Shrike speed in Classic

I wonder what code deals with limiting the velocity of the player to the velocity of the shrike when you disembark in classic, because the speed of the player after he jumps out of the vehicle in my Classic version seems to be too fast compared to some servers like say Snap Crackle Pub or Goon Haven.

Anyone have any idea? I looked a bit but haven't found it yet, figured I'd ask here before I waste more time.

Edit:
Never mind, I found it in player.cs in the function Armor::doDismount.

Comments

  • I wonder what code deals with limiting the velocity of the player to the velocity of the shrike when you disembark in classic, because the speed of the player after he jumps out of the vehicle in my Classic version seems to be too fast compared to some servers like say Snap Crackle Pub or Goon Haven.

    Anyone have any idea? I looked a bit but haven't found it yet, figured I'd ask here before I waste more time.

    Edit:
    Never mind, I found it in player.cs in the function Armor::doDismount.
    Correct. I believe both servers scaled it back some.
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