Limiting player mouse movement

There is way to limit all external devices (turrets etc) turn speed with two options:

degPerSecTheta = 360;
degPerSecPhi = 360;

What means you can turn (X,Y) 360 degree per second, no matter of your mouse sensitivity.
Is there possibility to do same kind for player armor itself?

You all know how disturbing it is when the bot or other player turns 180 degree in very fast way and kills you right there.

Comments

  • Does that property even work when a player tries to control the turret manually?
  • Does that property even work when a player tries to control the turret manually?

    Yes, it does not allow player to move any faster. Player can swing the mouse as much likes but it rotates only X degree per second. The mouse sensitivity is calculated with that too so it does not override it either.
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