edited January 2014
After having to edit .uu files and whatnot in ut engined Tribes:Vengeance (Unreal:Tribes, Tribes:Tournament, lol) I am thoroughly spoiled with the ease with wich t2 (and t1) can be scripted in comparison. And don't even get me started on ut networking.
I doubt it, at least not as extensively as t1 and t2, or even t3. Compare the scripting that is possible in other mmo games and that is likely the model they will follow. I wonder if they will do the 25fps framecap like in star wars? Then again, I am just guessing!
imagine a tribes:runescape