Krash · Neptune Sleeps

  • Krash
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  • Don't know where the pack you're looking for, but if someone is looking for some player skins, we had about 1.2gb of player skins from an old zip up on TC.net, you can check them individually in here: http://xfer1.the-construct.net/tribes2/textures/skins/ or as the full zip here:…
  • No. The patch does not affect maps in any way. Rotation, as handled by the game, is alphabetical by maptype. All it does in terms of skipping is based on the max and min players required to load a specific mission. You can modify these in serverprefs.cs after the server has been run and shut down at least once. If you want…
  • Something like this might suit you:$Host::RestrictionTime = 5; //time in minutespackage LimitVoteStarting {function serverCmdStartNewVote(%client, %typeName, %arg1, %arg2, %arg3, %arg4, %playerVote){ %restTime = (%client.voteStart $= "") ? 0 : ($Host::RestrictionTime * 60 * 1000) - (getSimTime() - %client.voteStart); if…
  • This problem is usually caused by a firewall or antivirus program running HTTP-checking on the program. Either add it to the exceptions or disable it and you shouldn't have a problem.
  • You could also try running the game in a window by changing your launch shortcut to run Tribes2.exe -online -w Or open up prefs/clientPrefs.cs and set $pref::Video::fullScreen = 0;
  • Sorry I haven't checked back in a while, been busy all week. However, some more of the ideas presented will probably be added to the site in the coming week.
  • There are a few different levels of ban on the TC.net servers, only one of which is permanent. If it was a votekick or a regular admin, you'll probably find that you've long since been able to rejoin.
  • Every server is run by an individual or group - if you decide to host your own, it uses your own connection on your own machine. Players connect to this, and not to some server we have buried away halfway across the world.
  • Are you using RC1C (from the torrent)? I believe RC1D had a basic fix to skip authentication in offline mode - and actually runs the server scripts in a listen server, so if it wasn't skipping people wouldn't be able to join.
  • I've been meaning to update the site with a few new features, including a list, but I've been preoccupied with other matters all week. There should be something basic on our site within a few days, but of course it won't contain quite as much info as that list. ;)
  • The spawn build process can take some time and is dependent on a number of conditions on your map. What you might want to do is make a copy of your .mis file, clean it out of everything except the necessities and interiors in the immediate vicinity of your spheres, and build the graph based on that. The function to start a…
  • Just because it isn't sent through chat doesn't mean it isn't sent to the server. Ask your guy if you want to verify this. :) I'm well aware of what can be done with the information sent over the server. I threw an auth system that works much the same in a server listing script as an afterthought back in 2007. I made clear…
  • I've never tested ispawn's compatibility with multiple servers running on the same port with different bound addresses myself, but it sounds like it doesn't quite agree with it. Interesting...
  • You might want to check through for any buffer or mip-map generation related settings and play around with them. I'd also try testing the game in both Direct3D and OpenGL modes (video tab of in-game settings) to see if it only occurs in one or the other.
  • The unhandled exception is a general fatal engine error, and not linked to any one issue. Pretty much the equivalent of a BSOD. While they may seem pretty common on new setups, the truth is that other than from the odd memory leaks, infinite loops, and problems in some scripts, crashes for the most part have been pretty…
  • The account server is up, so unless your account info is incorrect you shouldn't have this problem (unless your exe is blocked by a firewall or an antivirus program is running http checking on it). If you did create an account yesterday, the drop-down box that says "Retrieve Account" should have been activated and have…
  • The cycle information isn't stored in a file, but rather in a few global variables generated when the server starts. The variables in serverprefs are only used to set the min/max players needed to play a certain map. If you're running classic, you could also enable a random cycle with: $Host::ClassicRandomMissions = 1; But…
  • Sierra also used a custom IRC server requiring your account to link up. You can connect to the irc server from outside the game with the address in the footer, or you can set the following in your console before reconnecting in-game: $IRCClient::NickName = "Denalin"; I'll add something in to check if the names don't…
  • When you click "GENERATE", the computer has not frozen or crashed. It is generating your key and must be left to run in order to create your account. Do not kill the rubyintersect process, or your game will crash.
  • Right when you click this button a message should pop up telling you not to close the game, and it will appear to hang. This is normal, and part of the key generation process. Just let it run its course, and it will eventually finish. With a fast processor, the lowest strength key setting can sit like this for about half a…
  • Check out this section and particularly this thread. For the reticles you'll be wanting to look for texture replacements, for the HUDs you'll want a hud-manager/mover script.
  • No registry keys to worry about. Everything related to in-game settings is stored in your GameData/base/prefs/ directory (or mod/prefs/ if you run another mod), specifically clientPrefs.cs for most general settings. These are plain text files, so you can open them up in your favourite text editor and have a look.…
  • Installing it won't be a problem, the IP restriction is only on account creation.
  • Actually, this sounds more like an issue with one of the scripts designed to be run in offline mode. These generally hook onto the "refresh" button, and so don't support any filtering. The query function used in the patch is not run at all on a favourites filter.
  • In regards to this subject, I can assure you it is for very altruistic reasons that you can't just retrieve it in a pinch. With our system, your password never once leaves your own computer. With certain other systems... well, lets just say you should be careful what servers you join if you don't want your account info…
  • Indefinately, really. The problem you were having was not with some change in your configuration, but with the game being unable to connect to assign your internal IP. For most people, this would occur when a firewall is blocking the game, or an anti-virus program is checking HTTP communications.
  • It could be a corrupt installer (though unlikely if it gave the same error on the CD), or there could possibly be permission problems - I believe that install extracts the files to your temp directory prior to installing, does your account have administrator access? If you do have the CD itself, the files should be stored…
  • It should really only be an issue on servers with AI, as I haven't noticed any count issues on servers otherwise. Regardless, the fix for this will merged into the next patch update.
  • Do you share a connection with anyone (ie college, etc), or have an open wireless connection? This error will really only occur if an account truly has been made with the IP...
  • A patched 25034 version of the game should not be functionally any different from the tribes2_gsi installer most others are using. I installed from the original 2001 CD myself, applied this patch before the TN patch, and haven't had any problems.