Red Shifter
what
- person Red Shifter
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scripts.vl2, which is a zip file with a different name, has the code stored in .cs files that can be changed for modding purposes. Make a new folder in your GameData folder and name it for your mod, then extract whatever .cs files you need from scripts.vl2 into your mod's folder (make sure you extract subfolders properly;…
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"They were like the perverted 50 year old father who would tell his wife that he has to work late, but actually went out to pickup hookers everynight. Except these hookers were game engines." - Jasio
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he mad
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That's not possible with the Thyth Game Engine. You should already know this.
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http://xkcd.com/221/
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Even if it ends up being playable, it'll probably be more like variant mod. I'll pass.
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Activision is the only one I can think of.
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so your plan is to weed out the cheaters by giving them a really crappy set of scripts that probably makes the game unplayable? genius strategy, but not sure it'll work without voice packs in there
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he mad
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The manual also says generators provide intermittent power when damaged, says lava ignores the shield pack, says the ELF deals damage, says the flare can be used simply to mark areas, says you carry 6 grenades, neglects to say that the laser rifle doesn't work in water, and says you can shake a heat lock if you stop…
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i tried making ClassicV2 but it turned out like this instead
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burn the witch
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shouldn't have spaces in mod names call it UltraClassixVX2
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you should seriously consider changing the mod name away from classic considering it is not classic mod with all these changes
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because the game was rushed and built according to the formula of an activist game designer destroyer who didn't understand how CTF was supposed to work under such a retardedly designed variant mod
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...until someone hacked around it. People actually put forth that much effort for a 9 year old game.
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that read was unfunny and retarded and it didn't even have oscar wilde quotes
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Qing did most of the backend for Ascension. One of the first things they asked me to do when I joined was completely rewrite it, which I didn't feel like doing.
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getting rid of vehicles always makes the game better
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let's not
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Did you rebuild your spawngraph? If you did and this is still happening, there may be a problem with the spawnsphere. Is there water around it or anything? Water shouldn't be on the map during spawngraph generation. Also, set indoorWeight and outdoorWeight to 0 if you're not going to use those features in that spawnsphere.
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Server variables such as "the number of vehicles each team is allowed" shouldn't be modified. Hyphens and spaces in a mission name wreak havoc on a ServerPrefs file. of course not
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compile("missions/PUSH-2.mis"); Approximately gives you the line number of the error. Misplaced brackets are far harder to find, though. Anyway, the error is at Line 1145. new InteriorInstance(Team1 Main Base) { You should never put spaces (or hyphens) in the true name of an object (the text box that shows the name that…
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The server has access to the game state and the client doesn't.
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It would be good to specify what you're using to emulate a Windows platform, considering, you know, Tribes 2 isn't Mac-compatible.
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Wish denied. Forever. Anyway, we tried to do a Siege Revival a few weeks ago but Celios eventually got bored with it and played the sympathy card by making up stories about falling asleep with the oven on to cover his tracks. Now the pond is used for the TR2 Revival instead. Those guys only need 6 to have a good game,…
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Flag grabs are worth a point because variant was so horribly designed that CTF barely ever had captures at all, and they thought it was more interesting than having 0-0 scores. There is no need for the 100-point cap system in classic except for statistics purposes.
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grabs don't matter never have, never will only total noobs think they do
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where's the goddamn laser rifle that thing is why i barely play and plasma NEVER bypassed shield. ever.