Krash · Neptune Sleeps
- person Krash
- alternate_email supporg@gevot@tribesnext.com
- perm_contact_calendar Member since
- today Last active (3,600 visits)
Comments
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This error will occur constantly if the mission the game is attempting to load does not exist. When using the $Host::Map variable to specify a default mission, the game requires the file name of the mission (sans extension), not the display name. For example, to set Flatland Big as the default map, you would use the…
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VL2 files are simply archives that the game reads upon launching. If all you want to do is use a skin in-game, just plop it right into the folder. For player skins, you'll just want to put it in "base/textures/skins/", making sure that the naming format is correct (eg. MySkin.lmale.png), and the game will detect it…
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If there is a more recent driver available, you can try installing that. Otherwise you will have to look back at slightly older versions, or revert to the driver you were using previously.
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It can be changed during gameplay if you are the server host, simply by modifying the %client.voicePitch variable. As has already been said though, you can't do it on the client... But you could change the pitch on your own end by modifying the message handlers to disregard the pitch sent by the server if you really wanted…
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http://xfer1.the-construct.net/tribes2/maps/DynamixFinalPack.vl2 Of note though, there is an identical interior included in the classic map pack which has been renamed to "btf_turretplatform_c.dif" If it's the only clientside object in the map, the host could change it to that in the mission file.
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The corruption most likely occurred during transfer. If you're able to download via the torrent, or just use the torrent to check the file state after downloading, it would check the file integrity for you and replace any broken chunks.
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From what I recall, I told you exactly what the problem was with your server - you had been running in LAN mode - that it would return a status response every three minutes, and if you told me what it said I could tell you if anything was wrong. If you are receiving a "Heartbeat confirmed." response, the server is on the…
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Startup UEs are for the most part invariably caused by either: A. third-party modifications of the game, or B. driver incompatibilities. If you refer to this FAQ entry, it should provide a few solutions to guide you. Depending on the manufacturer and model of the video card, you may need to experiment with compatible…
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If you can describe the issue in more detail here, please do so, and we help sort it out where others can refer back to if they encounter the same problem. If you require more personalized help with a topic covered in the FAQ, feel free to drop into our chat channel ( #tribes on irc.arloria.net ) and there will usually be…
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T2 is compatible with XP out of the box. If you can describe a specific issue you're having, we should be able to help you figure it out.
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In your files, these will be exported to prefs/pyrdb[yourGUID] - but are intended to be read by the game itself, so won't have any names listed. To unmute everyone, just delete the file (and any duplicates of it) while the game is closed, and it will be reset to the default.
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If you are running a LAN server, you must use the -nologin switch in your server command line, or it will be running in online mode and require an account to connect. If you do intend on hosting an online dedicated server, you'll most likely have to add the internal address of the server manually (hit insert on your…
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The only error you will receive from the authentication server if you attempt to register within 7 days of your last account creation is, "The Authentication Server understood your request, but chose not to fulfill it.", which you will receive only on submitting a registration. If you are unable to connect to the…
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function cycleWeaponAxis( %val ) { commandToServer( 'selectWeaponSlot', ( %val < 0 ) ? 1 : 0 ); }
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What this response tells you, specifically, is that you are able to send the outbound TCP connection to the master server to ask to be queried, but your server is not responding to a UDP query for information on the port given. Meaning that even if it were added to the list in this state, it would be utterly useless to you…
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Yeah, this error is generally caused by corruption in the base files. You'll need to replace the vl2s containing the affected textures, or reinstall the game entirely. I believe the vl2s from a clean install were uploaded here if you've deleted the installer and don't want to redownload the whole thing. You'll most likely…
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Have you tried setting an exception for the program (Tribes2.exe) in your firewall settings? And if so, did you dive deeper to see if there's any mention of disabling HTTP filtering in there?
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Just wanted to deny this. We have a new server-enforceable anti-cheat framework slated for release with the core RC4 version of the patch, and have basic protection against HM2's modifications on the clientside as of RC2. ;) But, yeah... DT2 isn't going to happen (as far as I know).
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You should only get that message if your game is unable to contact the webserver for the information needed (account download will also fail, probably the reason you figured your account name was forgotten). Check your firewall/antivirus settings and process affinity to ensure it isn't being blocked.
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What you can do on your own to try to track it down is go through the registration pages until you're at the final page and fill in the fields... after which it will run a name availability check on the name entered. Every time you try a different name, it should check again... so if you have any idea of the name, you'll…
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Sorry, yeah, I haven't been able to get on in a while, been so swamped lately that I haven't even gotten on the game itself for much more than a few minutes all month. I'll see if I can track down everything from the update I started to put together last month and try to get everything else in this weekend. There may be…
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listplayers(); should bring up a list of players with their GUID noted. You can also use echo(%client.guid); if you have their ID. Also, another command line switch that's handy (though it could just as easily be done in a script) if you want to be able to connect to the server console via telnet is: -telnetParams port#…
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You can bind the server to a specific address by setting $Host::BindAddress in prefs/serverprefs.cs if you want them to use seperate IP addresses. If you want them to use the same (default) address, you'll just need to set them to run on different ports ($Host::Port in the same file). If you run the servers with ispawn and…
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In order to use Photoshop effectively to view the skins and alpha channels as they were meant to be edited, you'll need the old png plugin. The default plugin uses the channel for transparency, resulting in the lighter image you see there.
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The variable that stops you from using keys during recording playback is $globalActionMapOnly Make sure this is set to false, and you won't have a problem using the console. If you want to add a key to switch it on and off, you can use something like: GlobalActionMap.bindCmd(keyboard, "ctrl minus", "",…
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Actually, being unable to ping a server or connect to IRC is directly related to your firewall setup. Tribes2.exe must be able to communicate over TCP in order to use chat, in addition to retrieving the server list. Tribes2.exe must also be able to communicate over UDP in order to query, connect to, and play on servers.
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The SierraUp replacement we've included simply passes through to Tribes2.exe, as this allows people to continue using the original shortcuts. The auto-update system is not currently implemented in the release, but when it is, it will be run through the ruby interpreter ingame.
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That bug did slip by (just a missing trigger to disable the NEXT button), but as far as bugs go it is pretty fleeting. If the person reads the text - if that ever happens - they should see that it didn't retrieve the server address and as such wouldn't have much chance of registering... the rc1d build would simply say that…
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We usually recommend you download and run the full version 25034 installer located in our files section... However, installing from the original release CD, you will need to run the 21570/24834 to 25034 prior to running our patch. If you don't, it will simply corrupt the executable and you'll need to remove it.
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We apologize for the obvious inconvenience caused by the downtime, but we were moving the site to a new server and encountered a chance error with the PHP build. Naturally it had to be recompiled, and any PHP portion of the site was down during this time. The auth locator and everything else was fine. Normally in cases…