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1  TribesNext.com Forums / General Discussion / Re: How many players do play Tribes 2? on: December 06, 2017, 10:53:26 AM
Yes, in fact there is a Discord bot to track in-game statuses of several servers. It's also the fastest way to organize PUBs and even PUGs on an occasion.
2  TribesNext.com Forums / General Discussion / Re: Ideas for a better Tribes 2 - MT2GA (Make Tribes 2 Great Again!) on: November 28, 2017, 02:58:24 PM
Correct me if I'm wrong, the purpose of this thread is to hint to developers that should, if, or when a remake of Tribes 2 is in the works and made with the latest Torque Engine (and no other Game Engine) these are just ideas to help things along for a better "Tribes 2"? ...again, Torque... no other engine! ...but Torque!

Thanks man, you rock! You're exactly right - almost like we're on the same wavelength... and.. just thought I'd pop back in and post yet another one of my ponderings on how to get T2 the recognition it rightfully deserves. Submitted for you'ze approvals as they come, fresh outta my noggin' - Pew Pew!.

Restrict the comms (Discord or TeamChat or whatever they call it) to just Tournaments. I've never really played in a Tournament nor used the Comms so prolly gonna get flamed for this but hear me out. On regular games you are restricted to the "Keybind" comms, laser pointers (previously mentioned - and any other future ideas that spring up) so it feels less awkward for the newbies... you know, the ones with the desired skillsets, Doh! We want to groom them, nurture them and build a sense of belonging, teamwork... and then POUND on them. Ease off and groom them... nurture them... and then POUND on them some more!
There's nothing worse ingame when players team up on a newb for shits and giggles. They need to sprout...  blossom into that Fresh Meat we all know they have the potential of becoming. Some quicker than others where we actively listen to thier concerns and POUND 'em some more for encouragement and accolades. Win Win!!!

(BTW sup with Tuko? Haven't heard from him in awhile. Should be poppin in soon, eh?)


let's talk https://discord.gg/AYtqFtR
I know I'm a bit late to this, but don't listen to this guy. He has zero to offer toward anything. I'm saying this with the serious intention of allowing you the best possible development with the least friction. You will become tired of what he says and will realize that he simply will aggressively push ideas without contribution. Also, I clicked on the Discord link he provided and got directed to an invite for what claims to be the "Official TribalWar Discord" which is in fact not true. See here.

My advice is to take a look at the roadmap for Torque3D 4.0 and to hop in either the TribalWar discord, or the Tribes 2 Discord. There was discussion a short time back about doing some magic to get something working over on the newer engine. Other members have done some minor dabbling in other engines such as Unreal Engine 4 (where Midair and Jetball are at) and Unity (where I myself have taken some time to look at and get some stuff done), but I don't think anything cohesive has been produced beyond Midair and Jetball, and both of which are slightly controversial for the veterans in the two discords.

I hope to get into discussion further if there's anything I can help with, but time is becoming increasingly scarce as the semester hits finals week.
3  TribesNext.com Forums / Mods and Customization / Re: Please Help Necrobones Mod Dog Fight Server on: November 21, 2017, 10:06:57 PM
Id try setting up a server on a vps, its pretty easy, and cheap.

https://www.vultr.com/



I removed chocotaco's affiliate phishing scam id...

https://www.vultr.com/
There is no way you're actually that stupid... you've gotta be trolling.
Considering his previous actions, I'd wager the stupid side more than trolling. Though, if he's truly trolling then idk what there was to get out of the experience.
4  TribesNext.com Forums / General Discussion / Re: How many players do play Tribes 2? on: October 12, 2017, 09:36:37 AM
Honestly, Chocotaco's server is probably the better fit. Tribalwar is just a generic community that has a bunch of different focuses such as Starsiege, Tribes 2, EVE, Tribes Ascend.

The Tribes 2 Discord actually focuses on Tribes 2 (and simply features a Midair section for people interested). The Discord also features a bot written by our own BattleLore, which can be used to check if people are in.

I hate to say it, you can probably listen to anyone in the community except earth.
5  TribesNext.com Forums / Mods and Customization / Re: Tribes 2 Graphical Enhancements on: August 19, 2017, 05:45:18 PM
I've noticed that I sit between 50-60 FPS on my 970s in comparison to the previous 250-300 FPS. Looks great!
6  TribesNext.com Forums / Support / Re: Server browser unhandled exception on: March 25, 2017, 08:47:48 PM
There's an issue with one of the servers in the browser.

Refer to this thread here:
http://www.tribesnext.com/forum/index.php?topic=3456.0
7  TribesNext.com Forums / Support / Re: i can't log in with my account in Tribes 2 online on: July 30, 2016, 04:06:00 PM
Thread that had the official notification to the community was here.
Odds are if Thyth doesn't know when it will come back up then a lot is involved in getting it restored from even an older backup.
8  TribesNext.com Forums / Support / Re: i can't log in with my account in Tribes 2 online on: July 18, 2016, 11:57:49 AM
You cannot login because you are missing the files Krash mentioned. Additionally, your video shows that the authentication server is offline.

The video I posted below can give you a general idea where to look for those file in your installation or an older one.

<a href="http://www.youtube.com/watch?v=Fh7iaEIOOmY" target="_blank">http://www.youtube.com/watch?v=Fh7iaEIOOmY</a>
9  TribesNext.com Forums / General Discussion / Re: Midair kickstarter date announced (video) on: May 21, 2016, 12:46:07 PM
They just hit 100% funding two days ago, and, in addition, there is still two more weeks for the Kickstarter.
10  TribesNext.com Forums / Support / Re: Windows 10 + T2, anyone? on: August 06, 2015, 10:55:52 AM
I'm on Windows 10 at the moment, and there aren't issues with it in comparison to when I had Windows 8.1/8/7. The closest thing I had to an issue was the Evolve client and that was fixed by entering the device manager and changing the MAC address to 0 when I needed it.

I had no problem with my clean installation on this PC, nor did I have issues upgrading two other computers. All three are running solidly.

Quote from: robertom2002
Isn't this something related to data collected during the Technical/Consumer Preview that was blown out of proportion? The only thing that I last checked was enabled on my computer was location collection.

Has anyone upgraded to Windows 10? Are there any issues with the game/patch/servers/clients with the new version?
There are no reported compatibility issues that I know of. I  believe a few in-game use Windows 10 and I think a few servers are now run on Windows 10 Server Edition.
I've talked to someone here in the past month in Tribes that also had the preview, but I cannot seem to remember who specifically it was.

Windows Server 2016 (Windows 10's Server counterpart) is still in TP2 if I recall. You can download it to test with but I wouldn't use it in an actual production/full-time hosting environment until it's released.
11  TribesNext.com Forums / Support / Re: Notice of server downtime: 2015-08-16 to ~2015-08-24 on: July 19, 2015, 09:36:40 AM
Thanks Thyth.

Noted and backed up my *.store files to avoid the issue I had late June.
12  TribesNext.com Forums / Server Support / Re: Limiting access to the server on: January 22, 2015, 12:42:51 PM
As far as your idea for the approved IP addresses to connect, I heard on SCP a while back about something in
server.cs... I dug through the script and found the GameConnection::onConnect function, which may or may not aid you in your endeavors.

I'm not too knowledgeable in TS or TGE and its capabilities, nor Tribes 2's best places to handle these instances. Just going of of something remotely close to what I've been told.

You could probably handle this using a client's guid through %client.guid.

You're better off receiving a response from Blakhart, Phantom, Liukcairo, Thyth, teratos, etc.
13  TribesNext.com Forums / Server Support / Re: Dedicated Server crash after 15 Seconds on: December 21, 2014, 06:53:57 PM
...

The exact reasoning applies to why I kept my PGD Connect code .dso'd until all but recently.
But that's different because it's the underlying system for the networking to your site, is it not? It's that circumstance where keeping source behind closed doors benefits the community rather than hurt it.

That's irrelevant as to whether or not you have the right to distribute any of your creations as such. You do, regardless of if it's some core system or not. Therefore if you so desire to make a 'Hello World' implementation closed source, then you can.

As to it being "socially acceptable" to make something closed source, it is, provided that the software that's being closed sourced is providing meaningful functionality and any open source alternatives are not as good or are better. You'd look like an idiot in the former case and the latter case is just open source competition.
I never said that this was relevant to the question of rights to distribute your creations. I feel it that it be rather obvious that anything that is yours would basically mean you get distribute it how you feel best to distribute it... regardless of reasoning. All I said was that the network communication between the ranking of his mods to his website would be better fitted closed source to prevent cheaters from abusing it and allowing the rest of the players to play fairly in peace.

I'm sorry that I stumbled a little out of the bounds of the discussion at hand.
14  TribesNext.com Forums / Server Support / Re: Dedicated Server crash after 15 Seconds on: December 18, 2014, 04:58:16 PM
...

The exact reasoning applies to why I kept my PGD Connect code .dso'd until all but recently.
But that's different because it's the underlying system for the networking to your site, is it not? It's that circumstance where keeping source behind closed doors benefits the community rather than hurt it.
15  TribesNext.com Forums / Server Support / Re: Dedicated Server crash after 15 Seconds on: December 17, 2014, 10:19:29 AM
Thyth, while legally you have an argument, sociologically, that was then, and this is now. Now is the age of freeware. Now is the age of opensource. I'm not saying it's not their right, I'm saying it's not cool.
It's not the age of anything. There's proprietary and there's open source.

The only exception is probably the recent "Mojang-Microsoft Crisis" that the entire Minecraft community has had to deal with where someone slamming the project that they worked on with a DMCA Notice and has resulted in almost anything in Minecraft's modding world to be released under the MIT License. Yes, many people choose to provide their source for things. The people who designed and wrote Renegades simply didn't wish to provide their source code. There are probably a few others that felt the need to go the same route in Tribes 2 modding; others may not have; I wasn't here ten years ago to witness anything. My father was but he only played Tribes 2 Classic... so I can't get any kind of info from him.

Back on topic now I guess. People have their own beliefs that they hold over certain matters and reasons that they can use to back it up. At the end of the day, their opinion on what to do for release is all that matters.

EDIT:

Quote from: Thyth
Even free and open source software requires respecting the property and creative rights of its authors.

Developing free (as in libre) software should always, and will always be a choice. TribesNext is not free software, but I'm sure you already knew that when you read and accepted our end user license agreement. We wrote the software, we run the match making and community management servers, and we make it available without cost, but you should be under no delusion that what we built belongs to you or some nebulous social "Tribes community".

I'd hate to live in whatever asinine utopia you're imagining, where creative individuals have a moral (or legal) obligation to give away their work without control or compensation. You have no right to demand that kind of moral code, and no right to demand others create things for your benefit. If anything, the long term consequences of that kind of insanity should be obvious: nobody with skills worth a damn would ever build anything to be co-opted by people who believe what you seem to, and any society built upon this kind of thievery would eat itself or be crushed by more enlightened nations.

How the fuck did people get so entitled?

I don't know Thyth.

What Thyth is saying is right and it shouldn't be to hard (no offense) to understand that. There is no sociological issue with it. You can go to any length you want to provide software and not the source. No source code? Contact the creator of the project and pray that they have free time OR still have the source. I know in the time I've joined Tribes alone (2012?), I've reformatted my primary hard drive thrice. Windows 7 -> Windows 8 -> Back to Windows 7 -> Windows 10 (uhh... thanks Windows Update) -> Windows 8.1. That source code might not even exist anymore and you'll have to see about a disassembler for the compiled code.

Quote from: Blakhart
Yeah with dso mods created prior to tn you're likely fooched.


Basically, the end of all of this is that someone decided it be best not to release their source code for a mod.

EDIT #2:
Free Software != Open source in EVERY case either.

Microsoft released a new version of Visual Studio called "Visual Studio Community 2013." It's free, but AFAIK, it follows the Microsoft pattern of "release this software... not the source code."
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