[PREVIEW] QOL Fixes Update

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Comments

  • Hi Krash. This is likely fixed in the next patch. Here's a reproduction case anyway.

    Demos captured with this script https://github.com/tribes2/scripts/blob/master/client/auto-record.cs don't always play back on QoL. I've had success with demos captured in a client/non-dedicated LAN server but issues with online client demos.

    Attached is an example of a demo that shows the "Demo playback failed for file" dialog but audio plays in the background. Calling the function Canvas.setContent(PlayGui); shows the demo playing back normally. isPlayingDemo returns true.

    Playback works fine on RC2a. TribesForever's very permissive demo parser has no issues either.

  • Krash, we're playing around with AI upscaling for textures and 2x-4x file sizes get kind of big. Is there a maximum size a vl2 can be? Seems after 2gb it stops loading textures.

  • Standard resource manager file sizes in bytes are limited to a signed 32 bit integer, so after about 2.14GB you'd be feeding the zip handler an incorrect stream length. If any of the textures are being CRC checked, you may also run into issues with the frame allocator being too small if the texture being checked exceeds 3MB; I don't remember offhand if that was increased already.


    I can confirm this demo works fine on my end. Would have to look closer to spot any oddities, but generally it shouldn't show that abort message unless it fails to load entirely, I think the exception being a soft fail added to the patch for debugging when the terrain failed to load, but that shouldn't be the case here.

  • Only one or two new serverprefs will be added automatically after the first run/export (the boosted rate for sending datablocks faster being one), anything else will be optional additions. Would be curious to know what the dll warning was, but the installer is essentially just a compressed package extracting files and making sure that the license agreement is accepted; if the server runs it's probably fine, if required dlls are missing it won't start at all. AVX has been optional for a while, it should detect support and switch code paths on older hardware.

  • No avx probs here, server is replete with avx goodness, however I have tried pretty much everything to get t2csri.vl2 and attendant eula to overwrite by the patch and no go, patch error msg complains about not being able to overwrite. I gave the folder all permissions, I gave the files all permissions, I ran the patch as admin, I copied another t2csri.vl2 from another source and no go. I gave pretty much all entities listed in properties for the freaking thing full control and no go.

  • Also any chance of getting a module built in to watch for and log crashes with as much detail as Krash desires?

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