Miles crashed trying to do sample rate conversion on a wave file – possibly a file with incorrect headers, but I've played every sound included with the game without seeing a problem. A wave format with 32-bit samples could cause this, or just a corrupt/partial file on disk.
Interestingly though this part of the Miles mixer code doesn't actually get used for most gameplay sounds anymore specifically because it has issues processing ADPCM samples. It should only still be in use in looping environmental emitters and microphone playback. Do you remember what map this was on to see if it was an issue with one of the files used for its background audio?
It's possible to remove use of this resampler entirely in a later update if it still has issues.
Comments
Miles crashed trying to do sample rate conversion on a wave file – possibly a file with incorrect headers, but I've played every sound included with the game without seeing a problem. A wave format with 32-bit samples could cause this, or just a corrupt/partial file on disk.
Interestingly though this part of the Miles mixer code doesn't actually get used for most gameplay sounds anymore specifically because it has issues processing ADPCM samples. It should only still be in use in looping environmental emitters and microphone playback. Do you remember what map this was on to see if it was an issue with one of the files used for its background audio?
It's possible to remove use of this resampler entirely in a later update if it still has issues.