Threatcon

MaxOGC Admin
  • Threatcon
  • Member since
  • Last active (0 visits)

Comments

  • http://www.tribesnext.com/forum/index.php?action=recent
  • Same method applies to patching a server that applies to patching a client. I kinda figured that you had done that already. Downloads link at the top, then Multiplayer Patch (2mb).
  • If your server has been communicating with the TribesNext Master Server correctly than it will be picked up by my web based listing every 2 hours. If you would like to see if it's being picked up immediately you can use the "Refresh All" button on the top right of the page. That pulls info from the TribesNext M.S. in real…
  • This fixed my server... My Tribes 2 server running Bots counts them as double!
  • I use this one on all the servers that I run. I modified it to post here though. Put it in any folder and it will delete all dso files in that folder and any folder under it without prompting you.
  • All MaxOGC hosted Tribes 2 servers have been updated with the new patch. Thanks for all the hard work that has gone into these patches!
  • Sierra abandoned the game with their last patch years ago and shut down the T2 master servers back in Dec 2008. Tribes Next has picked up where Sierra left off.
  • Cool, thanks for the clarification. That's good to know!!
  • Are the patches backwards compatible? If server is running x version, can client connect with y version? Or should they both be running x version?
  • Look at the bottom of the page and it will give you the last time and date it was updated. It auto updates the whole page every 2 hours, the popup is real time info. You can also use the refresh all button in the top right, just know that it takes approx 30 seconds for it to query all the servers and display it on the page…
  • Updated to replicate most in game stats. I also moved the bot count to its own column. This allows the viewer to filter servers by zero bot count if desired. Is a low-fi version needed for PDA's, cellphones and such??
  • That works, thanks! :) **EDIT** Here are all the maps rolled into one map pack. Lagg_Alot Map Pack - vl2 If that doesn't work here are all the maps just zipped up in their original vl2 file format. Lagg_Alot Map Pack - Zip
  • Do you have some direct links to your maps? When I attempt a search on Tribes2Maps.com I get a database error. Thanks.
  • http://www.maxogc.net/tribes/master/index.php
  • I can incorporate this into my web based master query, but don't bots drop as humans fill up the server? Say 16/16 bots, one human joins and the bot count goes down to 15? So the player count is now 16/16 again with only 15 bots?
  • if( $HostGamePlayerCount - $HostGameBotCount == 0 && $Host::Dedicated && !$resettingServer && !$LoadingMission && $Host::AutoResetServer == 1 ) Changing the if statement in the server.cs file worked just fine. The server now allows the bots to battle it out when the last human player leaves. Then when the map is over the…
  • Hummm I have no idea how to get a package to work. I'll just unpack the vl2 file and edit the server.cs file directly. It's only a single line I have to edit. Thanks for the advice and help Blackhart. I was wondering as well why the server auto resets when the last human drops. The only thing I could come up with is that…
  • Ok I found this in server.cs... // reset the server if everyone has left the game //if( $HostGamePlayerCount - $HostGameBotCount == 0 && $Host::Dedicated && !$resettingServer && !$LoadingMission ) // schedule(0, 0, "resetServerDefaults"); // z0dd - ZOD, 5/12/02. Reset the server if everyone has left the game and set this…
  • One more question on a dedicated server... My server resets itself when the last human drops. How do I keep the game going with the bots playing? I found this in another mod's config and it's not working with a base server.$Host::AutoResetServer = 0;$Host::ResetTime = 20;
  • Use LabRat's. It works perfectly for me.
  • LabRat's HudMover is by far the best, even though the key to activate it is hardcoded.
  • I've noticed that with PJ's it doesn't always save the hud locations. Exit Tribes 2, come back and some are moved around. Try to load the locations and nothing. Same with Uberguys, it won't save some of PJ's huds locations. Going to try LabRat's and see how it goes. Thanks all for posting those links!
  • Cool, thanks!!
  • Maybe I'm missing something, but I don't know his url. Can somebody please point me in the right direction and a name of the script for the hud mover please. Thanks.
  • Appreciate it!
  • All Tricon 2 files you'll need, most current I believe.
  • Updated to work off of cached info. This allows the page to load instantly when initially requested. Cache file auto updates every 2 hours, or you can "Refresh List" which pulls current info from TribesNext.com's Master Server. If TribesNext.com's Master Server is down you get the cached info once again. The popup box…