Phantom139
Mod Developer/PGD Creator
- person Phantom139
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Comments
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Feel free to add my C&C TU mod to the pack: http://www.public.phantomdev.net/SMF/index.php/topic,513.0.html
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Link to said "ACTIVE" project please?
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http://www.thedutycalls.com/download.html lol..
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One of the simple ones I know of was Flatland Big for the construction mod, huge mission area with nothing but flat land which was perfect for Con. Mod.
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Kinda knew they'd switch back to GG eventually.
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Well first off, if that center print code you put there is the one you have, then that will not work anyways, the variable is outside of the message. Secondly, you don't need to worry about message length as it appears to you, so long as the ACTUAL message itself does not break the limit, you're fine. If it really bothers…
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Hello, * Edit * it was moved * edit * Other than that, you will want to be looking here: function HuntersGame::startMatch(%game) -> for the start of game version. and function HuntersGame::clientMissionDropReady(%game, %client) -> for when a client joins. of course you could always try both of those. * CenterPrint(%client,…
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Hello, I would agree with Blakhart, you don't want to use a GUID ban due to the smurfing reason. Tribes provides a function to get a client's IP: %client.getAddress(); which will return in the format of: "IP:Address". You could write something along the lines of that, or just go with Blakhart's suggested code.
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found them. function ELFProjectileData::zapTarget(%data, %projectile, %target, %targeter){ %oldERate = %target.getRechargeRate(); %target.teamDamageStateOnZap = $teamDamage; %teammates = %target.client.team == %targeter.client.team; if( %target.teamDamageStateOnZap || !%teammates ) %target.setRechargeRate(%oldERate -…
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check weapTurretCode.cs, I think I remember seeing it in there.
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see message.cs
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For some reason it's not letting me reply to this topic on my desktop (Go Figure). So I just uploaded the old mods I have to my site. See this topic: http://www.public.phantomdev.net/SMF/index.php/topic,463.msg1561
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Some good news. I got my old desktop(server) running again. Once I can get an internet connection to it, I will be able to get the files up.
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Simple enough.
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Torque's Map packing/loading is superior to any other game engine (map files are the smallest, and can deliver striking graphics). Torque's Scripting language is the easiest to use/learn. Torque is the easiest engine to customize (source wise). Torque is easily built/deployed. Torque's community of support is the largest,…
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As mentioned earlier, It's on my old hard drive, so it might be a few weeks before I can get my files off of it. But I'll let you know when I get it.
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I have some rather old mods on archive: *Halo Mod *Heavy Medal *Ect. I could if you want, put them up for download on my website. I would need to access my old hard drive though, so it may be a bit before I could get them up.
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I'd go with a score hud push modification, you could easily print on the score screen who holds the current record, and then either have it shown there, or use the game's messageCallbacks to send it to all players when the match starts.
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Right....
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Can you explain a little further, are you trying to add multi-projectile weapons, or dual wielding weapons?
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http://www.tribesnext.com/forum/index.php?topic=1403.0
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lol...
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I lol'd at this, you are aware of beacon reticles, correct? one could drop a beacon in a spawn area. It draws a line from the beacon to where you need to shoot to hit it, that was a feature of the game since it came out.
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I gave you enough initiative to solve this problem here: http://www.public.phantomgamesdevelopment.com/SMF/index.php/topic,368.0.html Give that a try to see if that way works.
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you saying it showed up once leads me to believe your local IP is dynamically changing over a set period of time, ensure that your router's firewall settings match your local IP.
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same here.
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Talk to Signal360, he was working with Thyth on getting this working.
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Sounds like Renegades to me... maybe Heavy Medal... I don't remember.
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About the only think I enjoyed from TV, was better graphics, and the grapple hook, other than that, the game lacked a easy way to mod it (like in Tw), and there are a very few game modes to play from.
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^ What he said ^ Also, http://www.phantomgamesdevelopment.com We have a torque tutorials section on my site, you can request tutorials there. I just noticed you have already registered there.