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1  TribesNext.com Forums / Strategies and Guides / Re: Jerico&mass spam on: September 04, 2011, 05:25:48 AM
For the most part, it's because the base is completely invaluable if your base gets raped. When the gens are down, you have ONE option to change your armor and equipment: the Jericho. Also, Jerichos add one extra base turret to your base defense. Also, if your base gets raped, the easiest way to stop the train is to kill their base back, but that's difficult if your Jericho is miles away and your teleporter is unpowered. This will usually result in the Jericho being far from home and undefended while the rest of your team focuses on repairing the damage and defending the flag, both of which would be easier with the MPB at home. Basically, the Jericho is used to make it so your enemies have to rape TWO bases before you're completely shut down.

Really, there's nothing wrong with your strategy. It's probably what the creators intended for the MPB (using scout armor to get there fast, swap to juggernaut, rape rape rape). It's just easier, if it's nearby, to keep your operations running.
2  TribesNext.com Forums / General Discussion / What'd I miss? on: June 18, 2011, 06:46:33 PM
Well, after a brief hiatus, I've decided to come back to Tribes. Couldn't play for a bit because Murphy decided to visit my computers for a bit and I had a laptop when those all died.

For those who don't recognize me, I played on Goons a lot as a medic. For those who do, ignore that last sentence because you already knew that.

My question is this: I haven't been on... pretty much since my last post before this (December 8th, 2010). Has anything changed? I've read something about a leveling system... What'd I miss?

Thanks in advance,
Dr. Horrible
3  TribesNext.com Forums / Competition and Pick-ups / Re: Siege Pick Up - Wed Jan 12, 10pm EST on: January 11, 2011, 03:58:27 PM
You need to download the Client.

Cool. Any recommended size or is that for the user to decide what his network can handle?
4  TribesNext.com Forums / Competition and Pick-ups / Re: Siege Pick Up - Wed Jan 12, 10pm EST on: January 10, 2011, 05:43:42 PM
Do we need Client or Server teamspeak?
5  TribesNext.com Forums / Competition and Pick-ups / Re: SIEGE.... yes please. on: December 18, 2010, 08:19:27 AM
I want to play siege too , i play with lagg allot's bots now since there are no siege players anywhere....but i don't like version 2 .

I want to play base or classic siege , it doesn't bother me very much ...

So...

Agreed. And something with Lagg's bots, too, in case there's not enough people.

On a slightly unrelated note, has anyone considered trying to make Scarabre a siege map? It'd be interesting to see how the offense plans its attacks when it actually has to survive more than three seconds. And how the defense uses its vehicles if they can't take the vehicles more than 500m from the base...

Hang on, I'm gonna write this down...
6  TribesNext.com Forums / Strategies and Guides / Re: How to DEPLOY TURRETS on: December 08, 2010, 02:12:28 PM
Any suggestions on base turret/MPB turret types to compliment each other etc while we are at it?

I've found that the ELF turret combined with a mortar turret takes out most things, but you can't use mortar turrets on Goons. Probably the best would be an ELF and a plasma, even if the ELF does tend to bend a bit. And mortars do tend to teamkill... In general, though, it's a good idea to use sensors to help your base turrets. People try to stay outside maximum range only to find out that there's a big green rainbow connecting them and a turret and the pot of gold is actually a decent sized explosion. And death.

I think it'd be interesting to see if a missile turret could get a lock on something behind a mountain if the sensors could see it...
7  TribesNext.com Forums / Strategies and Guides / Re: Siege Guide on: December 08, 2010, 02:06:26 PM
Yeah I've got something.

One thing a lot of new players seem to skip over is the SJ pack. Yes the sensor jammer. It has its uses, and in a team full of ready-to-die fraggers, you can fill a vital role with the SJ pack.

For one, an activated SJ pack covers a multi-person vehicle (HAVOC!!). While it won't fool many players, it will fool turrets, allowing your heavy transport (or bomber) to fly in the air over turrets without getting exploded by them.

For two, and most important use indoors, the SJ pack when activated, WILL DECLOAK a mother fucker. The range isn't huge, but its decent sized, and a lot of people who run cloaky do not expect to get pulled out by some unseen force. Try to use the SJ pack defensively by hanging around your HD (usually a little behind) and pulsing your SJ. Sure, a motion sensor 'works better', but those aren't always around. Your gens could be down, or the invo went kablooie, or maybe you need to go into the room you just saw the cloaker run off into and flush him out. Mobile motion sensor, woot.

On offense, the SJ pack is still useful, for the HAVOC trick like I mentioned, but also if you can get into or near the enemy base and start cleaning out the deployables. SJ packs require a deployable camera to be seen, and the cameras dont have the best active range in comparison to pulse sensor or motion.

Hm... Interesting, but on offense outside a HAVOC or a THUNDERSWORD I don't think you can really justify a sensor jammer pack. Sure, turrets don't shoot at you, but turrets shouldn't worry you unless your team is completely retarded and doesn't shoot the stupid things. Which, I'll admit, happens, but in that case you should shoot them yourself. Interesting use on defense, though, I'll look into that. And deployables can be just as easily destroyed with a cloak pack, motion sensors don't find you if you move slow.
8  TribesNext.com Forums / Strategies and Guides / Re: Suicide on: November 30, 2010, 06:48:48 PM
i hear hes actually the t2 ai code run as a remote client, wich explains his botlike cg powas

Eh... I doubt that. His strategies feel too advanced and I think he can hold a grudge.
9  TribesNext.com Forums / Strategies and Guides / Re: Suicide on: November 29, 2010, 05:55:07 PM
lol
minus/negative rampage is funny like that, dueling the whole map and so on and so forth

And I just got off a game where he did that for THREE MAPS. Does he use anything that doesn't have a shield pack? And I think he can only aim with a chaingun.
10  TribesNext.com Forums / Strategies and Guides / Re: Place for Noobs (me :D ) to complain about overpowered stuff. on: November 28, 2010, 06:27:06 PM
when you are on the ground trying to get away, i will be high above you raining every grenade i have onto you, anticipating where you will move next and placing my grenades accordingly

You know what? Go die in a fire Tongue I played an awesome game today and three people with GLs couldn't take me out Tongue
11  TribesNext.com Forums / Strategies and Guides / Re: Place for Noobs (me :D ) to complain about overpowered stuff. on: November 28, 2010, 06:18:09 AM
Grenades have a big blast radious, they can be spammed easily and they deal out huge DPS.
But they are only effective in medium to medium-long range or as a tactic of surprise buttsecks. (who hasnt died to 2 grenades shot from an enemy that is behind you? lol)

There are many ways to get around them.
Just think about it.

The closer you are to the enemy, the harder it will be for him to hit you with a GL, and if he does damage to you he has probably damaged himself too. (Splash damage)

Grenades have a fuse time,(I don't know how much) and if you are far from the enemy, his grenades will have time to fuse and he will have chance to spam more at you.

Also, take note of the terrain. If the enemy is spamming grenades at you from a hill it will be easier for his grenades to damage you.

Out of energy and you think you will die?
Try to take cover from the terrain (if possible, some maps don't offer that) by hidding yourself behind a little hill or a rock, wait for your energy to regen a bit and attack your enemy again.

Grenades aren't better or worse than other weapons, they just have its uses.

My 0.02$

Actually, never. Okay okay okay, one guy tried, but he was trying to shoot a shocklance and his weapons switched on him and he wound up killing himself and I laughed for a good five minutes.

If someone's that close, they won't be using most weapons, because the chaingun feels too clunky at that distance and they won't be using the spinfusor for the same reasons. The half second it takes means you can't get out any of your weapons fast enough to do any damage to him, so the splash damage doesn't matter. He's killed you so fast, he can just steal your health kit.

Ah, the fuse time. This is the only thing keeping me from noobing out and using a grenade launcher for everything and rocking all your blocks off. It feels slightly inconsistent, but it probably is and I just suck at it. I can't tell if it's a timer for impact or a double-impact trigger.

I guess together this makes $0.04?
12  TribesNext.com Forums / Strategies and Guides / Re: Place for Noobs (me :D ) to complain about overpowered stuff. on: November 27, 2010, 09:36:45 AM
Aww damn, you hqte the gl launcher  that much ? I think it's fine , but i'm gonna use it when i see you Tongue

And if your aim's good, it'll only take you two shots and half a second to do so, which kinda proves how overpowered it is Tongue
13  TribesNext.com Forums / Strategies and Guides / Re: Place for Noobs (me :D ) to complain about overpowered stuff. on: November 26, 2010, 05:51:39 PM
The grenade launcher is not overpowered , sorry , but if it was most of the people would play have it 90% of the time .
I don't see many people with grenade launchers but i do see more people with lasers (not that is overpowered) and other weapons .
People usually carry the weapons which does lots of damage , and fast ...

And the grenade launcher does both of those. Quite well. Because of its fire rate compared to the spinfusor, you don't have to be as accurate, because you can just fire six of them in the time you could fire two spinfusor discs. As long as they're taking more than a sixth of their health in damage each time you shoot, you don't have to worry. The only two things (really) that balance the grenade launcher are the ammo capacity and the fact you can't hit people in midair with it. Which most people can't do with the spinfusor. There's also the arc, but someone who plays with it often enough will work their way around that VERY quickly.

And most of the people who play DO have it 90% of the time. They're just using the laser rifle or the fusion mortar or the chaingun to spam stuff because they do more damage per hit or because they're either out of range or too close to use an explosive. Except the chaingun, but everyone agreed it's overpowered.

P.S. I no longer hunt down people who use the GL. I use it occasionally, but only if someone's over a hill and I'm out of jet.
14  TribesNext.com Forums / Strategies and Guides / Re: Place for Noobs (me :D ) to complain about overpowered stuff. on: November 26, 2010, 06:45:07 AM
and plasma NEVER bypassed shield.  ever.

Hi, read the book again. That's past tense for me, not command for you. It says plasma is particularly effective against shielded targets. Thing is, the blaster says specifically it bypasses the shield pack. Poor wording? I should think so!


The manual also says generators provide intermittent power when damaged, says lava ignores the shield pack, says the ELF deals damage, says the flare can be used simply to mark areas, says you carry 6 grenades, neglects to say that the laser rifle doesn't work in water, and says you can shake a heat lock if you stop jetting.  The manual is not always right.

Shoot at a turret with the plasma rifle.  Tell me how many shots it takes to break through the shield.

Er, actually quite a few of those are right. It doesn't say the ELF does damage, it says it drains shields and hampers mobility. The TURRET version does damage. I've shaken uncountable missile locks by not jetting. The flares are probably just for visual marking, not targeting. The laser rifle has worked fine for me underwater. Lava, if it doesn't ignore shields, drains them fast enough it doesn't make a difference. I don't really care about the intermittent power.

And that's a terrible example. It takes four or five missiles to take down a turret with shields. I'm not going to waste perfectly good plasma ammo on turrets. If I'm in scout, I have no business taking out turrets, and if I'm not, I'm using missiles. Perhaps a targeting laser.

Besides, we're off topic. Am I the only one who notices that?
No, I do not believe that we are off topic.
I believe that we are VERY off topic.

Well, what did you vote?
15  TribesNext.com Forums / General Discussion / Re: Never again. on: November 18, 2010, 04:54:05 PM
Behold !



...Awesome.
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