TomR

  • TomR
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  • There will always be people like this. I meant making it easy for the people who would bother if it's easy enough. Cyberpunk RPG with a horrifying mass of default DIFs as a futuristic city/space ship? :P
  • Population is a problem, but so is the need for custom files. A few people tried to join my test T2RPG server right away, then a few more since posting about it, but no one had the mod installed. Most players will first discover a server via the in-game server list, so it's important to think from that angle. Perhaps if it…
  • I'm always disappointed to remember TorqueScript doesn't have first class functions. Given how "loosely" it treats everything else, it's weird that you can't pass functions around. On the other hand, I did see this testing framework written for T3D's version of TorqueScript. I made some minor tweaks to bring it back to TGE…
  • As per the current T2RPG thread, I'm looking to do my own take provided at least two players show initial interest. Perhaps it sounds insane given T2RPG's track record of dead end revival attempts, T2's lack of player base, and the availability of so many free(ish) engines that offer much more than T2 without requiring…
  • Silly coding practices is a bit of an understatement, but I agree. It's too disorganized on disk and in files, has too many mega functions that do too many things, doesn't properly leverage TGE's capabilities like objects or callbacks or RPCs, and there's a lot of code that just doesn't work or is never called. At least…
  • I set up a T2RPG server based on v1.312, the last official vanilla version. It's riddled with bugs, has poor game design, and is nigh unfixable, but somehow it's just as endearing as I remember. I'll leave the server up to see if anyone else is interested, then perhaps do something real with it if there are at least 2-3…
  • @Jusctsch What are your plans for T2RPG? Are you looking to flesh it out and host a server, or are you just tinkering?