Turkeh · nil
- person Turkeh
- perm_contact_calendar Member since
- today Last active (1 visits)
Comments
-
That is very likely the AI having issue with removal of the standard armor datablocks. You'll have to either rename some of the other armors to them, add them back, or modify the AI scripts to reference the new armors/weapons/etc.
-
The stutter is probably an affinity issue. Try running the following in your server console:setPerfCounterEnable(0); And, I'm almost positive that Tribes2 won't automatically spawn bots unless the map specifically has support for them.
-
No. The game only talks to the Auth Server when you are creating or retrieving an account, not when logging in (Read the Technical Overview for more specifics). Best guess is the built-in IRC client (or some other script) attempting a connection to the internet, and failing. Sadly, the in-game TCP/HTTP objects are quite…
-
the schedule() bit makes it come back to that function roughly every 100 milliseconds. Implementation to determine if a player/client is within range, and explode the projectile is left to you. I'd suggest looping through the client-group and using the client.player variable to check distance of players from the projectile…
-
I think something along the lines of the following pseudo-code might workfunction MySnazzyWeapon::onFire(...) { %p = parent::onFire(...); majikProjectileStuffs(%p);}function majikProjectileStuffs(%proj) { if (!isobject(%proj) return; // See if any player is within range // If so, explodify schedule(100, 0,…
-
http://tribes2.turkeh.net/status/ says the Auth Server is offline, thus account creation is (at current) unavailable. I believe Thyth has mentioned that it should be back up by tomorrow.
-
When It's Done
-
The web-based status page is an accurate reflection of the Auth Server status. The comments regarding inaccurate status are in regards to the in-game pane, during account creation.
-
That's why you package your DSO-based mod in a lovely VL2, or just release open-source ;)
-
Says the person crying about a server that's free and public. Oh, and if you have complaints about the Goon Haven server/staff, take it to their forums.
-
Try using the -mission flag Ex:Tribes2.exe -online -host -mission Katabatic CTF
-
Try browsing under the Files section of that site.
-
I poked at this a bit, it should continue hiding your HUDs after inventory/vehicle station usage. Don't know if it's feasible to hide the Flag/Waypoint markers...
-
* Delete DSO files * Uninstall any scripts you may have recently added (they might be the cause), or go for broke and test with a clean (no scripts) install * Ensure your drivers are up to date, or try rolling them back if you updated recently * Forcefully change your prefs to use D3D instead of OpenGL, or 16-bit graphics…
-
Ahem.
-
Phantom, that flag looks to be datablock specific, not a per-object flag. And, I think he's looking for a catch-all
-
Why couldn't it have been the sham-wow dude!?
-
Last I knew, the game was alpha-stage (at best), and internal release only
-
I could mirror them
-
You could just "borrow" the current site design and tweak it to fit your needs by adding new "tabs" and expanding the available content.
-
Twismdx and I got this solved via PM a while back. Apparently the bbcode tags in the PM I sent chopped the public/private components of his key, and thus caused the UE.
-
Use the wiki?
-
I think those were pushed with the 25034 (re-release) update.
-
A really snazzy T:V inspired Grappling Hook ::)
-
No, there isn't. You'll have to output to a file via FileObject, or parse Console.log
-
Running under Wine shouldn't be too bad, the only issues I've ever noticed were keystroke (keys would require double-tap) and audio (which could be misconfiguration on my end).
-
Any halfway competent "hacker" can overcome the anti-cheat measures of DT, and probably whatever Thyth has in the works. The main-stream script-kiddies, however, probably can't... And, I believe Thyth has mentioned (possibly) requiring RC3 or newer to play on RC3 enabled servers...