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1 Forums / General Discussion / Re: Ideas for a better Tribes 2 - MT2GA (Make Tribes 2 Great Again!) on: December 15, 2017, 10:21:17 AM
Sup guys! Just wanted to pop in and throw in another nugget. I really don't know what to do with previous posts. I'm only semi-good at throwin' out some ideas and shooting out a few funny potshots here and there. If my math were better (which now is less than stellar) I prolly could've been some help. But here it goes...
Added to the keybind chat, a method (menu) to access the location of assets Gen Room, Vehicle Station, Mobile Point Base, etc. And maybe a compass reticle to lead the player to that asset. After all is said and done, and the game is going well and good, new maps will arise after support may or may not have been dropped. Still, new players should still be high priority and to ease frustrations of getting 'em from point A & B is then somewhat minimized... Pew Pew!

...And for some odd reason, it looks like Tuko decided to post on
Tuko's Rant siting:
2 Forums / General Discussion / Re: Ideas for a better Tribes 2 - MT2GA (Make Tribes 2 Great Again!) on: October 11, 2017, 01:44:09 PM
Correct me if I'm wrong, the purpose of this thread is to hint to developers that should, if, or when a remake of Tribes 2 is in the works and made with the latest Torque Engine (and no other Game Engine) these are just ideas to help things along for a better "Tribes 2"? ...again, Torque... no other engine! ...but Torque!

Thanks man, you rock! You're exactly right - almost like we're on the same wavelength... and.. just thought I'd pop back in and post yet another one of my ponderings on how to get T2 the recognition it rightfully deserves. Submitted for you'ze approvals as they come, fresh outta my noggin' - Pew Pew!.

Restrict the comms (Discord or TeamChat or whatever they call it) to just Tournaments. I've never really played in a Tournament nor used the Comms so prolly gonna get flamed for this but hear me out. On regular games you are restricted to the "Keybind" comms, laser pointers (previously mentioned - and any other future ideas that spring up) so it feels less awkward for the newbies... you know, the ones with the desired skillsets, Doh! We want to groom them, nurture them and build a sense of belonging, teamwork... and then POUND on them. Ease off and groom them... nurture them... and then POUND on them some more!
There's nothing worse ingame when players team up on a newb for shits and giggles. They need to sprout...  blossom into that Fresh Meat we all know they have the potential of becoming. Some quicker than others where we actively listen to thier concerns and POUND 'em some more for encouragement and accolades. Win Win!!!

(BTW sup with Tuko? Haven't heard from him in awhile. Should be poppin in soon, eh?)
3 Forums / General Discussion / Ideas for a better Tribes 2 - MT2GA (Make Tribes 2 Great Again!) on: May 30, 2017, 02:14:38 PM
For the next iteration of "Tribes 2"  Wink  I suggest a Shifter Game Mode Type(SGMT). (This post is torque engine related so any unreal engine Tribers close both eyes and ears -
does not pertain.)

Things seem to be geared towards a more competitive edge type gameplay where focus is going the way of rapid snatch, grab, return, defend and score aspects. Back in the T1 & T2 days, focus may have been slightly different which is why I'm bringing up a Shifter Game Mode Type(SGMT). Gone are the days where new and old are playing side by side and communication was bare minimum using only keybinds or laser pointers. We would huddle along a corridor in an enemy base tearing down defensive positions constantly being rebuilt (or repaired) while fending off stray enemy players in the process (anticipating a larger defensive mass on its way soon). It was a satisfying feeling regardless of the outcome. The longer we were at it the more intense it was.

SGMT would focus on team building aspects primarily on new players. An extended Keybind scripting to include the laser pointer where vgcf could have the laser pointer draw a large circle around a person until it points directly to that person with the audio "Follow Me" or "Watch Me", etc. You run into an Engineer setting up a defensive position and want to observe - with click of a button you go directly to observer mode from that exact location with an option to select who you wish to observe. The SGMT would have some or all of the elements that were in Tribes2 Shifter Game Mode. Particularly the ability to position steel slabs (or glass) to block entryways or slab platforms for sniper positions or for use as launch pads etc. A Help section or hud that can house tutorials which can be downloaded and run within the game (videos, docs, etc).

All Environment Variables for ALL Game Mode types would be identical. I could never understand why Arena was so different from all the other Game Mode types. A guy would boast how good he was in Arena and for someone who hardly ever plays Arena would be at a HUGE disadvantage. I could never understand the reasoning behind that... seriously...WTF was up with that?!?

Other ideas that can help Make Tribes 2 Great Again:
A deployable two man pillbox (which requires 3 men to setup but 2 to operate & maintain). This would enable the 3rd man (Engineer) to possibly setup another pillbox nearby and could help
defend these pillboxes or he could be outside setting up defenses or whatever. New Players should be the whole focus of SGMT with the added bonus of what Shifter was all about, Woohoo!

The more experienced players would be able to play on any Game Mode Type with the added bonus of more cohesive obstacles in thier path (in theory).

In the past I have mentioned ingame stabilizers for the tanks. I also did mention the ability to somehow hang onto ships as they flew over and when Tribes Vengeance came out... then there was the grappling hook. Be careful for what you wish for.  
4 Forums / General Discussion / Re: Tribes 2 and 3D: How doable would this be? on: May 11, 2017, 10:18:44 AM
Sweeeet! Tribes 2 as it is... Awesome! Tribes 2 + 3D... OMG! Even without 3D Tribes 2 managed to have you immersed as if you were in a 3D environment. Seriouslyl... can't wait & thanks for the quick heads up!
5 Forums / General Discussion / Tribes 2 and 3D: How doable would this be? on: May 09, 2017, 04:14:01 PM
I'm only referring to T2 and no other Unreal Engine driven look-a-likes. No offense but my not moving over is a clear indicator. And for those who ride on the coat tails of the Almighty Creator "Dynamix" (heavenly chime playing)... I'll keep that comment to myself (for obvious reasons).
But seriously, would it be feasible or even possible to port T2 over to 3D? Not talking bout the offsetting of color tricks of certain video cards and then having to wear 3D glasses. Unless it does look awesome (then let me know).
I'm talking Torque, torque and only torque (more heavenly chime).
6 Forums / Support / Tribes 2 plays extremely well on Linux (if not better than Windows)! on: February 28, 2017, 08:53:31 AM
Works perfectly with Ubuntu 16.04 and Wine 2.0! I've also installed OBS Studio to stream my gameplay on Runs very smooth with no hickups while streaming and creating a video file locally. Will toy with the settings to get best possible quality video file for later use. (Be sure to tip the good peeps at Ubuntu & Wine! - Never bought an OS in my life and nice to know I can name my price... Woohoo!).

Follow instructions on how to play Tribes 2 here:
7 Forums / General Discussion / Re: What happened to Tribes 2 offline gameplay??? on: October 12, 2016, 12:45:44 PM
Ayy can i ask what is the average people online a day?I havent played tribes 2 for quite some time already
From what I've seen lately and pretty sure it's been like it for some time... It varies from "Damn this guy is good! I hate this #@!*r! I'll get him!" to "Whoah! Lotsa people on tonight. Right on! Here I come to save the Day!" ;-)
8 Forums / General Discussion / Re: What happened to Tribes 2 offline gameplay??? on: October 03, 2016, 12:30:49 AM
... Sweet! You guys rock! My Tourettes has been acting up lately and can't tell the difference anymore (even in text form). Thanks for the quick reply! Just wanted to pop my head in and drop a "sup" fellas! It''s gettin' to that time of year again.
9 Forums / General Discussion / What happened to Tribes 2 offline gameplay??? on: October 01, 2016, 02:03:19 PM
Why doesn't Tribes 2 offline work? Am I going to immediately jump on to the next best thing?... mind you, it never quite actually came... and still waiting (in 2016). Of course while skiing in Tribes 2 you may hit the occasional bump in the road that can throw off your entire route but that is just par for the course. You learn to react and counter if the need arose. You make different route selections while your skiing improves over time. If it were smooth sailing all across the board, you'd be duking it out on a Virtual Fantasy Island. You might as well throw in some auto aim features where one could just sit back and enjoy the brilliant eye candy with the latest super duper graphics card.
No other game, to my knowledge, has even reached Tribes 2's complexity but they are slowly and surely getting close. What we now have left is... there once was a game called Tribes 2 that you could do this and do that. You could even view this from there while firing that. Wouldn't it be better that I played Tribes 2 offline so I could find out what the hype is all about while at the same time improving my skills within the game. Or... would it be better to completely bypass this genre of gameplay that was started by T2 and find a game to get blown away with that false sense of satisfaction, eye candied bullshit they are spitting out nowadays. If I wanted to play a game in Lego Land I would have... gawdamnit people... TORQUE! TORQUE! gawdamnit!
Recently I finally got my hands on Borderlands 2. Don't get me wrong... its' a fun game. It just lacks jet packs and the ability to ski... if it had these... T2 would be as forgotten as 8 track tapes. Unfortunately, Borderlands 2 do not... leaving me grounded and miserable. I find that I would rather be playing the offline version of T2 (don't have internet access).
In addition, if I were given someone else's rendition of what a Tribes 2 successor should be and it isn't up to snuff... it's immediately deleted from my machine. There is a die-hard Tribes 2 fan base who are extremely judgemental and rightfully so!!! I will stay onboard T2 to build up the base... cuz... Bitch... All Your Base Are Belong to Us! ...if you build it, they will come! (rofl image thingy). TORQUE gawdamnit!
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