Krash · Neptune Sleeps

  • Krash
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  • Have you tried joining your server from with LAN address? There is a bit of a quirk in the on-join IP check code in the moment where it will check your IP as the network address, but since to you the server is on the external address, you tell it that you're external too... thus, it says: You're not x IP, you're…
  • The in-game updater isn't currently connected up to anything, but once it is, all patch updates will be handled internally. However, at the moment the only indication people will have of a patch update will be to check back on the or click the "TN News" button on the Warrior pane. DT will never be a requirement - if we are…
  • DefenseTurret is not currently supported, so you'll need to run the game from default shortcuts (or change your dt.exe shortcut to tribes2.exe if you don't have any).
  • You'll get this error if you (or a specific server) failed the external IP acquisition test. Type (or paste) this into your console(~) and make sure what you see is your external IP: echo($IPv4::InetAddress); If you don't have any trouble retrieving the server list, restarting the game or using ipv4_getInetAddress(); in…
  • If it's slowing down at that point, you'll want to try to get the mouse as near to the generate button as you can before the count ends, and click the button if at all possible. That function does run pretty frequently, so maybe we can see about tweaking it or adding a debug variable for lower-end machines later.
  • If the patch installed successfully, it'll be... frankly, next to impossible to get the default login screens to show up without editing the files. Try re-installing it and check if it made a backup of console_start.cs in gamedata.
  • Should be base.vl2, if not you might just copy over the lot of them. :p
    in Fatal-ISV Comment by Krash January 2009
  • This is basically the same problem as the vl2 corruption texture error. If you have the files containing the fonts backed up, you can overwrite them, otherwise you'll likely have to reinstall the game.
    in Fatal-ISV Comment by Krash January 2009
  • The game will be unresponsive for a few minutes when you click the "Generate" button. Just wait it out, and it will eventually finish creating your key. If your machine is fairly old, make sure to select the 512-bit key - it will be considerably faster than the others, but it will still take some time. If you have the…
  • One account per IP per week, with a maximum of 5. There's currently no way of changing your name, so you might want to just stick with it for now. Aliases work, so if the server you join doesn't specifically have them disabled, you can use the name you want by creating one.
  • If you're using the original CD version, you must run the original patch before installing the TribesNext patch. There should be a few mirrors around, one is here: http://xfer1.the-construct.net/tribes2/patch/_tribes2_update_21570-24834_25034.exe
  • Not in the same fashion, and not while we're occupied with bringing the core up to spec, but it may come up in time once it's better established. :)
  • Though there may be a bit of a bug in the connection code stopping LAN players from joining LAN servers... we should have a minor update available tomorrow with a fix in, but if you need to play before it's available, you might want to temporarily disable the patch.
  • The patch does not modify the DLL, so it will remain the same version throughout.
  • The only time the server will return this error is if it's entirely impossible to retrieve any data from your server (or if it times out - but you're not running 28.8k are you? :p). This means that the port it's trying to query from isn't accessible, or is in use by something else.
  • If you are able to get "online" as the status on the account creation page, but not able to get any servers on the list, you might try installing this copy of the patch: http://www.tribesnext.com/krash/TribesNext_rc1c.exe It includes a variety of fixes, but isn't quite ready to be pushed into the next update.
  • The problem has already been identified, and should be fixed in the next update.
  • Unhandled exceptions can be caused by a variety of things, but startup crashes are almost invariably due to incompatibilities in the video drivers. The crashing on joining a server is usually due to $IPv4::InetAddress being set to something other than your external IP address, or not being set at all. It should soon be…
  • The account server isn't offline, but a few people have reported issues retrieving the location from the server. I'll be doing some testing and looking into this tomorrow afternoon (PST) on IRC, so if you're having trouble connecting and it is something immediately fixable on our end, there should be an update in the…
  • Haven't seen one of these in a while - used to get them if one of the VL2s containing textures managed to get themselves corrupted. One of those things you usually end up re-installing to fix, though replacing the vl2s themselves should work as well if you know which one (usually textures.vl2 or skins.vl2).
  • A reinstall can often remedy a situation, so I'd say it can't hurt. If it doesn't work, there may be some other things we can try.
  • It's always worked for me, can't think of a reason why it shouldn't, assuming the game is being closed properly. That particular option is carried over from the original login screens, so if it doesn't work you can't blame me. :p I'll fiddle around with it though, see if I can't make it fail.
  • If you put trace(1); in th console, push the refresh button, screenshot the console and type trace(0); we can get a better idea of whether the script is running or not. If you're able to view http://master.tribesnext.com/list you should technically be able to view the list ingame if it isn't being blocked by a firewall. If…
  • If the game closes unexpectedly, the rubyintersect.dll process can remain open. This is one of the issues we'll be working to resolve, but right now you'll want to open up your task manager (ctrl-shift-esc) and close any instances of it in order to reapply the patch.
  • From the sounds of the error, if it is due to the patch, it is because something caused the patching process to fail. The game's rendering should not be affected by the patch, but the script that's called on startup that initializes everything is modified. Could you elaborate?
  • To move your existing key from one computer to another, you'll need to copy two files: "public.store" and "private.store", both located in GameData. If your other computer already has another account installed, you'll have to manually copy the lines with your account info from one file to the other (on a blank line), or…
  • This can happen if your key creation fails - try restarting the game and going through the process again. If after you click the "generate" button the game instantly passes activates the next button and doesn't appear to hang, your game may not have patched correctly or you are running a different exe. We will add a check…
  • Account creation is limited to one per week per IP address, with a maximum of 5. This is the error you'll get if you attempt to make more than one account per week per IP.
  • The specs required for running a server are pretty low, as the game was released in 2001. What's listed in the wikipedia article should be pretty accurate, though it may be a good idea to have something a bit higher to handle the cryptography functions used by the patch. Fortunately the net-code for the game is pretty well…
  • Vivendi shut down them down on November 3rd, along with those of about 20 other games based on the World Opponent Network (WON) framework. Most of T2's functionality past authentication had already been unusable for around a year, so nobody could say we weren't expecting it eventually. Why did they do it? Lets just say if…