Blakhart
- person Blakhart
- perm_contact_calendar Member since
- today Last active (206 visits)
Comments
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Please split it up into two 32 slot servas.
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I think it can be brought back by doing the tribes dance, wherein one independantly flexes each butcheek to the beat of the music while disc mining.
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"If the servers hosts all decided to run base instead, Tribes 2 would still be dead right now, rather than having 100 or so people on at any given time." If that is so, why has the ewo and rebels servers been mostly full for the last few years pre tribesnext, and no classic servers in sight? Is it becuase no classic player…
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T2 was to be the update* to T1, and didn't pan out for many due to the "slowness" of base. Most players (T1 vets mostly) were looking for a game that at least played like T1 but with the better graphics and so on of T2. If anything killed Tribes it was other games, especialy wow. Or the 1942 series. Clans also had their…
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heh
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Have you tried this string set to enabled? setPerfCounterEnable(1); With 1 being enabled?
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I don't see HM2 or the stand alone auto aim hosted on your site?
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mwuhaha!
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Make sure all other apps are closed on the server system. Then see if the server runs without stutter. If you have apps fighting for cpu time, contention arises and cache thrashing becomes evident. Also, if more than one user account is active when you run the server, that may also cause stutter.
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You won't be editing any dsos, grab the actual cs files the dsos are made from from scripts.vl2 as suggested above, and edit away. And remember to delete dsos when you edit scipts.
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You're most welcome.
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Conversely, one might mention in global chat that the combination of alt and F4 activates t2 autoaim.
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did u just say "guild"?
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Hi In your video driver control panel, set antialiasing to off or disabled. T2 has issues with certain cards' antialiasing routines, and ati are the worst of all in this respect. There is a workaround for those who must have antialiasing on their ati card, but it involves performance tradeoffs, and a script that I am no…
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hey, are you going in and deleting all dso files between changes? That can help.
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My first guess is it's broken by some maladjusted server/evo setting. Evo wouldn't display mortar and missile projectiles with the server updated to community patch/5404, so it may not run as expected if you do get it up. If you ask nicely, the folks who run the ewo server may give you a copy of their evo update, but they…
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Base and no scripts would likely qualify a server as base and not variant.
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Yep, what my arch-enemy slayer said. T2 dedicated is very low on cpu resources, it runs fine on an elderly p3 700 box, as an ensample. I don't think I've seen t2 dedicated take over 70 megs of ram. The system you're running dedicated on, if it has 4 cores, is a great waste. If you ran multiple instances of dedicated t2,…
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Hi! Some thoughts on your questions: 1. If you have any form of antialiasing enabled in the driver control panel, disable it and see if that helps. Some vid cards have issues with t2 and antialiasing to a great extent. 2. I don't know. 3. All scripts, unless they are .vl2 files, go into either autoexec folder or scripts…
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What kind of system are you hosting this on? I have a p4 that has stutter if certain apps area also running with the t2 server. Shut down all other apps and run the server alone, if you're running other apps.
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Stick it in autoexec.
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mod
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Sooner or later people who aren't blind will notice how shoddy servers run with more than about 32 players. Na, never happen.
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You said nothing regarding rates and sizes, so I chimed in. You're welcome.
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Yep, it's there. Wonder what func, if it actualy works, that affects in the game? Maybe they just parse this setting to the setperf command.
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Eolk, mind showing where tricon is hacked?
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Where did you find the onecpu setting?
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Mine works fine, dunno why others have issues with it. You have to read the manuals and take some time getting it all sorted. And if you want to see buggy, try tricon for t1.
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Think max settings in the game are limited to 32pps, 450 size. Do the math for however many players you anticipate, add some extra. Since t2 netcode is so nice, you won't always send fat packets. Just lots of skinny ones.
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SetPerfCounterEnable(0); //server stutter fix