Where's the transition?

I've been wandering though my scripts for no reason other than boredom andhave come across a mystery.
In HuntersGame.cs it sets a trigger and applies damage if you camp within it, I get that. The damage it presents though...

$DamageType::NexusCamping....

Where does that transition to $DeathMessageCamping found in deathMessages.cs????
I can't find it, Same with RabbitGame.cs and the out of bounds damage.

$DamageType::OutOfBounds => $DeathMessageOOB

Where is the transitional factor? I've looked in damageTypes.cs too, that didn't help.
Anyone care to explain?

Comments

  • function DefaultGame::displayDeathMessages(%game, %clVictim, %clKiller, %damageType, %implement)
  • Sweet! Thank you, never would have thought to look there!
Sign In or Register to comment.