keen
The Keen Machine
- person keen
- perm_contact_calendar Member since
- today Last active (7 visits)
Comments
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This == Mechwarrior-inspired clone, not TC, I don't have to be 1:1 accurate :p Also, Mech Lab - Alpha Tech server is now up for those who wish to test MechSiege and give feedback on gameplay and such. Any feedback is helpful, and if the mod is polished enough, I will do a beta release.
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Yep, I sure am. If you do drop by, I look forward to seeing you there :o
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Regardless, MechSiege is as close as you're likely going to get to a Mech mod in T2.
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There is anti-cheat available already in RC2. For obvious reasons, cheaters have not upgraded to this version, which puts them at a disadvantage since when RC3 comes out, seeing as they won't have clan tags. So when we all are enjoying our new clans and browser functionality, they will not, or will come clean.…
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In a local bathroom stall: 1-800-TRI-NEXT I dunno. I do think that's an interesting idea though, that will either get attention to the site, or the attention of police.
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Looks like it will be a next weekend thing, I have a few things to modify before attempting another pickup game.
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I find it funny the one time I don't post 9PM EST (-0500) this happens.
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^ epic
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Make sure you're running on OpenGL mode and not Direct3D mode after you have gone to your video card manufacturer's website and downloaded the latest drivers for your video card.
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Yes, eastern time.
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9PM as mentioned on the announcement at the main page of the forums.
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Remember, the launch event for TSW is this Saturday!
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I'm glad you think so. I'm not sure how accurate I can get, but I've finished up an alpha-quality version of the mod. I'll have a server up soon for testing and balancing.
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Or, we can have a community patch. Not a required download, but highly recommended which will include all this stuff.
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Yes, 2AM GMT. The time was set this way because of the number of players on Goon Haven at this time of night.
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I'll eat my words if you can show me a mech configurable like the SS2845 ATR, that walks properly and shoots :p
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Most games built on TGEA seem to be doomed from the start, unless you're absolutely crazy like us Ascension developers.
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Change this lineif (%col.getDataBlock().className $= Armor && %col.getState() !$= "Dead") to if(%col.getType() & $TypeMasks::PlayerObjectType && %col.getState() !$= "Dead" && %obj.getDamageState() $= "Destroyed") Why you'd want to check if an invulnerable object is destroyed however is beyond me.
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Make a newFlipFlop, and in newFlipFlop::onDestroyed() call the playerTouch() function
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I see this is going to be a popular quote.
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You keep thinking that.
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All ships can be piloted with just basic Starship Command III and (race) Frigate IV, you should be fine.
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The long awaited v0.9.0 is finally here for release! Download link: http://radiantage.com/downloads/TSW-090b-060509.rar Changes from Tactical Sky Wars v0.8.4 to v0.9.0 Complete Changes: * New Vehicle Configuration screen - Most vehicles can be configured in this manner by pressing F2 * Fixed bug where you couldn't change…
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else if(%data.ammo == 0) %data (the datablock) does not store current ammo, you'd instead need to do something like%ammo = %obj.getInventory(x); where x = ammo name This is what I saw first glance, I haven't checked anything else but that might be the majority of your problem.
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No.
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It's called stop using other people's code and make a codebase of your own.
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Anyone know any good (listing numerical data on weapon strengths, heat, ammo, etc) resource sites with information on any or all of: [#] Mechwarrior 2, 3, 4 [#] Metaltech: Earthsiege, Earthsiege 2 [#] Starsiege