Please do not make cheat threads......

...UNLESS you are absolutely sure that it is a cheat that is somewhat possible. I ahte reading cheat threads or somehting that are basically a long list of what ppl might think is a cheat. I replied to the one on the bottom of this thread, and more than likely, its not a cheat.....even if it is, its pointless to worry about it. I woudl rather play not knowing "maybe" cheats. When I started this game I didnt know a thing. Afterwards, and now, I was pwning and stuff.......but I hate thinking I;m getting beat by someone there for a day or two b/c they have no brain to think up something consructive to apply to there lives.

In short. unless you can prove that its a cheat, OR you pay attention to what it is you are looking for and ananlyze it (so to speak), then dont mention it. I'd rahter just get better then always go "OMGBBQ OOOOOBARS CHEAT N STUFF!".

There have been a few cheat threads is why I made this thread.

Comments

  • heay, look guys, a new thread about cheating.
  • 0/10
    Not orginal. Not informative.

    Delete Thread.
  • Most cheaters fall into three categories:
    A. Terrible - so it doesn't really matter.
    B. Elite - so you wouldn't know anyway.
    C. Caught/Admitted - Like naptown, cheaterstrand, etc.
  • D. The Super Devil

    m_24c089449f857a3c061a3c455f724bf7.jpg
    Here's the super devil. Now as you can see, there are some significant differences. The super devil is at least six inches taller, uh, he has a flying motorcycle, and a jar of marmalade that we believe forces you to commit adultery.
  • I believe the Mr. Keen is completely insane and should be banned for the good of the community.
  • You are soooo right. Well then, how about a "something aint right, maybe it a cheat/ heads up" thread?


    And not open it if you rather not hear the topic!
  • What cheat is this from?
    // include
    //-------------------------------------
    #include 
    #include 
    #include 
    #include "share.h"
    #include "gui.h"
    #include "Log.h"
    
    
    // constants
    //--------------------------
    const char*    CFG_LOG_FILE =       "hm2.log";
    
    
    // globals
    //--------------------------
    sInitPDU             g_init_pdu;
    Log                  g_log;
    HINSTANCE            g_hinstance = NULL;
    
    
    // prototypes
    //--------------------------
    extern bool    appStart( sInitPDU& pdu );
    extern void    appStop( void );
    bool __stdcall hackStart( sInitPDU& pdu );
    void           hackStop( void );
    bool           loadLog( void );
    bool           print( const char* str, ... );
    
    
    // init routines
    //-------------------------------------
    bool dllOpen( HINSTANCE instance )
    {
       g_hinstance = instance;
       return true;
    }
    
    //-------------------------------------
    void dllClose( void )
    {
       hackStop();
    }
    
    //-------------------------------------
    bool __stdcall hackStart( sInitPDU& pdu )
    {
       memcpy((void*)&g_init_pdu, &pdu, sizeof(sInitPDU));
       if(!guiStart(g_init_pdu.gui_hwnd))
          return false;
       if(!loadLog())
          return false;
       print("loading");
       if(!appStart(pdu))
          return false;
    
       return true;
    }
    
    //-------------------------------------
    void hackStop( void )
    {
       appStop();
       print("unloading");
       guiStop();
       g_log.close();
    }
    
    
    // utility functions
    //--------------------------
    bool print( const char* str, ... )
    {
       va_list  args;
       char     message[BUF_STRING_SIZE];
    
       va_start(args, str);
       vsprintf(message, str, args);
       va_end(args);
    
       guiPrint(message);
       g_log.print("%s\n", message);
    
       return true;
    }
    
    //--------------------------
    static bool loadLog( void )
    {
       static char path[BUF_STRING_SIZE];
    
       sprintf(path, "%s\\%s", g_init_pdu.path, CFG_LOG_FILE);
       g_log.setFileName(path);
       if(!g_log.open())
          return false;
       char date_buf[9];
       char time_buf[9];
       g_log.print("---(%s %s)-----------\n", _strtime(time_buf), _strdate(date_buf));
    
       return true;
    }
    
  • const char* CFG_LOG_FILE = "hm2.log";
  • Please stop making threads asking people to stop making threads about x.

    There, all done.
  • Please stop posting posts on threads to stop making threads about posts.[me=DudeBot]posts[/me]
  • ..........................sensor jammar thread.

    I have a question....Are some of you retarded and just follow the sheep? This type of thread happens all the time b.c some ppl dont feel like hearing about everytim you get sniped how it HAD to be a cheat, or how theres no way there could have been a lag issue on the server and how its a "WARP1ng HAX".

    I love ppl who reply.....dont open the thread if you dont like. Especially, when its in an unliked thread of its own.........GENIUS!
  • edited March 2009
    Right again you are. It clear that some folks rather be commenting in and on some "you refer to me as a retard and I retort something half witted out the side of my mouth thread" better.

    All under the underlaying mistical credo that he shall bring great grief. If so its a two-way street, Merlin of the lower rooms of his mom's house.

    FREAKIN HOMO!. ROCK ON!!!
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