Recording
I just checked the past posts with a quick search and didn't find anything relevant enough, so if this is already been posted, flaming is welcome. Just provide a link after you're finished.
I did some research online and couldn't find a definitive gungho answer. I want to know the simplest way that you have used in the past to convert .rec files to a more user friendly format. Really anything but .rec. Thanks in advance.
I did some research online and couldn't find a definitive gungho answer. I want to know the simplest way that you have used in the past to convert .rec files to a more user friendly format. Really anything but .rec. Thanks in advance.

Comments
.rec files are just a recording of all the data T2 processes during a game, and only T2 cares about what's in the file. To my knowledge, you can't "convert" .rec to anything else.
For the rec data to be converted to anything else, a t2 engine would have to render it first, I am just guessing here the rec data is likely bitstream in nature.
function recordMovie(%movieName, %fps) { $timeAdvance = 1000 / %fps; $screenGrabThread = schedule("movieGrabScreen(" @ %movieName @ ", 0);", $timeAdvance); } function movieGrabScreen(%movieName, %frameNumber) { if(%frameNumber < 10) %frameNumber = "0" @ %frameNumber; if(%frameNumber < 100) %frameNumber = "0" @ %frameNumber; if(%frameNumber < 1000) %frameNumber = "0" @ %frameNumber; if(%frameNumber < 10000) %frameNumber = "0" @ %frameNumber; screenshot(%movieName @ %frameNumber @ ".png"); $screenGrabThread = schedule("movieGrabScreen(" @ %movieName @ "," @ %frameNumber + 1 @ ");", $timeAdvance); } function stopMovie() { cancel($screenGrabThread); }Phantom's method doesn't output audio anyway.