Are client-side scripts considered cheats?
                    I found a bunch of scripts that seem to be useful, but some seem to give me a slight advantage, and I'm not sure if they're considered cheats or not. For example, I know a script that keeps a kill count shouldn't be a cheat, but what about others that give you a warning about something or more precise sniping?                
                            
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THANK GOD THAT REAPLYING THE PATCH WORKED,BUT I THINK IT OVERWRITED TEH SCRIPTS :-( IM JUST LOOKING FOR A FLAG SCRIPT I SEE PPL WITH THEM EVERYTIME AND I CANT GET IT :'(
YAY I DINT LOST SCRIPTS IT HAS EVEN AN SCRIPT MENU!!! YEEEHAAA!!! ;D
Dude put the link back but contact the mods so they can block the vl2 file that contains the auto-missle fire cheat so we can install all these scripts(we lose loadouts and need to reaply ttribesnext patch but it works) without any cheaters! :-)
Sorry if this is a stupid question, but is there a forum or something I should go to to report this, or do I just PM Thyth or what?
http://www.fabriceroux.com/tribes/scripts.html
// #autoload // #name = Sniper // #version = 0.1 // #date = 01 01 2010 // #edit = Blakhart // #warrior = Blakhart // #description = alters interpolation on laser rifle mount // #category = clientside prediction enhancement // #status = Beta (just like the rest of the game lol lol) $SniperBind = 0; $Sniper = 0; function Sniper(%val) { if(!%val) return; $Sniper = !$Sniper; if($Sniper) { clientCmdBottomPrint("Interpolation Reduction: \c6Enabled", 2, 1); } else { clientCmdBottomPrint("Interpolation Reduction: \c6Disabled", 2, 1); $Player::maxLatencyTicks = 0; $Player::maxPredictionTicks = 30; $Player::maxWarpTicks = 3; $Player::minWarpTicks = 0.5; } } package Sniper { function clientCmdSetWeaponsHudActive(%slot, %ret, %vis) { Parent::clientCmdSetWeaponsHudActive(%slot, %ret, %vis); if(%slot > -1) { if($Sniper) { if( $WeaponNames[%slot] $= "SniperRifle" ) { $Player::maxLatencyTicks = 1; $Player::maxPredictionTicks = 1; $Player::maxWarpTicks = 2; $Player::minWarpTicks = 2; } else { $Player::maxLatencyTicks = 0; $Player::maxPredictionTicks = 30; $Player::maxWarpTicks = 3; $Player::minWarpTicks = 0.5; } } } } function OptionsDlg::onWake(%this) { if (!$SniperBind) { $RemapName[$RemapCount] = "\c6vInterpolation Reduction"; $RemapCmd[$RemapCount] = "Sniper"; $RemapCount++; $Sniper = 1; } parent::onWake(%this); } }; activatepackage(Sniper);dude auto-missle can completely change the game,when you lock and you are going to fire and it unlocks,it was fair,but when a missle auto-fires,it aint fair for the enemy bomber pilot/shrike driver/tank driver/flag capper.
flares arent fair
if a guy takes enough time to get a tone he should get a kill