New Server Up (Minneapolis Playground)

edited February 2009 in General Discussion
Hello all,
Leifis and I have recently put up a classic, non-team damage, server for your and our enjoyment,titled -Minneapolis Playground-, we intend it to be a mostly vehiclecentric server with the ocassional Machineheads, Dueler Inferno, and Hunters maps. Please check it out when you get a chance :)

Comments

  • MINNESOTA REPRESENT!
  • Now don't'cha think we should be nicer to the folks here? Ya sure, you betcha we should :P

    Course, if someone mortars me in the face I may be inclined to skip the uff da and go for kill.
  • I will havta check this out sometime good luck with the server!
  • + 1 for MN! :) Nothing to do outside this time of year anyway... :P
  • Except freeze...
  • Hey all...

    Thanks for the interest in our server. I have the map rotations all worked out. If anyone has any suggestions for me to add, I would be happy to try them out.

    Here is the current list:

    Aabaa
    AcidRain
    Archipelago ---Votable
    Battleinthestars
    Blastside_nef
    BloodofIce
    CircleofStones
    DangerousCrossing_nef
    DamnationV
    DeathBirdsFly
    DesertofDeathV
    DuelersInferno
    FuzzyPumpkins
    Glade
    Hillside
    IceRidge ---Votable
    Katabatic
    Lakefront
    Logans_Run
    Mac_FlagArena ---Votable
    Magmatic
    Minotaur
    OceanFrontProperty
    OctoberRust
    Poison
    Quagmire
    Raindance
    RampartsV
    Recalescence ---Votable
    Reversion
    Rollercoaster
    Sanctuary
    Sarcophagus ---Votable
    Scarabrae ---Votable
    Sentinel
    ShockRidge
    Shortcircuit
    SlapDash
    Snowblind ---Votable
    SoulToSoul
    Starfallen
    Stonehenge ---Votable
    StormDash
    Sub-zeroV
    SurrealV ---Votable
    TheFallacyofEpiphany
    ThinIce
    TitanV
    TombstoneV
    TwinTowersV
    ValleyWar
    WhiteDwarf ---Votable

    Hunters and Rabbit are also able to be voted in if you are interested.

    Now here's my problem: I need some people to actually test the server out! I want to make sure it is running properly and sustains a population. I can't seem to get anyone to get on and try it out. I know there are people out there (like me) that want to play classic without team damage on (that damn tank needs side and rearview mirrors!), but because I can't get a small core of people to try it, no one is willing to join.

    I think we need to have a scheduled pickup night for some CTF lovin. Anyone interested?
  • The map list looks good
  • Doesn't look bad but I can't say it'll be very competitive with other servers. When you talked about it before, I was hoping to see some kind of a Hunters or alternate-gametype server, maybe some Team Hunters, TR2, CnH etc.
  • I got a suggestion of maps for you:

    / *****************************************
    // * Capture The Flag Euro Map Pack 4 1.00 *
    // *****************************************

    addRotationMap("Euro4_Abaddon", CTF, 1, 1);
    addRotationMap("Euro4_BaNsHee", CTF, 1, 1);
    addRotationMap("Euro4_Bleed", CTF, 1, 1);
    addRotationMap("Euro4_BlueMoon", CTF, 1, 1);
    addRotationMap("Euro4_Boss", CTF, 1, 1);
    addRotationMap("Euro4_CeleritySE", CTF, 1, 1);
    addRotationMap("Euro4_Clusterfuct", CTF, 1, 1);
    addRotationMap("Euro4_Crown", CTF, 1, 1);
    addRotationMap("Euro4_Curtilage", CTF, 1, 1);
    addRotationMap("Euro4_DeadlyBirdsSong", CTF, 1, 1);
    addRotationMap("Euro4_Deserted", CTF, 1, 1);
    addRotationMap("Euro4_Dissention", CTF, 1, 1);
    addRotationMap("Euro4_Drifts_SE", CTF, 1, 1);
    addRotationMap("Euro4_Drorck", CTF, 1, 1);
    addRotationMap("Euro4_Erebus", CTF, 1, 1);
    addRotationMap("Euro4_FeignSE", CTF, 1, 1);
    addRotationMap("Euro4_Frozen", CTF, 1, 1);
    addRotationMap("Euro4_Frozenglory", CTF, 1, 1);
    addRotationMap("Euro4_Graveyard", CTF, 1, 1);
    addRotationMap("Euro4_Hellfire", CTF, 1, 1);
    addRotationMap("Euro4_Hildebrand", CTF, 1, 1);
    addRotationMap("Euro4_IceDagger", CTF, 1, 1);
    addRotationMap("Euro4_LushMelee", CTF, 1, 1);
    addRotationMap("Euro4_Magellan", CTF, 1, 1);
    addRotationMap("Euro4_Magnum", CTF, 1, 1);
    addRotationMap("Euro4_MuddySwamp", CTF, 1, 1);
    addRotationMap("Euro4_Neve", CTF, 1, 1);
    addRotationMap("Euro4_Osiris", CTF, 1, 1);
    addRotationMap("Euro4_Pandemonium", CTF, 1, 1);
    addRotationMap("Euro4_ProjectX", CTF, 1, 1);
    addRotationMap("Euro4_Puli&Veivari", CTF, 1, 1);
    addRotationMap("Euro4_RiverdanceSEi", CTF, 1, 1);
    addRotationMap("Euro4_RoughLand", CTF, 1, 1);
    addRotationMap("Euro4_RunenmachtSE", CTF, 1, 1);
    addRotationMap("Euro4_SanctuarySE", CTF, 1, 1);
    addRotationMap("Euro4_SkyLight", CTF, 1, 1);
    addRotationMap("Euro4_Slapdash", CTF, 1, 1);
    addRotationMap("Euro4_Solaris", CTF, 1, 1);
    addRotationMap("Euro4_SoupLadle", CTF, 1, 1);
    addRotationMap("Euro4_SpinCycle", CTF, 1, 1);
    addRotationMap("Euro4_Tantric", CTF, 1, 1);
    addRotationMap("Euro4_Timid", CTF, 1, 1);
    addRotationMap("Euro4_Volcanic", CTF, 1, 1);
    addRotationMap("Euro4_Voodoo", CTF, 1, 1);
    addRotationMap("Euro4_WarSpring", CTF, 1, 1);
    addRotationMap("Euro4_WoodyMyrkSE", CTF, 1, 1);

    // **************************************
    // * Capture The Flag X-Pack 2 Map Pack *
    // **************************************

    addRotationMap("Aardvark_x2", CTF, 1, 1);
    addRotationMap("Abaddon_x2", CTF, 1, 1);
    addRotationMap("ArrowPass_x2", CTF, 1, 1);
    addRotationMap("AstroGrabber_x2", CTF, 1, 1);
    addRotationMap("BeachBlitz_x2", CTF, 1, 1);
    addRotationMap("BlueMoon_x2", CTF, 1, 1);
    addRotationMap("BolderDash_x2", CTF, 1, 1);
    addRotationMap("Boss_x2", CTF, 1, 1);
    addRotationMap("Canyonrun_x2", CTF, 1, 1);
    addRotationMap("DeadlyBirdsSong_x2", CTF, 1, 1);
    addRotationMap("Drifts_x2", CTF, 1, 1);
    addRotationMap("Erebus_x2", CTF, 1, 1);
    addRotationMap("Fireballs_x2", CTF, 1, 1);
    addRotationMap("Harvester_x2", CTF, 1, 1);
    addRotationMap("Hydro-Electric_x2", CTF, 1, 1);
    addRotationMap("Insalubrius_x2", CTF, 1, 1);
    addRotationMap("Katabatic_x2", CTF, 1, 1);
    addRotationMap("NoShelter_x2", CTF, 1, 1);
    addRotationMap("Pandemonium_x2", CTF, 1, 1);
    addRotationMap("Pantheon_x2", CTF, 1, 1);
    addRotationMap("Quagmire_x2", CTF, 1, 1);
    addRotationMap("Reversion_x2", CTF, 1, 1);
    addRotationMap("Slapdash_x2", CTF, 1, 1);
    addRotationMap("Smog_x2", CTF, 1, 1);
    addRotationMap("Stripmine_x2", CTF, 1, 1);
    addRotationMap("ThunderGiant_x2", CTF, 1, 1);
    addRotationMap("Tombstone_x2", CTF, 1, 1);
    addRotationMap("Wasteland_x2", CTF, 1, 1);
    addRotationMap("WoodyMyrk_x2", CTF, 1, 1);

    // *************************************
    // * Capture The Flag TL Map Pack 1.00 *
    // *************************************

    addRotationMap("TL_Celerity", CTF, 1, 1);
    addRotationMap("TL_Curtilage", CTF, 1, 1);
    addRotationMap("TL_Deserted", CTF, 1, 1);
    addRotationMap("TL_Drorck", CTF, 1, 1);
    addRotationMap("TL_Erebus", CTF, 1, 1);
    addRotationMap("TL_FeignSE", CTF, 1, 1);
    addRotationMap("TL_Frozenglory", CTF, 1, 1);
    addRotationMap("TL_Magnum", CTF, 1, 1);
    addRotationMap("TL_MuddySwamp", CTF, 1, 1);
    addRotationMap("TL_Neve", CTF, 1, 1);
    addRotationMap("TL_Pandemonium", CTF, 1, 1);
    addRotationMap("puliveivari", CTF, 1, 1);
    addRotationMap("TL_RoughLand", CTF, 1, 1);
    addRotationMap("TL_skylight", CTF, 1, 1);
    addRotationMap("TL_SoupLadle", CTF, 1, 1);
    addRotationMap("TL_Slapdash", CTF, 1, 1);
    addRotationMap("TL_Timid", CTF, 1, 1);
    addRotationMap("TL_Volcanic", CTF, 1, 1);
    addRotationMap("TL_Voodoo", CTF, 1, 1);

    // *********************************
    // * Capture the Flag TWL Map Pack *
    // *********************************

    addRotationMap("TWL_Abaddon", CTF, 1, 1);
    addRotationMap("TWL_BaNsHee", CTF, 1, 1);
    addRotationMap("TWL_BeachBlitz", CTF, 1, 1);
    addRotationMap("TWL_BeggarsRun", CTF, 1, 1);
    addRotationMap("TWL_BlueMoon", CTF, 1, 1);
    addRotationMap("TWL_Boss", CTF, 1, 1);
    addRotationMap("TWL_Celerity", CTF, 1, 1);
    addRotationMap("TWL_Chokepoint", CTF, 1, 1);
    addRotationMap("TWL_Cinerous", CTF, 1, 1);
    addRotationMap("TWL_Clusterfuct", CTF, 1, 1);
    addRotationMap("TWL_Crossfire", CTF, 1, 1);
    addRotationMap("TWL_Curtilage", CTF, 1, 1);
    addRotationMap("TWL_Damnation", CTF, 1, 1);
    addRotationMap("TWL_DangerousCrossing", CTF, 1, 1);
    addRotationMap("TWL_DeadlyBirdsSong", CTF, 1, 1);
    addRotationMap("TWL_Deserted", CTF, 1, 1);
    addRotationMap("TWL_Dessicator", CTF, 1, 1);
    addRotationMap("TWL_Drifts", CTF, 1, 1);
    addRotationMap("TWL_Feign", CTF, 1, 1);
    addRotationMap("TWL_Frostclaw", CTF, 1, 1);
    addRotationMap("TWL_Frozen", CTF, 1, 1);
    addRotationMap("TWL_Harvester", CTF, 1, 1);
    addRotationMap("TWL_Horde", CTF, 1, 1);
    addRotationMap("TWL_Katabatic", CTF, 1, 1);
    addRotationMap("TWL_Magmatic", CTF, 1, 1);
    addRotationMap("TWL_Minotaur", CTF, 1, 1);
    addRotationMap("TWL_Neve", CTF, 1, 1);
    addRotationMap("TWL_NoShelter", CTF, 1, 1);
    addRotationMap("TWL_OsIris", CTF, 1, 1);
    addRotationMap("TWL_Pandemonium", CTF, 1, 1);
    addRotationMap("TWL_Quagmire", CTF, 1, 1);
    addRotationMap("TWL_Raindance", CTF, 1, 1);
    addRotationMap("TWL_Ramparts", CTF, 1, 1);
    addRotationMap("TWL_Reversion", CTF, 1, 1);
    addRotationMap("TWL_Rollercoaster", CTF, 1, 1);
    addRotationMap("TWL_Runenmacht", CTF, 1, 1);
    addRotationMap("TWL_Sandstorm", CTF, 1, 1);
    addRotationMap("TWL_Slapdash", CTF, 1, 1);
    addRotationMap("TWL_Snowblind", CTF, 1, 1);
    addRotationMap("TWL_Starfallen", CTF, 1, 1);
    addRotationMap("TWL_Stonehenge", CTF, 1, 1);
    addRotationMap("TWL_SubZero", CTF, 1, 1);
    addRotationMap("TWL_Surreal", CTF, 1, 1);
    addRotationMap("TWL_Titan", CTF, 1, 1);
    addRotationMap("TWL_WhiteDwarf", CTF, 1, 1);
    addRotationMap("TWL_WilderZone", CTF, 1, 1);
    addRotationMap("TWL_WoodyMyrk", CTF, 1, 1);

    // **********************************
    // * Capture the Flag TWL2 Map Pack *
    // **********************************

    addRotationMap("TWL2_Bleed", CTF, 1, 1);
    addRotationMap("TWL2_BlueMoon", CTF, 1, 1);
    addRotationMap("TWL2_CanyonCrusadeDeluxe", CTF, 1, 1);
    addRotationMap("TWL2_Celerity", CTF, 1, 1);
    addRotationMap("TWL2_CloakOfNight", CTF, 1, 1);
    addRotationMap("TWL2_Crevice", CTF, 1, 1);
    addRotationMap("TWL2_Dissention", CTF, 1, 1);
    addRotationMap("TWL2_Drifts", CTF, 1, 1);
    addRotationMap("TWL2_Drorck", CTF, 1, 1);
    addRotationMap("TWL2_FrozenGlory", CTF, 1, 1);
    addRotationMap("TWL2_FrozenHope", CTF, 1, 1);
    addRotationMap("TWL2_Hildebrand", CTF, 1, 1);
    addRotationMap("TWL2_IceDagger", CTF, 1, 1);
    addRotationMap("TWL2_JaggedClaw", CTF, 1, 1);
    addRotationMap("TWL2_Magnum", CTF, 1, 1);
    addRotationMap("TWL2_MidnightMayhemDeluxe", CTF, 1, 1);
    addRotationMap("TWL2_MuddySwamp", CTF, 1, 1);
    addRotationMap("TWL2_Norty", CTF, 1, 1);
    addRotationMap("TWL2_Ocular", CTF, 1, 1);
    addRotationMap("TWL2_RoughLand", CTF, 1, 1);
    addRotationMap("TWL2_Ruined", CTF, 1, 1);
    addRotationMap("TWL2_Skylight", CTF, 1, 1);
    addRotationMap("TWL2_WoodyMyrk", CTF, 1, 1);
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