg, %canUseEnergyStr, %environmentStr) aiInventory.cs (730) AIChooseObjective(%client, %useThisObjectiveQ) aiObjectives.cs (78) AIChooseObjectWeapon(%client, %targetObject, %distToTarg, %mode, %canUseEnergyStr, %environmentStr) aiInventory.cs (593) AIClearObjective(%objective) aiObjectives.cs (350) AIClientIsAlive(%client, %duration) ai.cs (582) aicnh() aiCnH.cs (2) aiCome(%from, %to) aiDebug.cs (63) aiConnectByIndex(%index, %team) aiBotProfiles.cs (0) aiConnectByName(%name, %team) aiBotProfiles.cs (15) AIConnection::endMission(%client) ai.cs (430) AIConnection::onAIConnect(%client, %name, %team, %skill, %offense, %voice, %voicePitch) ai.cs (455) AIConnection::onAIDrop(%client) ai.cs (410) AIConnection::startMission(%client) ai.cs (437) aiConnectMultiple(%numToConnect, %minSkill, %maxSkill, %team) aiBotProfiles.cs (61) AICorpseAdded(%corpse) ai.cs (399) AICouldUseItem(%client, %item) aiInventory.cs (321) AICountObjectives(%team) aiObjectives.cs (54) AICreateObjectives() aiObjectiveBuilder.cs (419) aics() aiDebug.cs (3) aiDebug(%client) aiDebug.cs (250) aiDebugClearLines(%client) aiDebug.cs (291) aiDebugLine(%client, %startPt, %endPt, %color) aiDebug.cs (283) aiDebugQ(%team, %showTasks) aiDebug.cs (388) aiDebugText(%client, %line, %text) aiDebug.cs (275) AIDefendLocation::assume(%task, %client) aiObjectives.cs (391) AIDefendLocation::initFromObjective(%task, %objective, %client) aiObjectives.cs (368) AIDefendLocation::monitor(%task, %client) aiObjectives.cs (492) AIDefendLocation::retire(%task, %client) aiObjectives.cs (424) AIDefendLocation::weight(%task, %client) aiObjectives.cs (430) AIDeployEquipment::assume(%task, %client) aiObjectives.cs (2493) AIDeployEquipment::initFromObjective(%task, %objective, %client) aiObjectives.cs (2472) AIDeployEquipment::monitor(%task, %client) aiObjectives.cs (2539) AIDeployEquipment::retire(%task, %client) aiObjectives.cs (2509) AIDeployEquipment::weight(%task, %client) aiObjectives.cs (2513) AIDeployMine(%object) ai.cs (389) AIDeployObject(%client, %object) ai.cs (375) AIDetectMineTask::assume(%task, %client) aiDefaultTasks.cs (925) AIDetectMineTask::init(%task, %client) aiDefaultTasks.cs (921) AIDetectMineTask::monitor(%task, %client) aiDefaultTasks.cs (1006) AIDetectMineTask::retire(%task, %client) aiDefaultTasks.cs (931) AIDetectMineTask::weight(%task, %client) aiDefaultTasks.cs (938) AIDisembarkVehicle(%client) ai.cs (827) AIEButtonBarDlg::createLOSXref() AIEButtonBarDlg.gui (320) AIEButtonBarDlg::getPrefs(%this) AIEButtonBarDlg.gui (249) AIEButtonBarDlg::init(%this) AIEButtonBarDlg.gui (261) AIEButtonBarDlg::onSleep(%this) AIEButtonBarDlg.gui (288) AIEButtonBarDlg::onWake(%this) AIEButtonBarDlg.gui (294) AIEbuttonBarDlg::setPrefs(%this) AIEButtonBarDlg.gui (255) aiEchoObjective(%objective, %lineNum, %group) aiDebug.cs (340) AIEditorObjectivesTree1CheckBox::setTreeGui(%this, %team) AIEditorToolBar.gui (65) AIEditorObjectivesTree2CheckBox::setTreeGui(%this, %team) AIEditorToolBar.gui (78) AIEditorToolBar::init(%this) AIEditorToolBar.gui (61) AIEFrameSetDlg::addTool(%this, %tool) AIEFrameSetDlg.gui (139) AIEFrameSetDlg::getPrefs(%this) AIEFrameSetDlg.gui (65) AIEFrameSetDlg::init(%this) AIEFrameSetDlg.gui (90) AIEFrameSetDlg::onSleep(%this) AIEFrameSetDlg.gui (83) AIEFrameSetDlg::onWake(%this) AIEFrameSetDlg.gui (73) AIEFrameSetDlg::removeTool(%this, %tool) AIEFrameSetDlg.gui (156) AIEFrameSetDlg::resetFrames(%this) AIEFrameSetDlg.gui (111) AIEFrameSetDlg::setPrefs(%this) AIEFrameSetDlg.gui (69) AIEFrameSetDlg::update(%this) AIEFrameSetDlg.gui (96) AIEndMessageThread(%threadId) aiChat.cs (48) AIEngageOutofAmmo(%client) aiInventory.cs (390) AIEngageTask::assume(%task, %client) aiDefaultTasks.cs (76) AIEngageTask::assume(%task, %client) Training2.cs (130) AIEngageTask::assume(%task, %client) Training3.cs (104) AIEngageTask::assume(%task, %client) Training4.cs (132) AIEngageTask::assume(%task, %client) Training5.cs (255) AIEngageTask::init(%task, %client) aiDefaultTasks.cs (72) AIEngageTask::monitor(%task, %client) aiDefaultTasks.cs (201) AIEngageTask::retire(%task, %client) aiDefaultTasks.cs (85) AIEngageTask::weight(%task, %client) aiDefaultTasks.cs (89) AIEngageTurretTask::assume(%task, %client) aiDefaultTasks.cs (808) AIEngageTurretTask::init(%task, %client) aiDefaultTasks.cs (804) AIEngageTurretTask::monitor(%task, %client) aiDefaultTasks.cs (892) AIEngageTurretTask::retire(%task, %client) aiDefaultTasks.cs (814) AIEngageTurretTask::weight(%task, %client) aiDefaultTasks.cs (820) AIEngageWeaponRating(%client) aiInventory.cs (484) AIEngageWhoWillWin(%client1, %client2) aiDefaultTasks.cs (35) AIEscortPlayer::assume(%task, %client) aiObjectives.cs (1209) AIEscortPlayer::initFromObjective(%task, %objective, %client) aiObjectives.cs (1198) AIEscortPlayer::monitor(%task, %client) aiObjectives.cs (1315) AIEscortPlayer::retire(%task, %client) aiObjectives.cs (1250) AIEscortPlayer::weight(%task, %client) aiObjectives.cs (1260) AIEStatusBarDlg::init(%this) AIEStatusbarDlg.gui (71) AIEStatusBarDlg::update(%this) AIEStatusbarDlg.gui (76) AIFindAIClientInView(%srcClient, %team, %radius) ai.cs (690) AIFindClosestEnemy(%srcClient, %radius, %losTimeout) ai.cs (599) AIFindClosestEnemyPilot(%client, %radius, %losTimeout) ai.cs (652) AIFindClosestEnemyToLoc(%srcClient, %srcLocation, %radius, %losTimeout, %ignoreLOS, %distFromClient) ai.cs (609) AIFindClosestFlag(%client, %radius) aiHunters.cs (363) AIFindClosestInventories(%client) aiInventory.cs (1113) AIFindClosestInventory(%client, %armorChange) aiInventory.cs (1058) AIFindCommanderAI(%omitClient) aiChat.cs (3) AIFindSafeItem(%client, %needType) aiInventory.cs (539) AIFindSameArmorEquipSet(%equipmentSets, %client) aiInventory.cs (266) AIflagObjectiveInit(%flag) aiObjectiveBuilder.cs (251) AIflipflopObjectiveInit(%object) aiObjectiveBuilder.cs (56) AIForceObjective(%client, %newObjective, %useWeight) aiObjectives.cs (277) aiga(%client) aiDebug.cs (30) AIgeneratorObjectiveInit(%object) aiObjectiveBuilder.cs (2) aiGetTaskDesc(%client) aiDebug.cs (299) aiGo(%count) aiDebug.cs (707) aiGoTest(%count, %team) aiDebug.cs (728) AIGrenadeThrown(%object) ai.cs (370) aih() aiHunters.cs (431) aiHlist() aiHunters.cs (436) aiHumanHasControl(%humanClient, %aiClient) aiHumanTasks.cs (237) AIHuntersTask::assume(%task, %client) aiHunters.cs (49) AIHuntersTask::init(%task, %client) aiHunters.cs (43) AIHuntersTask::monitor(%task, %client) aiHunters.cs (332) AIHuntersTask::retire(%task, %client) aiHunters.cs (58) AIHuntersTask::weight(%task, %client) aiHunters.cs (67) AIInit() ai.cs (83) AIInitObjectives(%team, %game) ai.cs (155) AIinventoryObjectiveInit(%object) aiObjectiveBuilder.cs (96) AILazeObject::assume(%task, %client) aiObjectives.cs (1926) AILazeObject::initFromObjective(%task, %objective, %client) aiObjectives.cs (1914) AILazeObject::monitor(%task, %client) aiObjectives.cs (1960) AILazeObject::retire(%task, %client) aiObjectives.cs (1945) AILazeObject::weight(%task, %client) aiObjectives.cs (1950) AIMessageThread(%msg, %clSpeaker, %clListener, %force, %index, %threadId) aiChat.cs (240) AIMessageThreadTemplate(%type, %msg, %clSpeaker, %clListener) aiChat.cs (54) AIMissionEnd() ai.cs (254) AIMortarObject::assume(%task, %client) aiObjectives.cs (2117) AIMortarObject::initFromObjective(%task, %objective, %client) aiObjectives.cs (2103) AIMortarObject::monitor(%task, %client) aiObjectives.cs (2176) AIMortarObject::retire(%task, %client) aiObjectives.cs (2153) AIMortarObject::weight(%task, %client) aiObjectives.cs (2166) AIMustUseRegularInvStation(%equipmentList, %client) aiInventory.cs (283) AINeedEquipment(%equipmentList, %client) aiInventory.cs (3) AIOAttackLocation::assignClient(%this, %client) aiObjectives.cs (3057) AIOAttackLocation::unassignClient(%this, %client) aiObjectives.cs (3063) AIOAttackLocation::weight(%this, %client, %level, %minWeight, %inventoryStr) aiObjectives.cs (3019) AIOAttackObject::assignClient(%this, %client) aiObjectives.cs (3348) AIOAttackObject::unassignClient(%this, %client) aiObjectives.cs (3354) AIOAttackObject::weight(%this, %client, %level, %minWeight, %inventoryStr) aiObjectives.cs (3300) AIOAttackPlayer::assignClient(%this, %client) aiObjectives.cs (3216) AIOAttackPlayer::unassignClient(%this, %client) aiObjectives.cs (3222) AIOAttackPlayer::weight(%this, %client, %level, %minWeight, %inventoryStr) aiObjectives.cs (3169) AIObjective::assignObjective(%this) serverTasks.cs (325) AIObjective::findTurretBase(%this) SiegeGame.cs (159) AIObjective::objectRestore(%object) defaultGame.cs (1814) AIObjectiveExists(%newObjective, %team) aiObjectiveBuilder.cs (614) AIObjectiveFindClients(%objective) aiObjectives.cs (4) AIObjectiveGetClosestClient(%location, %team) aiObjectives.cs (25) AIObjectivesLock(%lock) AIEButtonBarDlg.gui (382) AIODefault::QuickWeight(%objective, %client, %level, %minWeight) aiObjectives.cs (2936) AIODefault::weight(%objective, %client, %level, %inventoryStr) aiObjectives.cs (2776) AIODefendLocation::assignClient(%this, %client) aiObjectives.cs (3005) AIODefendLocation::unassignClient(%this, %client) aiObjectives.cs (3011) AIODefendLocation::weight(%this, %client, %level, %minWeight, %inventoryStr) aiObjectives.cs (2962) AIODeployEquipment::assignClient(%this, %client) aiObjectives.cs (3776) AIODeployEquipment::unassignClient(%this, %client) aiObjectives.cs (3783) AIODeployEquipment::weight(%this, %client, %level, %minWeight, %inventoryStr) aiObjectives.cs (3611) AIOEscortPlayer::assignClient(%this, %client) aiObjectives.cs (3286) AIOEscortPlayer::unassignClient(%this, %client) aiObjectives.cs (3292) AIOEscortPlayer::weight(%this, %client, %level, %minWeight, %inventoryStr) aiObjectives.cs (3230) AIOLazeObject::assignClient(%this, %client) aiObjectives.cs (3512) AIOLazeObject::unassignClient(%this, %client) aiObjectives.cs (3518) AIOLazeObject::weight(%this, %client, %level, %minWeight, %inventoryStr) aiObjectives.cs (3424) AIOMortarObject::assignClient(%this, %client) aiObjectives.cs (3574) AIOMortarObject::unassignClient(%this, %client) aiObjectives.cs (3595) AIOMortarObject::weight(%this, %client, %level, %minWeight, %inventoryStr) aiObjectives.cs (3526) AIORepairObject::assignClient(%this, %client) aiObjectives.cs (3410) AIORepairObject::unassignClient(%this, %client) aiObjectives.cs (3416) AIORepairObject::weight(%this, %client, %level, %minWeight, %inventoryStr) aiObjectives.cs (3362) aioTest() aiDebug.cs (476) AIOTouchObject::assignClient(%this, %client) aiObjectives.cs (3112) AIOTouchObject::unassignClient(%this, %client) aiObjectives.cs (3153) AIOTouchObject::weight(%this, %client, %level, %minWeight, %inventoryStr) aiObjectives.cs (3071) AIPatrolTask::assume(%task, %client) aiDefaultTasks.cs (641) AIPatrolTask::init(%task, %client) aiDefaultTasks.cs (637) AIPatrolTask::monitor(%task, %client) aiDefaultTasks.cs (660) AIPatrolTask::retire(%task, %client) aiDefaultTasks.cs (651) AIPatrolTask::weight(%task, %client) aiDefaultTasks.cs (655) AIPickupItemTask::assume(%task, %client) aiDefaultTasks.cs (251) AIPickupItemTask::init(%task, %client) aiDefaultTasks.cs (247) AIPickupItemTask::monitor(%task, %client) aiDefaultTasks.cs (383) AIPickupItemTask::retire(%task, %client) aiDefaultTasks.cs (259) AIPickupItemTask::weight(%task, %client) aiDefaultTasks.cs (263) AIPilotVehicle(%client) ai.cs (902) AIPlay3DSound(%client, %sound) aiChat.cs (361) AIPlayAnimSound(%client, %location, %sound, %minCel, %maxCel, %index) aiChat.cs (370) AIProcessBuyInventory(%client) aiInventory.cs (126) AIProcessEngagement(%client, %target, %type, %projectile) aiInventory.cs (911) AIProcessMessageTable(%threadId) aiChat.cs (24) AIProcessVehicle(%client) ai.cs (837) air() aiRabbit.cs (224) AIRabbitTask::assume(%task, %client) aiRabbit.cs (39) AIRabbitTask::init(%task, %client) aiRabbit.cs (33) AIRabbitTask::monitor(%task, %client) aiRabbit.cs (105) AIRabbitTask::retire(%task, %client) aiRabbit.cs (46) AIRabbitTask::weight(%task, %client) aiRabbit.cs (52) AIReassessHumanObjective(%objective) aiHumanTasks.cs (209) AIReassessObjective(%client) ai.cs (529) aiReleaseHumanControl(%humanClient, %aiClient) aiHumanTasks.cs (255) AIRepairObject::assume(%task, %client) aiObjectives.cs (1635) AIRepairObject::initFromObjective(%task, %objective, %client) aiObjectives.cs (1615) AIRepairObject::monitor(%task, %client) aiObjectives.cs (1680) AIRepairObject::retire(%task, %client) aiObjectives.cs (1664) AIRepairObject::weight(%task, %client) aiObjectives.cs (1670) AIRespondToEvent(%client, %eventTag, %targetClient) aiChat.cs (402) AISaveMissionObjectives() AIEButtonBarDlg.gui (361) AIsensorObjectiveInit(%object) aiObjectiveBuilder.cs (32) aiSetHumanControl(%humanClient, %aiClient) aiHumanTasks.cs (264) AITauntCorpseTask::assume(%task, %client) aiDefaultTasks.cs (550) AITauntCorpseTask::init(%task, %client) aiDefaultTasks.cs (546) AITauntCorpseTask::monitor(%task, %client) aiDefaultTasks.cs (600) AITauntCorpseTask::retire(%task, %client) aiDefaultTasks.cs (556) AITauntCorpseTask::weight(%task, %client) aiDefaultTasks.cs (560) aiTest() aiDebug.cs (747) aiTestDeploys(%client, %objective) aiDebug.cs (840) AITestPilot::assume(%task, %client) aiDebug.cs (976) AITestPilot::monitor(%task, %client) aiDebug.cs (997) AITestPilot::weight(%task, %client) aiDebug.cs (992) AIThrowObject(%object) ai.cs (365) AITouchObject::assume(%task, %client) aiObjectives.cs (1012) AITouchObject::initFromObjective(%task, %objective, %client) aiObjectives.cs (989) AITouchObject::monitor(%task, %client) aiObjectives.cs (1063) AITouchObject::retire(%task, %client) aiObjectives.cs (1041) AITouchObject::weight(%task, %client) aiObjectives.cs (1045) AITraining1Pilot::assume(%task, %client) Training1.cs (1040) AITraining1Pilot::monitor(%task, %client) Training1.cs (1056) AITraining1Pilot::weight(%task, %client) Training1.cs (1051) AIturretObjectiveInit(%object) aiObjectiveBuilder.cs (67) AIUnassignClient(%client) aiObjectives.cs (319) AIUseInventoryTask::assume(%task, %client) aiDefaultTasks.cs (402) AIUseInventoryTask::init(%task, %client) aiDefaultTasks.cs (398) AIUseInventoryTask::monitor(%task, %client) aiDefaultTasks.cs (501) AIUseInventoryTask::retire(%task, %client) aiDefaultTasks.cs (411) AIUseInventoryTask::weight(%task, %client) aiDefaultTasks.cs (417) AIVehicleMounted(%vehicle) ai.cs (394) AIworking(%working) AIEditorGui.gui (16) allocClientTarget(%client, %nameTag, %skinTag, %voiceTag, %typeTag, %sensorGroup, %datablock, %voicePitch) targetManager.cs (61) altTrigger(%val) controlDefaults.cs (873) Ammo::onCollision(%data, %obj, %col) weapTurretCode.cs (1) Ammo::onInventory(%this,%obj,%amount) weapons.cs (130) AmmoPack::onInventory(%this,%player,%value) ammopack.cs (192) AmmoPack::onPickup(%this,%pack,%player,%amount) ammopack.cs (68) AmmoPack::onThrow(%this,%pack,%player) ammopack.cs (179) ARBMultitexture::onAction() IHVTest.gui (236) AreaEditor::init(%this) EditorToolMissionAreaGui.gui (183) AreaEditor::onUpdate(%this, %area) EditorToolMissionAreaGui.gui (187) AreaEditor::onWorldOffset(%this, %offset) EditorToolMissionAreaGui.gui (192) armDeployedMine(%mine) weapTurretCode.cs (771) Armor::AIonMount(%this, %obj, %vehicle, %node) ai.cs (738) Armor::AIonMount(%this, %obj, %vehicle, %node) Training1.cs (1032) Armor::AIonUnMount(%this, %obj, %vehicle, %node) ai.cs (801) Armor::AIonUnMount(%this, %obj, %vehicle, %node) Training1.cs (1036) Armor::animationDone(%data, %obj) player.cs (2957) Armor::applyConcussion( %this, %dist, %radius, %sourceObject, %targetObject ) player.cs (2573) Armor:amageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec) player.cs (2434) Armor:oDismount(%this, %obj, %forced) player.cs (2348) Armor::onAdd(%data,%obj) player.cs (1946) Armor::onCollision(%this,%obj,%col) player.cs (2082) Armor::onDamage(%data, %obj) player.cs (3015) Armor::onDisabled(%this,%obj,%state) player.cs (1977) Armor::onEnterLiquid(%data, %obj, %coverage, %type) player.cs (2833) Armor::onEnterMissionArea(%data, %obj) player.cs (2952) Armor::onForceUncloak(%this, %obj, %reason) cloakingpack.cs (135) Armor::onImpact(%data, %playerObject, %collidedObject, %vec, %vecLen) player.cs (2567) Armor::onLeaveLiquid(%data, %obj, %type) player.cs (2859) Armor::onLeaveMissionArea(%data, %obj) player.cs (2947) Armor::onMount(%this,%obj,%vehicle,%node) player.cs (1991) Armor::onNewDataBlock(%this,%obj) player.cs (1973) Armor::onRemove(%this, %obj) player.cs (1959) Armor::onTrigger(%data, %player, %triggerNum, %val) player.cs (2888) Armor::onUnmount( %this, %obj, %vehicle, %node ) player.cs (2056) Armor::shouldApplyImpulse(%data, %obj) player.cs (1984) armSatchelCharge(%satchel) satchelCharge.cs (343) armSatchelCharge(%satchel) Training5.cs (557) AssaultPlasmaTurret:amageObject(%this, %damageObj, %projectile, %amount, %damageType) weapTurretCode.cs (414) AssaultPlasmaTurret::onDamage() weapTurretCode.cs (410) AssaultPlasmaTurret::onTrigger(%data, %obj, %trigger, %state) weapTurretCode.cs (421) AssaultPlasmaTurret:layerDismount(%data, %obj) weapTurretCode.cs (450) AssaultVehicle:eleteAllMounted(%data, %obj) vehicle.cs (408) AssaultVehicle::onAdd(%this, %obj) vehicle.cs (364) AssaultVehicle::onDamage(%this, %obj) vehicle.cs (75) AssaultVehicle:layerMounted(%data, %obj, %player, %node) vehicle.cs (580) AssignName(%object) aiObjectiveBuilder.cs (477) AudioEmitter::onEditorRender(%this, %editor, %selected, %expanded) editorRender.cs (27) audioIsEnvironmentProvider(%provider) clientAudio.cs (36) audioIsHardwareProvider(%provider) clientAudio.cs (28) audioMetrics() console_end.cs (377) audioUpdateProvider(%provider) clientAudio.cs (44) autoToggleHelpHud(%state) Training1.cs (540) BackToTopics() webforums.cs (124) ban( %client, %admin ) server.cs (261) Beacon::onUse(%data, %obj) item.cs (613) beginDemoRecord() recordings.cs (47) beginTraining1Intro() Training1.cs (877) bindAction(%fromMap, %command, %bindCmd, %bind1, %bind2 ) commanderMap.cs (19) bindJoystickAxis( %axisIndex, %cmdIndex ) OptionsDlg.cs (2211) blowoff() Training4.cs (918) BomberBombImage::onMount(%this, %obj, %slot) weapTurretCode.cs (374) BomberBombImage::onTriggerDown(%this, %obj, %slot) weapTurretCode.cs (359) BomberBombImage::onTriggerUp(%this, %obj, %slot) weapTurretCode.cs (364) BomberBombImage::onUnmount(%this,%obj,%slot) weapTurretCode.cs (330) BomberBombImage::onUnmount(%this,%obj,%slot) weapTurretCode.cs (378) BomberBombPairImage::onMount(%this, %obj, %slot) weapTurretCode.cs (369) BomberBombPairImage::onUnmount(%this,%obj,%slot) weapTurretCode.cs (334) BomberBombPairImage::onUnmount(%this,%obj,%slot) weapTurretCode.cs (382) BomberFlyer:eleteAllMounted(%data, %obj) vehicle.cs (427) BomberFlyer::onAdd(%this, %obj) vehicle.cs (323) BomberFlyer::onDamage(%this, %obj) vehicle.cs (81) BomberFlyer:layerMounted(%data, %obj, %player, %node) vehicle.cs (498) BomberTargetingImage:econstruct(%data, %obj, %slot) vehicle_bomber.cs (762) BomberTargetingImage::onFire(%data,%obj,%slot) vehicle_bomber.cs (745) BomberTurret:amageObject(%this, %damageObj, %projectile, %amount, %damageType) weapTurretCode.cs (232) BomberTurret::onDamage() weapTurretCode.cs (228) BomberTurret::onTrigger(%data, %obj, %trigger, %state) weapTurretCode.cs (245) BomberTurret:layerDismount(%data, %obj) weapTurretCode.cs (300) BomberTurretBarrel::onMount(%this, %obj, %slot) weapTurretCode.cs (353) BomberTurretBarrel::onTriggerDown(%this, %obj, %slot) weapTurretCode.cs (338) BomberTurretBarrel::onTriggerUp(%this, %obj, %slot) weapTurretCode.cs (343) BomberTurretBarrelPair::onMount(%this, %obj, %slot) weapTurretCode.cs (348) bottomPrint( %client, %message, %time, %lines ) CenterPrint.cs (49) bottomPrintAll( %message, %time, %lines ) CenterPrint.cs (24) BottomPrintText::onResize(%this, %width, %height) CenterPrint.cs (153) BountyGame::aiBountyAssignTarget(%game, %client, %target) aiBountyGame.cs (26) BountyGame::AIHasJoined(%game, %client) BountyGame.cs (429) BountyGame::AIInit(%game) aiBountyGame.cs (21) BountyGame::AlertPlayer(%game, %count, %player) BountyGame.cs (787) BountyGame::allowsProtectedStatics(%game) BountyGame.cs (57) BountyGame::announceCheater(%game, %client) BountyGame.cs (716) BountyGame::announceEminentWin(%game, %cl, %objRem) BountyGame.cs (706) BountyGame::applyConcussion(%game, %player) BountyGame.cs (892) BountyGame::assignClientTeam(%game, %client) BountyGame.cs (99) BountyGame::awardScoreBystanderKill(%game, %clVictim, %clKiller) BountyGame.cs (634) BountyGame::awardScoreCompletionBonus(%game, %cl) BountyGame.cs (695) BountyGame::awardScoreKillStreak(%game, %cl) BountyGame.cs (685) BountyGame::awardScorePredatorKill(%game, %clVictim, %clKiller) BountyGame.cs (673) BountyGame::awardScoreSuicide(%game, %clVictim, %damageType) BountyGame.cs (565) BountyGame::awardScoreTargetKill(%game,%clVictim, %clKiller, %victimSuicided) BountyGame.cs (589) BountyGame::buildListValidTargets(%game, %cl) BountyGame.cs (347) BountyGame::claimSpawn(%game, %obj, %newTeam, %oldTeam) BountyGame.cs (85) BountyGame::clientJoinTeam( %game, %client, %team, %respawn ) BountyGame.cs (91) BountyGame::clientMissionDropReady(%game, %client) BountyGame.cs (414) BountyGame::enterMissionArea(%game, %playerData, %player) BountyGame.cs (771) BountyGame::equip(%game, %player) BountyGame.cs (174) BountyGame::forceRespawn(%game, %client) BountyGame.cs (435) BountyGame::gameOver(%game) BountyGame.cs (397) BountyGame::hideTargetWaypoint(%game, %client) BountyGame.cs (273) BountyGame::hudUpdateObjRem(%game, %client, %availTargets) BountyGame.cs (765) BountyGame::initGameVars(%game) BountyGame.cs (28) BountyGame::leaveMissionArea(%game, %playerData, %player) BountyGame.cs (779) BountyGame::MissionAreaDamage(%game, %player) BountyGame.cs (795) BountyGame::nextObjective(%game, %client) BountyGame.cs (300) BountyGame::onAIRespawn(%game, %client) aiBountyGame.cs (2) BountyGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %sourceObject) BountyGame.cs (508) BountyGame::onClientEnterObserverMode(%game, %clientId) BountyGame.cs (489) BountyGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLoc) BountyGame.cs (447) BountyGame::onClientLeaveGame(%game, %clientId) BountyGame.cs (463) BountyGame:ickTeamSpawn(%game, %team) BountyGame.cs (80) BountyGame:layerSpawned(%game, %player, %armor) BountyGame.cs (137) BountyGame::recalcScore(%game, %cl) BountyGame.cs (725) BountyGame::resetScore(%game, %cl) BountyGame.cs (738) BountyGame::selectNewTarget(%game, %cl, %numValidTargets) BountyGame.cs (373) BountyGame::setUpTeams(%game) BountyGame.cs (62) BountyGame::showTargetWaypoint(%game, %client) BountyGame.cs (227) BountyGame::startMatch(%game) BountyGame.cs (43) BountyGame::testCheating(%game, %client) BountyGame.cs (543) BountyGame::testPredatorKill(%game, %clVictim, %clKiller) BountyGame.cs (559) BountyGame::testSuicide(%game, %victimID, %killerID, %damageType) BountyGame.cs (548) BountyGame::testTargetKill(%game, %clVictim, %clKiller) BountyGame.cs (553) BountyGame::timeLimitReached(%game) BountyGame.cs (391) BountyGame::updateColorMask(%game, %client) BountyGame.cs (195) BountyGame::updateHitLists(%game) BountyGame.cs (381) BountyGame::updateKillScores(%game, %clVictim, %clKiller, %damageType, %implement) BountyGame.cs (524) BountyGame::updateScoreHud(%game, %client, %tag) BountyGame.cs (814) bountyObjRem(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (757) bountyTargetDropped(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (750) bountyTargetIs(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (738) BrowserSearchDlg::onWake( %this ) webbrowser.cs (777) BrowserSearchDone() webbrowser.cs (13) BrowserSearchMatchList::onSelect( %this, %id, %text ) webbrowser.cs (783) BrowserSearchPane::onDatabaseQueryResult(%this, %status, %resultStatus, %key) webbrowser.cs (788) BrowserSearchPane::onDatabaseRow(%this, %row, %isLastRow, %key) webbrowser.cs (834) BrowserStartSearch() webbrowser.cs (40) buildAIObjective(%client, %command) serverTasks.cs (551) buildCDKey() console_start.cs (636) buildFullMapString( %index ) OptionsDlg.cs (1684) buildLoadInfo( %mission, %missionType ) loadingGui.cs (63) buildMissionList() GameGui.cs (655) buildMissionTypePopup( %popup ) GameGui.cs (623) BuildNavigationGraph(%type) navGraph.cs (34) buildPassengerString(%vehicle) vehicle.cs (667) buildTraining2Team2ObjectiveQs() Training2.cs (828) buyDeployableFavorites(%client) inventoryHud.cs (592) buyFavorites(%client) inventoryHud.cs (490) CacheForumTopic() webforums.cs (130) calcVotes(%typeName, %arg1, %arg2, %arg3, %arg4) admin.cs (142) calcZoomFOV() hud.cs (1563) CameraGrenadeThrown::checkCameraDeploy(%this, %gren) weapTurretCode.cs (507) CameraGrenadeThrown::onStickyCollision(%data, %obj) weapTurretCode.cs (489) CameraGrenadeThrown::onThrow(%this, %camGren) Training4.cs (369) CameraGrenadeThrown::onThrow(%this, %gren) weapTurretCode.cs (482) cameraSpiel() Training4.cs (357) cameraSpielEnd() Training4.cs (466) CancelChannelOptions() ChatGui.cs (500) cancelChatMenu() chatMenuHud.cs (93) CancelChatOptions() ChatGui.cs (616) CancelCountdown() server.cs (1686) cancelCredits() creditsGui.cs (5) CancelEndCountdown() server.cs (1722) cannedChatMessageAll( %sender, %msgString, %name, %string, %keys ) message.cs (323) cannedChatMessageClient( %client, %sender, %msgString, %name, %string, %keys ) message.cs (271) cannedChatMessageTeam( %sender, %team, %msgString, %name, %string, %keys ) message.cs (290) CDAudio::getTrackCount(%this) redbook.cs (60) CDAudio:lay(%this) redbook.cs (16) CDAudio:layFinished(%this) redbook.cs (8) CDAudio:layTrack(%this, %track) redbook.cs (44) CDAudio::stop(%this) redbook.cs (55) centerPrint( %client, %message, %time, %lines ) CenterPrint.cs (40) centerPrintAll( %message, %time, %lines ) CenterPrint.cs (10) CenterPrintText::onResize(%this, %width, %height) CenterPrint.cs (158) CF_FilterList::onSelect( %this, %id, %text ) ChooseFilterDlg.cs (162) changePlayersTeam(%client, %team) LobbyGui.cs (338) ChannelBanList::onAdd(%this) ChatGui.cs (400) ChannelBannedList_refresh() ChatGui.cs (278) ChannelRemoveBan() ChatGui.cs (296) ChatAway_Timeout() ChatGui.cs (234) ChatGui::onAdd(%this) ChatGui.cs (78) ChatGui::onClose(%key) ChatGui.cs (414) ChatGui::onSleep(%this) ChatGui.cs (423) ChatGui::onWake(%this) ChatGui.cs (105) ChatGui::setKey(%this,%ignore) ChatGui.cs (118) ChatGuiMessageVector::urlClickCallback(%this,%type,%url,%content) ChatGui.cs (190) ChatMemberPopup::onSelect(%this,%id,%text) ChatGui.cs (374) chatMenuGuiTree::onRightMouseDown( %this, %item, %pos ) EditChatMenuGui.cs (154) ChatMenuItemActionPopup::addEntry( %this, %text, %id ) EditChatMenuGui.cs (221) ChatMenuItemActionPopup::awaken( %this, %item, %pos ) EditChatMenuGui.cs (187) ChatMenuItemActionPopup::onCancel( %this ) EditChatMenuGui.cs (276) ChatMenuItemActionPopup::onSelect( %this, %id, %text ) EditChatMenuGui.cs (236) ChatMenuItemActionPopup::reset( %this ) EditChatMenuGui.cs (228) chatMessageAll( %sender, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10 ) message.cs (304) chatMessageClient( %client, %sender, %voiceTag, %voicePitch, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10 ) message.cs (264) chatMessageTeam( %sender, %team, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10 ) message.cs (277) ChatPrivate() ChatGui.cs (364) ChatRoomMemberList::onAdd(%this) ChatGui.cs (241) ChatRoomMemberList::onRightMouseDown(%this,%column,%row,%mousePos) ChatGui.cs (303) ChatRoomMemberList_refresh(%c) ChatGui.cs (267) ChatSendText() ChatGui.cs (216) ChatTabView::closeCurrentPane(%this) ChatGui.cs (160) ChatTabView::onAdd(%this) ChatGui.cs (123) ChatTabView::onSelect(%this,%obj,%name) ChatGui.cs (130) ChatTabView::openNewPane(%this) ChatGui.cs (154) CheckAllDuplicates(%player) webemail.cs (520) CheckEmail(%calledFromSched) webemail.cs (359) CheckEmailNames() webemail.cs (202) checkForAllDead() Training2.cs (731) checkForSequenceSkillCompletion(%victim) Training1.cs (474) checkForSequenceSkillCompletion(%victim) Training2.cs (581) checkForTraining1Intro() Training1.cs (1020) checkForWin() Training4.cs (455) checkIntroDone() console_start.cs (805) checkInventory( %client, %text ) inventoryHud.cs (908) checkMissionStart() server.cs (1593) checkNamesAndAliases() LaunchLanGui.cs (367) checkObjectives() Training2.cs (610) checkPackValidity(%pack, %equipment, %item) inventoryHud.cs (858) checkSiblings( %item ) EditChatMenuGui.cs (411) checkSpawnPos(%MPB, %radius) station.cs (1217) checkTeamLines(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (596) checkTourneyMatchStart() server.cs (1518) checkTurretMount(%data, %obj, %slot) turret.cs (276) ChooseFilterDlg:eleteFilter( %this ) ChooseFilterDlg.cs (126) ChooseFilterDlg::editFilter( %this ) ChooseFilterDlg.cs (54) ChooseFilterDlg::go( %this ) ChooseFilterDlg.cs (155) ChooseFilterDlg::newFilter( %this ) ChooseFilterDlg.cs (33) ChooseFilterDlg::onSleep( %this ) ChooseFilterDlg.cs (24) ChooseFilterDlg::onWake( %this ) ChooseFilterDlg.cs (7) ChooseFilterDlg::saveFilter( %this ) ChooseFilterDlg.cs (102) cinematicEvent(%num) Training1.cs (1092) CleanUpAndGo() console_start.cs (707) cleanupAudio() console_start.cs (27) cleanUpFlyer() Training1.cs (1213) cleanUpHuds() hud.cs (1737) clearBottomPrint( %client ) CenterPrint.cs (64) clearBottomPrintAll() CenterPrint.cs (82) clearCenterPrint( %client ) CenterPrint.cs (59) clearCenterPrintAll() CenterPrint.cs (71) clearGameTypes() ChooseFilterDlg.cs (242) clearHud(%msgType, %msgString, %tag, %a0) hud.cs (1251) clearLoadInfo() loadingGui.cs (47) clearMapping( %actionMap, %cmd ) OptionsDlg.cs (1826) clearMissionTypes() ChooseFilterDlg.cs (257) clearObjHudMSG(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (13) clearQueue() SinglePlayerGame.cs (675) clearVehicleCount(%team) vehicle.cs (958) clearVoteHud(%msgType, %msgString) hud.cs (1730) clearVotes() admin.cs (177) clientAcceptCurrentTask() clientTasks.cs (95) clientAcceptTask(%task) clientTasks.cs (27) clientCmdAcceptedTask(%description) clientTasks.cs (89) clientCmdBottomPrint( %message, %time, %lines ) CenterPrint.cs (122) clientCmdCameraAttachResponse(%attached) commanderMap.cs (766) clientCmdCannedChatMessage( %sender, %msgString, %name, %string, %keys, %voiceTag, %pitch ) message.cs (212) clientCmdCenterPrint( %message, %time, %lines ) CenterPrint.cs (95) clientCmdChatMessage(%sender, %voice, %pitch, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10) message.cs (169) clientCmdCheckPassengers(%pString) client.cs (1484) clientCmdClearBottomPrint() CenterPrint.cs (173) clientCmdClearCenterPrint() CenterPrint.cs (165) clientCmdClearPassengers() client.cs (1507) clientCmdControlObjectReset() commanderMap.cs (963) clientCmdControlObjectResponse(%ack, %info) commanderMap.cs (944) ClientCmdDisplayHuds() hud.cs (988) clientCmdEndBomberSight() client.cs (356) clientCMDgetManagerID(%client) console_end.cs (505) clientCmdGetTempSpeed() client.cs (422) clientCmdInitLoadClientFavorites() client.cs (428) clientCmdMissionEnd(%seq) client.cs (1695) clientCmdMissionStartPhase1(%seq, %missionName, %musicTrack) client.cs (1634) clientCmdMissionStartPhase2(%seq) client.cs (1649) clientCmdMissionStartPhase3(%seq, %missionName) client.cs (1658) clientCmdPickTeam() client.cs (1629) clientCmdPickTeamMenu( %teamA, %teamB ) client.cs (40) clientCmdPlayCDTrack(%track) redbook.cs (82) clientCmdPlayerStartTalking(%client, %success) voiceChat.cs (5) clientCmdPlayerStoppedTalking(%client, %success) voiceChat.cs (36) clientCmdPlayMusic(%trackname) clientAudio.cs (151) clientCmdPotentialTask(%from, %description) clientTasks.cs (69) clientCmdPotentialTeamTask(%description) clientTasks.cs (64) clientCmdProcessPickTeam( %option ) client.cs (50) clientCmdProtectingStaticObjects(%val) client.cs (1479) clientCmdResetCommandMap() commanderMap.cs (155) clientCmdResetHud() hud.cs (121) clientCmdResetTaskList() clientTasks.cs (5) clientCmdServerMessage(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10) message.cs (21) clientCmdSetAmmoHudCount(%amount) hud.cs (402) clientCmdSetBackpackHudItem(%num, %addItem) hud.cs (460) clientCmdSetBeaconNames(%target, %marker, %vehicle) client.cs (361) clientCmdSetDefaultVehicleKeys(%inVehicle) controlDefaults.cs (1074) clientCmdSetFirstPerson(%value) server.cs (961) ClientCmdSetHudMode(%mode, %type, %node) hud.cs (892) ClientCmdSetHudMode(%mode, %type, %node) Training1.cs (997) ClientCmdSetHudMode(%mode, %type, %node) Training2.cs (122) ClientCmdSetHudMode(%mode, %type, %node) Training3.cs (122) ClientCmdSetHudMode(%mode, %type, %node) Training4.cs (64) ClientCmdSetHudMode(%mode, %type, %node) Training5.cs (67) clientCmdSetInventoryHudAmount(%slot, %amount) hud.cs (580) clientCmdSetInventoryHudBackGroundBmp(%name) hud.cs (592) clientCmdSetInventoryHudBitmap(%slot, %name, %bitmap) hud.cs (540) clientCmdSetInventoryHudClearAll() hud.cs (604) clientCmdSetInventoryHudItem(%slot, %amount, %addItem) hud.cs (560) clientCmdSetPassengerVehicleKeys() controlDefaults.cs (1068) clientCmdSetPilotVehicleKeys() controlDefaults.cs (1049) clientCmdSetPlayContent() client.cs (32) clientCmdSetPowerAudioProfiles(%up, %down) client.cs (1703) clientCmdSetRepairReticle() hud.cs (335) clientCmdSetStationKeys(%inStation) controlDefaults.cs (1282) clientCmdSetVoiceInfo(%channels, %decodingMask, %encodingLevel) client.cs (1769) clientCmdSetVWeaponsHudActive(%num, %vType) hud.cs (163) clientCmdSetVWeaponsHudClearAll() hud.cs (187) clientCmdSetWeaponryVehicleKeys() controlDefaults.cs (1030) clientCmdSetWeaponsHudActive(%slot) hud.cs (294) clientCmdSetWeaponsHudAmmo(%slot, %ammoAmount) hud.cs (271) clientCmdSetWeaponsHudBackGroundBmp(%name) hud.cs (348) clientCmdSetWeaponsHudBitmap(%slot, %name, %bitmap) hud.cs (200) clientCmdSetWeaponsHudClearAll() hud.cs (383) clientCmdSetWeaponsHudHighLightBmp(%name) hud.cs (360) clientCmdSetWeaponsHudInfiniteAmmoBmp(%name) hud.cs (372) clientCmdSetWeaponsHudItem(%slot, %ammoAmount, %addItem) hud.cs (246) clientCmdShowPassenger(%slot, %full) client.cs (1500) clientCmdShowVehicleGauges(%vehType, %node) client.cs (478) clientCmdStartBomberSight() client.cs (366) clientCmdStartEffect( %effect ) client.cs (1618) clientCmdStationVehicleHideHud() clientVehicleHud.cs (126) clientCmdStationVehicleShowHud() clientVehicleHud.cs (113) clientCmdStopCD() redbook.cs (101) clientCmdStopEffect( %effect ) client.cs (1624) clientCmdStopMusic() clientAudio.cs (157) clientCmdSyncHudClock(%time) hud.cs (138) clientCmdTaskAccepted(%from, %description) clientTasks.cs (79) clientCmdTaskCompleted(%from, %description) clientTasks.cs (84) clientCmdTaskDeclined(%from, %description) clientTasks.cs (74) clientCmdTaskInfo(%client, %aiObjtive, %team, %description) clientTasks.cs (18) clientCmdToggleDashHud(%val) client.cs (433) clientCmdTogglePlayHuds(%val) hud.cs (1100) clientCmdToggleSpeed(%client, %toggle) client.cs (393) clientCmdUpdatePackText(%num) hud.cs (484) clientCmdVehicleDismount() server.cs (979) clientCmdVehicleMount() server.cs (970) clientCmdVehicleMount() Training1.cs (233) clientCmdVehicleMount() Training3.cs (213) ClientCmdVoteSubmitted(%type) client.cs (345) clientDeclineCurrentTask() clientTasks.cs (102) clientDeclineTask(%task) clientTasks.cs (38) clientDeploySensorGrn() client.cs (1552) clientDeploySensorOff() client.cs (1558) clientDeploySensorRed() client.cs (1546) ClientHasAffinity(%objective, %client) aiObjectives.cs (2761) ClientHasRequiredEquipment(%objective, %client) aiObjectives.cs (2771) clientPackIconOff() client.cs (1563) clientReadyMSG(%msgType, %msgString, %gameType, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (5) ClientReceivedDataBlock(%index, %total) client.cs (1776) clientResetTargets(%client, %tasksOnly) targetManager.cs (18) ClientTarget::onAdd(%this, %type) targetManager.cs (82) ClientTarget::onDie(%this, %type) targetManager.cs (105) clientTaskCompleted() clientTasks.cs (47) CloakingPack::onPickup(%this, %obj, %shape, %amount) cloakingpack.cs (125) CloakingPackImage::onActivate(%data, %obj, %slot) cloakingpack.cs (78) CloakingPackImage::onDeactivate(%data, %obj, %slot) cloakingpack.cs (109) CloakingPackImage::onMount(%data, %obj, %node) cloakingpack.cs (64) CloakingPackImage::onUnmount(%data, %obj, %node) cloakingpack.cs (70) cloakingUnitAdded() Training4.cs (531) closeHud(%msgType, %msgString, %tag) hud.cs (1237) CloseMessagePopup() commonDialogs.cs (104) CloseVoteHud(%msgType, %msgString) hud.cs (1698) CMContextPopup::addEntry(%this, %key, %text, %command) commanderMap.cs (389) CMContextPopup:isplay(%this) commanderMap.cs (367) CMContextPopup::onCancel( %this ) commanderMap.cs (410) CMContextPopup::onKeySelect(%this, %index) commanderMap.cs (399) CMContextPopup::onSelect(%this, %index, %value) commanderMap.cs (404) CMContextPopup::reset(%this) commanderMap.cs (334) CMDCameraButton::onAction(%this) commanderMap.cs (924) CMDCenterButton::onAction(%this) commanderMap.cs (912) CMDDeployedMiscButton::onAction(%this) commanderMap.cs (836) CMDDeployedTacticalButton::onAction(%this) commanderMap.cs (824) CMDMiscButton::onAction(%this) commanderMap.cs (830) CMDMoveSelectButton::onAction(%this) commanderMap.cs (896) CMDObjectivesButton::onAction(%this) commanderMap.cs (848) CMDPlayersButton::onAction(%this) commanderMap.cs (812) CMDShowSensorsButton::onAction(%this) commanderMap.cs (855) CMDTacticalButton::onAction(%this) commanderMap.cs (818) CMDTextButton::onAction(%this) commanderMap.cs (918) CMDWaypointsButton::onAction(%this) commanderMap.cs (842) CMDZoomButton::onAction(%this) commanderMap.cs (904) cnhAddTeam(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (770) CnHGame::AIInit(%game) aiCnH.cs (7) CnHGame::AIplayerCaptureFlipFlop(%game, %player, %flipFlop) aiCnH.cs (69) CnHGame::applyConcussion(%game, %player) CnHGame.cs (465) CnHGame::assignClientTeam(%game, %client, %respawn) CnHGame.cs (177) CnHGame::awardScorePlayerFFCap(%game, %cl, %this) CnHGame.cs (330) CnHGame::awardScorePlayerFFDefend(%game, %cl, %this) CnHGame.cs (322) CnHGame::awardScoreTeamFFCap(%game, %team, %this) CnHGame.cs (339) CnHGame::awardScoreTeamFFHold(%game, %team, %this) CnHGame.cs (356) CnHGame::checkScoreLimit(%game, %team) CnHGame.cs (77) CnHGame::clientMissionDropReady(%game, %client) CnHGame.cs (158) CnHGame::countFlips(%game) CnHGame.cs (209) CnHGame::countFlipsHeld(%game, %team) CnHGame.cs (190) CnHGame::equip(%game, %player) CnHGame.cs (214) CnHGame::gameOver(%game) CnHGame.cs (107) CnHGame::genOnRepaired(%game, %obj, %objName) CnHGame.cs (383) CnHGame::getNumFlipFlops() CnHGame.cs (184) CnHGame::getScoreLimit(%game) CnHGame.cs (84) CnHGame::initGameVars(%game) CnHGame.cs (36) CnHGame::onAIDamaged(%game, %clVictim, %clAttacker, %damageType, %implement) aiCnH.cs (41) CnHGame::onAIFriendlyFire(%game, %clVictim, %clAttacker, %damageType, %implement) aiCnH.cs (63) CnHGame::onAIKilled(%game, %clVictim, %clAttacker, %damageType, %implement) aiCnH.cs (58) CnHGame::onAIKilledClient(%game, %clVictim, %clAttacker, %damageType, %implement) aiCnH.cs (52) CnHGame::onAIRespawn(%game, %client) aiCnH.cs (26) CnHGame::recalcScore(%game, %cl) CnHGame.cs (254) CnHGame::resetScore(%game, %client) CnHGame.cs (445) CnHGame::scoreLimitReached(%game) CnHGame.cs (93) CnHGame::sensorOnRepaired(%game, %obj, %objName) CnHGame.cs (402) CnHGame::setUpTeams(%game) CnHGame.cs (57) CnHGame::startMatch(%game) CnHGame.cs (69) CnHGame::startTimerPlayerFFCap(%game, %cl, %this) CnHGame.cs (429) CnHGame::startTimerTeamFFCap(%game, %team, %this, %time) CnHGame.cs (438) CnHGame::stationOnRepaired(%game, %obj, %objName) CnHGame.cs (393) CnHGame::stopScoreTimers(%game) CnHGame.cs (142) CnHGame::testPlayerFFDefend(%game, %victimID, %killerID) CnHGame.cs (306) CnHGame::testValidRepair(%game, %obj) CnHGame.cs (378) CnHGame::timeLimitReached(%game) CnHGame.cs (100) CnHGame::turretOnRepaired(%game, %obj, %objName) CnHGame.cs (411) CnHGame::updateKillScores(%game, %clVictim, %clKiller, %damageType, %implement) CnHGame.cs (278) CnHGame::vStationOnRepaired(%game, %obj, %objName) CnHGame.cs (420) cnhTeamCap(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (797) CommanderMapGui::close(%this) commanderMap.cs (227) CommanderMapGui::onAdd(%this) commanderMap.cs (254) CommanderMapGui::onSleep(%this) commanderMap.cs (195) CommanderMapGui::onWake(%this) commanderMap.cs (160) CommanderMapGui::onWake(%this) Training4.cs (289) CommanderMapGui::open(%this) commanderMap.cs (218) CommanderMapGui::openCameraControl(%this, %open) commanderMap.cs (308) CommanderMapGui::reset(%this) commanderMap.cs (287) CommanderMapGui::toggle(%this) commanderMap.cs (246) CommanderTree::controlObject(%this, %targetId) commanderMap.cs (462) CommanderTree::onAdd(%this) commanderMap.cs (418) CommanderTree::onCategoryOpen(%this, %category, %open) commanderMap.cs (441) CommanderTree::onCategoryOpen(%this, %category, %open) Training4.cs (299) CommanderTree:rocessCommand(%this, %command, %target, %typeTag) commanderMap.cs (675) CommanderTV::watchTarget(%this, %targetId) commanderMap.cs (752) CommanderTV_ButtonPress(%val) commanderMap.cs (778) CommanderTVScreen::onMouseEnter(%this, %mod, %pos, %count) commanderMap.cs (798) CommanderTVScreen::onMouseLeave(%this, %mod, %pos, %count) commanderMap.cs (803) compTest() CompTestGui.gui (184) ConcussionGrenadeThrown::onThrow(%this, %gren) weapTurretCode.cs (620) ConsoleEntry::eval() ConsoleDlg.gui (49) convertPassedEnemies() Training2.cs (678) Countdown(%timeMS) server.cs (1619) countTurretsAllowed(%type) deployables.cs (1190) countTurretsAllowed(%type) Training1.cs (76) countTurretsAllowed(%type) Training2.cs (101) countTurretsAllowed(%type) Training3.cs (112) countTurretsAllowed(%type) Training4.cs (109) countTurretsAllowed(%type) Training5.cs (115) CreateAccount() console_start.cs (594) CreateAccountCDKey1:rocess( %this ) console_start.cs (646) CreateAccountCDKey2:rocess( %this ) console_start.cs (654) CreateAccountCDKey3:rocess( %this ) console_start.cs (662) CreateAccountCDKey4:rocess( %this ) console_start.cs (670) CreateAccountCDKey5:rocess( %this ) console_start.cs (678) CreateAccountDlg::onCancel() console_start.cs (764) CreateAccountDlg::onSleep( %this ) console_start.cs (621) CreateAccountDlg::onSubmit() console_start.cs (770) CreateAccountDlg::onWake( %this ) console_start.cs (612) createAIDebugDlg() aiDebug.cs (181) createCommanderKeyMap() commanderMap.cs (44) createDefaultAttack(%object, %weight1, %weight2) aiObjectiveBuilder.cs (199) createDefaultDefend(%object, %weight1, %weight2) aiObjectiveBuilder.cs (225) createDefaultMortar(%object, %weight1, %weight2) aiObjectiveBuilder.cs (147) createDefaultRepair(%object, %weight1, %weight2) aiObjectiveBuilder.cs (173) createDefaultTouch(%object, %weight1, %weight2) aiObjectiveBuilder.cs (120) createDroppedFlag(%data, %value, %player, %game) HuntersGame.cs (1212) createInterior(%name) EditorToolCreatorGui.gui (195) createInvBanCount() inventoryHud.cs (978) CreateMission() NewMissionGui.gui (170) CreateServer(%mission, %missionType) server.cs (15) createTarget(%obj, %nameTag, %skinTag, %voiceTag, %typeTag, %sensorGroup, %voicePitch) targetManager.cs (2) createTeleporter(%data, %obj) station.cs (1248) createText(%who) spdialog.cs (0) createTrainingSpecificBanList() Training2.cs (455) CreateTribe() webbrowser.cs (93) CreateTribeDlg::Cancel(%this) webbrowser.cs (682) CreateTribeDlg::CreateTribe(%this) webbrowser.cs (677) CreateTribeDlg::onDatabaseQueryResult(%this,%status,%resultString,%key) webbrowser.cs (693) CreateTribeDlg::onDatabaseRow(%this,%row,%isLastRow,%key) webbrowser.cs (725) CreateTribeDlg::onWake( %this ) webbrowser.cs (671) CreateTribeProcess() webbrowser.cs (107) createVehicle(%client, %station, %blockName, %team , %pos, %rot, %angle) serverVehicleHud.cs (118) CreateVoiceServerTask(%client, %cmdCode) serverTasks.cs (693) CreateWarriorDlg::connectionTerminated( %this, %key ) LaunchLanGui.cs (336) CreateWarriorDlg::onAdd( %this ) LaunchLanGui.cs (289) CreateWarriorDlg::onLine( %this, %line, %key ) LaunchLanGui.cs (304) CreateWarriorDlg::onWake( %this ) LaunchLanGui.cs (295) CreateWarriorNameEdit::checkValidPlayerName( %this ) LaunchLanGui.cs (343) Creator::create(%this, %sel) EditorToolCreatorGui.gui (227) Creator::init(%this) EditorToolCreatorGui.gui (27) Creator::onAction(%this) EditorToolCreatorGui.gui (207) CreditsGui::onWake(%this) creditsGui.cs (28) creditsNextPic() creditsGui.cs (114) ctfAddTeam(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (813) ctfFlagCapped(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (845) ctfFlagDropped(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (837) ctfFlagReturned(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (853) ctfFlagTaken(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (827) CTFGame::AIflagCap(%game, %player, %flag) aiCTF.cs (51) CTFGame::AIflagReset(%game, %flag) aiCTF.cs (62) CTFGame::AIInit(%game) aiCTF.cs (17) CTFGame::AIplayerCaptureFlipFlop(%game, %player, %flipFlop) aiCTF.cs (39) CTFGame::AIplayerDroppedFlag(%game, %player, %flag) aiCTF.cs (58) CTFGame::AIplayerTouchEnemyFlag(%game, %player, %flag) aiCTF.cs (43) CTFGame::AIplayerTouchOwnFlag(%game, %player, %flag) aiCTF.cs (47) CTFGame::applyConcussion(%game, %player) CTFGame.cs (917) CTFGame::assignClientTeam(%game, %client, %respawn) CTFGame.cs (546) CTFGame::awardScoreCarrierKill(%game, %killerID) CTFGame.cs (740) CTFGame::awardScoreEscortAssist(%game, %killerID) CTFGame.cs (762) CTFGame::awardScoreFlagCap(%game, %cl, %flag) CTFGame.cs (669) CTFGame::awardScoreFlagDefend(%game, %killerID) CTFGame.cs (751) CTFGame::awardScoreFlagReturn(%game, %cl) CTFGame.cs (696) CTFGame::awardScoreGenDefend(%game, %killerID) CTFGame.cs (729) CTFGame::awardScoreGenDestroy(%game,%cl) CTFGame.cs (707) CTFGame::awardScoreGenRepair(%game, %cl) CTFGame.cs (718) CTFGame::beginStalemate(%game) CTFGame.cs (383) CTFGame::boundaryLoseFlag(%game, %player) CTFGame.cs (870) CTFGame::checkScoreLimit(%game, %team) CTFGame.cs (686) CTFGame::clientMissionDropReady(%game, %client) CTFGame.cs (504) CTFGame:ropFlag(%game, %player) CTFGame.cs (906) CTFGame::endStalemate(%game) CTFGame.cs (389) CTFGame::enterMissionArea(%game, %playerData, %player) CTFGame.cs (843) CTFGame::flagCap(%game, %player) CTFGame.cs (273) CTFGame::flagReset(%game, %flag) CTFGame.cs (396) CTFGame::flagReturn(%game, %flag, %player) CTFGame.cs (311) CTFGame::flagReturnFade(%game, %flag) CTFGame.cs (305) CTFGame::gameOver(%game) CTFGame.cs (459) CTFGame::genOnRepaired(%game, %obj, %objName) CTFGame.cs (796) CTFGame::hideStalemateTargets(%game) CTFGame.cs (363) CTFGame::initGameVars(%game) CTFGame.cs (78) CTFGame::leaveMissionArea(%game, %playerData, %player) CTFGame.cs (857) CTFGame::missi**Done(%game) CTFGame.cs (134) CTFGame::notifyMineDeployed(%game, %mine) CTFGame.cs (444) CTFGame::onAIDamaged(%game, %clVictim, %clAttacker, %damageType, %implement) aiCTF.cs (66) CTFGame::onAIFriendlyFire(%game, %clVictim, %clAttacker, %damageType, %implement) aiCTF.cs (88) CTFGame::onAIKilled(%game, %clVictim, %clAttacker, %damageType, %implement) aiCTF.cs (83) CTFGame::onAIKilledClient(%game, %clVictim, %clAttacker, %damageType, %implement) aiCTF.cs (77) CTFGame::onAIRespawn(%game, %client) aiCTF.cs (3) CTFGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc) CTFGame.cs (488) CTFGame:layerDroppedFlag(%game, %player) CTFGame.cs (244) CTFGame:layerGotFlagTarget(%game, %player) CTFGame.cs (226) CTFGame:layerLostFlagTarget(%game, %player) CTFGame.cs (235) CTFGame:layerTouchEnemyFlag(%game, %player, %flag) CTFGame.cs (177) CTFGame:layerTouchFlag(%game, %player, %flag) CTFGame.cs (146) CTFGame:layerTouchOwnFlag(%game, %player, %flag) CTFGame.cs (163) CTFGame::recalcScore(%game, %cl) CTFGame.cs (553) CTFGame::resetScore(%game, %client) CTFGame.cs (773) CTFGame::scoreLimitReached(%game) CTFGame.cs (437) CTFGame::sensorOnRepaired(%game, %obj, %objName) CTFGame.cs (816) CTFGame::showStalemateTargets(%game) CTFGame.cs (342) CTFGame::stationOnRepaired(%game, %obj, %objName) CTFGame.cs (807) CTFGame::testCarrierKill(%game, %victimID, %killerID) CTFGame.cs (648) CTFGame::testEscortAssist(%game, %victimID, %killerID) CTFGame.cs (654) CTFGame::testFlagDefend(%game, %victimID, %killerID) CTFGame.cs (618) CTFGame::testGenDefend(%game, %victimID, %killerID) CTFGame.cs (633) CTFGame::testGenDestroyed(%game, %obj) CTFGame.cs (659) CTFGame::testValidRepair(%game, %obj) CTFGame.cs (664) CTFGame::timeLimitReached(%game) CTFGame.cs (430) CTFGame::turretOnRepaired(%game, %obj, %objName) CTFGame.cs (825) CTFGame::updateKillScores(%game, %clVictim, %clKiller, %damageType, %implement) CTFGame.cs (582) CTFGame::vStationOnRepaired(%game, %obj, %objName) CTFGame.cs (834) CursorOff() client.cs (176) CursorOn() client.cs (183) CVArray::onAction() IHVTest.gui (231) cycleDebugRenderMode() controlDefaults.cs (1304) CycleMissions() server.cs (154) cycleMouseMode() commanderMap.cs (883) cycleNextVehicleWeaponOnly( %val ) controlDefaults.cs (1255) cycleNextWeaponOnly( %val ) controlDefaults.cs (214) cycleVehicleWeapon( %val ) controlDefaults.cs (1247) cycleWeaponAxis( %val ) controlDefaults.cs (206) damagePlayersInBlast(%minDist) Training5.cs (472) DatabaseQuery(%ordinal, %args, %proxyObject, %key) webstuff.cs (201) DatabaseQueryArray(%ordinal, %maxRows, %args, %proxyObject, %key) webstuff.cs (206) DatabaseQueryCancel(%id) webstuff.cs (211) DatabaseQueryi(%astr, %args, %proxyObject, %key) webstuff.cs (164) dataProgress() AIEButtonBarDlg.gui (300) DateStrCompare(%date1,%date2) webforums.cs (69) DB_ChatDlg::onWake( %this ) DebriefGui.cs (62) DB_ChatEntry::onEscape( %this ) DebriefGui.cs (68) DB_ChatEntry::sendChat( %this ) DebriefGui.cs (74) DbgBreakConditionSet() debuggerGui.cs (286) DbgClearWatches() debuggerGui.cs (506) DbgConnect() debuggerGui.cs (269) DbgConsoleEntryReturn() debuggerGui.cs (443) DbgConsolePrint(%status) debuggerGui.cs (460) dbgContinue() debuggerGui.cs (526) DbgDeleteSelectedBreak() debuggerGui.cs (394) DbgDeleteSelectedWatch() debuggerGui.cs (487) DbgFileBreakPoints(%file, %points) debuggerGui.cs (336) DbgFileViewFind() debuggerGui.cs (327) DbgOpenFile(%file, %line, %selectLine) debuggerGui.cs (310) DbgRefreshWatches() debuggerGui.cs (494) DbgRemoveBreakPoint(%file, %line) debuggerGui.cs (353) DbgSetBreakPoint(%file, %line, %clear, %passct, %expr) debuggerGui.cs (342) DbgSetCursorWatch(%expr) debuggerGui.cs (248) DbgSetWatch(%expr) debuggerGui.cs (481) DbgStackAddFrame(%file, %line, %funcName) debuggerGui.cs (465) DbgStackClear() debuggerGui.cs (476) DbgStackGetFrame() debuggerGui.cs (471) dbgStepIn() debuggerGui.cs (511) dbgStepOut() debuggerGui.cs (516) dbgStepOver() debuggerGui.cs (521) DbgWatchDialogAdd() debuggerGui.cs (216) DbgWatchDialogEdit() debuggerGui.cs (229) deactivateDeploySensor(%pl) deployables.cs (804) deadArmor::onAdd(%data, %obj) staticShape.cs (156) DeadZoneText::update( %this ) OptionsDlg.cs (2199) debriefContinue() DebriefGui.cs (90) debriefDisconnect() DebriefGui.cs (84) DebriefGui::onSleep( %this ) DebriefGui.cs (39) DebriefGui::onWake( %this ) DebriefGui.cs (7) DebriefResultText::onResize( %this, %width, %height ) DebriefGui.cs (46) Debugger() console_end.cs (182) DebuggerBreakPoints::addBreak(%this, %file, %line, %clear, %passct, %expr) debuggerGui.cs (363) DebuggerBreakPoints::clearBreaks(%this) debuggerGui.cs (407) DebuggerBreakPoints::onAction(%this) debuggerGui.cs (419) DebuggerBreakPoints::removeBreak(%this, %file, %line) debuggerGui.cs (380) DebuggerCallStack::onAction(%this) debuggerGui.cs (257) DebuggerConsoleView:rint(%this, %line) debuggerGui.cs (9) DebuggerFilePopup::onSelect(%this, %id, %text) debuggerGui.cs (206) DebuggerFileView::onRemoveBreakPoint(%this, %line) debuggerGui.cs (431) DebuggerFileView::onSetBreakPoint(%this, %line) debuggerGui.cs (437) DebugMetrics() console_end.cs (397) dedCheckLoginDone() console_start.cs (337) DefaultGame::activatePackages(%game) defaultGame.cs (5) DefaultGame::AIChangeTeam(%game, %client, %newTeam) defaultGame.cs (1250) DefaultGame::AIChooseGameObjective(%game, %client) defaultGame.cs (3122) DefaultGame::allowsProtectedStatics(%game) defaultGame.cs (2199) DefaultGame::assignClientTeam(%game, %client, %respawn ) defaultGame.cs (1161) DefaultGame::awardScoreDeath(%game, %victimID) defaultGame.cs (2136) DefaultGame::awardScoreKill(%game, %killerID) defaultGame.cs (2147) DefaultGame::awardScoreSuicide(%game, %victimID) defaultGame.cs (2153) DefaultGame::awardScoreTeamkill(%game, %victimID, %killerID) defaultGame.cs (2161) DefaultGame::awardScoreTurretKill(%game, %victimID, %implement) defaultGame.cs (2101) DefaultGame::awardScoreTurretTeamKill(%game, %victimID, %killerID) defaultGame.cs (2169) DefaultGame::checkObjectives(%game) defaultGame.cs (1820) DefaultGame::checkTimeLimit(%game, %forced) defaultGame.cs (1828) DefaultGame::claimFlipflopResources(%game, %flipflop, %team) defaultGame.cs (153) DefaultGame::claimSpawn(%game, %obj, %newTeam, %oldTeam) defaultGame.cs (1714) DefaultGame::cleanWord(%game, %this) defaultGame.cs (2206) DefaultGame::clearDeployableMaxes(%game) defaultGame.cs (714) DefaultGame::clearTeamRankArray(%game, %team) defaultGame.cs (1886) DefaultGame::clearWaitRespawn(%game, %client) defaultGame.cs (785) DefaultGame::clientChangeTeam(%game, %client, %team, %fromObs) defaultGame.cs (1277) DefaultGame::clientJoinTeam( %game, %client, %team, %respawn ) defaultGame.cs (1225) DefaultGame::clientMissionDropReady(%game, %client) defaultGame.cs (1426) DefaultGame::createPlayer(%game, %client, %spawnLoc, %respawn) defaultGame.cs (413) DefaultGame:eactivatePackages(%game) defaultGame.cs (13) DefaultGame:isplayDeathMessages(%game, %clVictim, %clKiller, %damageType, %implement) defaultGame.cs (1031) DefaultGame::enterMissionArea(%game, %playerData, %player) defaultGame.cs (2264) DefaultGame::equip(%game, %player) defaultGame.cs (384) DefaultGame::findProjector(%game, %flipflop) defaultGame.cs (1557) DefaultGame::flagStandCollision(%game, %dataBlock, %obj, %colObj) defaultGame.cs (1546) DefaultGame::forceObserver( %game, %client, %reason ) defaultGame.cs (941) DefaultGame::formatTime(%game, %tStr, %includeHundredths) defaultGame.cs (3084) DefaultGame::friendlyFireMessage(%game, %damaged, %damager) defaultGame.cs (779) DefaultGame::gameOver( %game ) defaultGame.cs (555) DefaultGame::getServerStatusString(%game) defaultGame.cs (3128) DefaultGame::HandInvOnUse(%game, %data, %obj) defaultGame.cs (2237) DefaultGame::initGameVars(%game) defaultGame.cs (139) DefaultGame::leaveMissionArea(%game, %playerData, %player) defaultGame.cs (2258) DefaultGame::missi**Done(%game) defaultGame.cs (1346) DefaultGame::notifyMineDeployed(%game, %mine) defaultGame.cs (1551) DefaultGame::objectRepaired(%game, %obj, %objName) defaultGame.cs (2178) DefaultGame::ObserverOnTrigger(%game, %data, %obj, %trigger, %state) defaultGame.cs (2247) DefaultGame::onAIDamaged(%game, %clVictim, %clAttacker, %damageType, %sourceObject) defaultGame.cs (2274) DefaultGame::onAIFriendlyFire(%game, %clVictim, %clAttacker, %damageType, %sourceObject) defaultGame.cs (2278) DefaultGame::onAIKilled(%game, %clVictim, %clKiller, %damageType, %implement) defaultGame.cs (2282) DefaultGame::onAIKilledClient(%game, %clVictim, %clAttacker, %damageType, %implement) defaultGame.cs (2294) DefaultGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %sourceObject) defaultGame.cs (731) DefaultGame::onClientEnterObserverMode( %game, %client ) defaultGame.cs (1528) DefaultGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation) defaultGame.cs (791) DefaultGame::onClientLeaveGame(%game, %client) defaultGame.cs (1411) DefaultGame::onEnterTrigger(%game, %triggerName, %data, %obj, %colobj) defaultGame.cs (1589) DefaultGame::onLeaveTrigger(%game, %triggerName, %data, %obj, %colobj) defaultGame.cs (1604) DefaultGame::onTickTrigger(%game, %triggerName, %data, %obj) defaultGame.cs (1618) DefaultGame::OptionsDlgSleep( %game ) defaultGame.cs (3150) DefaultGame:ickObserverSpawn(%game, %client, %next) defaultGame.cs (318) DefaultGame:ickPlayerSpawn(%game, %client, %respawn) defaultGame.cs (405) DefaultGame:ickTeamSpawn(%game, %team) defaultGame.cs (247) DefaultGame:layerDroppedFlag(%game, %player, %flag) defaultGame.cs (1540) DefaultGame:layerSpawned(%game, %player) defaultGame.cs (358) DefaultGame:layerTouchFlag(%game, %player, %flag) defaultGame.cs (1534) DefaultGame:opulateTeamRankArray(%game, %client) defaultGame.cs (1894) DefaultGame:rocessGameLink(%game, %client, %arg1, %arg2, %arg3, %arg4, %arg5) defaultGame.cs (2872) DefaultGame::recalcScore(%game, %cl) defaultGame.cs (2051) DefaultGame::recalcTeamRanks(%game, %client) defaultGame.cs (1962) DefaultGame::removeFromTeamRankArray(%game, %client) defaultGame.cs (1929) DefaultGame::selectSpawnFacing(%game, %src, %target, %zone) defaultGame.cs (230) DefaultGame::selectSpawnSphere(%game, %team) defaultGame.cs (163) DefaultGame::selectSpawnZone(%game, %sphere) defaultGame.cs (219) DefaultGame::sendClientTeamList(%game, %client) defaultGame.cs (1488) DefaultGame::sendDebriefing( %game, %client ) defaultGame.cs (584) DefaultGame::sendGamePlayerPopupMenu( %game, %client, %targetClient, %key ) defaultGame.cs (2302) DefaultGame::sendGameTeamList( %game, %client, %key ) defaultGame.cs (2493) DefaultGame::sendGameVoteMenu( %game, %client, %key ) defaultGame.cs (2402) DefaultGame::sendTimeLimitList( %game, %client, %key ) defaultGame.cs (2507) DefaultGame::setupClientHuds(%game, %client) defaultGame.cs (1502) DefaultGame::setUpTeams(%game) defaultGame.cs (1624) DefaultGame::ShapeThrowWeapon(%game, %this) defaultGame.cs (2253) DefaultGame::spawnPlayer( %game, %client, %respawn ) defaultGame.cs (350) DefaultGame::startMatch(%game) defaultGame.cs (482) DefaultGame::stationOnEnterTrigger(%game, %data, %obj, %colObj) defaultGame.cs (2227) DefaultGame::testDrop( %game, %client ) defaultGame.cs (1520) DefaultGame::testKill(%game, %victimID, %killerID) defaultGame.cs (2056) DefaultGame::testOOBDeath(%game, %damageType) defaultGame.cs (2096) DefaultGame::testSuicide(%game, %victimID, %killerID, %damageType) defaultGame.cs (2061) DefaultGame::testTeamKill(%game, %victimID, %killerID) defaultGame.cs (2066) DefaultGame::testTurretKill(%game, %implement) defaultGame.cs (2071) DefaultGame::updateScoreHud(%game, %client, %tag) defaultGame.cs (2891) DefaultGame::voteAdminPlayer(%game, %admin, %client) defaultGame.cs (2844) DefaultGame::voteBanPlayer(%game, %admin, %client) defaultGame.cs (2818) DefaultGame::voteChangeMission(%game, %admin, %missionDisplayName, %typeDisplayName, %missionId, %missionTypeId) defaultGame.cs (2521) DefaultGame::voteChangeTimeLimit( %game, %admin, %newLimit ) defaultGame.cs (2723) DefaultGame::voteFFAMode( %game, %admin, %client ) defaultGame.cs (2695) DefaultGame::voteKickPlayer(%game, %admin, %client) defaultGame.cs (2792) DefaultGame::voteMatchStart( %game, %admin) defaultGame.cs (2652) DefaultGame::voteResetServer( %game, %admin, %client ) defaultGame.cs (2765) DefaultGame::voteTeamDamage(%game, %admin) defaultGame.cs (2560) DefaultGame::voteTournamentMode( %game, %admin, %missionDisplayName, %typeDisplayName, %missionId, %missionTypeId ) defaultGame.cs (2612) DefaultGame::WeaponOnInventory(%game, %this, %obj, %amount) defaultGame.cs (2242) DefaultGame::WeaponOnUse(%game, %data, %obj) defaultGame.cs (2232) defaultMessageCallback(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10) message.cs (32) defaultTeamTrigger::onEnterTrigger(%this, %trigger, %triggeringObject) trigger.cs (41) defaultTeamTrigger::onLeaveTrigger(%this, %trigger, %triggeringObject) trigger.cs (53) defaultTeamTrigger::onTickTrigger(%this, %trigger) trigger.cs (65) demoPlaybackComplete() recordings.cs (67) Deployables:isplayErrorMsg(%item, %plyr, %slot, %error) deployables.cs (813) Deployables::searchView(%obj, %searchRange, %mask) deployables.cs (475) DeployedBeacon::onDestroyed(%data, %obj, %prevState) item.cs (603) DeployedMotionSensor::onDestroyed(%this, %obj, %prevState) deployables.cs (1140) DeployedPulseSensor::onDestroyed(%this, %obj, %prevState) deployables.cs (1156) DeployedStationInventory::getSound(%data, %forward) station.cs (936) DeployedStationInventory::onDestroyed(%data, %obj, %prevState) station.cs (918) DeployedStationInventory::onEndSequence(%data, %obj, %thread) deployables.cs (1115) DeployedStationInventory::setPlayersPosition(%data, %obj, %trigger, %colObj) station.cs (896) DeployedStationInventory::stationFinished(%data, %obj) station.cs (892) DeployedStationInventory::stationReady(%data, %obj) station.cs (882) DeployedTurret::onAdd(%data, %obj) deployables.cs (1166) DeployedTurret::onDestroyed(%this, %obj, %prevState) deployables.cs (1173) deployMineCheck(%mineObj) weapTurretCode.cs (721) DestroyServer() server.cs (162) DestroyWave(%wave) SinglePlayerGame.cs (298) DetailMenu::onSelect(%this, %row) DetailSetDlg.gui (791) DetailSetDgl::onCleanup(%close) DetailSetDlg.gui (835) DetailSetDialog() DetailSetDlg.gui (773) detonateBase() Training5.cs (434) detonateFlashGrenade(%hg) weapTurretCode.cs (652) detonateGrenade(%obj) weapTurretCode.cs (632) detonateSatchelCharge(%player) satchelCharge.cs (354) detonationSequence() Training5.cs (407) Disconnect() server.cs (194) DisconnectedCleanup() server.cs (202) dismountPlayers() server.cs (545) DispatchLaunchMode() console_end.cs (534) displayMode(%bool) DetailSetDlg.gui (814) displayObserverHud(%client, %targetClient, %potentialClient) hud.cs (1750) displayTargetManagerInfo() targetManager.cs (122) DMGame::AIHasJoined(%game, %client) DMGame.cs (169) DMGame::AIInit(%game) aiDeathMatch.cs (0) DMGame::allowsProtectedStatics(%game) DMGame.cs (80) DMGame::applyConcussion(%game, %player) DMGame.cs (385) DMGame::assignClientTeam(%game, %client) DMGame.cs (115) DMGame::checkScoreLimit(%game, %client) DMGame.cs (175) DMGame::clientJoinTeam( %game, %client, %team, %respawn ) DMGame.cs (107) DMGame::clientMissionDropReady(%game, %client) DMGame.cs (156) DMGame::createPlayer(%game, %client, %spawnLoc, %respawn) DMGame.cs (180) DMGame:MAlertPlayer(%game, %count, %player) DMGame.cs (295) DMGame::enterMissionArea(%game, %playerData, %player) DMGame.cs (279) DMGame::equip(%game, %player) DMGame.cs (85) DMGame::gameOver(%game) DMGame.cs (264) DMGame::initGameVars(%game) DMGame.cs (71) DMGame::leaveMissionArea(%game, %playerData, %player) DMGame.cs (287) DMGame::MissionAreaDamage(%game, %player) DMGame.cs (305) DMGame::onAIRespawn(%game, %client) aiDeathMatch.cs (6) DMGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLoc) DMGame.cs (195) DMGame:ickPlayerSpawn(%game, %client, %respawn) DMGame.cs (101) DMGame::recalcScore(%game, %client) DMGame.cs (233) DMGame::resetScore(%game, %client) DMGame.cs (186) DMGame::scoreLimitReached(%game) DMGame.cs (257) DMGame::setUpTeams(%game) DMGame.cs (22) DMGame::timeLimitReached(%game) DMGame.cs (250) DMGame::updateKillScores(%game, %clVictim, %clKiller, %damageType, %implement) DMGame.cs (201) DMGame::updateScoreHud(%game, %client, %tag) DMGame.cs (317) dmKill(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (873) dmPlayerDies(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (865) dndAddTeam(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (1006) DnDGame::allObjectivesDestroyed(%game) DnDGame.cs (175) DnDGame::checkObjectives(%game) DnDGame.cs (151) DnDGame::clientMissionDropReady(%game, %client) DnDGame.cs (240) DnDGame::computeScore(%game, %client) DnDGame.cs (223) DnDGame::computeTeamScore(%game, %team) DnDGame.cs (230) DnDGame::gameOver(%game) DnDGame.cs (194) DnDGame::missi**Done(%game) DnDGame.cs (99) DnDGame::resetScore(%game, %client) DnDGame.cs (262) DnDGame::scoreObjective(%game, %object, %client) DnDGame.cs (129) DnDGame::setUpTeams(%game) DnDGame.cs (108) DnDGame::startMatch(%game) DnDGame.cs (121) DnDGame::timeLimitReached(%game) DnDGame.cs (182) DnDGame::updateObjectives(%game) DnDGame.cs (235) dndTeamObjLeft(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (1048) doDeleteWarrior() GameGui.cs (1168) doEditChatCommand( %key, %text, %command ) EditChatMenuGui.cs (317) doEditChatMenu( %key, %text ) EditChatMenuGui.cs (301) DoEmailDelete(%qnx, %mid, %owner, %key, %row) webemail.cs (118) dogKillerSpeaks(%line) Training2.cs (189) doLoadChatMenu( %filename ) EditChatMenuGui.cs (143) doNewChatCommand( %key, %text, %command ) EditChatMenuGui.cs (351) doNewChatMenu( %key, %text ) EditChatMenuGui.cs (333) doSaveChatMenu( %filename ) EditChatMenuGui.cs (83) doScreenShot(%val) console_end.cs (491) doTablebuildOffline() graphBuild.cs (32) doText(%name, %extraTime, %priority) SinglePlayerGame.cs (585) DriverInfoDlg::onWake( %this ) OptionsDlg.cs (1163) dropAmmoPack(%packObj, %player) ammopack.cs (218) dropCameraAtPlayer(%val) controlDefaults.cs (812) dropPlayerAtCamera(%val) controlDefaults.cs (806) dropPlayerAtCamera(%val) controlDefaults.cs (818) DropTypeMenu::onSelect(%this, %id, %text) WorldEditorButtonbarDlg.gui (295) dumpFile(%fileName) console_end.cs (480) dumpGameString() server.cs (1416) dumpLoadInfo() loadingGui.cs (197) echoQueue() SinglePlayerGame.cs (665) EditAccountDlg::onDontUpdate(%this) console_start.cs (482) EditAccountDlg::onUpdate(%this) console_start.cs (466) EditChannelOptions() ChatGui.cs (432) editChatCommand( %key, %text, %command, %callback ) EditChatMenuGui.cs (291) EditChatCommandDlg::onWake( %this ) EditChatMenuGui.cs (376) EditChatCommandList::onSelect( %this, %index, %value ) EditChatMenuGui.cs (403) editChatMenu( %key, %text, %callback ) EditChatMenuGui.cs (282) EditChatMenuDlg::onWake( %this ) EditChatMenuGui.cs (371) EditChatMenuGui::onSleep( %this ) EditChatMenuGui.cs (13) EditChatMenuGui::onWake( %this ) EditChatMenuGui.cs (7) EditChatOptions() ChatGui.cs (570) EditDescriptionApply() webbrowser.cs (182) Editor::close(%this) EditorGui.gui (200) Editor::getPrefs(%this) EditorGui.gui (68) Editor::init(%this) EditorGui.gui (82) Editor::onSleep(%this) EditorGui.gui (277) Editor::onWake(%this) EditorGui.gui (267) Editor::open(%this) EditorGui.gui (179) Editor:opDialogs(%this) EditorGui.gui (169) Editor:ushDialog(%this, %name) EditorGui.gui (162) Editor::setEditor(%this, %editor) EditorGui.gui (219) Editor::setPrefs(%this) EditorGui.gui (75) EditorSaveMissionDlg:oSave(%this) EditorSaveMissionDlg.gui (250) EditorSaveMissionDlg::onWake(%this) EditorSaveMissionDlg.gui (230) EditorSaveMissionDlg::updateTextFields(%this) EditorSaveMissionDlg.gui (222) EditorTree::init(%this) EditorToolTreeViewGui.gui (35) EditorTree::onContextMenu(%this, %mousePos, %obj) EditorToolTreeViewGui.gui (88) EditorTree::onInspect(%this, %obj) EditorToolTreeViewGui.gui (65) EditorTree::onSelect(%this, %obj) EditorToolTreeViewGui.gui (71) EditorTree::onUnselect(%this, %obj) EditorToolTreeViewGui.gui (80) editSelectedChatMenuItem() EditChatMenuGui.cs (162) ELFBarrelPack::onPickup(%this, %obj, %shape, %amount) ELFbarrelPack.cs (57) ELFBarrelPackImage::onActivate(%data, %obj, %slot) ELFbarrelPack.cs (47) ELFBarrelPackImage::onDeactivate(%data, %obj, %slot) ELFbarrelPack.cs (52) ElfGunImage::onFire(%data, %obj, %slot) projectiles.cs (258) ELFProjectile::checkELFStatus(%this, %data, %target, %targeter) projectiles.cs (415) ELFProjectileData::targetDestroyedCancel(%data, %projectile, %target, %targeter) projectiles.cs (405) ELFProjectileData::unzapTarget(%data, %projectile, %target, %targeter) projectiles.cs (391) ELFProjectileData::zapTarget(%data, %projectile, %target, %targeter) projectiles.cs (384) EM_Browser::onAdd( %this ) webemail.cs (1239) EM_Browser::onColumnResize( %this, %column, %newSize ) webemail.cs (1280) EM_Browser::onSelect( %this, %id ) webemail.cs (1249) EM_Browser::onSetSortKey( %this, %sortKey, %isIncreasing ) webemail.cs (1274) EMailBlockDlg::onDatabaseQueryResult(%this,%status,%ResultString,%key) webemail.cs (475) EMailBlockDlg::onDatabaseRow(%this,%row,%isLastRow,%key) webemail.cs (505) EmailBlockRemove() webemail.cs (409) EmailBlockSender() webemail.cs (388) EmailComposeDlg::Cancel(%this) webemail.cs (454) EMailComposeDlg::onDatabaseQueryResult(%this, %status, %RowCount_Result, %key) webemail.cs (428) EmailComposeDlg::SendMail(%this) webemail.cs (459) EmailEditBlocks() webemail.cs (379) EmailGetBody(%text) webemail.cs (160) EmailGetTextDisplay(%text) webemail.cs (287) EmailGui::ButtonClick(%this,%ord) webemail.cs (958) EmailGui:umpCache( %this ) webemail.cs (1215) EmailGui::getCache(%this) webemail.cs (1115) EMailGui::getEmail(%this,%fromSchedule) webemail.cs (1230) EmailGui::loadCache( %this ) webemail.cs (1170) EMailGui::onDatabaseQueryResult(%this, %status, %RowCount_Result, %key) webemail.cs (974) EMailGui::onDatabaseRow(%this, %row,%isLastRow,%key) webemail.cs (1052) EmailGui::onSleep( %this ) webemail.cs (1222) EmailGui::onWake(%this) webemail.cs (914) EmailGui::outputVector(%this) webemail.cs (1162) EmailGui::setKey( %this, %key ) webemail.cs (1235) EmailMessageAddRow(%text, %tag) webemail.cs (152) EmailMessageDelete() webemail.cs (93) EmailMessageForward() webemail.cs (66) EmailMessageNew() webemail.cs (40) EmailMessageReply() webemail.cs (52) EmailMessageReplyAll() webemail.cs (79) EmailNewMessageArrived(%message, %seq) webemail.cs (341) EmailSend() webemail.cs (142) endChatMenu() chatMenuHud.cs (59) EndCountdown(%timeMS) server.cs (1659) enemyNameIsUsed(%name) SinglePlayerGame.cs (271) enemyWaveMemberKilled(%client) SinglePlayerGame.cs (346) EnergyPack::onCollision(%data,%obj,%col) Training1.cs (298) EnergyPack::onPickup(%this, %obj, %shape, %amount) energypack.cs (47) EnergyPackImage::onMount(%data, %obj, %node) energypack.cs (35) EnergyPackImage::onUnmount(%data, %obj, %node) energypack.cs (41) escapeFromGame() controlDefaults.cs (43) ETContextPopup::onSelect(%this, %index, %value) EditorToolTreeViewGui.gui (100) EULADlg::accepted( %this ) console_start.cs (409) EULADlg::onWake( %this ) console_start.cs (370) ExecuteSearch(%id) webbrowser.cs (76) explodeMine(%mo, %noDamage) weapTurretCode.cs (825) ExportHeightfield::onAction() TerraformerHeightfieldGui.gui (2807) ExteriorCheckBox::updateCheckBox() AIEButtonBarDlg.gui (341) ExteriorFlagStand::onAdd(%this, %obj) staticShape.cs (188) ExteriorFlagStand::onCollision(%this, %obj, %colObj) staticShape.cs (204) ExteriorFlagStand::onFlagReturn(%this, %obj) staticShape.cs (199) ExteriorFlagStand::onFlagTaken(%this, %obj) staticShape.cs (194) fillChatMenuTree() EditChatMenuGui.cs (19) fillFileList(%filespec, %ctrl) Comm**Dlg.gui (114) fillLoadSaveList( %ctrl, %fileSpec, %validate, %isSave ) commonDialogs.cs (144) fillLobbyMissionMenu( %type, %typeName ) LobbyGui.cs (383) fillLobbyMissionTypeMenu() LobbyGui.cs (373) fillLobbyTeamMenu() LobbyGui.cs (353) fillLobbyTimeLimitMenu() LobbyGui.cs (394) fillLobbyVoteMenu() LobbyGui.cs (344) fillPlayerPopupMenu() LobbyGui.cs (363) FilterEditDlg::checkRegionMasks( %this, %lastIndex ) ChooseFilterDlg.cs (278) FilterEditDlg::setMaxPing( %this ) ChooseFilterDlg.cs (231) FilterEditDlg::setMaxPlayers( %this ) ChooseFilterDlg.cs (202) FilterEditDlg::setMinPlayers( %this ) ChooseFilterDlg.cs (179) FilterEditUsePingTgl::onAction( %this ) ChooseFilterDlg.cs (225) findAIEmptySeat(%vehicle, %player) vehicle.cs (972) findBotWithInv(%item) aiDebug.cs (70) findClientInView(%client, %maxDist) serverTasks.cs (593) findClientWithMostFlags(%srcClient, %losTimeout) aiHunters.cs (385) findEmptySeat(%vehicle, %player) vehicle.cs (994) findFirstHeavyNode(%data) vehicle.cs (1042) findNextCycleMission() server.cs (118) findNextObserveClient(%client) camera.cs (339) findObjbyDescription(%desc, %team) Training4.cs (936) findPrevObserveClient(%client) camera.cs (391) findRemapCmdIndex( %command ) OptionsDlg.cs (1804) findTargetInView(%client, %maxDist) serverTasks.cs (646) findTrainingControlButtons( %name ) SinglePlayerGame.cs (878) findTurretDeployPoint(%client, %location, %attempt) aiObjectives.cs (2522) findVictimSet(%victim) Training1.cs (489) findVictimSet(%victim) Training2.cs (596) finishedMusicStream(%stopped) clientAudio.cs (142) finishMission() Training3.cs (496) fireNextGun(%obj) weapTurretCode.cs (179) firstPersonQuickPan() SinglePlayerGame.cs (894) Flag::AIMissionInit(%data, %object) ai.cs (349) Flag::AIobjectiveInit(%data, %object) aiObjectiveBuilder.cs (536) Flag::objectiveInit(%data, %flag) CTFGame.cs (20) Flag::objectiveInit(%data, %flag) RabbitGame.cs (13) Flag::onAdd(%this, %obj) item.cs (330) Flag::onCollision(%data,%obj,%col) item.cs (345) Flag::onThrow(%data,%obj,%src) item.cs (325) Flag::shouldApplyImpulse(%data, %obj) projectiles.cs (563) FlareGrenade::onUse(%this, %obj) weapTurretCode.cs (560) flashButton(%buttonName) Training4.cs (819) flashCompass() Training1.cs (746) flashEnergy() Training1.cs (693) FlashGrenadeThrown::onThrow(%this, %gren) weapTurretCode.cs (641) flashHealth() Training1.cs (706) flashInventory() Training1.cs (761) flashMessage() Training1.cs (800) flashObjective() Training1.cs (813) flashPack() Training1.cs (774) flashSensor() Training1.cs (787) flashWeapon(%slot) Training1.cs (719) flashWeaponsHud() Training1.cs (733) FlipFlop::AIobjectiveInit(%data, %object) aiObjectiveBuilder.cs (546) Flipflop::objectiveInit(%data, %flipflop) CnHGame.cs (24) FlipFlop::objectiveInit(%data, %flipflop) defaultGame.cs (22) FlipFlop::objectiveInit(%data, %flipflop) DnDGame.cs (53) FlipFlop::objectiveInit(%data, %flipflop) SiegeGame.cs (33) FlipFlop::objectiveInit(%data, %flipflop) Training2.cs (106) FlipFlop::objectiveInit(%data, %flipflop) Training3.cs (118) FlipFlop::objectiveInit(%data, %flipflop) Training5.cs (125) FlipFlop::objectiveInit(%data, %flipflop) Training5.cs (371) FlipFlop::onCollision(%data,%obj,%col) staticShape.cs (233) FlipFlop:layerTouch(%data, %flipFlop, %player ) Training3.cs (267) FlipFlop:layerTouch(%data, %flipflop, %player) CnHGame.cs (15) FlipFlop:layerTouch(%data, %flipflop, %player) defaultGame.cs (66) FlipFlop:layerTouch(%data, %flipflop, %player) DnDGame.cs (68) FlipFlop:layerTouch(%data, %flipflop, %player) SiegeGame.cs (50) FlipFlop:layerTouch(%data, %flipFlop, %player) Training2.cs (379) FlipFlop:layerTouch(%data, %flipFlop, %player) Training5.cs (376) FlipFlop:layerTouch(%data,%obj,%col) staticShape.cs (239) flipFlopFlipped() Training3.cs (507) FloorPlan::gameBaseListConstruct(%this) navGraph.cs (76) FloorPlan::staticShapeListConstruct(%this) navGraph.cs (70) FlyingVehicle::liquidDamage(%obj, %data, %damageAmount, %damageType) vehicle.cs (124) FlyingVehicleData::create(%data, %team, %oldObj) vehicle.cs (1188) FlyingVehicleData::switchSidesSetPos(%data, %oldObj) vehicle.cs (1218) fnAcceptTask( %val ) controlDefaults.cs (967) fnDeclineTask( %val ) controlDefaults.cs (973) fnResetTaskList( %val ) controlDefaults.cs (985) fnTaskCompleted( %val ) controlDefaults.cs (979) FogCoord::onAction() IHVTest.gui (226) forcedCinematicPlayerDismount() Training1.cs (1139) ForceFieldBare:amage() gameBase.cs (26) ForceFieldBare::objectRestore(%this) SiegeGame.cs (655) ForceFieldBare::onTrigger(%this, %triggerId, %on) forceField.cs (133) ForceFieldBareData::gainPower(%data, %obj) forceField.cs (153) ForceFieldBareData::losePower(%data, %obj) forceField.cs (176) ForceFieldBareData::onAdd(%data, %obj) forceField.cs (199) forceFinish() SinglePlayerGame.cs (841) forceToObserver( %client ) LobbyGui.cs (327) forceTourneyMatchStart() server.cs (1472) ForumsAcceptPost() webforums.cs (155) ForumsEditPost() webforums.cs (179) ForumsGetTextDisplay(%text, %offSet) webforums.cs (191) ForumsGoTopics(%direction) webforums.cs (201) ForumsGui::onAdd( %this ) webforums.cs (520) ForumsGui::onClose( %this, %key ) webforums.cs (567) ForumsGui::onDatabaseQueryResult(%this,%status,%resultString,%key) webforums.cs (571) ForumsGui::onDatabaseRow(%this,%row,%isLastRow,%key) webforums.cs (698) ForumsGui::onSleep(%this) webforums.cs (556) ForumsGui::onWake(%this) webforums.cs (525) ForumsGui::setKey( %this, %key ) webforums.cs (563) ForumsList::connectionTerminated( %this, %key ) webforums.cs (795) ForumsList::onSelect(%this) webforums.cs (785) ForumsList::selectForum( %this, %forum ) webforums.cs (802) ForumsMessageAddRow(%text) webforums.cs (231) ForumsMessageList::connectionTerminated(%this, %key) webforums.cs (1097) ForumsMessageList::loadCache( %this, %forumTID) webforums.cs (1102) ForumsMessageList::onAdd( %this ) webforums.cs (1082) ForumsMessageList::onColumnResize( %this, %column, %newSize ) webforums.cs (1231) ForumsMessagelist::onDatabaseQueryResult(%this,%status,%resultString,%key) webforums.cs (1298) ForumsMessageList::onSelect(%this, %id, %text) webforums.cs (1236) ForumsNewTopic() webforums.cs (307) ForumsNext() webforums.cs (327) ForumsOpenThread(%tid) webforums.cs (334) ForumsPost() webforums.cs (339) ForumsPrevious() webforums.cs (412) ForumsRefreshTopics() webforums.cs (223) ForumsRejectPost() webforums.cs (419) ForumsReply() webforums.cs (430) ForumsTopicsList::AddTopic(%this, %id, %topicname, %date, %mid, %slevel, %vline) webforums.cs (862) ForumsTopicsList::ClearList() webforums.cs (879) ForumsTopicsList::onAdd( %this ) webforums.cs (819) ForumsTopicsList::onColumnResize( %this, %column, %newSize ) webforums.cs (1023) ForumsTopicsList::onRightMouseDown( %this, %column, %row, %mousePos ) webforums.cs (885) ForumsTopicsList::onSelect(%this) webforums.cs (1028) ForumsTopicsList::onSetSortKey( %this, %sortKey, %isIncreasing ) webforums.cs (1017) ForumsTopicsList::selectTopic( %this, %topic ) webforums.cs (1035) ForumsTopicsList::updateReadStatus( %this ) webforums.cs (1053) fpEnd() navGraph.cs (149) fpStart(%useSpecial) navGraph.cs (142) frameCounter() console_end.cs (303) freeClientTarget(%client) targetManager.cs (75) ga(%pack) aiDebug.cs (9) GameBase::AIMissionInit(%this) ai.cs (339) GameBase::AIobjectiveInit(%this) aiObjectiveBuilder.cs (470) GameBase::clearPower(%this) power.cs (39) GameBase::clearSelfPowered(%this) power.cs (169) GameBase:ecPowerCount(%this) power.cs (151) GameBase::findGameBaseItems(%this, %floorPlan) navGraph.cs (88) GameBase::findStaticShapes(%this, %floorPlan) navGraph.cs (99) GameBase::findTurretBase(%this) SiegeGame.cs (169) GameBase::findTurretThreats(%this) navGraph.cs (131) GameBase::getGameName(%this) gameBase.cs (77) GameBase::incPowerCount(%this) power.cs (146) GameBase::isPowered(%this) power.cs (176) GameBase::objectiveInit(%this) gameBase.cs (70) GameBase:owerCheck(%this, %powerCount) power.cs (138) GameBase:owerInit(%this, %powerCount) power.cs (82) GameBase::setSelfPowered(%this) power.cs (156) GameBase::swapTeams(%this) defaultGame.cs (1742) GameBase::swapVehiclePads(%this) defaultGame.cs (1772) GameBaseData::gainPower(%data, %obj) power.cs (121) GameBaseData::losePower(%data, %obj) power.cs (125) GameBaseData::onAdd(%data, %obj) gameBase.cs (1) GameBaseData::onRemove(%data, %obj) gameBase.cs (9) GameBaseData::shouldApplyImpulse(%data, %obj) gameBase.cs (30) GameConnection::clearBackpackIcon(%client) hud.cs (388) GameConnection:ataBlocksDone( %client, %missionSequence ) server.cs (776) GameConnection::endMission(%this) server.cs (743) GameConnection::initialControlSet(%this) client.cs (1889) GameConnection::onConnect( %client, %name, %raceGender, %skin, %voice, %voicePitch ) server.cs (301) GameConnection::onDrop(%client, %reason) server.cs (520) GameConnection::onHomeWarning( %con, %state ) client.cs (1870) GameConnection::onLockWarning( %con, %state ) client.cs (1850) GameConnection::onTargetLocked( %con, %state ) client.cs (1812) GameConnection::onTrackingTarget( %con, %state ) client.cs (1831) GameConnection::sensorJammed(%this, %jam) hud.cs (88) GameConnection::sensorPing(%this, %ping) hud.cs (82) GameConnection::setAmmoHudCount(%client, %amount) hud.cs (396) GameConnection::setBackpackHudItem(%client, %name, %addItem) hud.cs (453) GameConnection::setInventoryHudAmount(%client, %name, %amount) hud.cs (569) GameConnection::setInventoryHudBackGroundBmp(%client, %name) hud.cs (586) GameConnection::setInventoryHudBitmap(%client, %slot, %name, %bitmap) hud.cs (534) GameConnection::setInventoryHudClearAll(%client) hud.cs (598) GameConnection::setInventoryHudItem(%client, %name, %amount, %addItem) hud.cs (546) GameConnection::setLagIcon(%conn, %state) client.cs (1784) GameConnection::setVWeaponsHudActive(%client, %slot) hud.cs (156) GameConnection::setVWeaponsHudClearAll(%client) hud.cs (182) GameConnection::setWeaponsHudActive(%client, %name, %clearActive) hud.cs (277) GameConnection::setWeaponsHudAmmo(%client, %name, %ammoAmount) hud.cs (259) GameConnection::setWeaponsHudBackGroundBmp(%client, %name) hud.cs (342) GameConnection::setWeaponsHudBitmap(%client, %slot, %name, %bitmap) hud.cs (194) GameConnection::setWeaponsHudClearAll(%client) hud.cs (377) GameConnection::setWeaponsHudHighLightBmp(%client, %name) hud.cs (354) GameConnection::setWeaponsHudInfiniteAmmoBmp(%client, %name) hud.cs (366) GameConnection::setWeaponsHudItem(%client, %name, %ammoAmount, %addItem) hud.cs (207) GameConnection::spamMessageTimeout(%this) message.cs (229) GameConnection::spamReset(%this) message.cs (235) GameConnection::startMission(%this) server.cs (755) GameConnection::syncHudClock(%client, %time) hud.cs (133) GameConnection::updateSensorPackText(%client, %num) hud.cs (479) GameConnection::updateTempSpeed(%client) client.cs (416) GameGui::onClose( %this, %key ) GameGui.cs (65) GameGui::onSleep( %this ) GameGui.cs (44) GameGui::onWake( %this ) GameGui.cs (16) GameGui::setKey( %this, %key ) GameGui.cs (59) gameTrigger::onEnterTrigger(%data, %obj, %colObj) trigger.cs (97) gameTrigger::onLeaveTrigger(%data, %obj, %colObj) trigger.cs (109) gameTrigger::onTickTrigger(%data, %obj) trigger.cs (120) Generator::AIobjectiveInit(%data, %object) aiObjectiveBuilder.cs (505) Generator::isPowering(%data, %obj) power.cs (95) Generator::onDestroyed(%data, %destroyedObj) Training5.cs (350) Generator::onDestroyed(%data, %destroyedObj, %prevState) Training2.cs (424) Generator::onDestroyed(%data, %obj) CTFGame.cs (14) Generator::onDisabled(%data, %obj, %prevState) staticShape.cs (659) Generator::onDisabled(%data, %obj, %prevState) Training4.cs (187) Generator::onEnabled(%data, %obj, %prevState) staticShape.cs (665) Generator::onEnabled(%data, %obj, %prevState) Training4.cs (207) GeneratorLarge:amageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType) Training5.cs (192) GeneratorLarge::onDestroyed(%dataBlock, %destroyedObj, %prevState) Training3.cs (318) getAdmin() server.cs (1796) getArmorDatablock(%client, %size) inventoryHud.cs (927) getCenterPos(%tag) hud.cs (1544) getControlObjectType(%obj) serverCommanderMap.cs (3) getDamagePercent(%maxDmg, %dmgLvl) player.cs (2718) GetEMailBtnClick() webemail.cs (348) GetForumsList() webforums.cs (476) getLinkName(%line, %offset) webstuff.cs (1) getLinkNameList(%line) webemail.cs (191) getLinkNameOnly(%line) webemail.cs (181) getLoadFilename(%filespec, %callback) Comm**Dlg.gui (126) getMapDisplayName( %device, %action ) OptionsDlg.cs (1624) getMissionTypeDisplayNames() GameGui.cs (631) getMouseAdjustAmount(%val) controlDefaults.cs (127) getNameList(%line) webemail.cs (170) getNextMission( %misName, %misType ) GameGui.cs (752) getPlayerPrefs( %player ) message.cs (65) getPlayersOnTeam(%team) SinglePlayerGame.cs (814) getPrefSetting(%pref, %default) EditorGui.gui (57) GetProfileHdr(%type, %line) webbrowser.cs (202) GetQuotedText() webforums.cs (444) getRandomTrack() clientAudio.cs (110) getSaveFilename(%filespec, %callback, %currentFile) CommonSaveDlg.gui (136) getServerStatusString() server.cs (1410) getTeammateGlobals() Training1.cs (43) getTeammateGlobals() Training2.cs (195) getTeammateGlobals() Training3.cs (74) getTeammateGlobals() Training4.cs (42) getTeammateGlobals() Training5.cs (120) getTerrainAngle(%point) staticShape.cs (407) getTextName(%line, %offset) webstuff.cs (19) GetTopicPosts() webforums.cs (494) GetTopicsList() webforums.cs (482) getTrainingPacifistMap() Training1.cs (1249) getTribeLinkName(%text, %offset) webbrowser.cs (281) getTribeMember(%tribeName) webbrowser.cs (81) getTribeName(%text, %offset) webbrowser.cs (288) getUniqueEnemyName() SinglePlayerGame.cs (242) getValidVoicePitch(%voice, %voicePitch) server.cs (280) getVector(%string, %num) item.cs (534) getZoomCenter(%power) hud.cs (1588) getZoomExtent(%power) hud.cs (1602) ghostAlwaysObjectReceived() client.cs (1721) ghostAlwaysStarted(%ghostCount) client.cs (1708) giveAll() client.cs (27) giveall() Training1.cs (94) giveall() Training2.cs (110) giveall() Training3.cs (92) giveall() Training4.cs (114) giveall() Training5.cs (129) giveEscortTask(%bot, %player) Training2.cs (171) GM_HostPane::onActivate( %this ) GameGui.cs (565) GM_HostPane::onDeactivate( %this ) GameGui.cs (618) GM_JoinPane::onActivate( %this ) GameGui.cs (102) GM_JoinPane::onDeactivate( %this ) GameGui.cs (128) GM_TabView::onAdd( %this ) GameGui.cs (71) GM_TabView::onSelect( %this, %id, %text ) GameGui.cs (77) GM_WarriorPane::createNewAlias( %this ) GameGui.cs (1153) GM_WarriorPane:eleteWarrior( %this ) GameGui.cs (1162) GM_WarriorPane::gotoPlayerPage( %this ) GameGui.cs (1192) GM_WarriorPane::onActivate( %this ) GameGui.cs (1093) GM_WarriorPane::onDeactivate( %this ) GameGui.cs (1148) GMH_BotsEnabledTgl::onAction( %this ) GameGui.cs (905) GMH_BotsEnabledTgl::onAction( %this ) GameGui.cs (952) GMH_MissionList::onSelect( %this, %id, %text ) GameGui.cs (822) GMH_MissionType::onSelect( %this, %id, %text ) GameGui.cs (799) GMJ_Browser::addFavorite( %this, %name, %address ) GameGui.cs (353) GMJ_Browser::onAdd( %this ) GameGui.cs (179) GMJ_Browser::onColumnRepositioned( %this, %oldColumn, %newColumn ) GameGui.cs (344) GMJ_Browser::onColumnResize( %this, %column, %newSize, %key ) GameGui.cs (338) GMJ_Browser::onDatabaseQueryResult( %this, %status, %resultString, %key ) GameGui.cs (277) GMJ_Browser::onDatabaseRow( %this, %row, %isLastRow, %key ) GameGui.cs (292) GMJ_Browser::onSelect( %this, %address ) GameGui.cs (311) GMJ_Browser::onSetSortKey( %this, %sortKey, %isIncreasing ) GameGui.cs (331) GMJ_Browser::refreshSelectedServer( %this ) GameGui.cs (323) GMJ_Browser::removeFavorite( %this, %address ) GameGui.cs (361) GMJ_Browser::runQuery( %this ) GameGui.cs (208) GMVControl::urlClickCallback(%this, %url) GuiTestGui.gui (491) GMW_PlayerModel::update( %this ) GameGui.cs (1199) GMW_RaceGenderPopup::fillList( %this ) GameGui.cs (1292) GMW_RaceGenderPopup::onSelect( %this, %id, %text ) GameGui.cs (1301) GMW_SkinPopup::fillList( %this, %raceGender ) GameGui.cs (1351) GMW_SkinPopup::onSelect( %this, %id, %text ) GameGui.cs (1394) GMW_VoicePitchSlider::setPitch(%this) GameGui.cs (1478) GMW_VoicePopup::fillList( %this, %raceGender ) GameGui.cs (1441) GMW_VoicePopup::onSelect( %this, %id, %text ) GameGui.cs (1462) GMW_VoicePopup::test( %this ) GameGui.cs (1482) GMW_WarriorPopup::onAdd( %this ) GameGui.cs (1237) GMW_WarriorPopup::onSelect( %this, %id, %text ) GameGui.cs (1243) GrenadeThrown::onCollision(%data, %obj, %col) weapTurretCode.cs (33) GrenadeThrown::onThrow(%this, %gren) weapTurretCode.cs (608) GuiButtonCtrl::hudSetValue(%obj, %text) hud.cs (1356) GuiCanvas:opGameDialog(%this, %dialog) gameCanvas.cs (41) GuiCanvas:ushGameDialog(%this, %dialog) gameCanvas.cs (34) GuiCanvas::setGameMode(%this, %on) gameCanvas.cs (18) GuiCommanderMap::buildPopupCommands(%this, %taskType, %sensorGroup) commanderMap.cs (658) GuiCommanderMap::getCommandType(%this, %typeTag) commanderMap.cs (629) GuiCommanderMap::issueCommand(%this, %target, %typeTag, %nameTag, %sensorGroup, %mousePos) commanderMap.cs (605) GuiCommanderMap::onAdd(%this) commanderMap.cs (470) GuiCommanderMap::onSelect(%this, %targetId, %nameTag, %typeTag, %select) commanderMap.cs (477) GuiCommanderMap::openAllCategories(%this) commanderMap.cs (494) GuiCommanderMap::openCategory(%this, %ctrl, %name, %open) commanderMap.cs (488) GuiControl::updateAltitude(%this) client.cs (1440) GuiControl::updateSpeed(%this) client.cs (1447) GuiEdit(%val) GuiEditorGui.gui (340) GuiEditor::onSelect(%this, %ctrl) GuiEditorGui.gui (427) GuiEditorClassPopup::onSelect(%this, %id) GuiEditorGui.gui (407) GuiEditorContentList::onSelect(%this, %id) GuiEditorGui.gui (402) GuiEditorCreate() GuiEditorGui.gui (323) GuiEditorInspectApply() GuiEditorGui.gui (422) GuiEditorOpen(%content) GuiEditorGui.gui (365) GuiEditorSaveGui() GuiEditorGui.gui (332) GuiEditorStartCreate() GuiEditorGui.gui (315) GuiEditorTreeView::onSelect(%this, %obj) GuiEditorGui.gui (415) GuiInspector::addDynamicField(%this, %obj) InspectDlg.gui (220) GuiMLTextCtrl::hudSetValue(%obj, %text) hud.cs (1368) GuiMLTextCtrl::onURL(%this, %url) webbrowser.cs (957) GuiPopUpMenuCtrl::hudSetValue(%obj, %text, %textOverFlow) hud.cs (1374) GuiTextCtrl::hudSetValue(%obj, %text) hud.cs (1362) HandInventory::onCollision(%data, %obj, %col) weapTurretCode.cs (38) HandInventory::onInventory(%this,%obj,%amount) weapons.cs (173) HandInventory::onUse(%data, %obj) weapons.cs (181) HandInventoryImage::onMount(%this,%obj,%slot) weapons.cs (231) handleAdminAdminPlayerMessage( %msgType, %msgString, %client ) LobbyGui.cs (420) handleAdminForceMessage() LobbyGui.cs (414) handleAdminPlayerMessage( %msgType, %msgString, %client ) LobbyGui.cs (429) HandleBountyStreakMessage(%msgType, %msgString, %client, %streak, %award) client.cs (1572) handleCanListenMessage( %msgType, %msgString, %canListen, %who ) voiceChat.cs (328) handleClearDebriefMessage( %msgType, %msgString ) DebriefGui.cs (112) handleClientDrop( %msgType, %msgString, %clientName, %clientId ) message.cs (121) handleClientJoin(%msgType, %msgString, %clientName, %clientId, %targetId, %isAI, %isAdmin, %isSuperAdmin, %isSmurf, %guid) message.cs (82) handleClientJoinTeam( %msgType, %msgString, %clientName, %teamName, %clientId, %teamId ) message.cs (134) handleClientNameChanged( %msgType, %msgString, %oldName, %newName, %clientId ) message.cs (144) HandleDatabaseProxyResponse(%prefix, %params) webstuff.cs (84) handleDebriefLineMessage( %msgType, %msgString, %string ) DebriefGui.cs (130) handleDebriefResultMessage( %msgType, %msgString, %string ) DebriefGui.cs (119) handleDropInfoMessage( %msgType, %msgString, %map, %gameType, %serverName ) client.cs (1598) HandleEnterMissionAreaAlarmMessage(%msgType, %msgString) client.cs (1589) HandleForceObserver( %msgType, %msgString ) client.cs (1529) handleGameOverMessage( %msgType, %msgString ) DebriefGui.cs (103) handleIveBeenBanned(%msgType, %msgString) client.cs (1534) handleIveBeenKicked(%msgType, %msgString) client.cs (1540) HandleLeaveMissionAreaAlarmMessage(%msgType, %msgString) client.cs (1582) handleListenStateMessage( %msgType, %msgString, %isListening, %who ) voiceChat.cs (340) handleLoadInfoDoneMessage( %msgType, %msgString ) loadingGui.cs (338) handleLoadInfoMessage( %msgType, %msgString, %bitmapName, %mapName, %missionType ) loadingGui.cs (270) handleLoadObjectiveLineMessage( %msgType, %msgString, %line, %bulletStyle ) loadingGui.cs (307) handleLoadQuoteLineMessage( %msgType, %msgString, %line ) loadingGui.cs (292) handleLoadRulesLineMessage( %msgType, %msgString, %line, %bulletStyle ) loadingGui.cs (324) handlePlayerPopupMessage( %msgType, %msgString, %key, %voteName, %voteActionMsg, %voteText, %popupEntryId ) LobbyGui.cs (464) handlePlayerScore( %msgType, %msgString, %clientId, %score, %ping, %packetLoss ) scoreList.cs (114) handleSuperAdminPlayerMessage( %msgType, %msgString, %client ) LobbyGui.cs (438) handleTeamListMessage( %msgType, %msgString, %teamCount, %teamList ) client.cs (1605) handleTeamScore( %msgType, %msgString, %team, %teamScore ) scoreList.cs (97) handleVoiceEnableMessage( %msgType, %msgString, %enabled, %who ) voiceChat.cs (316) handleVoteFailedMessage( %msgType, %msgString, %voteName, %voteText ) LobbyGui.cs (482) handleVoteItemMessage( %msgType, %msgString, %key, %voteName, %voteActionMsg, %voteText, %sort ) LobbyGui.cs (450) handleVotePassedMessage( %msgType, %msgString, %voteName, %voteText ) LobbyGui.cs (473) HAPCFlyer::getDismountOverride(%data, %obj, %mounted) vehicle_havoc.cs (167) HAPCFlyer::hasDismountOverrides(%data, %obj) vehicle_havoc.cs (162) HAPCFlyer::onAdd(%this, %obj) vehicle.cs (354) HAPCFlyer:layerMounted(%data, %obj, %player, %node) vehicle.cs (547) hasLargePack(%player) player.cs (2308) HeavyFemaleHumanArmor::stationSetInv(%data, %player) stationSetInv.cs (121) HeavyMaleBiodermArmor::stationSetInv(%data, %player) stationSetInv.cs (193) HeavyMaleHumanArmor::stationSetInv(%data, %player) stationSetInv.cs (48) Heightfield::add(%entry) TerraformerHeightfieldGui.gui (2457) Heightfield::apply(%id) TerraformerHeightfieldGui.gui (2626) Heightfield::center() TerraformerHeightfieldGui.gui (2786) Heightfield:oLoadHeightfield(%name) TerraformerHeightfieldGui.gui (2703) Heightfield:oSaveBitmap(%name) TerraformerHeightfieldGui.gui (2653) Heightfield:oSaveHeightfield(%name) TerraformerHeightfieldGui.gui (2670) Heightfield:oSetBitmap(%name) TerraformerHeightfieldGui.gui (2742) Heightfield::eval(%id) TerraformerHeightfieldGui.gui (2380) Heightfield::hideTab() TerraformerHeightfieldGui.gui (2754) Heightfield::load(%name) TerraformerHeightfieldGui.gui (2693) Heightfield::onDelete(%id) TerraformerHeightfieldGui.gui (2492) Heightfield:review(%id) TerraformerHeightfieldGui.gui (2595) Heightfield::refresh(%last) TerraformerHeightfieldGui.gui (2609) Heightfield::resetTabs() TerraformerHeightfieldGui.gui (2247) Heightfield::restoreTab(%id) TerraformerHeightfieldGui.gui (2545) Heightfield::save(%name) TerraformerHeightfieldGui.gui (2659) Heightfield::saveBitmap(%name) TerraformerHeightfieldGui.gui (2645) Heightfield::saveTab() TerraformerHeightfieldGui.gui (2564) Heightfield::setBitmap() TerraformerHeightfieldGui.gui (2736) Heightfield::showTab(%id) TerraformerHeightfieldGui.gui (2775) Heightfield_operation::onSelect(%this, %id, %text) TerraformerHeightfieldGui.gui (2532) Heightfield_options::onSelect(%this, %_id, %text) TerraformerHeightfieldGui.gui (2304) hideAllHuds() hud.cs (1614) hideHud(%tag) hud.cs (1193) HideHudHACK(%visible) server.cs (930) hideImmSplashDlg() console_start.cs (798) hideZoomHud() hud.cs (1557) HoverVehicle::liquidDamage(%obj, %data, %damageAmount, %damageType) vehicle.cs (148) HoverVehicleData::create(%block, %team, %oldObj) vehicle.cs (1126) HoverVehicleData::switchSides(%data, %oldObj) vehicle.cs (1259) HTTPRequest(%script, %update, %destObject, %key) webstuff.cs (35) HTTPSecureRequest(%script, %update, %destObject, %key) webstuff.cs (47) HTTPTest(%script, %query, %notifyObject, %notifyKey) webtest.cs (8) HTTPTest_onLine(%line) webtest.cs (1) HTTPTest_query_GetForumList(%query) webtest.cs (46) HTTPTest_query_GetForumTopics(%query) webtest.cs (109) HTTPTest_query_GetForumUpdates(%query) webtest.cs (146) HTTPTest_query_gettribeinformation(%query) webtest.cs (227) HTTPTest_query_playerinfo(%query) webtest.cs (205) HTTPTest_update_CreatePublicForum(%query) webtest.cs (21) HTTPTest_update_DeletePublicForum(%query) webtest.cs (31) HTTPTest_update_editforumentry(%query) webtest.cs (174) HTTPTest_update_postforumentry(%query) webtest.cs (68) hudFirstPersonToggled() hud.cs (1760) hudFlipFlopsHeld(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (787) humanTeammatesExist(%client) serverTasks.cs (312) huntAddTeam(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (885) HuntersEndFlagTimeOut(%flag) HuntersGame.cs (500) HuntersFlag::onCollision(%data,%obj,%col) item.cs (422) HuntersFlag::onRemove(%data, %obj) item.cs (412) HuntersFlag::onThrow(%data,%obj,%src) item.cs (417) HuntersGame::AIHasJoined(%game, %client) HuntersGame.cs (997) HuntersGame::AIInit(%game) aiHunters.cs (34) HuntersGame::allowsProtectedStatics(%game) HuntersGame.cs (130) HuntersGame::applyConcussion(%game, %player) HuntersGame.cs (1710) HuntersGame::assignClientTeam(%game, %client) HuntersGame.cs (304) Huntersgame::awardScoreKill(%game, %client) HuntersGame.cs (414) Huntersgame::awardScoreSuicide(%game, %client) HuntersGame.cs (430) HuntersGame::CampingDamage(%game, %client, %firstWarning) HuntersGame.cs (1468) HuntersGame::checkScoreLimit(%game, %client) HuntersGame.cs (677) HuntersGame::checkTimeLimit(%game) HuntersGame.cs (640) HuntersGame::clientJoinTeam( %game, %client, %team, %respawn ) HuntersGame.cs (293) HuntersGame::clientMissionDropReady(%game, %client) HuntersGame.cs (979) HuntersGame::createPlayer(%game, %client, %spawnLoc, %respawn) HuntersGame.cs (350) HuntersGame:ropFlag(%game, %player) HuntersGame.cs (1396) HuntersGame::enterMissionArea(%game, %playerData, %player) HuntersGame.cs (1415) HuntersGame::equip(%game, %player) HuntersGame.cs (465) HuntersGame::flashNexus(%game) HuntersGame.cs (707) HuntersGame::gameOver(%game) HuntersGame.cs (661) HuntersGame::hoardModeActive(%game, %wouldBeActive) HuntersGame.cs (746) HuntersGame::initGameVars(%game) HuntersGame.cs (78) HuntersGame::leaveMissionArea(%game, %playerData, %player) HuntersGame.cs (1425) HuntersGame::missi**Done(%game) HuntersGame.cs (135) HuntersGame::NexusSparkEmitter(%game, %client, %cap, %numToScore) HuntersGame.cs (719) HuntersGame::notifyHoardEnd(%game, %seconds) HuntersGame.cs (275) HuntersGame::notifyHoardStart(%game, %seconds) HuntersGame.cs (257) HuntersGame::onAIRespawn(%game, %client) aiHunters.cs (12) HuntersGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLoc) HuntersGame.cs (379) HuntersGame::onEnterTrigger(%game, %triggerName, %data, %obj, %colobj) HuntersGame.cs (1455) HuntersGame::onLeaveTrigger(%game, %triggerName, %data, %obj, %colobj) HuntersGame.cs (1462) HuntersGame::outOfBoundsThrowFlags(%game, %client) HuntersGame.cs (1439) HuntersGame:ickPlayerSpawn(%game, %client, %respawn) HuntersGame.cs (359) HuntersGame:layerDroppedFlag(%game, %player) HuntersGame.cs (487) HuntersGame:layerSpawned(%game, %player, %armor) HuntersGame.cs (364) HuntersGame:layerTouchFlag(%game, %player, %flag) HuntersGame.cs (571) HuntersGame::recalcScore(%game, %cl) HuntersGame.cs (1013) HuntersGame::resetScore(%game, %client) HuntersGame.cs (1003) HuntersGame::scoreLimitReached(%game) HuntersGame.cs (656) HuntersGame::sendDebriefing( %game, %client ) HuntersGame.cs (1655) HuntersGame::sendFlagCountMessage(%game, %client) HuntersGame.cs (556) HuntersGame::sendGameVoteMenu( %game, %client, %key ) HuntersGame.cs (1038) HuntersGame::setNexusDisabled(%game) HuntersGame.cs (685) HuntersGame::setNexusEnabled(%game) HuntersGame.cs (696) HuntersGame::setupHoardCountdown(%game) HuntersGame.cs (179) HuntersGame::setUpTeams(%game) HuntersGame.cs (67) HuntersGame::startMatch(%game) HuntersGame.cs (170) HuntersGame::throwFlags(%game, %player) HuntersGame.cs (1279) HuntersGame::timeLimitReached(%game) HuntersGame.cs (649) HuntersGame::updateFlagHoarder(%game) HuntersGame.cs (510) HuntersGame::updateKillScores(%game, %clVictim, %clKiller, %damageType, %implement) HuntersGame.cs (403) HuntersGame::updateScoreHud(%game, %client, %tag) HuntersGame.cs (1494) HuntersGame::voteChangeTimeLimit( %game, %admin, %newLimit ) HuntersGame.cs (1200) HuntersGame::voteGreedMode( %game, %admin, %player ) HuntersGame.cs (1074) HuntersGame::voteHoardMode( %game, %admin, %player ) HuntersGame.cs (1136) HuntersStartFlagTimeOut(%flag) HuntersGame.cs (493) HuntersYardSaleTimeOut(%waypoint) HuntersGame.cs (505) huntGreedStatus(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (897) huntHoardStatus(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (906) huntYouHaveFlags(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (923) hurryPlayerUp() Training1.cs (224) IHVStartSelectedDemo() IHVTest.gui (211) IHVTest::onWake(%gui) IHVTest.gui (198) initAudio() clientAudio.cs (68) initVote(%msgType, %msgString) hud.cs (1646) Inspect(%obj) InspectDlg.gui (193) InspectAddFieldDlg:oAction(%this) InspectDlg.gui (229) InspectApply() InspectDlg.gui (203) Inspector::init() EditorToolInspectorGui.gui (56) InspectTreeView::onSelect(%this, %obj) InspectDlg.gui (208) installChatItem( %command, %text, %audioFile, %animCel, %teamOnly, %defaultkeys, %play3D ) cannedChatItems.cs (13) installChatItemCallback( %command, %callback ) cannedChatItems.cs (46) installNavThreats() navGraph.cs (114) InteriorAlarmMode::onAction() InteriorDebug.gui (128) InteriorCheckBox::updateCheckBox() AIEButtonBarDlg.gui (346) interiorDebug(%val) InteriorPreviewGui.gui (57) interiorDebugDialog::onSleep( %this ) InteriorDebug.gui (155) interiorDebugDialog::onWake( %this ) InteriorDebug.gui (148) InteriorDontRestrict::onAction() InteriorDebug.gui (143) InteriorFlagStand::onCollision(%this, %obj, %colObj) staticShape.cs (209) InteriorFocusDebugModes::onAction() InteriorDebug.gui (138) InteriorInstance:amage() gameBase.cs (18) InteriorInstance::findTurretBase(%this) SiegeGame.cs (154) InteriorInstance::objectRestore(%this) SiegeGame.cs (640) InteriorInstance:owerCheck(%this, %powerCount) power.cs (129) InteriorInstance::swapTeams(%this) defaultGame.cs (1754) InteriorInstance::swapVehiclePads(%this) defaultGame.cs (1778) interiorMetrics() console_end.cs (337) InteriorPreviewGui::onSleep(%this) InteriorPreviewGui.gui (87) InteriorPreviewGui::onWake(%this) InteriorPreviewGui.gui (63) InteriorRenderMode::onSelect(%object, %idNum) InteriorDebug.gui (109) INV_ListMenu::onSelect( %obj, %id, %text, %force ) hud.cs (1426) INV_Menu::onSelect( %obj, %index, %text ) hud.cs (1417) invAmmoPackPass(%client) inventoryHud.cs (701) InventoryDeployable::onPickup(%this, %obj, %shape, %amount) deployables.cs (1108) InventoryScreen::addLine( %this, %tag, %lineNum, %type, %count ) inventoryHud.cs (228) InventoryScreen::loadHud( %this, %tag ) inventoryHud.cs (128) InventoryScreen::onDone( %this ) inventoryHud.cs (967) InventoryScreen::onSleep() inventoryHud.cs (957) InventoryScreen::onTabSelect( %this, %favId ) inventoryHud.cs (973) InventoryScreen::onWake(%this) inventoryHud.cs (937) InventoryScreen::setupHud( %this, %tag ) inventoryHud.cs (136) InventoryScreen::updateHud( %this, %client, %tag ) inventoryHud.cs (271) IRCClient::away(%params) ChatGui.cs (2652) IRCClient::ban(%p,%add) ChatGui.cs (2749) IRCClient::censor(%str) ChatGui.cs (2087) IRCClient::channelName(%channel) ChatGui.cs (1074) IRCClient::connect() ChatGui.cs (1109) IRCClient::connect2(%address,%port) ChatGui.cs (1148) IRCClient::connected() ChatGui.cs (770) IRCClient::connecting() ChatGui.cs (758) IRCClient::correctNick(%p) ChatGui.cs (964) IRCClient:isconnect() ChatGui.cs (1254) IRCClient:ispatch(%prefix,%command,%params) ChatGui.cs (1337) IRCClient:isplayChannel(%channel) ChatGui.cs (1065) IRCClient:isplayNick(%person) ChatGui.cs (939) IRCClient:oEscapes(%string) ChatGui.cs (869) IRCClient::findChannel(%name,%create) ChatGui.cs (992) IRCClient::findPerson(%nick) ChatGui.cs (795) IRCClient::findPerson2(%prefix,%create) ChatGui.cs (806) IRCClient::ignore(%p,%tf) ChatGui.cs (2758) IRCClient::init() ChatGui.cs (636) IRCClient::invite(%p,%c) ChatGui.cs (2784) IRCClient::join(%params) ChatGui.cs (2535) IRCClient::kick(%p,%msg) ChatGui.cs (2743) IRCClient::name(%name) ChatGui.cs (2582) IRCClient::newMessage(%channel,%message) ChatGui.cs (785) IRCClient::nick(%nick) ChatGui.cs (2569) IRCClient::nickHighLight(%message) ChatGui.cs (2588) IRCClient::notify(%event) ChatGui.cs (669) IRCClient::onAction(%prefix,%params) ChatGui.cs (2222) IRCClient::onAway(%prefix,%params) ChatGui.cs (2195) IRCClient::onAwayReply(%prefix,%params) ChatGui.cs (2234) IRCClient::onBadChannelKey(%prefix,%params) ChatGui.cs (2373) IRCClient::onBadNick(%prefix,%params) ChatGui.cs (2180) IRCClient::onBanList(%prefix,%params) ChatGui.cs (2141) IRCClient::onBanListEnd(%prefix,%params) ChatGui.cs (2169) IRCClient::onChallenge(%prefix,%params) ChatGui.cs (2405) IRCClient::onChalRespReply(%prefix,%params) ChatGui.cs (2418) IRCClient::onChannelBanned(%prefix,%params) ChatGui.cs (2345) IRCClient::onChannelFull(%prefix,%params) ChatGui.cs (2291) IRCClient::onChannelInviteOnly(%prefix,%params) ChatGui.cs (2302) IRCClient::onEndOfWho(%prefix,%params) ChatGui.cs (1752) IRCClient::**(%prefix,%params) ChatGui.cs (1610) IRCClient::onInvalidNick(%prefix,%params) ChatGui.cs (2365) IRCClient::onInvite(%prefix,%params) ChatGui.cs (2313) IRCClient::onInviteReply(%prefix,%params) ChatGui.cs (2334) IRCClient::onJoin(%prefix,%params) ChatGui.cs (1500) IRCClient::onJoinGame(%address,%desc) ChatGui.cs (2883) IRCClient::onJoinServer(%mission,%server,%address,%mayprequire,%prequire) ChatGui.cs (2869) IRCClient::onKick(%prefix,%params) ChatGui.cs (1829) IRCClient::onLeaveGame() ChatGui.cs (2899) IRCClient::onList(%prefix,%params) ChatGui.cs (2115) IRCClient::onListEnd(%prefix,%params) ChatGui.cs (2158) IRCClient::onMode(%prefix,%params) ChatGui.cs (1890) IRCClient::onModeReply(%prefix,%params) ChatGui.cs (1880) IRCClient::onMOTD(%prefix,%params) ChatGui.cs (1619) IRCClient::onMOTDEnd(%prefix, %params) ChatGui.cs (1627) IRCClient::onNameReply(%prefix,%params) ChatGui.cs (1665) IRCClient::onNick(%prefix,%params) ChatGui.cs (1566) IRCClient::onNoLogin(%prefix,%params) ChatGui.cs (2187) IRCClient::onNoSuchNick(%prefix,%params) ChatGui.cs (1643) IRCClient::onNotice(%prefix,%params) ChatGui.cs (2265) IRCClient::onNoTopic(%prefix,%params) ChatGui.cs (1801) IRCClient::onNowAwayReply(%prefix,%params) ChatGui.cs (2259) IRCClient::onPart(%prefix,%params) ChatGui.cs (1759) IRCClient::onPing(%prefix,%params) ChatGui.cs (1454) IRCClient::onPong(%prefix,%params) ChatGui.cs (1487) IRCClient::onPrivMsg(%prefix,%params) ChatGui.cs (1525) IRCClient::onQuit(%prefix,%params) ChatGui.cs (1584) IRCClient::onServerBanned(%prefix,%params) ChatGui.cs (2356) IRCClient::onTopic(%prefix,%params) ChatGui.cs (1811) IRCClient::onUnAwayReply(%prefix,%params) ChatGui.cs (2250) IRCClient::onVersion(%prefix,%params) ChatGui.cs (2385) IRCClient::onWhoisIdle(%prefix,%params) ChatGui.cs (2067) IRCClient::onWhoisReply(%prefix,%params) ChatGui.cs (2028) IRCClient::onWhoisUserReply(%prefix,%params) ChatGui.cs (2038) IRCClient::onWhoReply(%prefix, %params) ChatGui.cs (1718) IRCClient:art(%params) ChatGui.cs (2609) IRCClient:ing(%params) ChatGui.cs (2687) IRCClient:rocessLine(%line) ChatGui.cs (1296) IRCClient::quit(%params) ChatGui.cs (2561) IRCClient::reconnect() ChatGui.cs (1193) IRCClient::relogin() ChatGui.cs (1273) IRCClient::requestBanList(%c) ChatGui.cs (2857) IRCClient::requestChannelList() ChatGui.cs (2846) IRCClient::reset() ChatGui.cs (1085) IRCClient::send(%message) ChatGui.cs (1280) IRCClient::send2(%message,%to) ChatGui.cs (2462) IRCClient::sendAction(%message) ChatGui.cs (2518) IRCClient::setIdentity(%p,%ident) ChatGui.cs (904) IRCClient::setInvite(%c,%i) ChatGui.cs (2810) IRCClient::setKey(%c,%k,%p) ChatGui.cs (2837) IRCClient::setLimit(%c,%l,%m) ChatGui.cs (2828) IRCClient::setModerate(%c,%m) ChatGui.cs (2819) IRCClient::setOperator(%p) ChatGui.cs (2703) IRCClient::setSpeaker(%nick) ChatGui.cs (2709) IRCClient::setSpectator(%nick) ChatGui.cs (2726) IRCClient::statusMessage(%message) ChatGui.cs (752) IRCClient::taggedNick(%person) ChatGui.cs (950) IRCClient::topic(%c,%t) ChatGui.cs (2804) IRCClient::undoEscapes(%string) ChatGui.cs (880) IRCClient::who(%p) ChatGui.cs (2790) IRCClient::whois(%p) ChatGui.cs (2797) IRCTCP::onConnected(%this) ChatGui.cs (1156) IRCTCP::onConnectFailed(%this) ChatGui.cs (1173) IRCTCP::onDNSFailed(%this) ChatGui.cs (1165) IRCTCP::onLine(%this,%line) ChatGui.cs (1286) isAIActive(%team) serverTasks.cs (300) isClientChatMuted(%client) message.cs (160) isMapFile( %file ) OptionsDlg.cs (1539) isOnAdminList(%client) server.cs (1421) isOnSuperAdminList(%client) server.cs (1436) isSafe(%object, %radius) SinglePlayerGame.cs (733) issueChatCmd( %menu, %index ) chatMenuHud.cs (179) isTextureFlushRequired() OptionsDlg.cs (286) isValidMapFileSaveName( %file ) OptionsDlg.cs (1560) Item::respawn(%this) item.cs (125) Item::schedulePop(%this) item.cs (118) ItemData::AIMissionInit(%data, %object) ai.cs (360) ItemData::create(%block) item.cs (97) ItemData::onCollision(%data,%obj,%col) item.cs (187) ItemData::onEnterLiquid(%data, %obj, %coverage, %type) item.cs (153) ItemData::onInventory(%data,%shape,%value) item.cs (142) ItemData::onLeaveLiquid(%data, %obj, %type) item.cs (182) ItemData::onThrow(%data,%obj,%shape) item.cs (134) JetConnectionsCheckBox::updateCheckBox() AIEButtonBarDlg.gui (356) JoinChatDlg::join(%this) ChatGui.cs (62) JoinChatDlg::onWake(%this) ChatGui.cs (47) JoinChatList::onSelect(%this,%id,%text) ChatGui.cs (56) JoinGame(%address) GameGui.cs (549) JoinPrivateTribeChannel(%tribe) ChatGui.cs (176) JoinPublicTribeChannel(%tribe) ChatGui.cs (169) JoinSelectedGame() GameGui.cs (532) JoyAxisActionMenu::onSelect( %this, %id, %text ) OptionsDlg.cs (2182) joyPitch(%val) joystickBind.cs (24) JoySensText::update( %this ) OptionsDlg.cs (2193) JoystickConfigDlg::onSleep( %this ) OptionsDlg.cs (2116) JoystickConfigDlg::onWake( %this ) OptionsDlg.cs (2062) JoystickConfigDlg::setPane( %this, %pane ) OptionsDlg.cs (2128) joystickMoveX(%val) joystickBind.cs (7) joystickMoveY(%val) joystickBind.cs (13) joyYaw(%val) joystickBind.cs (19) jump(%val) controlDefaults.cs (842) keepCursorOn() hud.cs (1136) KeyChannelJoin() ChatGui.cs (183) kick(%client, %admin) server.cs (234) KillTribe(%tribe) webbrowser.cs (308) kobayashi_maru() Training1.cs (100) kobayashi_maru() Training2.cs (116) kobayashi_maru() Training3.cs (98) kobayashi_maru() Training4.cs (120) kobayashi_maru() Training5.cs (135) LaunchAddressDlg() webemail.cs (547) LaunchBrowser( %pane, %type ) webbrowser.cs (174) LaunchCredits() creditsGui.cs (0) LaunchEmail() webemail.cs (35) LaunchForums( %forum, %topic ) webforums.cs (461) LaunchGame( %pane ) GameGui.cs (7) LaunchGui::onAdd(%this) LaunchLanGui.cs (260) LaunchGui::onSleep(%this) LaunchLanGui.cs (280) LaunchGui::onWake(%this) LaunchLanGui.cs (266) LaunchNews() webnews.cs (2) LaunchTabView::addLaunchTab( %this, %text, %gui ) LaunchLanGui.cs (157) LaunchTabView::closeAllTabs( %this ) LaunchLanGui.cs (244) LaunchTabView::closeCurrentTab( %this ) LaunchLanGui.cs (208) LaunchTabView::closeTab( %this, %gui, %key ) LaunchLanGui.cs (215) LaunchTabView::onSelect( %this, %id, %text ) LaunchLanGui.cs (166) LaunchTabView::viewLastTab( %this ) LaunchLanGui.cs (177) LaunchTabView::viewTab( %this, %text, %gui, %key ) LaunchLanGui.cs (186) LaunchToolbarDlg::onWake(%this) LaunchLanGui.cs (74) LaunchToolbarMenu::onSelect(%this, %id, %text) LaunchLanGui.cs (37) LaunchTraining() TrainingGui.cs (7) leaveChatMenuEditor() EditChatMenuGui.cs (489) LightFemaleHumanArmor::stationSetInv(%data, %player) stationSetInv.cs (73) LightMaleBiodermArmor::stationSetInv(%data, %player) stationSetInv.cs (146) LightMaleHumanArmor::stationSetInv(%data, %player) stationSetInv.cs (0) LightningData::applyDamage(%data, %lightningObj, %targetObject, %position, %normal) lightning.cs (76) LinkAddBuddy(%player, %owner, %handler) webbrowser.cs (333) LinkBlockPlayer(%blockAddress,%owner,%state) webbrowser.cs (341) LinkBrowser(%player , %tabtype) webbrowser.cs (508) LinkClearBuddylist(%owner,%handler) webbrowser.cs (317) LinkEditMember(%player, %tribe, %pv, %title,%owner) webbrowser.cs (360) LinkEditWarrior() webbrowser.cs (349) LinkEditWarriorDesc(%player, %handler) webbrowser.cs (354) LinkEMail(%MailTo) webbrowser.cs (540) LinkForum(%forum, %topic) webbrowser.cs (513) LinkInvitation(%action, %tribe, %player, %owner) webbrowser.cs (524) LinkInvitePlayer(%tribe, %player, %owner, %handler) webbrowser.cs (495) LinkKickMember(%player, %tribe, %owner) webbrowser.cs (469) LinkLeaveTribe(%player,%handler) webbrowser.cs (460) LinkMakePrimary(%action, %field, %owner) webbrowser.cs (479) LinkRemoveBuddy(%player, %owner, %handler) webbrowser.cs (325) LinkTribeTag(%owner) webbrowser.cs (503) LinkTribeToggle(%action, %field, %owner, %handler) webbrowser.cs (487) LinkWeb(%url) webbrowser.cs (519) listInv(%client) aiDebug.cs (80) listplayers() defaultGame.cs (1860) ListToStr(%listName,%delim) webemail.cs (552) LOAD_FileList::onSelect( %this, %id, %text ) commonDialogs.cs (164) loadCustomScripts() console_end.cs (13) loadFavorite( %index, %echo ) inventoryHud.cs (721) loadGui(%gui) console_end.cs (154) LoadingGui::onAdd(%this) loadingGui.cs (7) LoadingGui::onSleep(%this) loadingGui.cs (26) LoadingGui::onWake(%this) loadingGui.cs (13) loadMapFile( %filename ) OptionsDlg.cs (1572) loadMission( %missionName, %missionType, %firstMission ) server.cs (560) loadMissionStage1(%missionName, %missionType, %firstMission) server.cs (586) loadMissionStage2() server.cs (635) LoadObjectives(%numTeams) aiObjectiveBuilder.cs (583) LoadObjectivesFile(%team) aiObjectiveBuilder.cs (591) LobbyChatEnter::onEscape( %this ) LobbyGui.cs (120) LobbyChatEnter::send( %this ) LobbyGui.cs (126) lobbyDisconnect() LobbyGui.cs (100) LobbyGui::onAdd( %this ) LobbyGui.cs (9) LobbyGui::onSleep( %this ) LobbyGui.cs (84) LobbyGui::onWake( %this ) LobbyGui.cs (36) lobbyLeaveGame() LobbyGui.cs (106) LobbyPlayerActionDlg::onSleep( %this ) LobbyGui.cs (254) LobbyPlayerActionDlg::onWake( %this ) LobbyGui.cs (247) LobbyPlayerList::initColumns( %this ) LobbyGui.cs (136) LobbyPlayerList::onColumnResize( %this, %col, %size ) LobbyGui.cs (154) LobbyPlayerList::onRightMouseDown( %this, %column, %row, %mousePos ) LobbyGui.cs (232) LobbyPlayerList::onSetSortKey( %this, %key, %increasing ) LobbyGui.cs (160) LobbyPlayerPopup::onCancel( %this ) LobbyGui.cs (307) LobbyPlayerPopup::onSelect( %this, %id, %text ) LobbyGui.cs (260) lobbyPlayerVote(%voteType, %actionMsg, %playerId) LobbyGui.cs (591) lobbyRemovePlayer( %clientId ) LobbyGui.cs (226) lobbyReturnToGame() LobbyGui.cs (113) lobbyUpdatePlayer( %clientId ) LobbyGui.cs (178) lobbyVote() LobbyGui.cs (491) LobbyVoteMenu::reset( %this ) LobbyGui.cs (582) localCaptureStart( %method ) OptionsDlg.cs (1101) localCaptureStop( %method ) OptionsDlg.cs (1116) LocalConnectionAccepted() console_end.cs (529) lockArmorHack() Training1.cs (683) logEcho(%msg) defaultGame.cs (1880) LoginCreateWarrior() LaunchLanGui.cs (352) LoginDlg::onWake( %this ) console_start.cs (417) LoginDone() console_start.cs (754) LoginMessageBox( %title, %message, %buttonText, %callback ) console_start.cs (439) LoginMessageBoxButtonProcess() console_start.cs (457) LoginMessagePopup( %title, %message ) console_start.cs (449) LoginProcess(%editAcct) console_start.cs (423) LoopDemos() recordings.cs (33) MainChatHud::nextChatHudLen( %this ) hud.cs (782) MainChatHud::onWake( %this ) hud.cs (717) MainChatHud::setChatHudLength( %this, %length ) hud.cs (734) makeJettableGraph(%NAVorSPAWN) AIEButtonBarDlg.gui (221) makeJettableGraphOffline(%NAVorSPAWN) graphBuild.cs (4) makeUnbridgedGraph() AIEButtonBarDlg.gui (208) MediumFemaleHumanArmor::stationSetInv(%data, %player) stationSetInv.cs (96) MediumMaleBiodermArmor::stationSetInv(%data, %player) stationSetInv.cs (169) MediumMaleHumanArmor::stationSetInv(%data, %player) stationSetInv.cs (23) MemberList::AddInvite(%this, %id, %invited, %invitor, %plevel, %vline) webbrowser.cs (1888) MemberList::AddMember(%this,%id, %name, %access, %plevel, %vline) webbrowser.cs (1872) MemberList::ClearList() webbrowser.cs (1866) Memberlist::onAdd(%this) webbrowser.cs (1918) MemberList::onRightMouseDown( %this, %column, %row, %mousePos ) webbrowser.cs (1904) mentionPulldown(%button) Training4.cs (848) messageAll(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10, %a11, %a12, %a13) message.cs (362) messageAllExcept(%client, %team, %msgtype, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10, %a11, %a12, %a13) message.cs (372) MessageBoxOK( %title, %message, %callback ) commonDialogs.cs (9) MessageBoxOKCancel( %title, %message, %callback, %cancelCallback ) commonDialogs.cs (36) MessageBoxOKCancelDlg::onSleep( %this ) commonDialogs.cs (54) MessageBoxOKCancelDlg::onWake( %this ) commonDialogs.cs (46) MessageBoxOKDlg::onSleep( %this ) commonDialogs.cs (26) MessageBoxOKDlg::onWake( %this ) commonDialogs.cs (18) MessageBoxYesNo( %title, %message, %yesCallback, %noCallback ) commonDialogs.cs (64) MessageBoxYesNoDlg::onSleep( %this ) commonDialogs.cs (82) MessageBoxYesNoDlg::onWake( %this ) commonDialogs.cs (74) messageClient(%client, %msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10, %a11, %a12, %a13) message.cs (334) MessageHud::close(%this) hud.cs (659) MessageHud::open(%this) hud.cs (614) MessageHud::toggleState(%this) hud.cs (686) MessageHud_Edit::eval(%this) hud.cs (701) MessageHud_Edit::onEscape(%this) hud.cs (695) MessagePopup( %title, %message, %delay ) commonDialogs.cs (93) messagePump(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7 ,%a8, %a9, %a10) message.cs (16) messageTeam(%team, %msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10, %a11, %a12, %a13) message.cs (339) messageTeamExcept(%client, %msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10, %a11, %a12, %a13) message.cs (350) mineCheckVicinity(%mine) weapTurretCode.cs (776) MineDeployed:amageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType) weapTurretCode.cs (831) MineDeployed::onCollision(%data, %obj, %col) weapTurretCode.cs (806) MineDeployed::onDestroyed(%data, %obj, %lastState) weapTurretCode.cs (845) MineDeployed::onThrow(%this, %mine) weapTurretCode.cs (712) MissileBarrelLarge::onFire(%data,%obj,%slot) projectiles.cs (197) MissileBarrelPack::onPickup(%this, %obj, %shape, %amount) missilebarrelPack.cs (61) MissileBarrelPackImage::onActivate(%data, %obj, %slot) missilebarrelPack.cs (51) MissileBarrelPackImage::onDeactivate(%data, %obj, %slot) missilebarrelPack.cs (56) MissileDudeAimAtTarget(%client, %percent) Training1.cs (1163) MissileDudeFireMissile(%Client) Training1.cs (1188) MissileLauncherImage::onFire(%data,%obj,%slot) projectiles.cs (173) MissileLauncherImage::onFire(%data,%obj,%slot) Training1.cs (1236) MissileLauncherImage::onWetFire(%data, %obj, %slot) projectiles.cs (187) missionClientKilled(%clVictim, %killer) Training2.cs (546) missionClientKilled(%victim, %killer) Training1.cs (401) missionClientKilled() Training5.cs (588) missionComplete(%text) SinglePlayerGame.cs (828) missionFailed(%text) SinglePlayerGame.cs (854) missionFailedTimer() Training4.cs (912) MissionMarkerData::create(%block) markers.cs (36) missionSpawnedAI(%client) Training2.cs (310) missionSpawnedAI() Training4.cs (419) missionWaveDestroyed(%wave) Training4.cs (439) missionWaveDestroyed() Training2.cs (661) MobileBaseVehicle::checkDeploy(%data, %obj) vehicle.cs (838) MobileBaseVehicle::checkTurretDistance(%data, %obj) vehicle.cs (895) MobileBaseVehicle:eleteAllMounted(%data, %obj) vehicle.cs (455) MobileBaseVehicle::onAdd(%this, %obj) vehicle.cs (391) MobileBaseVehicle::onDamage(%this, %obj) vehicle.cs (87) MobileBaseVehicle::onEndSequence(%data, %obj, %thread) vehicle.cs (786) MobileBaseVehicle:layerDismounted(%data, %obj, %player) vehicle.cs (681) MobileBaseVehicle:layerMounted(%data, %obj, %player, %node) vehicle.cs (627) MobileBaseVehicle::vehicleDeploy(%data, %obj, %player) vehicle.cs (696) MobileInvStation::createTrigger(%this, %obj) station.cs (516) MobileInvStation:amageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType) station.cs (618) MobileInvStation::getSound(%data, %forward) station.cs (579) MobileInvStation::onAdd(%this, %obj) station.cs (512) MobileInvStation::onDamage() station.cs (614) MobileInvStation::onEndSequence(%data, %obj, %thread) vehicle.cs (822) MobileInvStation::setPlayersPosition(%data, %obj, %trigger, %colObj) station.cs (596) MobileInvStation::stationFinished(%data, %obj) station.cs (567) MobileInvStation::stationReady(%data, %obj) station.cs (544) MobileTurretBase:amageObject(%this, %targetObject, %sourceObject, %position, %amount, %damageType) weapTurretCode.cs (397) MobileTurretBase::onAdd(%this, %obj) weapTurretCode.cs (386) MobileTurretBase::onDamage() weapTurretCode.cs (393) MobileTurretBase::onEndSequence(%data, %obj, %thread) weapTurretCode.cs (405) MortarBarrelPack::onPickup(%this, %obj, %shape, %amount) mortarBarrelPack.cs (59) MortarBarrelPackImage::onActivate(%data, %obj, %slot) mortarBarrelPack.cs (49) MortarBarrelPackImage::onDeactivate(%data, %obj, %slot) mortarBarrelPack.cs (54) MortarImage::onFire(%data,%obj,%slot) projectiles.cs (221) MotionSensorDeployable::onInventory(%this,%player,%value) deployables.cs (982) MotionSensorDeployable::onPickup(%this, %pack, %player, %amount) deployables.cs (947) MotionSensorDeployable::onThrow(%this,%pack,%player) deployables.cs (967) MotionSensorDeployableImage::getInitialRotation(%item, %plyr) deployables.cs (939) MouseConfigDlg::onOK( %this ) OptionsDlg.cs (1996) MouseConfigDlg::onWake( %this ) OptionsDlg.cs (1971) mouseFire(%val) controlDefaults.cs (863) mouseJet(%val) controlDefaults.cs (868) MouseXSlider::sync( %this ) OptionsDlg.cs (2018) MouseYSlider::sync( %this ) OptionsDlg.cs (2030) movebackward(%val) controlDefaults.cs (91) movedown(%val) controlDefaults.cs (101) moveforward(%val) controlDefaults.cs (86) moveleft(%val) controlDefaults.cs (76) moveright(%val) controlDefaults.cs (81) moveup(%val) controlDefaults.cs (96) movieGrabScreen(%movieName, %frameNumber) console_end.cs (135) MP3Audio:lay(%this) clientAudio.cs (128) MP3Audio:lay(%this) Training1.cs (71) MP3Audio:lay(%this) Training2.cs (96) MP3Audio:lay(%this) Training3.cs (44) MP3Audio:lay(%this) Training4.cs (58) MP3Audio:lay(%this) Training5.cs (54) MP3Audio:layTrack(%this, %trackName) clientAudio.cs (135) MP3Audio::stop(%this) clientAudio.cs (105) MPBTeleporter::createTrigger(%this, %obj) station.cs (1031) MPBTeleporter::getSound(%data, %forward) station.cs (1093) MPBTeleporter::onAdd(%this, %obj) station.cs (1026) MPBTeleporter::onEndSequence(%data, %obj, %thread) station.cs (1149) MPBTeleporter::setPlayersPosition(%data, %obj, %trigger, %colObj) station.cs (1110) MPBTeleporter::stationFinished(%data, %obj) station.cs (1081) MPBTeleporter::stationReady(%data, %obj) station.cs (1058) MPBTeleporter::teleportIn(%data, %player, %trans) station.cs (1185) MPBTeleporter::teleportingDone(%data, %player) station.cs (1191) MPBTeleporter::teleportOut(%data, %obj, %player, %trans) station.cs (1153) MPBTeleporter::tryTeleport(%data, %obj) station.cs (1125) NavGraph::exteriorInspect() navGraph.cs (16) NavGraph::generateInterior() navGraph.cs (6) NavigationGraph::navBuildComplete() navGraph.cs (58) newChatMenu() EditChatMenuGui.cs (55) NewMissionGui::onWake(%this) NewMissionGui.gui (259) NewsCategoryMenu::onSelect( %this, %id, %text ) webnews.cs (202) NewsEditMOTD() webnews.cs (353) NewsEditMotdDlg::OnDatabaseQueryResult(%this, %status, %RowCount_Result, %key) webnews.cs (367) NewsGui::getNextNewsItems( %this ) webnews.cs (319) NewsGui::getPreviousNewsItems( %this ) webnews.cs (306) NewsGui::onClose( %this, %key ) webnews.cs (37) NewsGui::onDatabaseQueryResult(%this, %status, %RowCount_Result, %key) webnews.cs (85) NewsGui::onDatabaseRow(%this, %row,%isLastRow,%key) webnews.cs (149) NewsGui::onSleep(%this) webnews.cs (28) NewsGui::onWake(%this) webnews.cs (7) NewsGui::rebuildText(%this) webnews.cs (41) NewsGui::setKey( %this, %key ) webnews.cs (33) NewsHeadlines::onSelect( %this, %id, %text ) webnews.cs (301) NewsMOTDText::onDatabaseQueryResult(%this, %status, %RowCount_Result, %key) webnews.cs (330) NewsPostDlg:oNewsDelete(%this,%fields) webnews.cs (294) NewsPostDlg::onDatabaseQueryResult(%this, %status, %RowCount_Result, %key) webnews.cs (226) NewsPostDlg::onWake( %this ) webnews.cs (183) NewsText::onURL(%this, %url) webnews.cs (263) NewsUpdateMOTD() webnews.cs (359) NewWarriorDlg::createPlayer( %this ) GameGui.cs (1530) next(%team) vehicle.cs (1285) nextMode() WorldEditorStatusbarDlg.gui (128) nextVehicleWeapon(%val) controlDefaults.cs (1235) nextWeapon( %val ) controlDefaults.cs (200) Nexus::objectiveInit(%data, %object) HuntersGame.cs (15) Nexus::objectiveInit(%data, %object) TeamHuntersGame.cs (16) Nexus::onCollision(%data, %obj, %colObj) HuntersGame.cs (765) NexusBase::objectiveInit(%data, %object) HuntersGame.cs (25) NexusBase::objectiveInit(%data, %object) TeamHuntersGame.cs (25) NexusCap::objectiveInit(%data, %object) HuntersGame.cs (32) NexusCap::objectiveInit(%data, %object) TeamHuntersGame.cs (32) nodeIsSitting(%vehDBlock, %node) player.cs (2317) noRepair(%tag, %text) Training2.cs (496) normalFromRaycast(%transform) deployables.cs (457) notifyMatchEnd(%time) defaultGame.cs (3074) notifyMatchStart(%time) defaultGame.cs (3061) NW_NameEdit::checkValidPlayerName( %this ) GameGui.cs (1541) NW_NameEdit:rocessEnter( %this ) GameGui.cs (1552) ObjectBuilderGui::addField(%this, %name, %type, %text, %value) objectBuilderGui.gui (447) ObjectBuilderGui::adjustSizes(%this) objectBuilderGui.gui (343) ObjectBuilderGui::buildAudioEmitter(%this) objectBuilderGui.gui (530) ObjectBuilderGui::buildCamera(%this) objectBuilderGui.gui (608) ObjectBuilderGui::buildForcefield(%this) objectBuilderGui.gui (586) ObjectBuilderGui::buildLightning(%this) objectBuilderGui.gui (493) ObjectBuilderGui::buildMarker(%this) objectBuilderGui.gui (580) ObjectBuilderGui::buildMissionArea(%this) objectBuilderGui.gui (573) ObjectBuilderGui::buildNavigationGraph(%this) objectBuilderGui.gui (640) ObjectBuilderGui::buildObjective(%this) objectBuilderGui.gui (634) ObjectBuilderGui::buildParticleEmitter(%this) objectBuilderGui.gui (561) ObjectBuilderGui::buildPhysicalZone(%this) objectBuilderGui.gui (601) ObjectBuilderGui::buildPrecipitation(%this) objectBuilderGui.gui (553) ObjectBuilderGui::buildSimGroup(%this) objectBuilderGui.gui (624) ObjectBuilderGui::buildSky(%this) objectBuilderGui.gui (461) ObjectBuilderGui::buildSun(%this) objectBuilderGui.gui (482) ObjectBuilderGui::buildTerrain(%this) objectBuilderGui.gui (519) ObjectBuilderGui::buildTrigger(%this) objectBuilderGui.gui (593) ObjectBuilderGui::buildWater(%this) objectBuilderGui.gui (502) ObjectBuilderGui::createBoolType(%this, %index) objectBuilderGui.gui (262) ObjectBuilderGui::createDataBlockType(%this, %index) objectBuilderGui.gui (212) ObjectBuilderGui::createFileType(%this, %index) objectBuilderGui.gui (149) ObjectBuilderGui::createStringType(%this, %index) objectBuilderGui.gui (305) ObjectBuilderGui::getFileName(%this, %index) objectBuilderGui.gui (188) ObjectBuilderGui::gotFileName(%this, %name) objectBuilderGui.gui (205) ObjectBuilderGui::init(%this) objectBuilderGui.gui (102) ObjectBuilderGui::onCancel(%this) objectBuilderGui.gui (441) ObjectBuilderGui::onOK(%this) objectBuilderGui.gui (411) ObjectBuilderGui:rocess(%this) objectBuilderGui.gui (354) ObjectBuilderGui:rocessNewObject(%this, %obj) objectBuilderGui.gui (397) ObjectBuilderGui::reset(%this) objectBuilderGui.gui (123) objectiveDistanceChecks() Training1.cs (579) objectiveDistanceChecks() Training2.cs (756) objectiveDistanceChecks() Training3.cs (463) objectiveDistanceChecks() Training5.cs (146) ObjectiveList::onSelect(%this, %id, %text) AIEButtonBarDlg.gui (512) ObjRepair(%tag, %string, %objName, %objID) Training2.cs (503) observeClient(%client) camera.cs (443) Observer::onTrigger(%data,%obj,%trigger,%state) camera.cs (8) Observer::setMode(%data, %obj, %mode, %targetObj) camera.cs (293) onAIRespawn(%client) ai.cs (536) onChallengeRequestRejected( %msg ) client.cs (276) onConnectionToServerLost( %msg ) client.cs (317) onConnectionToServerTimedOut() client.cs (311) onConnectRequestRejected( %msg ) client.cs (257) onConnectRequestTimedOut() client.cs (305) onExit() console_end.cs (37) OnlineLogIn() LaunchLanGui.cs (25) OP_ApplyBtn::updateState( %this ) OptionsDlg.cs (788) OP_AudioBitRateMenu::init( %this ) OptionsDlg.cs (970) OP_AudioBitRateMenu::onSelect( %this, %id, %text ) OptionsDlg.cs (983) OP_AudioChannelsMenu::init( %this ) OptionsDlg.cs (994) OP_AudioChannelsMenu::onSelect( %this, %id, %text ) OptionsDlg.cs (1007) OP_AudioEnvironmentTgl::onAction(%this) OptionsDlg.cs (903) OP_AudioFrequencyMenu::init( %this ) OptionsDlg.cs (937) OP_AudioFrequencyMenu::onSelect( %this, %id, %text ) OptionsDlg.cs (953) OP_AudioProviderMenu::onSelect(%this, %id, %text) OptionsDlg.cs (909) OP_AudioResetProvider::onAction(%this) OptionsDlg.cs (924) OP_AudioSpeakerMenu::onSelect(%this, %id, %text) OptionsDlg.cs (930) OP_BPPMenu::init( %this, %device ) OptionsDlg.cs (722) OP_BPPMenu::onSelect( %this, %id, %text ) OptionsDlg.cs (748) OP_CompressMenu::init( %this ) OptionsDlg.cs (850) OP_ConsoleKeyBtn:oRemap( %this ) OptionsDlg.cs (1779) OP_ControlGroupMenu::init( %this ) OptionsDlg.cs (1711) OP_ControlGroupMenu::onSelect( %this, %id, %text ) OptionsDlg.cs (1722) OP_FullScreenTgl::onAction( %this ) OptionsDlg.cs (754) OP_JoystickTgl::onAction( %this ) OptionsDlg.cs (1959) OP_LaunchScreenMenu::init( %this ) OptionsDlg.cs (2315) OP_MasterServerMenu::init( %this ) OptionsDlg.cs (2270) OP_MasterServerMenu::onSelect( %this, %id, %text ) OptionsDlg.cs (2280) OP_MicrophoneEnabledTgl::onAction( %this ) OptionsDlg.cs (1058) OP_MusicTgl::onAction( %this ) OptionsDlg.cs (1018) OP_NetworkPane::applyPresets( %this, %which ) OptionsDlg.cs (2245) OP_PlayerRenderMenu::init( %this ) OptionsDlg.cs (837) OP_RecordTestBtn::onAction( %this ) OptionsDlg.cs (1095) OP_RegionMenu::init( %this ) OptionsDlg.cs (2294) OP_RegionMenu::onSelect( %this, %id, %text ) OptionsDlg.cs (2306) OP_RemapList:oRemap( %this ) OptionsDlg.cs (1763) OP_RemapList::fillList( %this ) OptionsDlg.cs (1729) OP_RemapList::onDeleteKey( %this, %rowId ) OptionsDlg.cs (1747) OP_ResMenu::init( %this, %device, %fullScreen ) OptionsDlg.cs (687) OP_ResMenu::onSelect( %this, %id, %text ) OptionsDlg.cs (716) OP_SkyDetailMenu::init( %this ) OptionsDlg.cs (826) OP_TexQualityMenu::init( %this ) OptionsDlg.cs (859) OP_TexQualityMenu::onSelect( %this, %id, %text ) OptionsDlg.cs (869) OP_VideoDriverMenu::onSelect( %this, %id, %text ) OptionsDlg.cs (636) OP_VoiceListenMenu::init( %this ) OptionsDlg.cs (1126) OP_VoiceSendMenu::init( %this ) OptionsDlg.cs (1143) openHud(%msgType, %msgString, %tag) hud.cs (1219) opening() Training3.cs (145) openingSpiel() Training1.cs (196) openingSpiel() Training2.cs (530) openingSpiel() Training4.cs (393) OpenLaunchTabs( %gotoWarriorSetup ) LaunchLanGui.cs (116) openVoteHud(%msgType, %msgString, %numClients, %passPercent) hud.cs (1658) OptionsDlg::applyGraphicChanges( %this ) OptionsDlg.cs (616) OptionsDlg:eviceDependent( %this ) OptionsDlg.cs (178) OptionsDlg:oTextureFlush( %this ) OptionsDlg.cs (583) OptionsDlg::onSleep( %this ) OptionsDlg.cs (253) OptionsDlg::onWake( %this ) OptionsDlg.cs (11) OptionsDlg::saveSettings( %this ) OptionsDlg.cs (356) OptionsDlg::setPane( %this, %pane ) OptionsDlg.cs (592) Pack::onCollision(%data, %obj, %col) Training2.cs (369) Pack::onInventory(%data, %obj, %amount) Training5.cs (569) Pack::onInventory(%data,%obj,%amount) pack.cs (24) Pack::onUse(%data,%obj) pack.cs (12) pageDownMessageHud() client.cs (134) pageMessageHudDown( %val ) controlDefaults.cs (172) pageMessageHudUp( %val ) controlDefaults.cs (166) pageUpMessageHud() client.cs (99) panDown( %val ) controlDefaults.cs (121) panUp( %val ) controlDefaults.cs (116) passengerLiquidDamage(%obj, %damageAmount, %damageType) vehicle.cs (160) PasswordDlg::accept( %this ) GameGui.cs (525) PasswordDlg::onWake( %this ) GameGui.cs (519) PasswordProcess() console_start.cs (431) patchForTimeTest(%client) ai.cs (523) PathEdit::closeInteriorEdit() PathEdit.cs (26) PathEdit::connectEdge() PathEdit.cs (90) PathEdit::createEdge() PathEdit.cs (83) PathEdit::createNode() PathEdit.cs (41) PathEdit:eleteEdge() PathEdit.cs (76) PathEdit:eleteNode() PathEdit.cs (69) PathEdit:ropNode() PathEdit.cs (55) PathEdit::grabEdge() PathEdit.cs (48) PathEdit::grabNode() PathEdit.cs (34) PathEdit::initInteriorEditor() PathEdit.cs (3) PathEdit::setJet() PathEdit.cs (97) PathEdit::setNotJet() PathEdit.cs (104) PathEdit::undoNodeGrab() PathEdit.cs (62) PhysicalZone::swapVehiclePads(%this) defaultGame.cs (1790) pickEquipment() Training2.cs (333) pickEquipment() Training4.cs (127) PickTeamDlg::onSleep( %this ) commonDialogs.cs (120) PickTeamDlg::onWake( %this ) commonDialogs.cs (112) pickUniqueEnemyName() SinglePlayerGame.cs (263) pilotingTips() Training3.cs (436) pitch(%val) controlDefaults.cs (137) placeBeacon( %val ) controlDefaults.cs (392) placeMine( %val ) controlDefaults.cs (383) PlasmaBarrelPack::onPickup(%this, %obj, %shape, %amount) plasmabarrelPack.cs (57) PlasmaBarrelPackImage::onActivate(%data, %obj, %slot) plasmabarrelPack.cs (47) PlasmaBarrelPackImage::onDeactivate(%data, %obj, %slot) plasmabarrelPack.cs (52) playCinematicMissileLockSound() Training1.cs (850) playCinematicSound(%sound) Training1.cs (826) playDeathAnimation(%player, %damageLocation, %type) player.cs (2968) playDeathCry( %obj ) player.cs (2681) Player::causedRecentDamage(%this, %val) player.cs (2303) Player::getArmorSize(%this) player.cs (2723) Player::isPilot(%this) player.cs (2799) Player::isWeaponOperator(%this) player.cs (2809) Player::liquidDamage(%obj, %data, %damageAmount, %damageType) player.cs (2822) Player::maxInventory(%this,%data) player.cs (2791) Player:ickup(%this,%obj,%amount) player.cs (2737) Player::scriptKill(%player, %damageType) player.cs (2427) Player::setArmor(%this,%size) player.cs (2704) Player::setInvincible(%this, %val) player.cs (2298) Player::setMountVehicle(%this, %val) player.cs (2343) Player::setMoveState(%obj, %move) player.cs (2942) Player::setRespawnCloakOff(%player) defaultGame.cs (474) Player::use( %this,%data ) player.cs (2755) playerMountWeapon(%tag, %text, %image, %player, %slot) Training1.cs (310) playerMountWeapon(%tag, %text, %image, %player, %slot) Training2.cs (338) playerMountWeapon(%tag, %text, %image, %player, %slot) Training3.cs (256) playerMountWeapon(%tag, %text, %image, %player, %slot) Training4.cs (231) PlayerPane::ButtonClick( %this, %senderid ) webbrowser.cs (1640) PlayerPane:blClick(%this) webbrowser.cs (1627) PlayerPane::onAdd(%this) webbrowser.cs (1406) PlayerPane::onDatabaseQueryResult(%this,%status,%resultString,%key) webbrowser.cs (1444) PlayerPane::onDatabaseRow(%this,%row,%isLastRow,%key) webbrowser.cs (1593) PlayerPane::onWake(%this) webbrowser.cs (1432) playerPickTeam( %client ) server.cs (1382) playerTouchItemHavePack(%this, %text, %data, %collided, %collider) Training2.cs (469) PlayGui::onSleep(%this) client.cs (240) PlayGui::onWake(%this) client.cs (204) PlayGui::onWake(%this) Training1.cs (1007) PlayOffline() LaunchLanGui.cs (16) playPain( %obj ) player.cs (2690) posFromRaycast(%transform) deployables.cs (450) posFromTransform(%transform) deployables.cs (436) PostNews() webnews.cs (174) PostNewsProcess() webnews.cs (207) Precipitation::setStorm(%obj, %inStartT, %inLengthT, %inPer, %outStartT, %outLengthT, %outPer) weather.cs (87) prepBuild() console_start.cs (17) prevVehicleWeapon(%val) controlDefaults.cs (1241) prevWeapon( %val ) controlDefaults.cs (194) processChatItemCallbacks( %command ) cannedChatItems.cs (64) processControlObjectEscape() commanderMap.cs (935) processText(%cont) SinglePlayerGame.cs (595) ProjectileData::onCollision(%data, %projectile, %targetObject, %modifier, %position, %normal) projectiles.cs (17) ProjectileData::onCollision(%data, %projectile, %targetObject, %modifier, %position, %normal) Training3.cs (332) ProjectileData::onExplode(%data, %proj, %pos, %mod) projectiles.cs (557) Projector::onAdd(%data, %obj) staticShape.cs (895) ProxyEcho::onDatabaseQueryResult(%this, %status, %string, %key) webstuff.cs (71) ProxyEcho::onDatabaseRow(%this, %row, %isLast, %key) webstuff.cs (78) PulseSensorDeployable::onInventory(%this,%player,%value) deployables.cs (1052) PulseSensorDeployable::onPickup(%this, %pack, %player, %amount) deployables.cs (1017) PulseSensorDeployable::onThrow(%this,%pack,%player) deployables.cs (1037) PulseSensorDeployableImage::onActivate(%data, %obj, %slot) deployables.cs (1151) queEnemySet(%set) Training1.cs (639) QueryOnlineServers() LaunchLanGui.cs (8) QueryServers( %searchCriteria ) LaunchLanGui.cs (1) quickPackAABarrel(%val) controlDefaults.cs (714) quickPackAmmoPack(%val) controlDefaults.cs (660) quickPackCameraGrenade(%val) controlDefaults.cs (756) quickPackCloakPack(%val) controlDefaults.cs (648) quickPackConcussionGrenade(%val) controlDefaults.cs (738) quickPackDeployableStation(%val) controlDefaults.cs (672) quickPackElfBarrel(%val) controlDefaults.cs (708) quickPackEnergyPack(%val) controlDefaults.cs (636) quickPackFlareGrenade(%val) controlDefaults.cs (750) quickPackFlashGrenade(%val) controlDefaults.cs (732) quickPackGrenade(%val) controlDefaults.cs (744) quickPackIndoorTurret(%val) controlDefaults.cs (678) quickPackJammerPack(%val) controlDefaults.cs (654) quickPackMissileBarrel(%val) controlDefaults.cs (726) quickPackMortarBarrel(%val) controlDefaults.cs (702) quickPackMotionSensor(%val) controlDefaults.cs (690) quickPackOutdoorTurret(%val) controlDefaults.cs (684) quickPackPlasmaBarrel(%val) controlDefaults.cs (720) quickPackPulse(%val) controlDefaults.cs (696) quickPackRepairPack(%val) controlDefaults.cs (630) quickPackSatchelCharge(%val) controlDefaults.cs (666) quickPackShieldPack(%val) controlDefaults.cs (642) rabbitFlagDropped(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (943) rabbitFlagReturned(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (950) rabbitFlagStatus(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (957) rabbitFlagTaken(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (935) RabbitGame::AIHasJoined(%game, %client) RabbitGame.cs (107) RabbitGame::AIInit(%game) aiRabbit.cs (24) RabbitGame::AlertPlayer(%game, %count, %player) RabbitGame.cs (369) RabbitGame::allowsProtectedStatics(%game) RabbitGame.cs (90) RabbitGame::applyConcussion(%game, %player) RabbitGame.cs (728) RabbitGame::assignClientTeam(%game, %client) RabbitGame.cs (122) RabbitGame::checkScoreLimit(%game, %client) RabbitGame.cs (312) RabbitGame::clientJoinTeam( %game, %client, %team, %respawn ) RabbitGame.cs (113) RabbitGame::clientMissionDropReady(%game, %client) RabbitGame.cs (95) RabbitGame::createPlayer(%game, %client, %spawnLoc, %respawn) RabbitGame.cs (164) RabbitGame:ropFlag(%game, %player) RabbitGame.cs (407) RabbitGame::enterMissionArea(%game, %playerData, %player) RabbitGame.cs (350) RabbitGame::gameOver(%game) RabbitGame.cs (322) RabbitGame::hideRabbitWaypoint(%game, %clRabbit) RabbitGame.cs (678) RabbitGame::hideRabbitWaypointClient(%game, %clRabbit, %client) RabbitGame.cs (624) RabbitGame::initGameVars(%game) RabbitGame.cs (72) RabbitGame::leaveMissionArea(%game, %playerData, %player) RabbitGame.cs (358) RabbitGame::MissionAreaDamage(%game, %player) RabbitGame.cs (384) RabbitGame::onAIRespawn(%game, %client) aiRabbit.cs (6) RabbitGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %sourceObject) RabbitGame.cs (182) RabbitGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLoc) RabbitGame.cs (195) RabbitGame:ickPlayerSpawn(%game, %client, %respawn) RabbitGame.cs (158) RabbitGame:layerDroppedFlag(%game, %player) RabbitGame.cs (207) RabbitGame:layerSpawned(%game, %player) RabbitGame.cs (135) RabbitGame:layerTouchFlag(%game, %player, %flag) RabbitGame.cs (237) RabbitGame::rabbitFlagCheck(%game, %player) RabbitGame.cs (267) RabbitGame::recalcScore(%game, %client) RabbitGame.cs (170) RabbitGame::resetFlag(%game, %flag) RabbitGame.cs (286) RabbitGame::resetScore(%game, %client) RabbitGame.cs (342) RabbitGame::returnFlag(%game, %flag) RabbitGame.cs (279) RabbitGame::scoreLimitReached(%game) RabbitGame.cs (305) RabbitGame::setUpTeams(%game) RabbitGame.cs (51) RabbitGame::showRabbitWaypoint(%game, %clRabbit) RabbitGame.cs (639) RabbitGame::showRabbitWaypointClient(%game, %clRabbit, %client) RabbitGame.cs (596) RabbitGame::timeLimitReached(%game) RabbitGame.cs (298) RabbitGame::updateKillScores(%game, %clVictim, %clKiller, %damageType, %implement) RabbitGame.cs (705) RabbitGame::updateScoreHud(%game, %client, %tag) RabbitGame.cs (412) RadiusExplosion(%explosionSource, %position, %radius, %damage, %impulse, %sourceObject, %damageType) projectiles.cs (455) radiusVehicleExplosion(%data, %vehicle) vehicle.cs (222) randomOrg(%organicName, %num, %radius) staticShape.cs (251) RandomPilotingTips() Training3.cs (428) reallyLeaveChatMenuEditor() EditChatMenuGui.cs (500) RecordingsDlg::onWake(%gui) recordings.cs (0) recordMovie(%movieName, %fps) console_end.cs (129) RedBookCallback(%type) redbook.cs (1) redoConsoleMapping( %action, %oldIndex ) OptionsDlg.cs (1847) redoMapping( %actionMap, %device, %action, %cmd, %oldIndex, %newIndex ) OptionsDlg.cs (1838) refreshBottomTextCtrl() client.cs (230) refreshCenterTextCtrl() client.cs (235) reloadMission() SinglePlayerGame.cs (867) remakeTheGraph() AIEButtonBarDlg.gui (310) RemapDlg::onSleep( %this ) OptionsDlg.cs (1798) RemapDlg::onWake( %this ) OptionsDlg.cs (1788) RemapInputCtrl::onInputEvent( %this, %device, %action ) OptionsDlg.cs (1856) removeDescribedObj( %obj ) Training4.cs (947) removeFromQueue() SinglePlayerGame.cs (634) removeFromServerGuidList( %guid ) server.cs (1780) removeLineHud(%msgType, %msgString, %hudName, %lineNumber, %a0, %a1, %a2, %a3) hud.cs (1290) removeVoiceLine(%line) voiceChat.cs (134) repaintCanvas() console_start.cs (99) RepairGunImage::onActivateReady(%this,%obj,%slot) repairpack.cs (227) RepairGunImage::onDeactivate(%this,%obj,%slot) repairpack.cs (507) RepairGunImage::onMount(%this,%obj,%slot) repairpack.cs (208) RepairGunImage::onRepair(%this,%obj,%slot) repairpack.cs (352) RepairGunImage::onUnmount(%this,%obj,%slot) repairpack.cs (213) RepairGunImage::onValidate(%this,%obj,%slot) repairpack.cs (235) RepairingObj(%tag, %text, %name, %obj) Training4.cs (538) RepairKit::onUse(%data,%obj) item.cs (229) RepairPack::onCollision(%this,%obj,%col) Training3.cs (238) RepairPack::onPickUp(%this, %obj, %player) Training2.cs (477) RepairPack::onPickup(%this, %obj, %shape, %amount) repairpack.cs (593) RepairPackImage::onActivate(%data, %obj, %slot) repairpack.cs (172) RepairPackImage::onDeactivate(%data, %obj, %slot) repairpack.cs (199) RepairPackImage::onUnmount(%data, %obj, %node) repairpack.cs (160) RepairPatch::onCollision(%data,%obj,%col) item.cs (257) RepairPatch::onCollision(%data,%obj,%col) Training1.cs (280) repairSensorTower() Training4.cs (382) report(%val) controlDefaults.cs (779) resetCanvas() console_start.cs (105) resetChatMenu() EditChatMenuGui.cs (71) resetControlObject(%client) serverCommanderMap.cs (101) resetCreateWarrior() LaunchLanGui.cs (329) resetDemoStats() IHVTest.gui (252) resetNonStaticObjPositions() vehicle.cs (1279) resetServerDefaults() server.cs (1752) resetSinglePlayerGlobals() SinglePlayerGame.cs (109) resetSpeakingFlag(%client) SinglePlayerGame.cs (397) resetTargetManager() targetManager.cs (32) resetTournamentPlayers() server.cs (1461) resetWildCat() Training1.cs (351) resizeChatHud( %val ) controlDefaults.cs (425) resizeVoiceCommWindow() voiceChat.cs (154) restoreAllHuds() hud.cs (1625) restoreCommandTestBtn() EditChatMenuGui.cs (483) restoreDefaultMappings() OptionsDlg.cs (1530) restoreVoiceTestButton() GameGui.cs (1524) returnFromSettings() OptionsDlg.cs (348) rotateDrawbridgeFFs(%time) Training5.cs (516) rotFromTransform(%transform) deployables.cs (443) SAD(%password) client.cs (4) SADSetPassword(%password) client.cs (10) SatchelCharge::onPickup(%this, %obj, %shape, %amount) satchelCharge.cs (448) SatchelCharge::onUse(%this, %obj) satchelCharge.cs (322) SatchelChargeImage::onMount(%data, %obj, %node) satchelCharge.cs (391) SatchelChargeImage::onUnmount(%data, %obj, %node) satchelCharge.cs (396) SatchelChargeThrown:amageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType) satchelCharge.cs (436) SatchelChargeThrown::onCollision(%data,%obj,%col) satchelCharge.cs (432) SatchelChargeThrown::onDestroyed(%this, %object, %lastState) satchelCharge.cs (400) SatchelChargeThrown::onEnterLiquid(%data, %obj, %coverage, %type) satchelCharge.cs (370) SAVE_FileList::onDoubleClick( %this ) commonDialogs.cs (197) SAVE_FileList::onSelect( %this, %id, %text ) commonDialogs.cs (190) SAVE_FileName::checkValid( %this ) commonDialogs.cs (208) saveActiveMapFile() OptionsDlg.cs (1580) saveChatMenu() EditChatMenuGui.cs (64) saveFavorite() inventoryHud.cs (756) saveFileList::onSelect(%this, %id) CommonSaveDlg.gui (127) saveMapFile( %filename ) OptionsDlg.cs (1589) saveObjectiveFile(%team) aiObjectiveBuilder.cs (564) saveObjectives() aiObjectiveBuilder.cs (556) sceneLightingComplete() client.cs (1748) ScoreScreen::addLine(%obj, %tag, %lineNum, %name) scoreScreen.cs (36) ScoreScreen::loadHud(%obj, %tag) scoreScreen.cs (6) ScoreScreen::onSleep(%this) scoreScreen.cs (29) ScoreScreen::onWake(%this) scoreScreen.cs (14) ScoreScreen::setupHud(%obj, %tag) scoreScreen.cs (1) ScoutChaingunImage::onFire(%data,%obj,%slot) weapTurretCode.cs (159) ScoutChaingunImage::onMount(%this, %obj, %slot) weapTurretCode.cs (209) ScoutChaingunImage::onTriggerDown(%this, %obj, %slot) weapTurretCode.cs (201) ScoutChaingunImage::onTriggerUp(%this, %obj, %slot) weapTurretCode.cs (205) ScoutChaingunImage::onUnmount(%this,%obj,%slot) weapTurretCode.cs (219) ScoutChaingunPairImage::onFire(%data,%obj,%slot) weapTurretCode.cs (169) ScoutChaingunPairImage::onMount(%this, %obj, %slot) weapTurretCode.cs (214) ScoutChaingunPairImage::onUnmount(%this,%obj,%slot) weapTurretCode.cs (223) ScoutFlyer::onAdd(%this, %obj) vehicle.cs (309) scoutFlyer::onRemove(%this, %obj) Training3.cs (299) ScoutFlyer::onTrigger(%data, %obj, %trigger, %state) weapTurretCode.cs (124) ScoutFlyer:layerDismounted(%data, %obj, %player) weapTurretCode.cs (151) ScoutFlyer:layerMounted(%data, %obj, %player, %node) vehicle.cs (486) ScoutVehicle:layerMounted(%data, %obj, %player, %node) vehicle.cs (570) scrollTheCredits() creditsGui.cs (85) SearchTribes() webbrowser.cs (293) SearchWarriors() webbrowser.cs (550) selectFavorite1( %val ) controlDefaults.cs (474) selectFavorite10( %val ) controlDefaults.cs (528) selectFavorite11( %val ) controlDefaults.cs (534) selectFavorite12( %val ) controlDefaults.cs (540) selectFavorite13( %val ) controlDefaults.cs (546) selectFavorite14( %val ) controlDefaults.cs (552) selectFavorite15( %val ) controlDefaults.cs (558) selectFavorite16( %val ) controlDefaults.cs (564) selectFavorite17( %val ) controlDefaults.cs (570) selectFavorite18( %val ) controlDefaults.cs (576) selectFavorite19( %val ) controlDefaults.cs (582) selectFavorite2( %val ) controlDefaults.cs (480) selectFavorite20( %val ) controlDefaults.cs (588) selectFavorite3( %val ) controlDefaults.cs (486) selectFavorite4( %val ) controlDefaults.cs (492) selectFavorite5( %val ) controlDefaults.cs (498) selectFavorite6( %val ) controlDefaults.cs (504) selectFavorite7( %val ) controlDefaults.cs (510) selectFavorite8( %val ) controlDefaults.cs (516) selectFavorite9( %val ) controlDefaults.cs (522) sendLoadInfoToClient( %client ) loadingGui.cs (218) Sensor::AIobjectiveInit(%data, %object) aiObjectiveBuilder.cs (526) Sensor::onGainPowerEnabled(%data, %obj) staticShape.cs (573) Sensor::onLosePowerDisabled(%data, %obj) staticShape.cs (579) SensorHud::update(%this) hud.cs (94) SensorJammerPack::onPickup(%this, %obj, %shape, %amount) sensorjammerpack.cs (97) SensorJammerPackImage::onActivate(%data, %obj, %slot) sensorjammerpack.cs (84) SensorJammerPackImage::onDeactivate(%data, %obj, %slot) sensorjammerpack.cs (90) SensorJammerPackImage::onUnmount(%data, %obj, %slot) sensorjammerpack.cs (78) SensorLargePulse::onDestroyed(%dataBlock, %destroyedObj, %prevState) Training2.cs (414) SentryTurret::onAdd(%data, %obj) weapTurretCode.cs (101) serverCanAddBot() server.cs (1148) serverCmdAcceptTask(%client, %issueClient, %AIObjective, %description) serverTasks.cs (474) serverCmdAddBot( %client ) server.cs (1167) serverCmdAttachCommanderCamera(%client, %target) serverCommanderMap.cs (115) serverCmdBuildClientTask(%client, %task, %team) serverTasks.cs (333) serverCmdBuildClientTask(%client, %task, %team) Training1.cs (1308) serverCmdBuildClientTask(%client, %task, %team) Training4.cs (261) serverCmdBuyVehicle(%client, %blockName) serverVehicleHud.cs (56) serverCmdCannedChat( %client, %command, %fromAI ) chatMenuHud.cs (189) serverCmdChangePlayersTeam( %clientRequesting, %client, %team) server.cs (1239) serverCmdClientAddToGame( %client, %targetClient ) server.cs (1197) serverCmdClientJoinGame( %client ) server.cs (1223) serverCmdClientJoinTeam( %client, %team ) server.cs (1177) serverCmdClientMakeObserver( %client ) server.cs (1233) serverCmdClientPickedTeam( %client, %option ) server.cs (1353) serverCmdClientTeamChange( %client ) server.cs (1134) serverCmdCompletedTask(%client, %issueClient, %description) serverTasks.cs (535) serverCmdControlObject(%client, %targetId) serverCommanderMap.cs (17) serverCmdControlObject(%client, %targetId) Training4.cs (320) serverCmdCycleWeapon( %client, %data ) inventory.cs (78) serverCmdDeclineTask(%client, %issueClient, %description, %teamCmd) serverTasks.cs (516) serverCmdDropCameraAtPlayer(%client) server.cs (1039) serverCmdDropPlayerAtCamera(%client) server.cs (1029) serverCmdEndThrowCount(%client, %data) inventory.cs (88) ServerCmdEndUseBackpack( %client ) controlDefaults.cs (252) serverCmdForcePlayerToObserver( %clientRequesting, %client ) server.cs (1275) serverCmdGetMissionList( %client, %key, %type ) server.cs (1323) serverCmdGetMissionTypes( %client, %key ) server.cs (1317) serverCmdGetPlayerPopupMenu( %client, %targetClient, %key ) server.cs (1305) serverCmdGetScores( %client ) scoreList.cs (40) serverCmdGetTeamList( %client, %key ) server.cs (1311) serverCmdGetTimeLimitList( %client, %key, %type ) server.cs (1347) serverCmdGetVoteMenu( %client, %key ) server.cs (1299) serverCmdGiveAll(%client) inventory.cs (524) serverCmdHideHud(%client, %tag) hud.cs (1199) serverCmdListenTo(%client, %who, %boolean) voiceChat.cs (169) serverCmdListenToAll(%client) voiceChat.cs (190) serverCmdListenToNone(%client) voiceChat.cs (205) serverCmdMessageSent(%client, %text) hud.cs (870) serverCmdMissionStartPhase1Done(%client, %seq) server.cs (763) serverCmdMissionStartPhase2Done(%client, %seq) server.cs (796) serverCmdMissionStartPhase3Done(%client, %seq) server.cs (820) serverCmdObserveClient(%client, %target) camera.cs (452) serverCmdPlayAnim(%client, %anim) server.cs (1101) serverCmdPlayCel(%client,%anim) server.cs (1088) serverCmdPlayContentSet( %client ) server.cs (1402) serverCmdPlayDeath(%client,%anim) server.cs (1119) serverCmdProcessGameLink(%client, %arg1, %arg2, %arg3, %arg4, %arg5) server.cs (1829) serverCmdResetControlObject(%client) serverCommanderMap.cs (109) serverCmdSAD( %client, %password ) server.cs (985) serverCmdSADSetPassword(%client, %password) server.cs (996) serverCmdScopeCommanderMap(%client, %scope) serverCommanderMap.cs (192) serverCmdSelectWeaponSlot( %client, %data ) inventory.cs (73) serverCmdSendTaskToClient(%client, %targetClient, %fromCmdMap) serverTasks.cs (388) serverCmdSendTaskToClientTarget(%client, %clientTargetID) serverTasks.cs (382) serverCmdSendTaskToTeam(%client) serverTasks.cs (437) serverCmdSetClientFav(%client, %text) hud.cs (1470) serverCmdSetPDAPose(%client, %val) server.cs (1811) serverCmdSetPlayerVote(%client, %vote) admin.cs (127) serverCmdSetVehicleWeapon(%client, %num) controlDefaults.cs (1185) serverCmdSetVoiceInfo(%client, %channels, %decodingMask, %encodingLevel) voiceChat.cs (265) serverCmdShowHud(%client, %tag) hud.cs (1167) serverCmdStartNewVote(%client, %typeName, %actionMsg, %arg1, %arg2, %arg3, %arg4, %playerVote) admin.cs (0) serverCmdStartThrowCount(%client, %data) inventory.cs (83) ServerCmdStartUseBackpack( %client, %data ) controlDefaults.cs (246) serverCmdSuicide(%client) server.cs (1002) serverCmdSwitchVehicleWeapon(%client, %dir) controlDefaults.cs (1261) serverCmdTeamMessageSent(%client, %text) hud.cs (862) serverCmdTestLOS(%client) controlDefaults.cs (884) serverCmdThrow(%client,%data) inventory.cs (40) serverCmdThrowFlag(%client) inventory.cs (67) serverCmdThrowPack(%client,%data) inventory.cs (56) serverCmdThrowWeapon(%client,%data) inventory.cs (48) serverCmdToggleArmor(%client) server.cs (1073) serverCmdToggleCamera(%client) server.cs (1008) serverCmdToggleGender(%client) server.cs (1061) serverCmdTogglePack(%client,%data) inventory.cs (61) serverCmdTogglePlayerMute(%client, %who) server.cs (1283) serverCmdToggleRace(%client) server.cs (1049) serverCmdUse(%client,%data) inventory.cs (18) ServerConnectionAccepted() console_end.cs (524) ServerInfoDlg::onAdd( %this ) GameGui.cs (382) ServerInfoDlg::onSleep( %this ) GameGui.cs (512) ServerInfoDlg::onWake( %this ) GameGui.cs (388) ServerInfoDlg::update( %this ) GameGui.cs (397) ServerPlay2D(%profile) server.cs (949) ServerPlay3D(%profile,%transform) server.cs (955) serverSetClientTeamState( %client ) server.cs (833) setAudioProvider(%idx) OptionsDlg.cs (890) setBotCountSlider() GameGui.cs (997) setChatMenu( %name, %menu ) chatMenuHud.cs (101) setControlObjectReticle(%type) hud.cs (919) setDefaultInventory(%client) inventoryHud.cs (902) setFlipFlopSkins(%group) SinglePlayerGame.cs (508) setGroupIndex(%val) TerrainEditorTextureSelectGui.gui (131) setLineHud(%msgType, %msgString, %hudName, %lineNumber, %a0, %a1, %a2, %a3, %a4) hud.cs (1321) SetLoginResponder(%time) console_start.cs (361) SetMemberProfile() webbrowser.cs (564) setMinCombatants() GameGui.cs (1013) setModeFFA( %mission, %missionType ) admin.cs (199) setModeTournament( %mission, %missionType ) admin.cs (215) setMouseMode(%mode) commanderMap.cs (862) setPlayerVote(%vote) client.cs (340) setScoreHudHeader( %msgType, %msgString, %a0 ) scoreScreen.cs (63) setScoreHudSubheader( %msgType, %msgString, %a0 ) scoreScreen.cs (79) setSinglePlayerGlobals() SinglePlayerGame.cs (45) setSpeed(%speed) controlDefaults.cs (70) setSystemClock(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (692) setTeammatesCMapInvisible(%on) Training1.cs (865) setTextureBitmap(%val) TerrainEditorTextureSelectGui.gui (144) setUpDifficultySettings(%skill) Training5.cs (104) setUpFavPrefs() inventoryHud.cs (1) setupObjHud(%gameType) objectiveHud.cs (25) setWaypointAt(%location, %name, %team) SinglePlayerGame.cs (683) setZoomFOV(%val) controlDefaults.cs (438) ShapeBase::cleanNonType(%this, %type) server.cs (713) ShapeBase::clearInventory(%this) inventory.cs (394) ShapeBase::cycleWeapon( %this, %data ) inventory.cs (437) ShapeBase:amage(%this, %sourceObject, %position, %amount, %damageType) staticShape.cs (720) ShapeBase:ecInventory(%this,%data,%amount) inventory.cs (213) ShapeBase::getInventory(%this,%data) inventory.cs (299) ShapeBase::hasAmmo( %this, %weapon ) inventory.cs (304) ShapeBase::hasInventory(%this, %data) inventory.cs (185) ShapeBase::incInventory(%this,%data,%amount) inventory.cs (199) ShapeBase::maxInventory(%this,%data) inventory.cs (191) ShapeBase::objectRestore(%object) defaultGame.cs (1802) ShapeBase:ickup(%this,%obj,%amount) inventory.cs (176) ShapeBase::selectWeaponSlot( %this, %data ) inventory.cs (513) ShapeBase::setInventory(%this,%data,%value,%force) inventory.cs (237) ShapeBase::swapTeams(%this) defaultGame.cs (1736) ShapeBase::swapVehiclePads(%this) defaultGame.cs (1766) ShapeBase::throw(%this,%data) inventory.cs (125) ShapeBase::throwItem(%this,%data) inventory.cs (342) ShapeBase::throwObject(%this,%obj) inventory.cs (352) ShapeBase::throwPack(%this) inventory.cs (118) shapeBase::throwpack(%this, %data) Training2.cs (397) ShapeBase::throwWeapon(%this) inventory.cs (109) ShapeBase::use(%this, %data) inventory.cs (136) ShapeBaseData::checkShields(%data, %targetObject, %position, %amount, %damageType) staticShape.cs (735) ShapeBaseData:amageObject(%data, %targetObject, %position, %sourceObject, %amount, %damageType) staticShape.cs (725) ShapeBaseData::onAdd(%data, %obj) gameBase.cs (36) ShapeBaseData::onDestroyed(%data, %obj, %prevState) staticShape.cs (730) ShapeBaseData::onDisabled() staticShape.cs (68) ShapeBaseData::onEnabled() staticShape.cs (64) ShapeBaseData::onEndSequence() staticShape.cs (98) ShapeBaseData::onForceUncloak(%this, %obj, %reason) cloakingpack.cs (130) ShapeBaseImageData::attemptDeploy(%item, %plyr, %slot, %disqualified) deployables.cs (780) ShapeBaseImageData:econstruct(%data, %obj, %slot) projectiles.cs (164) ShapeBaseImageData::getInitialRotation(%item, %plyr) deployables.cs (934) ShapeBaseImageData::onActivate(%data, %obj, %slot) deployables.cs (858) ShapeBaseImageData::onDeploy(%item, %plyr, %slot) deployables.cs (868) ShapeBaseImageData::onFire(%data, %obj, %slot) projectiles.cs (58) ShapeBaseImageData::onUnmount(%data, %obj, %slot) projectiles.cs (146) ShapeBaseImageData::testInvalidDeployConditions(%item, %plyr, %slot) deployables.cs (694) ShapeBaseImageData::testMaxDeployed(%item, %plyr) deployables.cs (504) ShapeBaseImageData::testNoInteriorFound(%item, %surface) deployables.cs (566) ShapeBaseImageData::testNoSurfaceInRange(%item, %plyr) deployables.cs (515) ShapeBaseImageData::testNoTerrainFound(%item, %surface) deployables.cs (555) ShapeBaseImageData::testObjectTooClose(%item) deployables.cs (538) ShapeBaseImageData::testSelfTooClose(%item, %plyr) deployables.cs (530) ShapeBaseImageData::testSlopeTooGreat(%item) deployables.cs (521) ShapeBaseImageData::testTurretSaturation(%item, %surfacePt) deployables.cs (668) ShapeBaseImageData::testTurretTooClose(%item, %plyr) deployables.cs (612) ShellGetLoadFilename( %title, %fileSpec, %validate, %callback ) commonDialogs.cs (131) ShellGetSaveFilename( %title, %fileSpec, %validate, %callback, %current ) commonDialogs.cs (174) ShellTabButton::hudSetValue( %obj, %text ) hud.cs (1402) ShieldPack::onPickup(%this, %obj, %shape, %amount) shieldpack.cs (77) ShieldPackImage::onActivate(%data, %obj, %slot) shieldpack.cs (64) ShieldPackImage::onDeactivate(%data, %obj, %slot) shieldpack.cs (70) ShieldPackImage::onMount(%data, %obj, %node) shieldpack.cs (54) ShieldPackImage::onUnmount(%data, %obj, %node) shieldpack.cs (58) ShockLanceImage::onFire(%this, %obj, %slot) projectiles.cs (272) show(%expr) console_end.cs (461) showAudio() console_end.cs (450) showChatMenuHud() chatMenuHud.cs (86) showCommandPulldown(%button) Training4.cs (831) showDebug() console_end.cs (455) showHud(%tag) hud.cs (1161) showInterior() console_end.cs (434) showMovebackward(%val) TSShowGui.gui (180) showMovedown(%val) TSShowGui.gui (190) showMoveforward(%val) TSShowGui.gui (175) showMoveleft(%val) TSShowGui.gui (165) showMoveright(%val) TSShowGui.gui (170) showMoveup(%val) TSShowGui.gui (185) showPitch(%val) TSShowGui.gui (200) showPopAll() TSShowGui.gui (128) showSetSpeed(%speed) TSShowGui.gui (159) showTabs(%tab) DetailSetDlg.gui (800) showTaskHudDlg(%show) clientTasks.cs (287) showTerr() console_end.cs (408) showTexture() console_end.cs (429) showTime() console_end.cs (419) showToggleDetail() TSShowDetailControlDlg.gui (116) showToggleTransition() TSShowTransitionDlg.gui (201) showToggleTransitionPos() TSShowTransitionDlg.gui (215) showToggleTransitionTargetPlay() TSShowTransitionDlg.gui (187) showTri() console_end.cs (413) showVehicle() console_end.cs (445) showWater() console_end.cs (424) showYaw(%val) TSShowGui.gui (195) SI_ContentWindow::fill( %this, %content ) GameGui.cs (462) siegeAddTeam(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (967) SiegeGame::AIChooseGameObjective(%game, %client) aiSiege.cs (37) SiegeGame::AIHalfTime(%game) aiSiege.cs (46) SiegeGame::AIInit(%game) aiSiege.cs (18) SiegeGame::allObjectivesCompleted(%game) SiegeGame.cs (206) SiegeGame::applyConcussion(%game, %player) SiegeGame.cs (935) SiegeGame::assignClientTeam(%game, %client, %respawn) SiegeGame.cs (791) SiegeGame::checkTimeLimit(%game) SiegeGame.cs (260) SiegeGame::checkTurretBases(%game) SiegeGame.cs (142) SiegeGame::claimFlipflopResources(%game, %flipflop, %team) SiegeGame.cs (83) SiegeGame::clientMissionDropReady(%game, %client) SiegeGame.cs (777) SiegeGame:ropPlayers( %game ) SiegeGame.cs (399) SiegeGame::gameOver(%game) SiegeGame.cs (660) SiegeGame::genOnRepaired(%game, %obj, %objName) SiegeGame.cs (862) SiegeGame::groupObjectRestore(%game, %this) SiegeGame.cs (607) SiegeGame::groupSwapTeams(%game, %this) SiegeGame.cs (522) SiegeGame::groupSwapVehiclePads(%game, %this) SiegeGame.cs (565) SiegeGame::halftime(%game, %reason) SiegeGame.cs (331) SiegeGame::halfTimeCountDown(%game, %time) SiegeGame.cs (908) SiegeGame::initGameVars(%game) SiegeGame.cs (72) SiegeGame::missi**Done(%game) SiegeGame.cs (88) SiegeGame::objectSwapTeams(%game, %this) SiegeGame.cs (528) SiegeGame::objectSwapVehiclePads(%game, %this) SiegeGame.cs (571) SiegeGame::onAIDamaged(%game, %clVictim, %clAttacker, %damageType, %implement) aiSiege.cs (63) SiegeGame::onAIFriendlyFire(%game, %clVictim, %clAttacker, %damageType, %implement) aiSiege.cs (80) SiegeGame::onAIKilledClient(%game, %clVictim, %clAttacker, %damageType, %implement) aiSiege.cs (74) SiegeGame::onAIRespawn(%game, %client) aiSiege.cs (4) SiegeGame::recalcScore(%game, %cl) SiegeGame.cs (811) SiegeGame::regObjective(%game, %object) SiegeGame.cs (39) SiegeGame::resetPlayers(%game) SiegeGame.cs (422) SiegeGame::resetScore(%game, %client) SiegeGame.cs (798) SiegeGame::restoreObjects(%game) SiegeGame.cs (598) SiegeGame::selectSpawnSphere(%game, %team) SiegeGame.cs (182) SiegeGame::sendDebriefing( %game, %client ) SiegeGame.cs (670) SiegeGame::sensorOnRepaired(%game, %obj, %objName) SiegeGame.cs (881) SiegeGame::shapeObjectRestore(%game, %object) SiegeGame.cs (613) SiegeGame::startMatch(%game) SiegeGame.cs (190) SiegeGame::startSecondHalf(%game) SiegeGame.cs (289) SiegeGame::stationOnRepaired(%game, %obj, %objName) SiegeGame.cs (872) SiegeGame::testValidRepair(%game, %obj) SiegeGame.cs (857) SiegeGame::timeLimitReached(%game) SiegeGame.cs (237) SiegeGame::turretOnRepaired(%game, %obj, %objName) SiegeGame.cs (890) SiegeGame::updateKillScores(%game, %clVictim, %clKiller, %damageType, %implement) SiegeGame.cs (832) SiegeGame::updateScoreHud(%game, %client, %tag) SiegeGame.cs (939) SiegeGame::vStationOnRepaired(%game, %obj, %objName) SiegeGame.cs (899) siegeRolesSwitched(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (982) siegeSwitchSides(%msgType, %msgString, %a1, %a2) objectiveHud.cs (995) SimGroup::AIMissionInit(%this) ai.cs (333) SimGroup::AIobjectiveInit(%this) aiObjectiveBuilder.cs (462) SimGroup::cleanNonType(%this, %type) server.cs (737) SimGroup::clearFlagWaypoints(%this) CTFGame.cs (127) SimGroup::clearPower(%this) power.cs (43) SimGroup::findGameBaseItems(%this, %floorPlan) navGraph.cs (82) SimGroup::findStaticShapes(%this, %floorPlan) navGraph.cs (93) SimGroup::findTurretBase(%this) SiegeGame.cs (148) SimGroup::findTurretThreats(%this) navGraph.cs (125) SimGroup::housekeeping(%this) SiegeGame.cs (464) SimGroup::objectiveInit(%this) gameBase.cs (60) SimGroup::objectRestore(%this) defaultGame.cs (1796) SimGroup::onTrigger(%this, %triggerId, %on) simGroup.cs (6) SimGroup::onTriggerTick(%this, %triggerId) simGroup.cs (14) SimGroup:ositionReset(%group) vehicle.cs (1290) SimGroup:owerInit(%this, %powerCount) power.cs (59) SimGroup::setTeam(%this, %team) defaultGame.cs (1668) SimGroup::setupPositionMarkers(%group, %create) vehicle.cs (1344) SimGroup::swapTeams(%this) defaultGame.cs (1730) SimGroup::swapVehiclePads(%this) defaultGame.cs (1760) SimGroup::updatePowerCount(%this, %value) power.cs (109) SimObject::AIMissionInit(%this) ai.cs (355) SimObject::cleanNonType(%this, %type) server.cs (733) SimObject::clearFlagWaypoints(%this) CTFGame.cs (116) SimObject:amageObject(%data) weapons.cs (261) SimObject:ecCatagory(%this) inventory.cs (227) SimObject::findTurretThreats(%this) navGraph.cs (120) SimObject::getOwnerClient(%obj) gameBase.cs (52) SimObject::incCatagory(%this) inventory.cs (232) SimObject::isPowering(%data, %obj) power.cs (90) SimObject::objectiveInit(%this) gameBase.cs (66) SimObject::onInventory(%this, %obj) inventory.cs (337) SimObject:ositionReset(%group, %team) vehicle.cs (1334) SimObject:owerCheck() power.cs (104) SimObject:owerInit(%this, %powerCount) power.cs (54) SimObject::setOwnerClient(%obj, %cl) gameBase.cs (47) SimObject::setupPositionMarkers(%group, %create) vehicle.cs (1367) SimObject::updatePowerCount() power.cs (100) SimSet::removeStable(%this, %object) gameCanvas.cs (0) SimSet::swapVehiclePads(%this) defaultGame.cs (1784) singlePlayerDead() SinglePlayerGame.cs (417) SinglePlayerEscapeDlg::gotoSettings( %this ) SinglePlayerGame.cs (1013) SinglePlayerEscapeDlg::leaveGame( %this ) SinglePlayerGame.cs (1005) SinglePlayerEscapeDlg::onSleep( %this ) SinglePlayerGame.cs (998) SinglePlayerEscapeDlg::onWake( %this ) SinglePlayerGame.cs (984) SinglePlayerEscapeDlg::returnToGame( %this ) SinglePlayerGame.cs (1021) SinglePlayerEscapeDlg::returnToGame( %this ) Training1.cs (1313) singlePlayerFailDeploy(%tag, %message) Training4.cs (504) SinglePlayerGame::AIChooseGameObjective(%game, %client) Training2.cs (204) singlePlayerGame::AIHasJoined() SinglePlayerGame.cs (367) SinglePlayerGame::AIInit(%game) SinglePlayerGame.cs (483) SinglePlayerGame::assignClientTeam(%game, %client) SinglePlayerGame.cs (360) singlePlayerGame::biodermAssume(%game, %client) SinglePlayerGame.cs (378) SinglePlayerGame::clientMissionDropReady(%game, %client) SinglePlayerGame.cs (443) SinglePlayerGame::createCustomKeymap(%game) SinglePlayerGame.cs (975) SinglePlayerGame::enterMissionArea(%game, %player) Training3.cs (536) SinglePlayerGame::enterMissionArea(%game, %player) Training5.cs (511) SinglePlayerGame::enterMissionArea(%game, %playerData, %player) SinglePlayerGame.cs (1060) SinglePlayerGame::equip(%game, %player) Training1.cs (126) SinglePlayerGame::equip(%game, %player) Training2.cs (214) SinglePlayerGame::equip(%game, %player) Training3.cs (156) SinglePlayerGame::equip(%game, %player, %set) Training4.cs (551) SinglePlayerGame::equip(%game, %player, %set) Training5.cs (311) singlePlayerGame::gameOver(%game) SinglePlayerGame.cs (524) singlePlayerGame::gameOver(%game) Training1.cs (523) SinglePlayerGame::gameOver(%game) Training2.cs (157) SinglePlayerGame::leaveMissionArea(%game, %player) Training3.cs (533) SinglePlayerGame::leaveMissionArea(%game, %player) Training5.cs (508) SinglePlayerGame::leaveMissionArea(%game, %playerData, %player) SinglePlayerGame.cs (1047) SinglePlayerGame::missi**Done(%game) SinglePlayerGame.cs (426) SinglePlayerGame::missi**Done(%game) Training1.cs (1243) SinglePlayerGame::notifyMatchStart(%game, %time) SinglePlayerGame.cs (437) singleplayerGame::observerOnTrigger() SinglePlayerGame.cs (918) singleplayerGame::onAIDamaged(%game, %clVictim, %clAttacker, %damageType, %implement) SinglePlayerGame.cs (796) singlePlayerGame::onAIKilled(%game, %clVictim, %clAttacker, %damageType, %implement) SinglePlayerGame.cs (778) singlePlayerGame::onAIKilled(%game, %clVictim, %clAttacker, %damageType, %implement) Training3.cs (187) singlePlayerGame::onAIKilled(%game, %clVictim, %clAttacker, %damageType, %implement) Training5.cs (288) singlePlayerGame::onAIRespawn(%game, %client) SinglePlayerGame.cs (760) singlePlayerGame::onAIRespawn(%game, %client) Training1.cs (394) singlePlayerGame::onAIRespawn(%game, %client) Training3.cs (50) singlePlayerGame::onAIRespawn(%game, %client) Training5.cs (265) singleplayerGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement) SinglePlayerGame.cs (784) SinglePlayerGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement) SinglePlayerGame.cs (315) SinglePlayerGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement) Training2.cs (536) singlePlayerGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement) Training5.cs (579) singlePlayerGame::OptionsDlgSleep(%game) SinglePlayerGame.cs (1033) singleplayerGame:ickPlayerSpawn(%game, %client, %respawn) SinglePlayerGame.cs (936) singlePlayerGame:ickRandomDropPoint(%game, %client) Training2.cs (719) singlePlayerGame:ickRandomDropPoint(%game, %client) Training4.cs (165) singlePlayerGame:ickTeamSpawn(%game, %client) Training4.cs (146) singleplayerGame:ickTeamSpawn(%game, %client, %respawn) SinglePlayerGame.cs (951) singlePlayerGame:ickTeamSpawn(%game, %client, %respawn) Training2.cs (694) singleplayerGame:ickTeamSpawn(%game, %client, %respawn) Training3.cs (202) singleplayerGame:ickTeamSpawn(%game, %client, %respawn) Training5.cs (303) singlePlayerGame:layerSpawned(%game, %player) SinglePlayerGame.cs (931) singlePlayerGame:layerSpawned(%game, %player) Training1.cs (506) singlePlayerGame::sensorOnRepaired(%obj, %objName) Training4.cs (349) SinglePlayerGame::spawnPlayer( %game, %client, %respawn ) SinglePlayerGame.cs (924) SinglePlayerGame::updateKillScores() SinglePlayerGame.cs (373) singlePlayerPlayGuiCheck() Training4.cs (430) skipFlashingHud() Training1.cs (556) skipIntroCinematic() Training1.cs (549) skipWeaponsCheck() Training1.cs (564) Sky:etailSliders(%slider) DetailSetDlg.gui (845) Sky::setStormClouds(%obj, %inStartT, %inLengthT, %outStartT, %outLengthT) weather.cs (66) Sky::setStormFog(%obj, %inStartT, %inLengthT, %inPer, %outStartT, %outLengthT, %outPer) weather.cs (77) SniperProjectileData::onCollision(%data, %projectile, %targetObject, %modifier, %position, %normal) projectiles.cs (22) SniperRifle::onCollision(%data,%obj, %col) Training1.cs (259) SniperRifleImage::onFire(%data,%obj,%slot) projectiles.cs (227) snLine(%val) controlDefaults.cs (154) snToggle(%val) controlDefaults.cs (155) spamAlert(%client) message.cs (240) spawnSinglePlayer() SinglePlayerGame.cs (908) spawnSinglePlayer() Training1.cs (344) spawnSinglePlayer() Training4.cs (176) SpawnSphere::onEditorRender(%this, %editor, %selected, %expanded) editorRender.cs (17) spawnWave(%wave) SinglePlayerGame.cs (178) spawnWaveTimer(%wave, %reset) SinglePlayerGame.cs (284) spCurrentObjective1(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (1070) spCurrentObjective2(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (1078) spiel2() Training1.cs (367) spYourRankIs(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (1062) startAudio() console_start.cs (35) startChatMenu(%heading) chatMenuHud.cs (41) startCurrentMission(%game) Training2.cs (139) startCurrentMission(%game) Training3.cs (130) startCurrentMission(%game) Training4.cs (71) startCurrentMission(%game) Training5.cs (74) startCurrentMission() Training1.cs (108) StartHostedGame() GameGui.cs (842) StartLoginProcess() console_start.cs (819) startNewVote(%name, %actionMsg, %arg1, %arg2, %arg3, %arg4, %playerVote) client.cs (324) startRecordingDemo( %val ) controlDefaults.cs (909) startRepairing(%player, %self) repairpack.cs (544) StartSelectedDemo() recordings.cs (25) startShow() TSShowGui.gui (139) startTourneyCountdown() server.cs (1504) StartupGui::checkLoginDone( %this, %editAcct,%emailCheck ) console_start.cs (487) StartupGui:umbFunction( %this ) console_start.cs (587) StaticShape:eploy(%this) staticShape.cs (86) StaticShapeData::create(%block) staticShape.cs (711) StaticShapeData:amageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType) staticShape.cs (759) StaticShapeData::gainPower(%data, %obj) staticShape.cs (50) StaticShapeData::losePower(%data, %obj) staticShape.cs (57) StaticShapeData::objectiveInit(%data, %object) DnDGame.cs (37) StaticShapeData::onDamage(%this,%obj) staticShape.cs (806) StaticShapeData::onDisabled(%data, %obj, %prevstate) DnDGame.cs (22) StaticShapeData::onDisabled(%data, %obj, %prevState) staticShape.cs (79) StaticShapeData::onEnabled(%data, %obj, %prevState) staticShape.cs (72) StaticShapeData::onEndSequence(%data, %obj, %thread) staticShape.cs (91) StaticShapeData::onGainPowerEnabled(%data, %obj) staticShape.cs (4) StaticShapeData::onLosePowerDisabled(%data, %obj) staticShape.cs (30) Station::endRepairing(%data, %obj) station.cs (810) Station::onCollision(%data, %obj, %colObj) station.cs (799) Station::onEndSequence(%data, %obj, %thread) station.cs (766) Station::onLosePowerDisabled(%data, %obj) station.cs (836) Station::stationTriggered(%data, %obj, %isTriggered) station.cs (725) StationInvEnter(%a1, %a2, %data, %obj, %colObj) Training4.cs (242) StationInventory::AIMissionInit(%data, %object) ai.cs (344) StationInventory::AIobjectiveInit(%data, %object) aiObjectiveBuilder.cs (495) StationInventory::beginPersonalInvEffect( %data, %obj ) station.cs (284) StationInventory::findStaticShapes(%data, %object, %floorPlan) navGraph.cs (104) StationInventory::getSound(%data, %forward) station.cs (314) StationInventory::onAdd(%this, %obj) station.cs (240) StationInventory::setPlayersPosition(%data, %obj, %trigger, %colObj) station.cs (331) StationInventory::stationFinished(%data, %obj) station.cs (302) StationInventory::stationReady(%data, %obj) station.cs (266) stationTrigger::onEnterTrigger(%data, %obj, %colObj) station.cs (635) stationTrigger::onEnterTrigger(%data, %obj, %colObj) Training2.cs (447) stationTrigger::onEnterTrigger(%data, %obj, %colObj) Training4.cs (254) stationTrigger::onLeaveTrigger(%data, %obj, %colObj) station.cs (686) stationTrigger::onTickTrigger(%data, %obj) station.cs (826) StationVehicle::getSound(%data, %forward) station.cs (410) StationVehicle::onAdd(%this, %obj) station.cs (358) StationVehicle::setPlayersPosition(%data, %obj, %trigger, %colObj) station.cs (427) StationVehicle::stationFinished(%data, %obj) station.cs (397) StationVehicle::stationReady(%data, %obj) station.cs (381) StationVehiclePad::findStaticShapes(%data, %object, %floorPlan) navGraph.cs (109) StationVehiclePad::gainPower(%data, %obj) station.cs (866) StationVehiclePad::losePower(%data, %obj) station.cs (872) StationVehiclePad::onAdd(%this, %obj) station.cs (446) StationVehiclePad::onEndSequence(%data, %obj, %thread) station.cs (492) stopMovie() console_end.cs (149) stopRecordingDemo( %val ) controlDefaults.cs (916) stopRepairing(%player) repairpack.cs (512) stripBind(%string) hud.cs (1692) StrToList(%listName, %str, %delim) webemail.cs (570) suicide(%val) controlDefaults.cs (785) swapTeamLines() objectiveHud.cs (615) switchBeaconType(%beacon) item.cs (686) tab_Blend::reset(%this) TerraformerHeightfieldGui.gui (2205) tab_fBm::reset(%this) TerraformerHeightfieldGui.gui (2215) tab_RMF::reset(%this) TerraformerHeightfieldGui.gui (2225) tab_terrainFile::reset(%this) TerraformerHeightfieldGui.gui (2235) TAM_OnAction(%caller) webbrowser.cs (592) TargetingLaserImage::onFire(%data,%obj,%slot) projectiles.cs (266) TargetManagerInfoDlg::onSleep(%this) targetManager.cs (227) TargetManagerInfoDlg::onWake(%this) targetManager.cs (216) TargetManagerInfoDlg::updateWindowText() targetManager.cs (208) TaskHudDlg::onSleep(%this) clientTasks.cs (333) TaskHudDlg::onWake(%this) clientTasks.cs (326) TaskList::addTask(%this, %task) clientTasks.cs (172) TaskList::getCurrentTask(%this) clientTasks.cs (160) TaskList::getLastTask(%this) clientTasks.cs (152) TaskList::handleDyingTask(%this, %task) clientTasks.cs (146) TaskList::onAdd(%this) clientTasks.cs (112) TaskList::onRemove(%this) clientTasks.cs (140) TaskList::removeTask(%this, %task, %close) clientTasks.cs (193) TaskList::reset(%this) clientTasks.cs (124) TaskList::selectLatest(%this) clientTasks.cs (239) TaskList::selectNext(%this) clientTasks.cs (268) TaskList::selectPrevious(%this) clientTasks.cs (250) TaskList::updateSelected(%this, %show) clientTasks.cs (216) TCPDebugger::handleBreak(%this, %line) debuggerGui.cs (107) TCPDebugger::handleBreakList(%this, %line) debuggerGui.cs (74) TCPDebugger::handleError(%this, %line) debuggerGui.cs (170) TCPDebugger::handleEvalOut(%this, %line) debuggerGui.cs (152) TCPDebugger::handleFileList(%this, %line) debuggerGui.cs (63) TCPDebugger::handleLineOut(%this, %line) debuggerGui.cs (58) TCPDebugger::handlePass(%this, %message) debuggerGui.cs (43) TCPDebugger::handleRunning(%this) debuggerGui.cs (145) TCPDebugger::onConnected(%this) debuggerGui.cs (188) TCPDebugger::onConnectFailed(%this) debuggerGui.cs (196) TCPDebugger::onConnecting(%this) debuggerGui.cs (184) TCPDebugger::onDisconnect(%this) debuggerGui.cs (201) TCPDebugger::onDNSResolve(%this) debuggerGui.cs (179) TCPDebugger::onLine(%this, %line) debuggerGui.cs (15) TEAdjustModeRadio::onAction(%this) TerrainEditorExtraToolbarDlg.gui (179) TeamHuntersGame::AIInit(%game) aiTeamHunters.cs (5) TeamHuntersGame::allowsProtectedStatics(%game) TeamHuntersGame.cs (136) TeamHuntersGame::assignClientTeam(%game, %client) TeamHuntersGame.cs (240) TeamHuntersGame::assignClientTeam(%game, %client, %respawn) TeamHuntersGame.cs (358) TeamHuntersGame::CampingDamage(%game, %client, %firstWarning) TeamHuntersGame.cs (486) TeamHuntersGame::checkScoreLimit(%game, %team) TeamHuntersGame.cs (328) TeamHuntersGame::checkTimeLimit(%game) TeamHuntersGame.cs (318) TeamHuntersGame::clientMissionDropReady(%game, %client) TeamHuntersGame.cs (338) TeamHuntersGame::createPlayer(%game, %client, %spawnLoc) TeamHuntersGame.cs (245) TeamHuntersGame:ropFlag(%game, %player) TeamHuntersGame.cs (461) TeamHuntersGame::enterMissionArea(%game, %playerData, %player) TeamHuntersGame.cs (466) TeamHuntersGame::equip(%game, %player) TeamHuntersGame.cs (313) TeamHuntersGame::flashNexus(%game) TeamHuntersGame.cs (152) TeamHuntersGame::gameOver(%game) TeamHuntersGame.cs (365) TeamHuntersGame::hoardModeActive(%game, %wouldBeActive) TeamHuntersGame.cs (408) TeamHuntersGame::initGameVars(%game) TeamHuntersGame.cs (95) TeamHuntersGame::leaveMissionArea(%game, %playerData, %player) TeamHuntersGame.cs (471) TeamHuntersGame::missi**Done(%game) TeamHuntersGame.cs (56) TeamHuntersGame::NexusSparkEmitter(%game, %client, %cap, %numToScore) TeamHuntersGame.cs (157) TeamHuntersGame::notifyHoardEnd(%game, %seconds) TeamHuntersGame.cs (227) TeamHuntersGame::notifyHoardStart(%game, %seconds) TeamHuntersGame.cs (222) TeamHuntersGame::onAIDamaged(%game, %clVictim, %clAttacker, %damageType, %implement) aiTeamHunters.cs (29) TeamHuntersGame::onAIFriendlyFire(%game, %clVictim, %clAttacker, %damageType, %implement) TeamHuntersGame.cs (296) TeamHuntersGame::onAIRespawn(%game, %client) aiTeamHunters.cs (24) TeamHuntersGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %sourceObject) TeamHuntersGame.cs (263) TeamHuntersGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement) TeamHuntersGame.cs (273) TeamHuntersGame::onEnterTrigger(%game, %triggerName, %data, %obj, %colobj) TeamHuntersGame.cs (476) TeamHuntersGame::onLeaveTrigger(%game, %triggerName, %data, %obj, %colobj) TeamHuntersGame.cs (481) TeamHuntersGame::outOfBoundsThrowFlags(%game, %client) TeamHuntersGame.cs (456) TeamHuntersGame:ickPlayerSpawn(%game, %client, %respawn) TeamHuntersGame.cs (250) TeamHuntersGame:layerDroppedFlag(%game, %player) TeamHuntersGame.cs (413) TeamHuntersGame:layerSpawned(%game, %player, %armor) TeamHuntersGame.cs (255) TeamHuntersGame:layerTouchFlag(%game, %player, %flag) TeamHuntersGame.cs (398) TeamHuntersGame::recalcScore(%game, %cl) TeamHuntersGame.cs (189) TeamHuntersGame::resetScore(%game, %client) TeamHuntersGame.cs (163) TeamHuntersGame::scoreLimitReached(%game) TeamHuntersGame.cs (333) TeamHuntersGame::sendFlagCountMessage(%game, %client) TeamHuntersGame.cs (393) TeamHuntersGame::sendGameVoteMenu( %game, %client, %key ) TeamHuntersGame.cs (420) TeamHuntersGame::setNexusDisabled(%game) TeamHuntersGame.cs (142) TeamHuntersGame::setNexusEnabled(%game) TeamHuntersGame.cs (147) TeamHuntersGame::setupHoardCountdown(%game) TeamHuntersGame.cs (217) TeamHuntersGame::startMatch(%game) TeamHuntersGame.cs (212) TeamHuntersGame::throwFlags(%game, %player) TeamHuntersGame.cs (451) TeamHuntersGame::timeLimitReached(%game) TeamHuntersGame.cs (323) TeamHuntersGame::updateFlagHoarder(%game) TeamHuntersGame.cs (403) TeamHuntersGame::updateHoardStatusHUD(%game) TeamHuntersGame.cs (232) TeamHuntersGame::updateKillScores(%game, %clVictim, %clKiller, %damageType, %implement) TeamHuntersGame.cs (302) TeamHuntersGame::updateScoreHud(%game, %client, %tag) TeamHuntersGame.cs (491) TeamHuntersGame::voteGreedMode( %game, %admin, %player ) TeamHuntersGame.cs (441) TeamHuntersGame::voteHoardMode( %game, %admin, %player ) TeamHuntersGame.cs (446) TeamMessageHud(%make) hud.cs (851) teamScoreIs(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (712) TEBrushSizeMenu::onSelect(%this, %id, %text) TerrainEditorExtraToolbarDlg.gui (152) TEBrushTypeMenu::onSelect(%this, %id, %text) TerrainEditorExtraToolbarDlg.gui (158) TELoadTerrainButton::gotFileName(%this, %name) TerrainEditorButtonbarDlg.gui (410) TELoadTerrainButton::onAction(%this) TerrainEditorButtonbarDlg.gui (405) tempShowSpeed(%client) client.cs (384) TEPaintModeRadio::onAction(%this) TerrainEditorExtraToolbarDlg.gui (186) Terraformer:ositionReset(%group, %team) vehicle.cs (1339) TerraformerGui::getPrefs(%this) TerraformerGui.gui (29) TerraformerGui::init(%this) TerraformerGui.gui (39) TerraformerGui::onSleep(%this) TerraformerGui.gui (65) TerraformerGui::onWake(%this) TerraformerGui.gui (57) TerraformerGui::setPrefs(%this) TerraformerGui.gui (34) TerraformerGui::setView(%this, %view) TerraformerGui.gui (70) TerraformerHeightfieldGui::init(%this) TerraformerHeightfieldGui.gui (2267) TerraformerHeightfieldGui::refresh(%this) TerraformerHeightfieldGui.gui (2290) TerraformerTextureGui::init(%this) TerraformerTextureGui.gui (1166) TerraformerTextureGui::refresh(%this) TerraformerTextureGui.gui (1189) TerrainBlock:amage() gameBase.cs (22) TerrainEditor::getPrefs(%this) TerrainEditorGui.gui (21) TerrainEditor::init(%this) TerrainEditorGui.gui (33) TerrainEditor::offsetBrush(%this, %x, %y) TerrainEditorGui.gui (45) TerrainEditor::onGuiUpdate(%this, %text) TerrainEditorGui.gui (39) TerrainEditor:rocessActionRadio(%this, %name) TerrainEditorButtonbarDlg.gui (373) TerrainEditor::setPrefs(%this) TerrainEditorGui.gui (29) TerrainEditor::swapInLoneMaterial(%this, %name) TerrainEditorGui.gui (51) TerrainEditorButtonBarDlg::init(%this) TerrainEditorButtonbarDlg.gui (363) TerrainEditorExtraToolbarDlg::init(%this) TerrainEditorExtraToolbarDlg.gui (127) TerrainEditorExtraToolbarDlg::initMenus(%this) TerrainEditorExtraToolbarDlg.gui (135) TerrainEditorExtraToolbarDlg::updateCurrentAction(%this) TerrainEditorExtraToolbarDlg.gui (208) TerrainEditorExtraToolbarDlg::updateCurrentMode(%this) TerrainEditorExtraToolbarDlg.gui (195) TerrainEditorFrameSetDlg::addTool(%this, %tool) TerrainEditorFramesetDlg.gui (161) TerrainEditorFrameSetDlg::getPrefs(%this) TerrainEditorFramesetDlg.gui (72) TerrainEditorFrameSetDlg::init(%this) TerrainEditorFramesetDlg.gui (115) TerrainEditorFrameSetDlg::onSleep(%this) TerrainEditorFramesetDlg.gui (128) TerrainEditorFrameSetDlg::onWake(%this) TerrainEditorFramesetDlg.gui (122) TerrainEditorFrameSetDlg::removeTool(%this, %tool) TerrainEditorFramesetDlg.gui (167) TerrainEditorFrameSetDlg::resetFrames(%this) TerrainEditorFramesetDlg.gui (134) TerrainEditorFrameSetDlg::setPrefs(%this) TerrainEditorFramesetDlg.gui (94) TerrainEditorFrameSetDlg::update(%this) TerrainEditorFramesetDlg.gui (173) TerrainEditorSettingsGui::onSleep(%this) TerrainEditorValuesSettingsGui.gui (289) TerrainEditorSettingsGui::onWake(%this) TerrainEditorValuesSettingsGui.gui (284) TerrainEditorStatusbarDlg::init(%this) TerrainEditorStatusbarDlg.gui (57) TerrainEditorStatusbarDlg::update(%this, %info) TerrainEditorStatusbarDlg.gui (63) TerrainEditorTextureSelectGui::onWake(%this) TerrainEditorTextureSelectGui.gui (115) TerrainEditorToolbarDlg::init(%this) TerrainEditorToolbarDlg.gui (43) TerrainTextureBitmapCtrl::onAction(%this) TerrainEditorTextureSelectGui.gui (110) terrMetrics() console_end.cs (309) TESelectModeRadio::onAction(%this) TerrainEditorExtraToolbarDlg.gui (172) TESettingsApplyButton::onAction(%this) TerrainEditorValuesSettingsGui.gui (294) testChatCommand( %command ) EditChatMenuGui.cs (466) testLOSTarget() controlDefaults.cs (878) testNearbyDensity(%item, %radius) deployables.cs (673) testPilot(%client, %vehicle) aiDebug.cs (1034) testStorm() weather.cs (97) TexEnvCombine::onAction() IHVTest.gui (221) TextCheck(%text,%handler) webbrowser.cs (26) Texture::addMaterial(%entry) TerraformerTextureGui.gui (1630) Texture::addOperation(%entry) TerraformerTextureGui.gui (1642) Texture::applyMaterials() TerraformerTextureGui.gui (1383) Texture:eleteMaterial(%id) TerraformerTextureGui.gui (1328) Texture:eleteOperation(%id) TerraformerTextureGui.gui (1354) Texture:oLoadTexture(%name) TerraformerTextureGui.gui (1700) Texture:oSaveTexture(%name) TerraformerTextureGui.gui (1668) Texture::evalMaterial(%id) TerraformerTextureGui.gui (1425) Texture::evalOperation(%id) TerraformerTextureGui.gui (1455) Texture::evalOperationData(%data, %row) TerraformerTextureGui.gui (1473) Texture::hideTab() TerraformerTextureGui.gui (1758) Texture::load(%name) TerraformerTextureGui.gui (1691) Texture:reviewMaterial(%id) TerraformerTextureGui.gui (1407) Texture:reviewOperation(%id) TerraformerTextureGui.gui (1511) Texture::restoreMaterial(%id) TerraformerTextureGui.gui (1529) Texture::restoreOperation(%id) TerraformerTextureGui.gui (1566) Texture::save(%name) TerraformerTextureGui.gui (1657) Texture::saveMaterial() TerraformerTextureGui.gui (1547) Texture::saveOperation() TerraformerTextureGui.gui (1583) Texture::showTab(%id) TerraformerTextureGui.gui (1769) Texture_material::onSelect(%this, %id, %text) TerraformerTextureGui.gui (1259) Texture_material_menu::onSelect(%this, %id, %text) TerraformerTextureGui.gui (1231) Texture_operation::onSelect(%this, %id, %text) TerraformerTextureGui.gui (1312) Texture_operation_menu::onSelect(%this, %id, %text) TerraformerTextureGui.gui (1279) textureMetrics() console_end.cs (347) ThreeAEval() Training4.cs (410) throw(%data) client.cs (21) throwFlag( %val ) controlDefaults.cs (415) throwGrenade( %val ) controlDefaults.cs (374) throwPack( %val ) controlDefaults.cs (409) throwWeapon( %val ) controlDefaults.cs (403) ThumbnailPreview::init(%this) EditorToolThumbnailGui.gui (27) timedemo::onAction() IHVTest.gui (241) timeMetrics() console_end.cs (363) toggleAction(%control) commanderMap.cs (13) ToggleAIDebug(%make) aiDebug.cs (223) toggleCamera(%val) controlDefaults.cs (800) ToggleChannelInvite() ChatGui.cs (473) ToggleChannelKey() ChatGui.cs (494) ToggleChannelLimit() ChatGui.cs (488) ToggleChatHiglight() ChatGui.cs (622) ToggleChatLinkedNicks() ChatGui.cs (629) toggleCmdMapHelpGui( %val ) commanderMap.cs (6) toggleCmdMapHelpText() commanderMapHelpText.cs (2) toggleCommanderMap( %val ) controlDefaults.cs (767) toggleCommanderMap(%val) Training1.cs (88) toggleCommanderMap(%val) Training2.cs (90) toggleCommanderMap(%val) Training3.cs (86) ToggleConsole(%make) ConsoleDlg.gui (57) toggleCursorControl() client.cs (191) toggleCursorHuds(%tag) hud.cs (1142) toggleDebriefChat() DebriefGui.cs (56) toggleDepth(%val) controlDefaults.cs (147) toggleDepthSort() depthSort.cs (20) toggleDepthTest() depthSort.cs (6) toggleEditor(%make) controlDefaults.cs (54) toggleFirstPerson(%val) controlDefaults.cs (791) toggleFreeLook( %val ) controlDefaults.cs (224) toggleHelpGui( %val ) controlDefaults.cs (892) toggleHelpText() helpGuiText.cs (2) toggleHisto() CompTestGui.gui (196) toggleHoldDepthTest() depthSort.cs (48) toggleHudCommands(%val) controlDefaults.cs (950) toggleHudMarkers(%val) controlDefaults.cs (934) toggleHuds(%tag) hud.cs (878) toggleHudTargets(%val) controlDefaults.cs (940) toggleHudWaypoints(%val) controlDefaults.cs (928) toggleImmersion() OptionsDlg.cs (2327) toggleInventoryHud( %val ) controlDefaults.cs (468) ToggleMessageHud(%make) hud.cs (841) toggleMouse() EditorGui.gui (259) toggleMouse() InteriorPreviewGui.gui (49) toggleMouse() TSShowGui.gui (205) togglePlayerArmor(%val) controlDefaults.cs (836) togglePlayerGender(%val) controlDefaults.cs (830) togglePlayerMute(%client) LobbyGui.cs (313) togglePlayerRace(%val) controlDefaults.cs (824) togglePlayerVoiceCom( %playerRep ) LobbyGui.cs (319) toggleRenderDepth() depthSort.cs (34) toggleScoreScreen( %val ) controlDefaults.cs (898) toggleScoreScreen(%val) Training1.cs (81) toggleScoreScreen(%val) Training2.cs (83) toggleScoreScreen(%val) Training3.cs (79) toggleScoreScreen(%val) Training4.cs (140) toggleScoreScreen(%val) Training5.cs (60) toggleTaskListDlg(%val) clientTasks.cs (309) toggleTheClient(%val) targetManager.cs (199) toggleTheMouse(%val) targetManager.cs (192) toggleTheWindow(%val) targetManager.cs (181) toggleZoom( %val ) controlDefaults.cs (444) TopicsPopupDlg::onSleep(%this) webforums.cs (1012) TopicsPopupDlg::onWake( %this ) webforums.cs (900) TopicsPopupMenu::onSelect( %this, %id, %text ) webforums.cs (910) tower2clean() Training2.cs (669) training1Preloads() Training1.cs (1222) Training2LaterPickTeamSpawn(%game, %client) Training2.cs (702) training4CommandMapWake() Training4.cs (871) training5easySatchelWaypoint() Training5.cs (231) training5messageDamageFailed() Training5.cs (220) training5ObjectiveGenDamaged(%targetObject, %damageType) Training5.cs (203) trainingBiodermSpeaks(%client) SinglePlayerGame.cs (403) trainingComplete() Training5.cs (455) TrainingDifficultyMenu::onAdd( %this ) TrainingGui.cs (94) TrainingDifficultyMenu::onSelect( %this, %id, %text ) TrainingGui.cs (102) TrainingGui::onClose( %this ) TrainingGui.cs (89) TrainingGui::onSleep( %this ) TrainingGui.cs (76) TrainingGui::onWake( %this ) TrainingGui.cs (13) TrainingGui:layNextBriefWAV( %this, %wavBase, %id, %count, %instance ) TrainingGui.cs (216) TrainingGui::setKey( %this ) TrainingGui.cs (84) TrainingGui::startBriefing( %this ) TrainingGui.cs (205) TrainingGui::startTraining( %this ) TrainingGui.cs (250) TrainingGui::stopBriefing( %this ) TrainingGui.cs (239) TrainingGui::toggleBriefing( %this ) TrainingGui.cs (196) trainingIntroFlightEnd() Training1.cs (965) TrainingMissionList::onSelect( %this, %id, %text ) TrainingGui.cs (108) trainingPlayerHitGround() Training1.cs (1272) TrainingPlayTgl::onAction( %this ) TrainingGui.cs (184) traverseChatMenu( %guiID, %menu ) EditChatMenuGui.cs (30) Tree(%obj) InspectDlg.gui (213) TribeAdminMemberDlg::connectionTerminated( %this, %key ) webbrowser.cs (768) TribeAdminMemberDlg::onDatabaseQueryResult( %this, %status, %resultString, %key) webbrowser.cs (737) TribeAdminMemberDlg::onDatabaseRow(%this,%row,%isLastRow,%key) webbrowser.cs (761) TribeAdminMemberDlg::onWake(%this) webbrowser.cs (732) TribeAndWarriorBrowserGui::connectionTerminated( %this, %key ) webbrowser.cs (654) TribeAndWarriorBrowserGui::onClose( %this, %key ) webbrowser.cs (650) TribeAndWarriorBrowserGui::onSleep(%this) webbrowser.cs (660) TribeAndWarriorBrowserGui::onWake(%this) webbrowser.cs (614) TribeAndWarriorBrowserGui::setKey( %this, %key ) webbrowser.cs (646) TribeGraphicsList::onSelect(%this) webbrowser.cs (2173) TribeMemberPopup::onSelect( %this, %id, %text ) webbrowser.cs (1959) TribeMemberPopupDlg::onSleep(%this) webbrowser.cs (2007) TribeMemberPopupDlg::onWake( %this ) webbrowser.cs (1923) TribePane::ButtonClick( %this, %senderid ) webbrowser.cs (1340) TribePane::connectionTerminated(%this,%key) webbrowser.cs (1324) TribePane::onAdd(%this) webbrowser.cs (1091) TribePane::onDatabaseQueryResult(%this, %status, %resultString , %key) webbrowser.cs (1131) TribePane::onDatabaseRow(%this, %row, %isLastRow, %key) webbrowser.cs (1256) TribePane::onWake(%this) webbrowser.cs (1117) TribePane::RosterDblClick(%this) webbrowser.cs (1335) TribePropertiesDlg::ChangeRecruiting(%this) webbrowser.cs (2054) TribePropertiesDlg::ChangeTag(%this) webbrowser.cs (2076) TribePropertiesDlg::ClearDescription(%this) webbrowser.cs (2105) TribePropertiesDlg::Close(%this) webbrowser.cs (2032) TribePropertiesDlg::ConnectionTerminated(%this) webbrowser.cs (2179) TribePropertiesDlg:isbandTribe(%this) webbrowser.cs (2047) TribePropertiesDlg::EditDescription(%this) webbrowser.cs (2099) TribePropertiesDlg::LoadGfxPane(%this) webbrowser.cs (2138) TribePropertiesDlg::onWake(%this) webbrowser.cs (2012) TribePropertiesDlg::RefreshTag(%this) webbrowser.cs (2121) TribePropertiesDlg::setTribeGraphic(%this) webbrowser.cs (2162) TribePropertiesDlg::ToggleAppending(%this) webbrowser.cs (2067) TribePropertiesDlg::UpdateDescription(%this) webbrowser.cs (2115) Trigger::objectRestore(%this) SiegeGame.cs (645) triMetrics() console_end.cs (322) tryToLaunchDedicatedServer() GameGui.cs (892) tryToStartHostedGame() GameGui.cs (829) TSShowGui::onSleep(%this) TSShowGui.gui (221) TSShowGui::onWake(%this) TSShowGui.gui (213) TSStatic::create(%shapeName) staticShape.cs (1024) TSStatic:amage(%this) staticShape.cs (1034) TSStatic::findTurretBase(%this) SiegeGame.cs (164) TSStatic::findTurretBase(%this) SiegeGame.cs (177) TSStatic::objectRestore(%this) SiegeGame.cs (650) TSStatic::swapTeams(%this) defaultGame.cs (1748) turnLeft( %val ) controlDefaults.cs (106) turnPlayerToObject(%obj) Training1.cs (1203) turnRight( %val ) controlDefaults.cs (111) Turret::objectRestore(%object) defaultGame.cs (1808) TurretBaseLarge::onDestroyed(%dataBlock, %destroyedObj, %prevState) Training2.cs (434) TurretData::AIobjectiveInit(%data, %object) aiObjectiveBuilder.cs (516) TurretData::create(%block) turret.cs (114) TurretData::findTurretThreats(%data, %turret) navGraph.cs (136) TurretData::onDestroyed(%this, %turret, %prevState) turret.cs (271) TurretData::onGainPowerEnabled(%data, %obj) turret.cs (180) TurretData::onLosePowerDisabled(%data, %obj) turret.cs (186) TurretData::replaceCallback(%this, %turret, %engineer) turret.cs (232) TurretData::selectTarget(%this, %turret) turret.cs (195) TurretDeployedCamera::onAdd(%this, %obj) weapTurretCode.cs (109) TurretDeployedCamera::onDestroyed(%this, %obj, %prevState) weapTurretCode.cs (116) TurretImageData:econstruct(%data, %obj, %slot) projectiles.cs (155) TurretImageData::onFire( %data, %obj, %slot ) projectiles.cs (43) TurretIndoorDeployable::onPickup(%this, %obj, %shape, %amount) deployables.cs (1098) TurretIndoorDeployableImage::getInitialRotation(%item, %plyr) deployables.cs (1087) TurretIndoorDeployableImage::testNoInteriorFound(%item) deployables.cs (561) TurretIndoorDeployableImage::testTurretSaturation(%item) deployables.cs (618) TurretIndoorDeployableImage::testTurretTooClose(%item, %plyr) deployables.cs (572) TurretOutdoorDeployable::onPickup(%this, %obj, %shape, %amount) deployables.cs (1103) TurretOutdoorDeployableImage::testNoTerrainFound(%item) deployables.cs (550) TurretOutdoorDeployableImage::testTurretSaturation(%item) deployables.cs (643) TurretOutdoorDeployableImage::testTurretTooClose(%item, %plyr) deployables.cs (592) turretSpielEnd() Training4.cs (479) TWBTabView::closeCurrentPane( %this ) webbrowser.cs (883) TWBTabView::onSelect(%this, %id, %text) webbrowser.cs (889) TWBTabView::refresh( %this ) webbrowser.cs (877) TWBTabView::view(%this, %name, %type) webbrowser.cs (854) TWBText::connectionTerminated( %this, %key ) webbrowser.cs (1084) TWBText::onDatabaseQueryResult(%this,%status,%resultString,%key) webbrowser.cs (1045) TWBText::onDatabaseRow(%this,%row,%isLastRow, %key) webbrowser.cs (1077) updateActionMaps() hud.cs (932) updateCanListenState( %client ) voiceChat.cs (294) UpdateClientTimes(%time) defaultGame.cs (3054) updateGammaCorrection() OptionsDlg.cs (811) updateGuiVolume() OptionsDlg.cs (1040) updateHoardStatusHUD(%timeLeftMS) objectiveHud.cs (916) updateInputBoost() OptionsDlg.cs (1086) updateLightingProgress() client.cs (1730) updateLobbyPlayerList() LobbyGui.cs (167) updateMasterVolume() OptionsDlg.cs (1047) updateMaxBotDifficulty() GameGui.cs (943) updateMinBotDifficulty() GameGui.cs (934) updateMusicVolume() OptionsDlg.cs (1033) updateObserverFlyHud(%client) camera.cs (517) updateScoreHudThread(%client, %tag) hud.cs (1185) updateScores() scoreList.cs (11) updateServerBrowser() GameGui.cs (193) updateServerBrowserStatus( %text, %percentage ) GameGui.cs (201) updateSubmitButton() console_start.cs (684) updateTerrainDetail() OptionsDlg.cs (818) updateTrainingObjectiveHud( %objectiveNum ) SinglePlayerGame.cs (705) updateTribeTagPreview() webbrowser.cs (597) use(%data) client.cs (15) useBackPack( %val ) controlDefaults.cs (238) useBlaster( %val ) controlDefaults.cs (308) useChaingun( %val ) controlDefaults.cs (320) useDisc( %val ) controlDefaults.cs (326) useELFGun( %val ) controlDefaults.cs (344) useFifthWeaponSlot( %val ) controlDefaults.cs (287) useFirstWeaponSlot( %val ) controlDefaults.cs (263) useFourthWeaponSlot( %val ) controlDefaults.cs (281) useGrenadeLauncher( %val ) controlDefaults.cs (332) useMissileLauncher( %val ) controlDefaults.cs (356) useMortar( %val ) controlDefaults.cs (350) usePlasma( %val ) controlDefaults.cs (314) useRepairKit( %val ) controlDefaults.cs (232) useSecondWeaponSlot( %val ) controlDefaults.cs (269) useShockLance( %val ) controlDefaults.cs (368) useSixthWeaponSlot( %val ) controlDefaults.cs (293) useSniperRifle( %val ) controlDefaults.cs (338) useTargetingLaser( %val ) controlDefaults.cs (362) useThirdWeaponSlot( %val ) controlDefaults.cs (275) useWeaponOne(%val) controlDefaults.cs (1167) useWeaponThree(%val) controlDefaults.cs (1179) useWeaponTwo(%val) controlDefaults.cs (1173) validateMaxPlayers() GameGui.cs (981) validateMissionAndType(%misName, %misType) GameGui.cs (731) vehicleAbandonTimeOut(%vehicle) Training3.cs (251) vehicleAbandonTimeOut(%vehicle) vehicle.cs (1102) vehicleCheck(%blockName, %team) serverVehicleHud.cs (195) VehicleData::checkIfPlayersMounted(%data, %obj) serverVehicleHud.cs (180) VehicleData::createPositionMarker(%data, %obj) vehicle.cs (1372) VehicleData:amageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec) vehicle.cs (1054) VehicleData:eleteAllMounted() vehicle.cs (295) VehicleData::hasDismountOverrides(%data, %obj) vehicle.cs (1389) VehicleData::isMountable(%data, %obj, %val) serverVehicleHud.cs (189) VehicleData::onAdd(%data, %obj) vehicle.cs (10) VehicleData::onDamage(%this,%obj) vehicle.cs (56) VehicleData::onDestroyed(%data, %obj, %prevState) vehicle.cs (200) VehicleData::onEnterLiquid(%data, %obj, %coverage, %type) vehicle.cs (94) VehicleData::onImpact(%data, %vehicleObject, %collidedObject, %vec, %vecLen) vehicle.cs (1085) VehicleData::onLeaveLiquid(%data, %obj, %type) vehicle.cs (167) VehicleData::onRemove(%this, %obj) vehicle.cs (40) VehicleData::respawn(%data, %marker) vehicle.cs (1316) VehicleHud::addLine( %this, %tag, %lineNum, %name, %count ) clientVehicleHud.cs (84) VehicleHud::clearHud( %obj, %client, %tag, %count ) serverVehicleHud.cs (259) VehicleHud::loadHud( %obj, %tag ) clientVehicleHud.cs (49) VehicleHud::onBuy( %this ) clientVehicleHud.cs (57) VehicleHud::onCancel( %this ) clientVehicleHud.cs (64) VehicleHud::onSleep( %this ) clientVehicleHud.cs (20) VehicleHud::onTabSelect( %this, %id, %name, %count ) clientVehicleHud.cs (70) VehicleHud::onWake( %this ) clientVehicleHud.cs (1) VehicleHud::setupHud( %obj, %tag ) clientVehicleHud.cs (43) VehicleHud::updateHud( %obj, %client, %tag ) serverVehicleHud.cs (216) vehicleListAdd(%blockName, %obj) vehicle.cs (945) vehicleListRemove(%data, %obj) vehicle.cs (933) vehicleMetrics() console_end.cs (368) VehicleTurret::onEndSequence(%data, %obj, %thread) weapTurretCode.cs (239) VerifyCDCheck(%func) server.cs (7) voiceCapStart() voiceChat.cs (222) voiceCapStop() voiceChat.cs (253) voiceCapture( %val ) controlDefaults.cs (182) voteNo( %val ) controlDefaults.cs (1006) voteYes( %val ) controlDefaults.cs (1000) W_MemberList::AddInvite(%this, %id, %invited, %invitor, %plevel, %vline) webbrowser.cs (1741) W_MemberList::AddMember(%this,%id, %name, %access, %plevel, %vline) webbrowser.cs (1725) W_MemberList::ClearList() webbrowser.cs (1719) w_MemberList::onAdd(%this) webbrowser.cs (1775) W_MemberList::onRightMouseDown( %this, %column, %row, %mousePos ) webbrowser.cs (1757) WarriorGraphicsList::onSelect(%this) webbrowser.cs (2307) WarriorNameEntry::validateWarriorName( %this ) console_start.cs (627) WarriorPopup::onSelect( %this, %id, %text ) webbrowser.cs (1809) WarriorPopupDlg::onSleep(%this) webbrowser.cs (1861) WarriorPopupDlg::onWake( %this ) webbrowser.cs (1780) WarriorPropertiesDlg::ChangePlayerName(%this) webbrowser.cs (2293) WarriorPropertiesDlg::ClearDescription(%this) webbrowser.cs (2214) WarriorPropertiesDlg::Close(%this) webbrowser.cs (2193) WarriorPropertiesDlg::ConnectionTerminated(%this) webbrowser.cs (2313) WarriorPropertiesDlg:oClearDescription(%this) webbrowser.cs (2219) WarriorPropertiesDlg::EditDescription(%this) webbrowser.cs (2207) WarriorPropertiesDlg::LoadGfxPane(%this) webbrowser.cs (2232) WarriorPropertiesDlg::onWake(%this) webbrowser.cs (2183) WarriorPropertiesDlg:rocessNameChange(%this) webbrowser.cs (2298) WarriorPropertiesDlg::setPlayerGraphic(%this) webbrowser.cs (2258) WarriorPropertiesDlg::setURL(%this) webbrowser.cs (2282) WarriorPropertiesDlg::UpdateUrl(%this) webbrowser.cs (2270) waterMetrics() console_end.cs (355) WayPoint::clearFlagWaypoints(%this) CTFGame.cs (120) Weapon:ecCatagory(%data, %obj) weapons.cs (254) Weapon::incCatagory(%data, %obj) weapons.cs (247) Weapon::onInventory(%this,%obj,%amount) weapons.cs (151) Weapon::onPickup(%this, %obj, %shape, %amount) weapons.cs (165) Weapon::onUse(%data, %obj) weapons.cs (84) WeaponImage::onMount(%this,%obj,%slot) Training1.cs (336) WeaponImage::onMount(%this,%obj,%slot) Training2.cs (406) WeaponImage::onMount(%this,%obj,%slot) Training3.cs (312) WeaponImage::onMount(%this,%obj,%slot) weapons.cs (91) WeaponImage::onUnmount(%this,%obj,%slot) weapons.cs (121) WebLinksMenu::launchWebBrowser( %this ) webnews.cs (408) WebLinksMenu::onAdd( %this ) webnews.cs (402) WEContextPopup::onSelect(%this, %index, %value) WorldEditorGui.gui (307) WESettingsCatagoryPopup::onSelect(%this, %item) WorldEditorSettingsDlg.gui (948) WheeledVehicle:eployVehicle(%obj, %data, %player) vehicle.cs (686) WheeledVehicle::liquidDamage(%obj, %data, %damageAmount, %damageType) vehicle.cs (136) WheeledVehicleData::create(%data, %team, %oldObj) vehicle.cs (1156) WheeledVehicleData::switchSidesSetPos(%data, %oldObj) vehicle.cs (1238) WONUpdateCertificateDone(%errCode, %errStr) webstuff.cs (230) WorldEditor::anyObjectHidden(%this) WorldEditorGui.gui (256) WorldEditor::anyObjectLocked(%this) WorldEditorGui.gui (245) WorldEditor:oExport(%this, %file) WorldEditorGui.gui (160) WorldEditor:oExport(%this, %file) WorldEditorGui.gui (223) WorldEditor:oImport(%this, %file) WorldEditorGui.gui (170) WorldEditor:oImport(%this, %file) WorldEditorGui.gui (233) WorldEditor:ropCameraToSelection(%this) WorldEditorGui.gui (339) WorldEditor::export(%this) WorldEditorGui.gui (165) WorldEditor::export(%this) WorldEditorGui.gui (218) WorldEditor::getModeIndex(%this) WorldEditorGui.gui (183) WorldEditor::getPrefs(%this) WorldEditorGui.gui (21) WorldEditor::import(%this) WorldEditorGui.gui (175) WorldEditor::import(%this) WorldEditorGui.gui (228) WorldEditor::init(%this) WorldEditorGui.gui (109) WorldEditor::moveSelectionInPlace(%this) WorldEditorGui.gui (356) WorldEditor::nextMode(%this) WorldEditorGui.gui (193) WorldEditor::onContextMenu(%this, %mousePos) WorldEditorGui.gui (267) WorldEditor::onDblClick(%this, %obj) WorldEditorGui.gui (152) WorldEditor::onGuiUpdate(%this, %text) WorldEditorGui.gui (238) WorldEditor:reviousMode(%this) WorldEditorGui.gui (205) WorldEditor::resetTransforms(%this) WorldEditorGui.gui (367) WorldEditor::setPrefs(%this) WorldEditorGui.gui (67) WorldEditorButtonBarDlg::getPrefs(%this) WorldEditorButtonbarDlg.gui (271) WorldEditorButtonBarDlg::init(%this) WorldEditorButtonbarDlg.gui (281) WorldEditorButtonBarDlg::onSleep(%this) WorldEditorButtonbarDlg.gui (288) WorldEditorbuttonBarDlg::setPrefs(%this) WorldEditorButtonbarDlg.gui (276) WorldEditorFrameSetDlg::addTool(%this, %tool) WorldEditorFramesetDlg.gui (177) WorldEditorFrameSetDlg::getPrefs(%this) WorldEditorFramesetDlg.gui (72) WorldEditorFrameSetDlg::init(%this) WorldEditorFramesetDlg.gui (114) WorldEditorFrameSetDlg::onSleep(%this) WorldEditorFramesetDlg.gui (127) WorldEditorFrameSetDlg::onWake(%this) WorldEditorFramesetDlg.gui (121) WorldEditorFrameSetDlg::removeTool(%this, %tool) WorldEditorFramesetDlg.gui (183) WorldEditorFrameSetDlg::resetFrames(%this) WorldEditorFramesetDlg.gui (150) WorldEditorFrameSetDlg::setPrefs(%this) WorldEditorFramesetDlg.gui (94) WorldEditorFrameSetDlg::update(%this) WorldEditorFramesetDlg.gui (135) WorldEditorSettingsDlg::init(%this) WorldEditorSettingsDlg.gui (933) WorldEditorSettingsDlg::showTab(%this, %tab) WorldEditorSettingsDlg.gui (953) WorldEditorStatusbarDlg::init(%this) WorldEditorStatusbarDlg.gui (110) WorldEditorStatusBarDlg::update(%this) WorldEditorStatusbarDlg.gui (115) WorldEditorToolbarDlg::init(%this) WorldEditorToolbarDlg.gui (85) writeNavMetrics() navGraph.cs (155) writeTreeNode( %file, %item ) EditChatMenuGui.cs (113) wussOut(%player) SinglePlayerGame.cs (1071) yaw(%val) controlDefaults.cs (132) yourRankIs(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (725) YourScoreIs(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6) objectiveHud.cs (704)