Let's educate - how to use vehicles/be TG/how to bombing

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Comments

  • Pilots when you have a shrike on your tail don't try and outrun it or move around trying to dodge the blasters. You won't, ever. Try and fly steady so the TG can actually hit it with his chaingun. If you do that the chance of being able to take down the shrike is a lot better.

    Chaingun fire can take down a shrikes shields fast if enough hit. If you keep it steady then that will happen. And no shield = no energy = no shrike blasters.

    I've tailgunned for too many pilots who think they can dodge or outrun a shrike and I can never kill them and we die fast. The pilots that kept it steady and let me do my job survived much more often. (I would TG in goons often, one of my favorite roles).
  • Pilots when you have a shrike on your tail don't try and outrun it or move around trying to dodge the blasters. You won't, ever. Try and fly steady so the TG can actually hit it with his chaingun. If you do that the chance of being able to take down the shrike is a lot better.

    Yeah, that is not nice when pilot tries to fly bomber like shrike and goes to deep dive to gain speed to ran away. And gets EPIC fail. Only reason to run away is when there is enough range between bomber and shrike and there is mountains or you are on very high altitude (or with lots of fog). Usually just best to keep steady and offer littlebit "ass" for shrike so the bomber can shoot shrike. My favorite is to hunt shrikes and other vehicles with bomber. Great bomberman + TG and we get almost anyone down.
  • Just wanted to throw in that I had an AWESOME experience using vehicles on Goon Haven today. I haven't had one like this in ages. Back when I played Version 2. (DDB Kata if anyone remembers that server) Anyways, we would do bombing runs there and rock the match every time. Getting a good bomber crew together will just dominate about any Pub.

    But yea, my old pilot of choice was a guy by the alias of Jack Luminous. No clue whatever happened to him, but this guy was the most awesome bomber pilot I knew.

    Anyways, was playing today. Got into a random bomber, and we dominated Beach Front Property. I don't know for sure, but I THINK my pilot was Pochi. Or something like that. Anyways, we ruled the map, was great.

    Then later I was shriking, and just man, I never shot down so many bombers in one match haha. I never have been one for vehicles, I usually prefer MO, disrupting defense, maybe even capping in Med. But today was an awesome vehicle day! Haha!
  • The bomber is only really effective if you stop the enemy team from getting vehicles.

    Most teams now use the bomber as a "one time" thing. They eject and rape the base after clearing the flag with it for example. The tailgunner spot is a useless position most of the time and should only be used to drop a HO off. I pretty much agree with this most of the time.
  • i've barely ever used vehicles in any capacity, and i'm one of the most effective players ever. the core gameplay does not, and never has, revolve around vehicles.

    HAHAHAHAHAHAHAHA

    I'm happy to be playing the game again, but there's no way I'm going to suffer through these forums, which seem to be populated by gasbag idiots who think their opinions are better-informed than any other.

    Here's are some parting tips, though:

    1. Effective tactics are determined by what everyone else is doing, and aren't immutable across all of time and space, or necessarily tied to a map (rather than who is playing it, how). Just because you grew up in matches where vehicles were not called for, doesn't mean there's no matches where they are. It also doesn't mean vehicles can't make a comeback if someone creates a place for them in a team strategy (which is the actual basis of the game). But obviously that person won't be you.

    2. One of the most important facets of any extremely disruptive tactic is "audacity". The very fact that people don't expect much vehicle use makes vehicles more valuable if used properly and frequently. In that order.

    3. The game was ruined, on top of the learning curve, by people like you who consistently tried to force their culture down the throats of everyone else, proclaiming the One True Way to properly play the game, throwing around the word "unbalanced" to prove that you don't know what it means, making much ado about sticking exclusively to light/heavy (did you know there's a medium armor?), and making much ado about classic vs base. We all could have done better here if (people like) you hadn't come back.

    On that note, goodbye.
  • i've barely ever used vehicles in any capacity, and i'm one of the most effective players ever. the core gameplay does not, and never has, revolve around vehicles.

    HAHAHAHAHAHAHAHA

    I'm happy to be playing the game again, but there's no way I'm going to suffer through these forums, which seem to be populated by gasbag idiots who think their opinions are better-informed than any other.

    Here's are some parting tips, though:

    1. Effective tactics are determined by what everyone else is doing, and aren't immutable across all of time and space, or necessarily tied to a map (rather than who is playing it, how). Just because you grew up in matches where vehicles were not called for, doesn't mean there's no matches where they are. It also doesn't mean vehicles can't make a comeback if someone creates a place for them in a team strategy (which is the actual basis of the game). But obviously that person won't be you.

    2. One of the most important facets of any extremely disruptive tactic is "audacity". The very fact that people don't expect much vehicle use makes vehicles more valuable if used properly and frequently. In that order.

    3. The game was ruined, on top of the learning curve, by people like you who consistently tried to force their culture down the throats of everyone else, proclaiming the One True Way to properly play the game, throwing around the word "unbalanced" to prove that you don't know what it means, making much ado about sticking exclusively to light/heavy (did you know there's a medium armor?), and making much ado about classic vs base. We all could have done better here if (people like) you hadn't come back.

    On that note, goodbye.
    i know you'll be back to at least read this
    a) my opinion is much better informed than yours. That's what happens when you acquire this thing called experience. Since the anonymity of the internet rewards you with the benefit of being able to at least claim you have some sort of experience relative to mine, i'll leave that alone. But, know that I win here :>

    1. in case you weren't aware of who i am, i generally play ld (although i do dabble as a capper/lo/ho from time to time, depending on the need). By the very nature of the game, those positions are always useful, and therefore, in order to be effective, i don't need to expand my gameplay at all. besides which, the only vehicle that requires any great deal of skill that's useful to use is the shrike, and considering i play with people like zprotoss, having me learn how to shrike is doubly-redundant.

    Also, what i said is true. although revisionist newbie history might try to contend otherwise, the main aspects of tribes have always been the 3 dimensional movement with jetpacks and the different armor classes and packs. The vehicles are a utility, just like turrets and deployables. All I was saying was that it not only is more effective to learn how to use the armors as opposed to vehicles, but it helps you learn how to play the game better overall. It is never necessary to learn how to use vehicles, but it is always necessary to learn how to play outside of them (zprotoss can attest to this). I never said vehicles were completely useless; it's just a very small part of the game relative to learning the myriad of other skills.

    2. That's kind of a weak bit of theorycrafting there. Using the element of surprise is fine and dandy (and can work, for sure), but increasing the "frequency" of use is kind of counter-productive to what you're saying. The reason for them being effective is their surprise factor; how would the frequency of use do anything except acclimate another team to your strategy? If anything, it should be like bluffing, where it is most effective to do it at random intervals.

    3. I really don't think you have any authority to claim what ruined this game. I think the story that most people agree to agree on involves a very buggy release and poor base physics, both of which alienated a huge section of the competitive community. Like most games, the competitive community is ultimately what drives the longevity of a game to keep it going for years to come. While I may anger weak-skinned and stupid people such as yourself (see what I did there?), you'd be hard pressed to find any evidence that people like me ruined the game any more than we helped it.

    I'd also like to point out that i'm very sure i understand the minutiae of "unbalanced" as it pertains to tribes far better than you. I'd also be willing to bet more people would rather have me around than you (although i fully expect responses to the contrary to spite me).

    oh, and owned.
  • *BLAH BLAH BLAH YOU'RE WRONG I'M RIGHT ALWAYS LOLOL*
    the main aspects of tribes have always been the 3 dimensional movement with jetpacks and the different armor classes and packs. The vehicles are a utility, just like turrets and deployables. *BLAH BLAH BLAH BLAH* I never said vehicles were completely useless; it's just a very small part of the game relative to learning the myriad of other skills.
    *BLAH BLAH BLAH I'M SO AWESOME LOLZ YOU GOT OWNZED BY MY WORDZ*

    I'm seriously getting tired of people and their absolutes when it comes to playing this game. There is no right or wrong way to play guys. When one player does one thing against your team, you do another to overcome it. He then changes the tactic, and you do the same. It's that simple.

    You can't say the vehicles and turrets are "just a utility". I'd love to see your great skill of movement and experience overcome an enemy base that is littered with defenses and enemies standing around in heavy armor. Good frikken luck. Know what I would do in that situation? Grab a vehicle like a tank or bomber. Then guess what the enemy will do? Grab a shrike (A VEHICLE)

    In any case, your "skill and expertise" is not going to be enough to carry the whole team into victory. You're going to have to use whatever tactic is needed for the situation. Which is quite often, vehicles and deployables.
  • I'm seriously getting tired of people and their absolutes when it comes to playing this game. There is no right or wrong way to play guys.
    Yeah right. There are lots of things that are wrong, some that are right, and a few that can be done more than one way. Don't try to tell me there is no wrong way.
  • IT is hard to say that there is a right and wrong way maybe to be better put there are different ways of doing things.

    Some more effective than others it all depends on your opinion.Just because someones opinion differs from yours does not mean there wrong.Things dont need to be so black and white or right and wrong,Sometimes a nice shade of grey isnt so bad.
  • cognoscente's first and possibly last post is exactly right. Once again, REJECTILE is owned.
  • TribesNext - Strategies and Guides
    Where bad players come to pull random strategies completely out of their ass just because they sound good, and other bad players try to defend them when someone with some actual experience corrects them.

    Someone add that tag line somewhere. It'd be nice if we had a forum category that was actually dedicated to good and effective tactics, as opposed to whatever random crap that some newbie did in a pub once, but then they'd have to remove thread creation privileges in that forum from everyone but proj, psycore, me, and a select few others.

    Newbs need to learn that there are plenty of absolutes in Tribes 2. Sure, every tactic might work sometimes, but it's just plain stupid to pretend like that means it's a good tactics. It's about as stupid as saying it's a good tactic in chess to let your opponent take every one of your pieces without a fight except your king and queen, just because you did it once against someone who's never played before and still beat them. If you have a brain, then I'm sure you'll agree that that is a horrible tactic in every way, even though you might still win doing it if your opponent is completely inept. There are hundreds of tactics in Tribes 2 that are the exact same way.

    And no it is not hard at all to say whether a certain way is right or wrong. Sure, it's hard for a newb with no experience. But for someone who does have experience, it's incredibly trivial to pick apart most strategies and determine if they are bad.
  • edited May 2009
    Hey thats a great idea why dont you and proj,and psycore go make your own forums.Yeah go have fun with that then maybe somebody will give a crap about what you say other than yourselves.This isnt the twl forums its kinda ironic though they make fun of you over there to.But they need special forums for special people like you good luck with that. ;)
  • cognoscente's first and possibly last post is exactly right. Once again, REJECTILE is owned.
    gee, thanks gunther :rolleyes:
    i've already systematically debunked everything he's said, so at least try not to look like a fool by supporting him
  • *BLAH BLAH BLAH YOU'RE WRONG I'M RIGHT ALWAYS LOLOL*
    the main aspects of tribes have always been the 3 dimensional movement with jetpacks and the different armor classes and packs. The vehicles are a utility, just like turrets and deployables. *BLAH BLAH BLAH BLAH* I never said vehicles were completely useless; it's just a very small part of the game relative to learning the myriad of other skills.
    *BLAH BLAH BLAH I'M SO AWESOME LOLZ YOU GOT OWNZED BY MY WORDZ*

    I'm seriously getting tired of people and their absolutes when it comes to playing this game. There is no right or wrong way to play guys. When one player does one thing against your team, you do another to overcome it. He then changes the tactic, and you do the same. It's that simple.

    You can't say the vehicles and turrets are "just a utility". I'd love to see your great skill of movement and experience overcome an enemy base that is littered with defenses and enemies standing around in heavy armor. Good frikken luck. Know what I would do in that situation? Grab a vehicle like a tank or bomber. Then guess what the enemy will do? Grab a shrike (A VEHICLE)

    In any case, your "skill and expertise" is not going to be enough to carry the whole team into victory. You're going to have to use whatever tactic is needed for the situation. Which is quite often, vehicles and deployables.
    you're not making any cogent points here, and your thoughts and jumbled and disconnected. of course i'm not going to be able to do much by myself going against a whole crapload of defense, that's silly. but it's also silly, furthermore, to assume that in order to solve that i would have to grab a vehicle. You're suggesting that i recruit the help of teammates (as tanks and bombers are somewhat useless without help), but you are precluding that I must somehow be using vehicles as a counter to a lot of defense. I could just as easily counter lots of defense with other teammates and myself going HO or somesuch. In fact, that's almost always the smarter and more effective thing to do. Vehicles are a small part of the tools that i *might* use to help crack a defense, but their function is relatively small compared to the roles of the normal armors and weapons.
  • Clearly this is about pubbing for fun and not comp.
    it's more fun when people know how to play :|

    Woah, so your saying it would be fun without the use of vechiles? How new are you at this game?
  • If you can't have fun in T2 without vehicles, then you are not even a real T2 player.
  • If you can't have fun in T2 without vehicles, then you are not even a real T2 player.

    I say as I vault from the a2 seat of the havok!

    u mind if i quote that?
  • I'd like to ask experienced pilots(both bomber and shrike), what script-stuff You are using?
  • I alredy got it configured, but I wondering if it is possible eg. to:
    - hide bomber model when piloting
    - pernament change camera angle in 3rd person viev, in 1st too, to see more terrain below us, only in bomber ofc
    - move HUD from center-down to center-up - i tried hudmanager - but it doesn't work on servers - i'd like to have this done only in bomber also

    I dont know why, but using fov 120 results in 29 or less fps o.O, and have 2 endabled scripts showing bomber reticle causes fps fail.
  • i wouldn't encourage people to tailgun or drive around in tanks. they are almost never used on serious servers (bombers are usually used to transport rapers to the enemy base, not to bomb, and tanks are usually only used in competition because they need to have accurate long distance spam to be used offensively). it's better that people learn how to play in light and heavy armor

    I would beg to differ. Tanks are awesome at defense. Take Kata for example - if you knwo the standard ski routes of heavies you can plow them away.

    Trust me - the Beowolf is my bitch.
  • English is good enough (better than some of the native speakers on these forums) and advice is good.

    A++ post.
  • I dislike this fact as much as much or more than most people, but kryand and projectile are correct. There is very little room for vehicles in classic gameplay. The flaw with vehicles in classic is it takes too many people to be effective with them. Every single person you pull away to do a single task is a waste because the task could more then likely be done by a single person properly equip'd for the job. This is why shrikes still, barely, have a spot in classic...they only take 1 person and with the proper skills can still be effective.

    This is coming from a day 1 pilot of tribes 2....So believe me or don't. If you truely want to use vehicles AND be effective try a base server if there are any.
  • tanks can be effective in classic, as an accessory to base rape and base defense, as well as the turtle tactic in either the tank or shrike or havoc. certainly by themselves and not supported by armors they are largely fail but are effective in augmenting multiple tasks. bombers can be effective with a 2-man crew in destroying the mpb and subsequently attacking the gens or other pertinent targets, in other words 1 run and done in the sense that they get 1 effective bombing run out of it. think what you like but really i think it depends on whether you play in a 50 man pub server or in a 7 on 7 match for example.
  • edited December 2009
    tanks can be effective in classic, as an accessory to base rape and base defense, as well as the turtle tactic in either the tank or shrike or havoc. certainly by themselves and not supported by armors they are largely fail but are effective in augmenting multiple tasks. bombers can be effective with a 2-man crew in destroying the mpb and subsequently attacking the gens or other pertinent targets, in other words 1 run and done in the sense that they get 1 effective bombing run out of it. think what you like but really i think it depends on whether you play in a 50 man pub server or in a 7 on 7 match for example.

    Sure they can do a job to some extent, but that does not mean they are an effective use of time or manpower. Sure you can run a tank with 2 men, but it takes just 1 to run them off...Sure you could give the tank an escort to help defend them, but every man you send to do that is one less and for what? To defend some tank that has the damaging abilities of a single ho?

    I see people also argue that its only true in a 14 man situation, but in a larger setting it changes. Sadly this is not really true. What is true in this situation is more people are likely to be messing around or clueless and as such you can *get away* with messing around yourself. That does not mean it is effective to do so...Fun? sure. Just don't confuse the two.
  • Well, on some maps if you manage to get a good rape going, having a tank sit and mortar people inside the enemy's own spawnsphere or a bomber making constant quick sweeping passes is a good way to break the final straw holding the camel's back up.

    Also there was this demo on fantastic-incorporated where Clownboat I think was using a tank in a flag standoff, though I don't really recall how effective it was :P :D


    But yes, in general pubs are pubs, and competition is... something else.
  • yeah man this really sucks,i get in a havoc and say:lets raid em and a lot of lights board in or sometimes there are a lot fo heavyes but they don't even get close -_-
  • That's because on most maps except the most terrible ones you can get faster to the enemy base by foot than by waiting for a Havoc to load up & fly there.
  • Rollercoaster is probably the best example of why Havocs don't work well in Classic.

    I've played RC on GH numerous times when I'll make a run, exhaust all my mortars/nades, respawn and the Havoc I passed on the way out is still sitting at the base.

    Typically a bunch of people are either sitting in it or discing it out of the way (because it is being a nuisance and/or waste). Occasionally the pilot wants you in the Havoc so bad he'll try to chase you --- that's an excellent strategy for having a teammate TK you.
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